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In France he is penalised by counting nothing from that point on, either for brisques or for the last trick. The winner of the _=last trick=_ scores fifty points for it immediately. _=SCORING.=_ Each deal is a complete game in itself, and the winner is the player who has scored the most points for carte blanche, combinations, and the last trick. The brisques are not counted, unless they are necessary to decide a tie, or save a rubicon. The value of the game is determined by deducting the lesser score from the higher, and then adding 500 points to the remainder. In this deduction all fractions of a hundred are disregarded. For instance: A’s score is 1830; while B’s is 1260. A wins 1800, less the 1200 scored by B, which leaves 600; to this must be added the 500 points for game, making the total value of A’s game 1100 points. If the scores are very nearly equal, being within one or two hundred points of each other, the tricks taken in by each player are turned over, and the brisques are counted, each player adding to his score ten points for every brisque he has won.

H. S. May. WORCESTERSHIRE Chamberlain s _Glossary_. Upton-on-Severn Lawson s _Glossary_. { Atkinson s, Addy s, Easther s, YORKSHIRE { Hunter s, Robinson s, Ross and Stead s { _Glossaries_, Henderson s _Folk-lore_, { ed. 1879. Almondbury Easther s _Glossary_. Epworth, Lossiemouth Mr. C.

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Not having notified the dealer that he was about to play, the dealer cannot be deprived of his right to mark the King himself, if he holds it. The dealer marks the King, marks another point for penalty, and takes down the pone’s point, erroneously marked. If the player announcing the King without holding it, discovers his error before a card is played, he simply amends the score and apologizes, and there is no penalty. If any cards have been played after an erroneous announcement of the King, such cards can be taken back by the adversary of the player in error, and the hand played over again. _=METHOD OF PLAYING.=_ The elder hand begins by leading any card he pleases, at the same time announcing the suit; “hearts;” “spades;” or whatever it may be. This announcement must be continued at every trick. If a player announces one suit and leads another, his adversary may demand that he take back the card played, and lead the suit announced. If he has none of the announced suit, the adversary may call a suit. If the adversary is satisfied with the card led, but improperly announced, he may demand that it remain as played.

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After declaring 100 Aces, the player may lead or play another Ace, and claim another 100 Aces, scoring them when he wins a trick. In this way, eight Aces actually held might score 500 points. In the bézique combinations, a new card simply re-forms the single bézique. In order to score double, triple, or quadruple bézique, all the cards forming the combination must be on the table at one time, but they may be played and scored one after the other, cumulatively. For instance: A player holding quadruple bézique and showing all eight cards at once would score 4500 only; the minor béziques would be lost. If he had time, and could win tricks enough, he might show the single first, scoring 40, then the double, scoring 500, then the triple, scoring 1500, and finally the quadruple, scoring 4500, which would yield him a grand total of 6540 points. He might declare marriage in hearts, and afterward play three more heart Queens, scoring each marriage, and then three heart Kings, scoring three more marriages. These would all be new combinations. _=Double Declarations.=_ These are carried forward in the manner already described for the ordinary game.

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If he has no chance to win three tricks, he must bend all his energies to scattering the tricks among the other players, so that no one of them shall be able to get the three tricks necessary to win the pool. When this is done, the game is said to be _=spoiled=_, and as that is the object of the majority in every deal it gives the game its name. In the older forms of the game the winner of three tricks counted five points, and if he could be prevented from getting three tricks his five points were spoiled. _=JINK GAME.=_ When a player has won three tricks, he should immediately abandon his hand and claim the pool, for if he continues playing he must _=jink it=_, and get all five tricks or lose what he has already won, the game being spoiled just as if no one had won three tricks. It is sometimes a matter for nice judgment whether or not to go on, and, for the sake of an extra counter from each player, to risk a pool already won. The best trump is often held up for three rounds to coax a player to go on in this manner. _=IRREGULARITIES IN THE HANDS.=_ If, during the play of a hand, it is discovered that any one holds too many or too few cards, that hand is foul, and must be abandoned, the holder forfeiting all right to the pool for that deal. Those who have their right number of cards finish the play without the foul hand, but any tricks already won by the holder of the foul hand remain his property.

Take the spoon and skim it. Can t find it. Look on the shelf. Can t reach it. Take the stool. The leg s broke. Take the chair. Chair s gone to be mended. I suppose I must come myself? The Mother here wrings her hands out of the water in the washing-tub and comes in. She looks about and misses Monday.

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(_b_) The children form a ring by joining hands, one child standing in the centre. They dance round. At the mention of the second name one from the ring goes into the centre. The two kiss at the end of the verse, and the first child takes the place in the ring, and the game begins again. See All the Boys, Oliver, Oliver, follow the King. Drab and Norr A game similar to Trippit and Coit. --Halliwell s _Dict._ Draw a Pail of Water [Music] --Sporle, Norfolk (Miss Matthews). I. Draw a pail of water For my lady s daughter; My father s a king and my mother s a queen, My two little sisters are dressed in green, Stamping grass and parsley, Marigold leaves and daisies.

[This rule does not apply in exacting the penalties for a revoke; partners have then a right to consult.] 85. Any one during the play of a trick, or after the four cards are played, and before, but not after, they are touched for the purpose of gathering them together, may demand that the cards be placed before their respective players. 86. If any one, prior to his partner playing, should call attention to the trick--either by saying that it is his, or by naming his card, or, without being required so to do, by drawing it toward him--the adversaries may require that opponent’s partner to play the highest or lowest of the suit then led, or to win or lose the trick. 87. In all cases where a penalty has been incurred, the offender is bound to give reasonable time for the decision of his adversaries. 88. If a bystander make any remark which calls the attention of a player or players to an oversight affecting the score, he is liable to be called on, by the players only, to pay the stakes and all bets on that game or rubber. 89.

The Bath game is played by the children standing in two rows facing each other, and clapping hands and singing the verse. At the same time the two children facing each other at the top of the lines join hands and trip down and up between the lines. Their hands are unclasped, and the two children run down the outside of the lines, one running on each side, and meet at the bottom of the lines, where they stand. The two children now standing at the top proceed in the same way: this is continued until all the children have done the same. A ring is then formed, when the children again clap and sing. Any number can play at this game. In the Epworth version the children range themselves in double rank at one end of the room or playground, and march down to the other end hand in hand. At the bottom they loose hands and divide, the first rank turning right, the second left, and march back in two single files to the other end again, where they re-form as at first, and repeat their man[oe]uvre, singing the verses alternately. The Lincolnshire game is played by the children walking two and two in a circle round one of their companions, singing. The players then stand facing the child in the centre, and place their hands on their partners shoulders.

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Then they must go to jail, Go to jail, go to jail, Then they must go to jail, My fair lady. --Belfast (W. H. Patterson). III. Hark the robbers Coming through, coming through, My fair lady. They have stolen my watch and chain, Watch and chain, watch and chain. Off to prison they shall go, They shall go, they shall go, My fair lady. --Wolstanton, Stoke-on-Trent (Miss A. A.

Chess is probably the most universal game of all, and its general character is understood by almost every educated person in the world. CHESS. Chess is played upon a square board, divided into sixty-four smaller squares of equal size. These small squares are usually of different colours, alternately light and dark, and the board must be so placed that each player shall have a light square at his right, on the side nearer him. Each player is provided with sixteen men, eight of which are called _=pieces=_, and eight _=pawns=_. The men on one side are red or black, and those on the other side are white or yellow, and they are usually of a standard pattern, which is known as the Staunton model. The eight pieces are: The King, ♚ The Queen, ♛ Two Rooks or Castles, ♜ Two Bishops, ♝ and two Knights, ♞ These eight pieces are arranged on the side of the board nearer the player, and immediately in front of them stand the eight Pawns, ♟. Diagram No. 1 will show the proper arrangement of the men at the beginning of a game:-- [Illustration: _No. 1.

The dealer marks the King, marks another point for penalty, and takes down the pone’s point, erroneously marked. If the player announcing the King without holding it, discovers his error before a card is played, he simply amends the score and apologizes, and there is no penalty. If any cards have been played after an erroneous announcement of the King, such cards can be taken back by the adversary of the player in error, and the hand played over again. _=METHOD OF PLAYING.=_ The elder hand begins by leading any card he pleases, at the same time announcing the suit; “hearts;” “spades;” or whatever it may be. This announcement must be continued at every trick. If a player announces one suit and leads another, his adversary may demand that he take back the card played, and lead the suit announced. If he has none of the announced suit, the adversary may call a suit. If the adversary is satisfied with the card led, but improperly announced, he may demand that it remain as played. _=RENOUNCING.

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W. Gregor). This game is practically the same as Fool, Fool, come to School, but the secret naming may indicate that this belongs to an earlier form. See Fool, Fool, Hecklebirnie. Neighbour There is a game called Neighbour, I torment thee, played in Staffordshire, with two hands, and two feet, and a bob, and a nod as I do. --Halliwell s _Dictionary_. Neiveie-nick-nack A fireside game. A person puts a little trifle, such as a button, into one hand, shuts it close, the other hand is also shut; then they are both whirled round and round one another as fast as they can, before the nose of the one who intends to guess what hand the prize is in; and if the guesser be so fortunate as to guess the hand the prize is in, it becomes his property; the whirling of the fists is attended with the following rhyme-- Neiveie, neiveie, nick nack, What ane will ye tak, The right or the wrang? Guess or it be lang, Plot awa and plan, I ll cheat ye gif I can. --Mactaggart s _Gallovidian Encyclopædia_. The Rev.

The elder hand wins ties. BOUILLOTTE, OR BRELAN. This is an old and famous French gambling game, often referred to in stories of fast life in European society. It was the rage during and long after the French Revolution, but has lately had to share public attention with Baccara, and even with Le Poker Américain. It has many points in common with three-stake Brag, and is evidently descended from the same stock. By many persons Bouillotte is considered superior to Poker, because it offers the player many opportunities to speculate on winning by the aid of cards that are not in his own hand. _=Cards.=_ Bouillotte is played with a piquet pack, reduced to twenty cards, only the A K Q 9 8 of each suit being retained. The ace is the highest card in play and in cutting. If five persons play, the Jack of each suit is added; if only three play, the Queens are discarded, reducing the pack to sixteen cards.

Should they lead simultaneously, the lead from the proper hand stands, and the other card is exposed. 77. If the declarer lead out of turn, either from his own hand or dummy, he incurs no penalty, but he may not rectify the error unless directed to do so by an adversary.[16] If the second hand play, the lead is accepted. 78. If an adversary of the declarer lead out of turn, and the declarer follow either from his own hand or dummy, the trick stands. If the declarer before playing refuse to accept the lead, the leader may be penalized as provided in Law 76. 79. If a player called on to lead a suit have none of it, the penalty is paid. CARDS PLAYED IN ERROR.

_=THE POOL.=_ In addition to the counters won and lost on each hand, it is usual for the players to make up a pool at the beginning of the game by each of them depositing one red counter in a small tray provided for the purpose. This pool may be increased from time to time by penalties; such as one red counter for a misdeal; four for a revoke, or for not having the proper number of cards, etc. The whole amount in the pool may be won or lost by the players, according to their success or failure in certain undertakings, which will presently be described. When empty, the pool is replenished by contributions from each player, as at first. The pool proper is usually limited to 25 red counters. When it exceeds that amount, the 25 are set aside, and the surplus used to start a fresh pool. Any player winning a pool is entitled to 25 red counters at the most. It will often happen that several such pools will accumulate, and each must be played for in its turn. At the end of the game any counters remaining in the pool or pools must be divided among the players.

I jumped for it and had him drop me toward the outskirts of the town of Lake Tahoe, and then walked a few blocks, mostly in circles to see if I were being followed, before darting into a fairly seedy motel a couple blocks off the main drag. My room was on the third floor of the flea-bag. Part of the place was only two stories high. The door at the end of my corridor opened out onto the roof. When I had calmed down, I stepped through the door into the cool of the desert night. * * * * * The gravel on the built-up roof crunched in the darkness under my feet as I walked cautiously to the parapet and looked over its edge to the hunk of desert that stretched away toward Reno, out behind the motel. The third story, behind me, cut off the neon glare from the Strip and left the place in inky darkness. There was silence and invisibility out behind the motel. Feeling a little creaky about falling a couple stories to the ground, I lay down on my back on the narrow parapet, with my hands behind my head to soften the concrete a little, and looked straight up into the night sky. A dawdling August Perseid scratched a thin mark of light across the blackness.

(_b_) A circle is formed by joining hands, and two children stand in the centre. They walk round. At the seventh line the two in the centre each choose one child from the ring, thus making four in the centre. They then sing the remaining four lines. The two who were first in the centre then go out, and the game begins again, with the other two players in the centre. (_c_) Miss Burne says this game is more often played as Three Jolly Fishermen. At Cheadle, North Staffs., a few miles distant from Tean, this game is played by grown-up men and women. Jolly Hooper I. Here comes a [or one] jolly hooper, Ring ding di do do, Ring ding di do do.

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Hood. Hoodle-cum-blind. Hoodman Blind. Hooper s Hide. Hop-crease. Hop-frog. Hop-score. Hop-scotch. Hop, Step, and Jump. Hornie.

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When he asks the question, Will you come? one girl on the opposite side answers No! and afterwards Yes! When this is said, she goes to the opposite side, and the two dance round together while singing the next verse. The game begins again by the two singing the verses, and thus getting a third child to join them, when the game proceeds for a fourth, and so on. The Congleton and London versions are played by two lines of children of about equal numbers. In the Lincolnshire version the above description answers, except that when the last line is sung every one claps hands. In the Sussex version the child at the end of the line is taken over by the child who sings the verses, and they lock their little fingers together while singing the remainder. Addy (_Sheffield Glossary_) says:-- Two children advance and retire on one side. When the opposite side says Yes! the two take the first child in the row and dance round with her, singing the remaining verse. This is called the wedding. The Lanarkshire version is quite a different one, and contains rather remarkable features. Mr.

In case of ties for low, they divide the losses of the others. POKER GIN. This is a variety of poker rum in which the deadwood must not exceed ten points and each player is allowed not only to put aside his own combinations after the call for a show-down comes, but may add any of his odd cards to the combinations laid out by the one who calls for a show-down. Suppose that in the example given for poker rum, the caller showing 6 7 8 9 of hearts, J Q K of clubs, and nine in his deadwood, another player has in his ten cards the 7 8 9 of diamonds; 6 7 8 of spades, two fours and the tens of clubs and hearts. When the show-down is called for, he has twenty-eight points in his deadwood; but by adding his club ten to the caller’s sequence of J Q K, and the heart ten to the caller’s 6 7 8 9 in that suit, he reduces his deadwood to eight points, the pair of fours, and beats the caller out by a point. _=PENALTIES.=_ If any player turns out to have less in his deadwood than the caller, as in the example just given, the caller forfeits ten points to him, in addition to having to pay for the difference. Should a player call for a show-down when he has more than ten in his deadwood, he loses five points to each of the others at the table and takes up his cards again. DOUBLE-PACK RUM. _=CARDS.

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The two sides thus formed then proceed to tug against each other, and the strongest side wins the game. The Belfast version is practically the same, except that the verses are not sung as a dialogue, but by all the players together, and the prisoner, when caught, has the choice of sides, by being asked, Which will you have, a golden apple or golden pear? and according to the answer given is sent behind one of the leaders. The Norfolk and Shropshire games are different. Miss Matthews thus describes the Norfolk game: Two girls take hold of hands, and another, the prisoner, stands between them. The rest form themselves into a line opposite, and advance and retreat while singing the first verse, the gaolers singing the next verse, and so on alternately. [At the end of the last verse but one] the children break the line, form themselves into a ring, and dance round the prisoner, singing the final verse. Miss Harley describes the Shropshire version as follows: The first six verses are sung by the alternate parties, who advance and retire, tramping their feet, at first, to imitate the robbers. The last verse is sung altogether going round in a ring. In the Shipley version, Miss Busk says: The children form themselves into two lines, while two or three, representing the robbers, swagger along between them. When the robbers sing the last verse they should have attained the end of the lines [of children], as during the parley they were safe; having pronounced the defiance they run away.