_=Objects of the Game.=_ The object in Slobberhannes is to avoid taking either the first or the last trick, or any trick containing the Queen of clubs. The player who wins any of these loses one point, and if he wins all three of them, he loses an extra point, or four altogether. The penalty for a revoke is also the loss of a point. _=Method of Playing.=_ The eldest hand begins by leading any card he pleases, and the others must follow suit if they can. The highest card played, if of the suit led, wins the trick, and the winner takes it in and leads for the next trick. The player winning the first trick must pay for it immediately, to avoid disputes. The tricks which are neither the first nor the last have no value, unless they contain the club Queen, which must be paid for as soon as it is taken in. There is a good deal of play in manœuvring to get rid of cards which might win the last trick, or which would take in the club Queen.
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_=Second Hand Play.=_ If any card is led by the adversaries which the fourth hand cannot win, the second hand should cover it if possible; for unless he does so, his weakness will be exposed, and the suit will be continued. This is especially true of cases in which the second hand holds single honours, such as Jack and others, or Queen and others. Even the King should be played second hand in such cases, unless it is so well guarded that the Ace must fall before the King can be forced out. If the fourth hand can win the card led, it is seldom necessary to cover second hand. For instance: If the Jack of trumps is led, the dealer holding Q 9 7 4, and Dummy having A 6 3 2; there is no need to play the Queen. If the King is in third hand, such play would establish the Ten. If the King is with the leader, it or the Ten must make. If Dummy were second hand with the same cards, Jack being led, he should not play the Ace, for third hand must play the King to shut out the Queen. With A Q 9, partner having K and others, it is best to play A on J led.
OR TRIC-TRAC. Backgammon is played by two persons, each of whom is provided with fifteen men, two dice, and a dice-box. The men on each side are of different colours, black and white, and the players are distinguished by the colour of the men with which they play. The board is divided into two tables, _=inner=_ and _=outer=_, and at the beginning of the game the men may be set up in either of the positions shown in the diagram. [Illustration: +-+-+-+-+-+-++-+-+-+-+-+-+ +-+-+-+-+-+-++-+-+-+-+-+-+ |⛂| | | | |⛀|| |⛀| | | |⛂| |⛂| | | |⛀| ||⛀| | | | |⛂| |⛂| | | | |⛀|| |⛀| | | |⛂| |⛂| | | |⛀| ||⛀| | | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| |⛂| | | |⛀| ||⛀| | | | | | | | | | | |⛀|| | | | | |⛂| |⛂| | | | | ||⛀| | | | | | | | | | | |⛀|| | | | | |⛂| |⛂| | | | | ||⛀| | | | | | LIGHT | INNER || OUTER | | OUTER || INNER | LIGHT | | | | | |⛂|| | | | | |⛀| |⛀| | | | | ||⛂| | | | | | | | | | | |⛂|| | | | | |⛀| |⛀| | | | | ||⛂| | | | | | | | | | | |⛂|| |⛂| | | |⛀| |⛀| | | |⛂| ||⛂| | | | | | |⛀| | | | |⛂|| |⛂| | | |⛀| |⛀| | | |⛂| ||⛂| | | | |⛀| |⛀| | | | |⛂|| |⛂| | | |⛀| |⛀| | | |⛂| ||⛂| | | | |⛀| +-+-+-+-+-+-++-+-+-+-+-+-+ +-+-+-+-+-+-++-+-+-+-+-+-+ ] It will be observed that the black men on any point have exactly the same number of white men standing opposite them. In one table there are only two upon one point, and in the other there are only three upon one point. The table with the two men is always the _=inner table=_ while the one with three is always the _=outer table=_. This distinction is important, and may be remembered by observing that the number of letters in the words _=in=_ and _=out=_ are two and three respectively. In setting up the men the inner table is always placed _=toward the light=_, whether it be a window or the gas. Each player must always have the majority of his men, five and three, on the side nearer him; and the minority, five and two, on the side farther from him.
How far this tradition may be founded on fact I do not know, but no person now acknowledges to hold any land by that tenure.--Stonehouse s _Isle of Axholme_, p. 291. W. J. Woolhouse (_Notes and Queries_, 2nd series, v. 95) says when the Hood is thrown up by the Chief of the Boggons or by the officials, it becomes the object of the villagers to get the Hood to their own village, the other eleven men, called Boggons, being stationed at the corners and sides of the field, to prevent, if possible, its being thrown out of the field; and should it chance to fall into any of their hands, it is boggoned, and forthwith returned to the chief, who again throws it up, as at the commencement of the game. The next day is occupied by the Boggons going round the villages singing as waits, and they are regaled with hot furmenty; from some they get coppers given them, and from others a small measure of wheat. The day after that they assume the character of Plough-bullocks, and at a certain part of Westwood-side they smoke the Fool --that is, straw is brought by those who like, and piled in a heap, a rope being tied or slung over the branches of the tree next to the pile of straw; the other end of the rope is fastened round the waist of the Fool, and he is drawn up and fire is put to the straw, the Fool being swung to and fro through the smoke until he is well-nigh choked, after which he goes round and collects whatever the spectators choose to give him. The sport is then at an end till the next year.