A tierce counts 3 only, and a quatrième 4 only; but a quinte is worth 15, a sixième 16, and so on. _=Fours, and Triplets.=_ Any four cards of the same denomination, higher than a Nine, is called a Quatorze; three of any kind higher than the Nine is called a Trio, or sometimes a Brelan. As a trio is seldom mentioned without naming the denomination, it is usual to say; “Three Kings,” or “Three Jacks,” as the case may be. The 7 8 and 9 have no value except in point and sequence. The player holding the quatorze of the highest rank may score any inferior ones that he may hold, and also any trios. Should his adversary hold any intermediate ones, they are of no value. In the absence of any quatorze, the best trio decides which player shall count all the trios he may have in his hand, his adversary counting none. For instance: One player holds four Tens and three Jacks, his adversary holding triplets of Aces, Kings, and Queens. None of the latter would be of any value, as the lowest quatorze is better than the highest trio, and the player with the four Tens could count his three Jacks also.
--Halliwell s _Dictionary_; Peacock s _Manley and Corringham Glossary_; Cole s _S. W. Lincolnshire Glossary_. Biggly Name for Blind Man s Buff. --Dickinson s _Cumberland Glossary_. Billet The Derbyshire name for Tip-cat. --Halliwell s _Dictionary_. Billy-base A name for Prisoner s Base. --Halliwell s _Dictionary_. Bingo [Music] --Leicestershire.
But if the trump has been turned, and neither player has discarded or played to the first trick, the pack must be set aside, with the cards as dealt, and the trump turned, to be used for the ensuing deal. The other pack is then taken up and dealt by the player whose proper turn it was to deal. If a discard has been made, or a trick played to, the deal stands good, and the packs, if changed, must so remain. There must be a new deal if any card but the eleventh is found faced in the pack. If the dealer exposes any of his own cards, the deal stands good. If he exposes any of his adversary’s cards, the non-dealer may claim a fresh deal, provided he has not seen any of his cards. It is a misdeal if the dealer gives too many or too few cards to his adversary or to himself. If the hands have not been seen, and the pone discovers that he has received more than five cards, he has the choice to discard the superfluous cards at hazard, or to claim a misdeal, which loses the deal. If the pone has received less than the proper number, he may supply the deficiency from the remainder of the pack, without changing the trump card, or he may claim a misdeal. If the dealer has given himself too many or too few cards, the pone may claim a misdeal, or he may draw the superfluous cards from the dealer’s hand, face downward, or allow him to supply the deficiency from the remainder of the pack, without changing the trump.
A complete Heart pack consists of fifty-two cards, which rank in the following order:--A K Q J 10 9 8 7 6 5 4 3 2, the Ace being highest in play. In Three-Handed Hearts, the spade deuce is thrown out. In Five-Handed, both the black deuces are laid aside. In Six-Handed, all four deuces are discarded. In Joker Hearts the heart deuce is replaced by the Joker. 4. When two packs are used, the player next but one on the dealer’s left must collect and shuffle the cards for the next deal, placing them on his right. The dealer has the privilege of shuffling last. 5. The dealer must present the pack to his right-hand adversary to be cut.