W. Gregor). See Hats in Holes. Ball in the Decker A row of boys caps is set by a wall. One boy throws a ball into one of the caps. The owner of the cap runs away, and is chased by all the others till caught. He then throws the ball.--Dublin (Mrs. Lincoln). Ball of Primrose [Music] We ll wear yellow ribbons, yellow ribbons, yellow ribbons, We ll wear yellow ribbons at the Ball of Primrose; We ll all go a-waltzing, a-waltzing, a-waltzing, We ll all go a-waltzing at the Ball of Primrose.
The methods of _=Taking Tricks=_; _=Scoring=_; _=Claiming and Counting Honours=_; _=Marking Rubber Points=_, etc., are the same as in whist, and the counters are used in the same manner. _=Cutting Out.=_ As already observed, there is no change of partners, or of the rotation of the deal, until the completion of a rubber; but at the beginning of each rubber, dummy must deal the first hand. Should one side win the first two games in any rubber, the third is not played. At the end of the tournée, should any player wish to retire, and another offer to take his place, the cards must be shuffled and cut as at the beginning; a player’s position in one tournée giving him no rights in the next. There is nothing in the English game to recognize that there may be more than three candidates for dummy; as it is supposed that if four were present, they would prefer playing whist. _=Suggestions for Good Play.=_ As these are equally proper to any form of dummy, we shall postpone their consideration until we have described the other varieties of the game; French dummy, and Bridge; giving them all at the end of the chapter on “Bridge.” DOUBLE DUMMY.
It must be remembered that there are only eight cards in each suit, and by comparing those that you hold with those that your adversary may hold it is comparatively easy, in the majority of hands, to estimate the possible scores against you. Next to the point, the most important thing is the score for _=cards=_. The point will save pic and repic, but the cards will make the greatest difference in the score in the long run. Sequences are always valuable, especially those that are Ace high in the elder hand, because they enable him to win a succession of tricks in play. The elder hand should risk a good deal if he has a fair chance to make a pic or repic, which will often settle the game. If there is any choice as to what to keep of two nearly equal chances, always preserve the combination that will be most likely to secure the count for cards. In _=Leading=_, it is best to begin with the point, unless you know that you are leading up to tenace, or to high cards that will bring in a long adverse suit. The piquet player soon learns the importance of tenace and fourchette, and can sometimes see how things must be managed for five or six tricks ahead, so as to secure the odd trick. Tenace is the best and third-best of any suit, such as A Q, while a fourchette is any two cards within one of each other, such as K J, or Q 10, and the lead from such combinations should always be avoided. If you have the odd trick in hand, make it at once, before you risk anything else, because the only difference between the odd trick and eleven tricks is the count for each card led in the tricks.
=_ This is almost three-card Whiskey Poker. Each player is provided with three counters only, which are of no value, and three cards are dealt to each player and to the widow, face down, and one at a time. The widow is turned face up immediately, and the dealer has the first say. Before he looks at the cards he has dealt to himself, he may exchange his whole hand for the widow, otherwise the eldest hand has the first draw. No other player may exchange his whole hand, but each in turn may draw one card until some player knocks. The moment any player knocks, all drawing must cease, and the hands are shown at once. Triplets, straight flushes, and points determine the value of the hands, as already described, and the best hand takes the pool. The dealer makes no extra payments, as he has no perquisites. The first player to lose his three counters pays for the whiskey; and if two or more are frozen out at the same time, the one with the worst hand pays. The game is sometimes varied by playing freeze-out, a value being attached to the three counters, and players who are decavé retiring from the game until all the counters have been won by a single player.
XI. Draw a bucket of water To wash my lady s garter; A guinea gold ring And a silver pin, Please, little girl, pop under. --Earls Heaton (Herbert Hardy). XII. See-saw, a bucket of water, To wash my lady s garter. One in a rush, and two in a bush, To see a fine lady pop under a bush. --Anderby, Lincolnshire, and Nottinghamshire near the Trent (Miss Peacock). XIII. One we go rush, Two we go push; Lady come under the corner bush. --Shepscombe, Gloucestershire (Miss Mendham).
There are no misdeals. If the cards are not properly distributed, or four cards are not left in the talon, the same dealer must deal again, without penalty. _=Objects of the Game.=_ The chief objects of the game are to win the last trick, and to secure counting cards in the other tricks in the course of play. There are 35 points to be played for in every deal. The six highest cards in each suit, 3 2 A K Q J, have a counting value, the Ace being worth 3, and the others 1 each. The last trick counts 3. _=Declaring.=_ The eldest hand examines his cards and determines whether or not he will _=stand=_; that is, play single handed against the two others. If not, he says “_=pass=_,” and the next player decides.
If, after playing to the first trick, one player is found to have more than his right number of cards, the English rules say that the game is to be immediately abandoned, and the adversary of the player in error is to add 1300 points to his score at the time the error is discovered, together with all the points already scored by the player in error; but the latter amount must not exceed 900. The same penalties are enforced if one player has too many cards and the other too few; but in the latter case the hand is played out, the player not in fault scoring all he can. If both players have more than their right number of cards, the deal is void. If either has less than his proper number, his adversary having the right number, the deal stands good, and there is no penalty except that the player with the right number of cards wins and scores for the last trick. If both have less than the right number, the deal stands good, and the actual winner of the last trick scores it. It will be observed that these rules are quite different from the French rules, which have been given in connection with the ordinary game of Bézique. In France, it is always the custom to establish the _status quo_, if possible, and to assume that the error was quite unintentional. In England, all laws are based on the assumption that your adversary is a rogue, and the penalties are absurdly severe, but we have no authority to change them. _=Irregularities in Drawing.=_ If a player has forgotten to take his card from the talon, and has played to the next trick, the English laws compel him to play the remainder of the hand with eight cards; the French laws give his adversary the option of calling the deal void, or allowing the player in error to draw two cards from the stock next time.
Barnes (Mr.) Mr. Barnes is dead and gone, And left his widder, Three poor children in her arms; What will you give her? Where did you come from? --Played about 1850 at Hurstmonceux, Sussex (Miss Chase). This is probably a forfeit game, imperfectly remembered. See Old Soldier. Base-ball An undescribed Suffolk game.--Moor s _Suffolk Words_. See Rounders. Basket [Music] --London (A. B.
5 For the Five of trumps, or _=Right Pedro=_. 5 For the Five of the same colour, or _=Left Pedro=_. -- 14 points altogether; all in the trump suit. All these points, including Low, count to the player winning them, and not to the players to whom they are dealt. This saves endless disputes. _=BIDDING.=_ Beginning with the eldest hand, each player in turn, after examining his nine cards, can make _=one bid=_ for the privilege of naming the trump suit. The peculiarity of this bidding is that nobody sells, the bids being made _=to the board=_, as it is called. The bidder announces the number of points he thinks he can make (with his partner’s assistance) but does not name the trump suit. If a player will not bid, he says: “_=I pass=_.
Hollis). IX. The trees are uncovered, uncovered, uncovered, The trees are uncovered, Isabella, for me! Last night when we parted we were all broken-hearted, Isabella, Isabella, Isabella, for me! Then give me your hand, love, your hand, love, your hand, love, Then give me your hand, love, and a sweet kiss from you. --Earls Heaton (Herbert Hardy). X. When the trees are uncovered, Isabellow, for me. Last night when we parted She was nigh broken-hearted, Isabellow, Isabellow, Isabellow, for me. Your hand, love, your hand, love, Then give me your hand, love, Take a sweet kiss from me. --Winterton, Nottinghamshire and Yorkshire (Miss Peacock). XI.
He also refers to the game of King and Queen of Cantelon, recorded by Mactaggart. He considers the origin of this game to be representative of the contentions about the Debatable Lands on the border. This game was played at University Coll. School, London, under the name of Kings (A. Nutt). See How many miles to Barley Bridge? King Cæsar. King o the Castle One boy is chosen as King. He mounts on any convenient height, a knoll, or dyke, or big stone, and shouts-- A m King o the Castle, An fah (who) ll ding (knock) me doon? The players make a rush at the King, and try to pull him down. A tussle goes on for a longer or a shorter time, according to the strength of the King and his skill in driving off his assailants. The boy that displaces the King becomes King, and is in his turn assaulted in the same way.
The possessor of the ball then throws it to one in the circle, calling out the name of either of the elements he pleases. This player must, before ten can be counted, give the name of an inhabitant of that element. When Fire is called, strict silence must be observed or a forfeit paid.--Cork, Ireland (Miss Keane). The players were seated in a half-circle, and the possessor of the ball faced the others. There was no string attached to the ball, but it was necessary that it should hit the child it was thrown to. When Fire was called, Salamander and Ph[oe]nix were allowed to be said. The third time Fire was called, silence was observed, and every player bowed the head. We called it Earth, Air, Fire, and Water. A forfeit had to be paid for every mistake.
My days on the Crap Patrol came back to me. That s where the Lodge had found me, down on my knees in an alley, making the spots come up my way without even knowing I could do it. And when they d convinced me I was really a TK, and started me on the training that finally led to the Thirty-third degree, they d put me right back in those alleys, and cheap hotel rooms, watching for some other unknowing TK tipping the dice his way. Did Sniffles have it? She wasn t tipping dice, exactly, but she sure was calling the turn. She was tall, as well as skinny, and our eyes weren t far apart. Billy Joe, she whispered above the racket of the gambler in the casino, putting her mouth close to my ear. I told you, sugar. And now you lost. You lost! Her perfume was cheap, but generous, and pretty well covered up her need for a bath. There s some left, I told her.
Each player in turn to the left shows his hand and the winner gets credit for the pip value of his cards, jacks being worth 11, queens 12, kings 13. It sometimes happens that the stock is exhausted before any player calls out. In this case the discards are turned face down without shuffling them and the pile drawn from as if it were the stock. _=SPLASHES.=_ The game is sometimes played with the condition that if any player chooses to risk holding his hand until he can lay it all down at once, or lay down all but the one which he is allowed to discard, he wins double from each of the others. This prompts a player with a good hand to hold it up for a round or two on the chance of getting down a splash, but the player who sees there is no chance for him should get rid of as many cards as he can before the splash comes, and in many cases some player will get rid of all his cards in two or three rounds, and win without a splash. POKER RUM. _=CARDS.=_ In this variety of the game, the A K Q J are worth ten points each, the ace eleven, and the remaining cards their face value. The ace may be used as the top of a sequence Q K A, or the bottom of A 2 3, but not as part of a round-the-corner, K A 2.
_=The Revoke.=_ Should a player fail to follow suit when able to do so, it is a revoke. Dummy cannot revoke under any circumstances; but the penalty for any other player is the loss of three tricks for each revoke made, which are taken from the side in error at the end of the hand. In England, the penalty may be exacted in any of three ways; three tricks, or the value of three tricks in points, or the addition of a like amount to opponent’s score. A slam cannot be scored if the tricks necessary to make it were taken for the revoke penalty. The side making a revoke cannot win the game that hand, no matter what they score; but they may play the hand out, and count all they make to within two points of game, or 28. Players cannot score a slam in a hand in which they have revoked. _=Exposed Cards.=_ If the dealer or his partner exposes a card before the declaration has been made, either adversary may claim a new deal. If any player exposes a card before the first card is led, his partner forfeits the right to double or redouble.
HEAD PIN AND FOUR BACK. [Illustration: O O O O . . . . . O ] The pins are set up as above. Three balls (not exceeding 6 inches in size) are allowed in each inning. If the four back pins are bowled down and the head pin is left standing, the score is 2. If all the pins are bowled down, the score is 1.
The farmer s dog lay on the hearth, And Bingo was his name oh! B-i-n-g-o, B-i-n-g-o, B-i-n-g-o, And Bingo was his name oh! --Nottinghamshire (Miss Winfield). VI. The miller s dog lay on the wall, And Bingo was his name Oh! B-i-n-g-o, And Bingo was his name Oh! --Maxey, Northants (Rev. W. D. Sweeting). VII. The shepherd s dog lay on the hearth, And Bingo was his name O. B i n g o, Bi, n, g, o, Bi-n-g-o, And Bingo was his name O. --Eckington, Derbyshire (S.
=_ The trump suit having been announced, the first hand or leader, A, before he plays a card, has the privilege of doubling the value of the tricks if he thinks the opponents cannot win the odd trick with the trump named. To do this, he simply says: “I double.” If he does not feel justified in doubling, he transfers the opportunity to his partner, by asking him: “Shall I play?” That is to say, “shall we play without doubling?” If his partner will not double, he answers: “Yes.” Either A or B having doubled, it becomes the privilege of the player who made the trump to double him again; making the value of the trick four times greater than that given in the table. If he does not do so, he says: “I pass”; and his partner then has the privilege. If either the dealer or his partner doubles, the adversary who first doubled may repeat it; or if he passes, his partner may double. This doubling may be continued until the value of each trick over the book is 100 points, when it must cease. _=IRREGULARITIES IN DOUBLING.=_ If the pone doubles before his partner has asked him “Shall I play?” the maker of the trump shall say whether or not the double shall stand. If he allows it to stand it may be redoubled.
[Music] --Dorsetshire (Miss M. Kimber). [Music] --Sporle, Norfolk (Miss Matthews). I. Here we dance lubin, lubin, lubin, Here we dance lubin light, Here we dance lubin, lubin, lubin, On a Saturday night. Put all the right hands in, Take all the right hands out, Shake all the right hands together, And turn yourselves about. Here we dance lubin, lubin, lubin, Here we dance lubin light, Here we dance lubin, lubin, lubin, On a Saturday night. Put all your left hands in, Take all your left hands out, Shake all your left hands together, And turn yourselves about. Here we dance lubin, lubin, lubin, Here we dance lubin light, Here we dance lubin, lubin, lubin, On a Saturday night. Put all your right feet in, Take all your right feet out, Shake all your right feet together, And turn yourselves about.
Or the greater number of holes gained in the innings may indicate the winners, as at cricket. If the Cat be struck and caught, the striking party is out, and another of his sidesmen takes his place, if the set be strong enough to admit of it. If there be only six players, it may be previously agreed that three _put outs_ shall end the innings. Another mode of putting out is to throw the Cat home, after being struck, and placing or pitching it into an unoccupied hole, while the in-party are running. A certain number of misses (not striking the Cat) may be agreed on to be equivalent to a put out. The game may be played by two, placed as at cricket, or by four, or I believe more.--Moor s _Suffolk Words_; Holloway s _Dict. of Provincialisms_. Brockett (_North Country Words_, p. 115) calls this Kitty-Cat, a puerile game.
If they are both on the right, one of them will be played on the small card led from Dummy, and then the dealer can win it with the Ace and force out the other high card with his Jack, which will have become one of the second and third-best of the suit. _=Re-entry Cards.=_ After a suit has been _=cleared=_, or established, it will be necessary to get into the lead with it. For this purpose the dealer must be careful to preserve a re-entry card in the hand which is longer in the suit. Suppose that Dummy’s long suit is clubs, but that the Ace is against him, and that his only winning card outside is the Ace of diamonds. If diamonds are led, and the dealer has the Queen, he must let the lead come up to his hand so as to keep Dummy’s Ace of diamonds for a re-entry to bring the clubs into play after the Ace has been forced out and the suit established. Many of the prettiest plays in bridge are in the management of re-entry cards. _=Underplay.=_ When the dealer is afraid of a suit which is opened against him, and has only one winning card in it, such as the Ace, he should hold up that card until the third hand has no more of the suit to lead to his partner. The original leader will then have to get in himself, because his partner cannot help him; but if the dealer gave up the Ace on the first trick, it would not matter which partner got into the lead, they would return to the suit first opened.
In some places they have a very bad habit of gathering tricks with the cards face up, turning down one card only. This always results in numerous misdeals, on account of cards being continually found faced in the pack. The hands are usually abandoned when the bidder succeeds in his undertaking, or shows cards which are good for his bid against any play. If it is impossible for him to succeed, as when he bids four and the adversaries have won two tricks, the hands are thrown up, because nothing is paid for under or over-tricks. Players should show the remainder of their hands to the board, as evidence that no revoke has been made. _=IRREGULARITIES IN HANDS.=_ If a player, before he makes a bid or passes, discovers that he holds too many or too few cards, he must immediately claim a misdeal. If he has either made a bid or passed, the deal stands good, and the hand must be played out. If the bidder has his right number of cards and succeeds, he must be paid. If he fails, he neither wins nor loses; because he is playing against a foul hand.
I can t hear you. Where are your manners? In my shoe. Who do you care for? Not for you. --Earls Heaton, Yorks. (H. Hardy). VIII. Pray, mother, pray, May I go out to play? No, daughter, no, daughter, Not every fine day. Why, mother, why? I shan t be gone long. Make a fine curtsey And glad git you gone.