Each pair adds up its score card at the end, and puts down the total number of tricks they have won. The names of the players having been previously written on the blackboard, their scores are put down opposite their names, each side, N & S and E & W, is then added up in order to find the average, and all scores above average are plus, while all below average are minus. The following is an example of the averaging of a game in which five tables took part, playing 30 deals:-- N & S E & W a 201 -6 f 189 +6 b 204 -3 g 186 +3 c 211 +4 h 179 -4 d 207 = j 183 = e 212 +5 k 178 -5 --------------- --------------- 5 |1035 5 |915 +---- +--- Aver. 207, N & S. Aver. 183, E & W. The _=e=_ and _=f=_ pairs make the best scores N & S and E & W respectively; the _=f=_ pair, having won the greatest number of tricks above the average of the hands, would be the winners. _=Howell Pair System.=_ A very popular system of managing pairs in club games, and also in the national tournaments for the Minneapolis trophy, is called the Howell Pairs. Indicator cards are placed on the tables, which show each player the number of the table and the position at that table to which he should move next.
The winner of the trick takes it in and leads for the next trick, and so on until all the cards have been played. The tricks themselves have no value as such, and need not be kept separate. _=Irregularities in Play.=_ If any player omits to play to a trick, and plays to a following one, he is not allowed to correct his error, but is compelled to take the thirteenth or last trick, with whatever hearts it may contain. If a player is found, during or at the end of a hand, to be a card short, all others at the table having their right number, and all having played to the first trick, the player with the short hand is compelled to take the last trick, with whatever hearts it may contain. _=Exposed Cards.=_ Should a person lead or play two cards to one trick, he is allowed to indicate the one intended; but he must leave the other face upward on the table. All exposed cards are liable to be called by any player at the table, and should one player call such a card, his decision is binding on the others. A player with an exposed card in front of him must play it when called upon, provided he can do so without revoking; but he cannot be prevented from getting rid of the exposed card in the course of play, if the opportunity offers. _=Leading Out of Turn.
Sometimes, when several holes are made, the game is called Holy. --Addy s _Sheffield Glossary_; _Notes and Queries_, xii. 344. Bunch of Ivy Played by children in pairs (one kneeling and one standing) in a ring. The inner child of each pair kneels. The following dialogue begins with the inner circle asking the first question, which is replied to by the outer circle. What time does the King come home? One o clock in the afternoon. What has he in his hand? A bunch of ivy. The rhyme is repeated for every hour up to six, the outer circle running round the inner as many times as the number named. The children then change places and repeat.