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|..... brass. | -- | -- | | 15.|...

This was suppressed, I believe, in 1847. At that period it was a prevalent idea that it could not be abolished, as it was connected with an old charter. It is believed in the town that this custom was to commemorate the driving out of the Danes from the Newarkes at the time they besieged Leicester.--Leicester (Robert Hazlewood). See Bandy, Camp, Football, Hood, Hurling. Hoges The hoges, a boy s game played with peeries (peg-tops). The victor is entitled to give a certain number of blows with the spike of his peerie to the wood part of his opponent s.--Patterson s _Antrim and Down Glossary_. See Gully, Hoatie. Ho-go A game played with marbles.

The coins came up off the mahogany an inch or so, and made a solid smack when the lift broke and he dropped them back. Not very impressive work for a Twenty-fifth degree. The coins spilled over. * * * * * I used the excuse of straightening up the stack to get a touch, myself. I could have done it visually, of course, or I could have straightened them up with TK, but touch helps my grip. I took a good look at the door to the main casino, a heavy job of varnished native cedar. Just to show him, I turned my back on the bar, leaning against it with one foot on the brass rail. The lift was as clean as I ve ever managed. Anger, fear, any strong emotion, is a big help. They came up all together, staying in a stack, and I could perceive that they hung in the air behind me, a good foot clear of the bar, and about twenty feet from the door to the casino.

--A. B. Gomme. Cross Tig One of the players is appointed to be Tig. He calls out the name of the one he intends to chase, and runs after him. Another player runs across between Tig and the fugitive, and then Tig runs after this cross-player until another player runs across between Tig and the fugitive; and so on. Each time a player crosses between Tig and the player he is following he leaves the original chase and follows the player who has crossed. When he captures, or, in some places, touches one of the players he is following, this player becomes Tig, and the game begins again.--Ireland (Miss Keane). This game is known in and near London as Cross Touch.

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=_ If the declarer succeeds in making his contract, he scores below the line for tricks and above the line for honours according to the table of values already given, and he scores for as many tricks as he wins, regardless of the smaller number he may have bid. But if the declarer fails to make good on his contract he scores nothing but honours as actually held, while his adversaries score 50 points penalty in the honour column for every trick by which the declaration falls short, no matter what the declaration was, but they never score anything toward game, no matter how many tricks they win, because they are not the declarers. They may, however, score slams. If we suppose the winning declaration to be three hearts, and the declarer makes the odd trick only, holding simple honours, he scores 16 above the line, while the other side scores 100 points above the line for defeating the contract by two tricks, worth 50 each. If the dealer is left in with one spade, he cannot lose more than 100 points, even if he is doubled, provided neither he nor his partner redouble. If the adversaries set the contract for one trick, the declarer loses 50 only, and even if he is set for six tricks, he can lose only the 100. If any other declaration is doubled and fails, the adversaries score 100 points, instead of 50, for every trick by which they defeat the contract. If it is redoubled, they score 200. But if the declarer succeeds after being doubled, he not only scores double value for the tricks toward game, but he gets 50 points for fulfilling a doubled contract and 50 more for any tricks over his contract if he makes them. These figures are 100 in each case if he redoubles.