Carry my Lady to London. Carrying the Queen a Letter. Cashhornie. Castles. Cat and Dog. Cat-Beds. Cat s Cradle. Cat-gallows. Cat i the Hole. Cat after Mouse.
In Nares it is said to be the same as nine-holes. With us it is certainly different. Cope (_Hampshire Glossary_) says that Nine Men s Morrice is a game played with counters. He does not describe it further. Atkinson (_Glossary of Cleveland Dialect_) says under Merls, the game of Merelles, or Nine Men s Morris. Toone (_Etymological Dictionary_) describes it as a game played on the green sward, holes being cut thereon, into which stones were placed by the players. Stead s _Holderness Glossary_ calls it Merrils, and describes it as a game played on a square board with eighteen pegs, nine on each side, called in many parts Nine Men s Morrice. See also _Sussex Arch. Collections_, xxv. 234, and a paper by Mr.
When second hand, if there is a choice between two cards, such as the 6 and 2, an intermediate card having been led, it is often a nice point to decide whether or not to risk covering and keeping the deuce. If the deuce is played, it must be remembered that the adversaries will follow with their highest cards, leaving two cards out against the caller, both smaller than the 6. _=Discarding.=_ The misère player should never discard from his long suits. The high cards of short suits, and single intermediate cards, such as 5’s and 6’s, should be got rid of at every opportunity. _=Adversaries of the Misère.=_ In playing against a misère the chief difficulty is to prevent the caller from discarding, and to place the lead with the player who can probably do him the most harm. It is an axiom with solo-whist players that every misère can be defeated, if the weak spot in it can be found; because if the misère was absolutely safe, it would be played as a spread, which would pay the caller twice as much. This is not true, however, for it often happens that the cards are so distributed in the other hands that the call cannot be defeated, however risky it may have been. The weak point in a misère is usually a short suit with one high card in it; or a suit of intermediate length, without the deuce.