These are: The force, the follow, the draw, the massé, and the side stroke. [Illustration] The first great principle in billiards is that the cue ball will always travel in the _=direction=_ in which the cue is pointed. Holding the cue upward, downward or sidewise makes no difference; the line of travel will be a prolongation of the line of the cue. In the three ways of striking the cue ball shown in the diagram in the margin, the ball will go in the direction of the arrow in each instance. [Illustration] If the cue is held nearly level with the surface of the table the ball will be pushed or rolled along; but if the cue is held perpendicularly, and the ball is struck directly on the top, the ball will be _=pinched=_ to the table, as in the first figure in the margin, and will not move. If the ball is struck off the centre, as in the second figure, it will travel only a short distance, as a result of the cue’s being forced past it toward the cloth, and will then return with a very strong retrograde motion after touching the object ball. If the cue strikes too near the top, the pinch will be too strong for the cue ball to reach the object ball, and if the cue is not held perpendicularly, the ball will not return. If the cue points toward the centre of the ball, as in the third figure, the ball will be driven forward, without any tendency to return after striking the object ball. The latter shot is useful in making a “close follow,” to avoid making a foul. _=The Force Shot.

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Volume I. Page 51: reference to Wind Up Jack: this game is not mentioned separately, but under Wind Up the Bush Faggot. Page 120: reference to Wind up the Watch, which is not listed as a separate game, but as a local name for Wind up the Bush Faggot. Page 137: reference to Crosspurposes: according to the description and Vol. II, this could be Cross-questions. Page 300: reference to How many miles to Barley Bridge?, which is not listed as a separate game; the phrase occurs in some of the versions of How many miles to Babylon? Page 318, section (c): The author refers to the Belfast version, but describes the Isle of Man version. This has not been changed. Page 328: reference to the game Spanish Fly, which does not occur in either volume (nor does the phrase). Page 402: reference to Ghost in the Garden and Ghost in the Copper. Neither is described as a separate game; probably the reference is to Ghost at the Well.

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London. London Bridge. Long-duck. Long Tag. Long Tawl. Long Terrace. Loup the Bullocks. Lubin. Lug and a Bite. Luggie.

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--Miss Matthews. In Nottinghamshire the children form in a ring; one walks round outside the ring singing and carrying a handkerchief: I wrote a letter to my love, and on the way I dropt it; One of you has picked it up and put it in your pocket. It isn t you, it isn t you, &c. &c.; it is you. The handkerchief is then dropped at some one s back, the one at whose back the handkerchief was dropped chasing the other. Or they say: I lost my supper last night, I lost it the night before, And if I lose it again to-night, I ll knock at somebody s door. It isn t you, it isn t you, &c. &c.; it s you.

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If a player on either side _=revokes=_, the adversaries score the number bid, and the hand is abandoned. _=Scoring.=_ If the bidder is successful in his undertaking, he and his partners, if any, are credited by the scorer with the number of points bid, but no more. Should a player bid five, and his side take seven, it would count them only five points. If the player making the trump fails to reach his bid, he is euchred, and the adversaries are credited with the number of points bid. _=Prizes.=_ It is usual to give two prizes for each table in play; one for the highest number of points won during the evening, and one for the smallest number; the latter being usually called the “booby” prize. _=Suggestions for Good Play.=_ It is very risky to bid seven without the Joker, the odds being 11 to 1 against finding it in the widow. A bid of ten should not be made without both Joker and Right Bower, and all the other cards winners and trumps.