Hardy says some sing this game, Follow my game an holy man. Mr. Hardy once thought it was the remnant of a goblin story of a hoary man of the gable or house-roof, who presided over the destinies of poor cottagers, and he had begun to make out the folk tale. The fairy would sometimes come down, and, playing his antics, compel whomsoever observed him to follow him in a mimicking procession. Miss Hope writes of Holy Gabriel that the game is played at Mead Vale, a small village in Surrey, but is unknown at larger villages and towns a few miles off. Some of the women who played it in their youth say that it began in the Primitive Methodist school at Mead Vale. It is played at Outword, also a remote village, and was introduced there by a stonemason, who stated that he had learned it from a cousin who had been in America. Further inquiry by Miss Hope elicited the fact that the cousin had learned the game, when a boy, in his native place in Lancashire. He did not know whether it was a well-known game there. This information points perhaps to a modern origin, but in such cases it must be borne in mind that people are very fond of suggesting recent circumstances as the cause of the most ancient traditions or customs.
Each part of the game is described in a separate paragraph, and every paragraph is preceded by catch-words in heavy-faced type, so that the entire work is in the nature of a dictionary, in which any part of any game can be found immediately. All technical terms are accompanied by a full definition of their meaning, and are printed in full-face type. All disputed points have been settled in an entirely original manner. Instead of taking any one person as an authority, the history of each game has been traced from its source to its present condition, and its rules have been carefully compared with those of other members of the same family. The times and the reasons for the various changes have been ascertained, and the rules given are not only in strict accord with the true spirit of the game, but are based upon common sense and equity. When official laws for any game exist they are given in full. The list of technical terms is the most complete ever published. CONTENTS. page A list of terms, 674 Ace in the Pot, _dice_, 617 All Fours Family, 324 All Fives, 329 Auction Pitch, 330 Blind All Fours, 325 California Jack, 330 Cinch, 334 Commercial Pitch, 330 Dom Pedro, 334 Double Pedro, 334 High Five, 334 Old Sledge, 325 Pedro, 333 Pedro Sancho, 333 Sell-out, 330 Seven-up, 325 Shasta Sam, 330 Smudge, 333 Snoozer, 334 Ambigu, 259 American Billiard Laws, 627 American Laws of Bridge, 48 American Pyramid Pool, 631 American Skat, 434 Auction Binocle, 407 Auction Bridge, xxv Cards Played in Error, xxxi Declarer’s Play, 22 Discarding, 21 Ducking, 25 Dummy, xxx Eleven Rule, 13 Encouraging Discards, 22 Exposed Cards, xxxi Finessing, 24 Fourth-hand Play, 21 Illustrative Auction Hands, 27 Irregularities in Declaring, xxix Irregularities in the Deal, xxvii Leading High Cards, 6 Leading Out of Turn, xxxi Leading Second Round, 9 Leading Short Suits, 8 Leading Small Cards, 9 Leading Trumps, 11 Making the Trump, xxvii No-trump Leads, 11 Nullo, 26 Scoring, 26 Suggestions for Bidding, 26 Suggestions for the Play, 26 Opening Leads, 5 Penalties, 1 Playing against Dummy, 14 Playing to the Score, 21 Pone’s Lead, 11 Rank of the Bids, xxviii Returning Suits, 14 Revoke, xxx Scoring, xxxii Second-hand Play, 17 Selecting the Suit to Lead, 6 Suggestions for Good Play, 3 Third-hand Play, 12, 19 Auction Cinch, 340 Auction Euchre, 279 Auction Hearts, 354 Auction Pitch, 330 Authors, 500 Baccara, 521 Baccara Chemin de Fer, 526 Backgammon, 590 Opening Throws, 595 English Game, 598 American Game, 599 The Laws, 601 Russian Backgammon, 602 Banking Games, 516 Bank-shot Billiards, 626 Base-ball with dice, 617 Baulk-line Billiards, 625 Bergen Game, _dominoes_, 609 Bézique Family, 374 Bézique, 375 Chinese Bézique, 394 Chouette Bézique, 394 Penchant, 384 Rubicon Bézique, 386 Cinq-Cents, 383 Four-handed, 382 Polish Bézique, 382 Three-handed, 382 Bid Euchre, 287 Bid Whist, 687 Bierspiel, 319 Billiards and Pool, 620 American Game, 624 Amer. Pyramid Pool, 631 Baulk-line Billiards, 625 Black Pool, 642 Books on Billiards, 650 Bottle Pool, 649 Chicago Pool, 633 Colour-ball Pool, 639 Continuous Pool, 632 Cow-boy Pool, 634 Cushion Caroms, 626 English Billiards, 643 English Pool, 639 English Pyramid Pool, 632 English Billiard Laws, 644 Fifteen-ball Pool, 629 Forty-one Pool, 633 High-low-jack Game, 633 Laws of Billiards, American, 627 Little Corporal, 648 Pin Pool, 647 Shell Out Pool, 632 Snooker Pool, 636 Spanish Game of Billiards, 649 Binochle, 395 Melds, 398 Auction Binochle, 407 Gaigel, 406 Three-handed, 405 Four-handed, 407 Black Jack or Lady, 356 Black Pool, English, 642 Blind All Fours, 325 Blind Cinch, 340 Blind Euchre, 278 Blind Hookey, 527 Block Game, _dominoes_, 606 Bluff, _poker_, 245 Boodle, 507 Books on Billiards, 650 Boston, 165 Payments, 171 French Boston, 179 Russian Boston, 183 Boston de Fontainebleau, 174 Bottle Pool, 649 Bouillotte, 254 Bowling Alley Laws, 662 Brag, _poker_, 250 Brelan, 254 Bridge, xxv, 28 Bridge Laws, 41 Bridge Tactics, 28 Doubling, 32 Illustrative Hand, 34 Making the Trump, 28, 31 Opening Leads, 33 Text Books, 59 Bridge, Varieties of, 35 Auction Bridge, xxv Bridge for Three, 36 Bridge for Two, 36 Double Dummy Bridge, 39 Draw Bridge, 40 Duplicate Auction, 35 Duplicate Bridge, 38 King’s Bridge, 40 Misery Bridge, 37 Pivot Bridge, 37 Progressive Bridge, 38 Reversi Bridge, 40 Short Bridge, 40 Six-hand Bridge, 39 Three-hand Auction, 35 Calabrasella, 489 California Jack, 330 Call-ace Euchre, 287 Canfield, 693 Cartomancie, 513 Cassino, 478 Spade Cassino, 485 21 Point Cassino, 484 Royal Cassino, 485 Draw Cassino, 485 Catch the Ten, 159 Cayenne, 138 Centennial, _dice_, 618 Chance, and its Laws, 651 Concurrent Events, 654 Conflicting Events, 654 Dice Probabilities, 655 Distribution of Suits, 656 Distribution of Trumps, 656 Doubling up Bets, 657 Luck, 651 Martingales, 657 Maturity of the Chances, 652 Playing Progression, 658 Poker Probabilities, 655 Successive Event, 652 Whist Probabilities, 656 Checkers, 577 The Openings, 580 The Four Positions, 582 Theory of the Move, 584 Illustrative Games, 586 Devil and Tailors, 587 Checker Laws, 588 Losing Game, 587 Polish Draughts, 587 Chemin de fer, 526 Chess, 546 The Openings, 557 The Endings, 567 Games at Odds, 565 Knights’ Tour, 570 American Laws, 571 Chicago Pool, 633 Chinese Bézique, 394 Chinese Fan Tan, 528 Chinese Whist, 184 Chouette Bézique, 394 Chuck Luck, 540 Cinch, 334 Auction Cinch, 340 Blind Cinch, 340 Progressive Cinch, 340 Sixty-three, 340 Widow Cinch, 341 Illustrative Hands, 342 Cinch Laws, 344 Razzle-Dazzle, 340 Cinq-Cents, 383 Colour-ball Pool, 639 Commerce, 252 Commercial Pitch, 330 Commit, 503 Compass Whist, 113 Continuous Pool, 632 Conquian, 486 Cow-boy Pool, 634 Cushion Carroms, 626 Craps, _dice_, 614 Cribbage, 442 Five-card Cribbage, 460 Six-card Cribbage, 444 Seven-card Cribbage, 462 Solitaire Cribbage, 700 Three-hand Cribbage, 461 Four-hand Cribbage, 461 Cut-throat Euchre, 277 Dice Games, 611 Ace in the Pot, 617 Base-Ball, 616 Centennial, 618 Chuck-Luck, 540 Crap Shooting, 614 Going to Boston, 617 Help Your Neighbour, 619 Law of Chances, 613 Multiplication, 618 Passe Dix, 619 Poker Dice, 615 Probabilities, 655 Raffles, 613 Round the Spot, 618 Sweat, 540 Ten Pins, 616 Throwing Dice, 612 Under and Over Seven, 543 Vingt-et-un, 618 Discard Hearts, 356 Distribution of Suits, Whist, 657 Distribution of Trumps, Whist, 657 Division Loo, 319 Doctrine of Chances, 651 Domino Hearts, 357 Dominoes, 605 All Fives, 609 All Threes, 610 Bergen Game, 609 Block Game, 606 Draw Game, 608 Domino Pool, 609 Matadore, 608 Muggins, 609 Sebastopol, 609 Dom Pedro, 334 Double Dummy Bridge, 39 Double Dummy Whist, 130 Double Pedro, 334 Doubling-up Bets, 657 Draughts, 577 Draw Bridge, 47 Draw Cassino, 485 Draw Game, _dominoes_, 608 Draw Poker, 208 Drive Whist, 687 Dummy, 127 Duplicate Bridge, 45 Duplicate Whist, 100 Apparatus Necessary, 102 Club against Club, 103 Compass Whist, 113 Foster’s Pair System, 115 Gilman’s Team System, 109 Howell Pair System, 114 Individual against Individual, 114 Laws of Duplicate Whist, 119 Married Couples System, 118 Memory Duplicate, 110 Pair against Pair, 110 Safford’s Systems, 116 Team against Team, 105 Dutch Bank, 527 Earl of Coventry, 502 Ecarté, 293 Jeu de règle, 299 Pool Ecarté, 306 Enflé, 370 English Billiards, 643 English Billiard Laws, 644 English Following Pool, 639 English Pyramid Pool, 632 English Whist Laws, 196 Euchre Family of Games, 263 Euchre, 264 Auction Euchre, 279 Bid Euchre, or 500, 287 Blind Euchre, 278 Call-ace Euchre, 287 Cut-Throat, 277 Five-handed, 286 French Euchre, 279 Jambone, 283 Jamboree, 283 Laps, 283 Laws of Euchre, 288 Military Euchre, 281 Penalty Euchre, 279 Progressive Euchre, 280 Railroad Euchre, 282 Set-Back Euchre, 278 Seven-handed Euchre, 284 Slams, 283 Fan Tan, 528 Fan Tan with Cards, 509 Farmer, or Ferme, 520 Faro, 529 Favourite Whist, 99 Fifteen-ball Pool, 629 Five-card Cribbage, 460 Five-card Loo, 323 Five-handed Euchre, 286 Five Hundred, 287 Five and Ten, 316 Five or Nine, 509 Flat Poker, 229 Following Pool, 639 Fortune Telling, 513 Forty-five, 316 Forty-one Pool, 633 Four-ball Billiards, 626 Four-handed Cribbage, 461 ” ” Bézique, 382 ” ” Binocle, 407 ” ” Sixty-six, 413 Four Jacks, 369 Freeze-out, _poker_, 228 French Boston, 179 French Carrom Game, 624 French Dummy, 133 French Euchre, 279 French Games:-- Ambigu, 259 Baccara, 521 Bouillotte, 254 Cinq-Cents, 383 Ferme, 520 Humbug Whist, 132 Impérial, 476 Macao, 520 Mort, 133 Nain Jaune, 505 Rouge et Noir, 534 Roulette, 536 Trente et Quarante, 534 Vingt-et-un, 517 Frog, 441 Gaigel, 406 General Laws, Card Games, 671 German Games:-- Binocle, 395 Kreutz Mariage, 413 Schwellen, 370 Sixty-six, 408 Skat, 415 Solo, 493 Go-bang, 604 Going to Boston, _dice_, 617 Halma, 604 Hazard, _dice_, 540, 614 Hearts:--, 349 Auction Hearts, 354 Black Jack, 356 Black Lady, 356 Discard Hearts, 356 Domino Hearts, 357 Heartsette, 357 Howell’s Hearts, 352 Illustrative Hands, 366 Joker Hearts, 355 Laws of Hearts, 371 Progressive Hearts, 356 Spot Hearts, 355 Sweepstake Hearts, 352 Three-handed Hearts, 354 Two-handed, 354 Heart Solo, 498 Heartsette, 357 Help Your Neighbour, _dice_, 619 High Five, 334 High-low-jack, 325 ” ” ” Pool, 633 Howell Pairs, Whist, 114 Howell’s Hearts, 352 Humbug Whist, 132 I Doubt It, 695 Impérial, 476 Irish Loo, 323 Jack Pots, _poker_, 223 Jambone, _euchre_, 283 Jamboree, _euchre_, 283 Jass, 696 Two-hand Jass, 697 Jeu de Règle, _écarté_, 299 Jink Game, _spoil five_, 315 Joker Hearts, 355 Keno, or Lotto, 539 King’s Bridge, 40 Klondike, 512 Kreutz Mariage, 413 Lansquenet, 543 Laps, _euchre_, 283 Law of Chances, 651 Laws of all Games, 671 Laws, Official Codes for:-- Backgammon, 601 Billiards, American, 627 Billiards, English, 644 Bowling, or Ten Pins, 662 Bridge, 41 Chess, 571 Checkers, 588 Cinch, 344 Euchre, 288 Hearts, 371 Poker, 238 Skat, 435 Ten Pins, or Bowling, 662 Whist, American, 186 Whist, Duplicate, 119 Whist, English, 196 Laws of Probabilities, 651 Lift Smoke, 502 Little Corporal, 648 Loo, or Division Loo, 319 Five-card Loo, 323 Irish Loo, 323 Losing Game, _draughts_, 587 Lotto, 539 Luck, 651 Macao, 520 Man-of-war Billiards, 644 Martingales, 657 Matadore, _dominoes_, 608 Matrimony, 504 Maturity of the Chances, 652 Memory Duplicate, 110 Military Euchre, 281 Misery Bridge, 37 Mistigris, _poker_, 216 Monte Bank, 542 Monte Carlo Betting Limit, 658 Morelles, 604 Mort, 133 Muggins, _dominoes_, 609 Multiplication, _dice_, 618 My Bird Sings, 253 My Ship Sails, 253 Nain Jaune, 505 Napoleon, 307 National Games:--, 414 America, Cassino, 478 England, Cribbage, 442 Germany, Skat, 415 France, Piquet, 463 Italy, Calabrasella, 489 Mexico, Conquian, 486 Newmarket, 507 Nine Men’s Morris, 604 Norwegian Whist, 688 Odd Games, 497 Old Maid, 501 Old Sledge, 325 Patience Games, 510 Patience Poker, 698 Pedro, 333 Peep Nap, 312 Penalty Euchre, 279 Penchant, 384 Pinochle, 395 Pin Pool, 632 Piquet, 463 Piquet Normand, 473 Piquet Voleur, 473 Piquet a Ecrire, 474 Rubicon Piquet, 475 Pitch, 325 Pivot Bridge, 37 Playing Progression, 658 Pochen, 508 Poker Family of Games, 207 Poker, 207 Bluff, 245 Bluffing, 237 Cheating, 229 Draw Poker, 208 Eccentric Hands, 215 Flat Poker, 229 Freeze Out, 228 Going In, 232 Good Play, 231 How to Win, 236 Jack Pots, 223 Joker Poker, 216 Mistigris, 216 Odds against Hands, 216 Patience Poker, 698 Poker Gin, 692 Poker Rum, 691 Poker Laws, 238 Probabilities, 217, 233, 655 Progressive Poker, 248 Rank of Hands, 213 Schnautz, 248 Show-down Poker, 229 Straight Poker, 245 Stud Poker, 246 Table Stakes, 227 Text-books, 262 Thirty-one, 248 Whiskey Poker, 247 Poker Dice, 615 Polignac, 369 Polish Bézique, 382 Polish Draughts, 587 Pool Games:-- Amer.
VII. London Bridge is falling down, Falling down, falling down, London Bridge is falling down, My fair lady. Build it up with mortar and bricks, Mortar and bricks, mortar and bricks, Build it up with mortar and bricks, My fair lady. [Then follow verses in the same style and with the same refrain, beginning with--] Bring some water, we ll wash it away. Build it up with silver and gold. Silver and gold will be stolen away. We ll set a man to watch at night. Suppose the man should fall asleep? Give him a pipe of tobacco to smoke. Suppose the pipe should fall and break? We ll give him a bag of nuts to crack. Suppose the nuts were rotten and bad? We ll give him a horse to gallop around, &c.
Triplets are very strong at Straight Poker, and two pairs will win three out of four pools in a five-handed game. The great element of success is bluff. STUD POKER. The arrangements for the cards, seats, antes, buck, etc., are precisely as at Straight Poker; but in dealing, only the first card is dealt face down, the remaining four being turned up by the dealer as he gives them out. Each player in turn then looks at his _=down card=_, and the betting proceeds as in Straight Poker, each player having the privilege of passing once before a bet is made. A much more popular method is to stop the deal at two cards, each player having received one face down, and another face up. The best card showing then makes the first bet, and each player in turn must meet it, raise it, or pass out of that pool. If no one will call, the player making the bet takes the pool, and the next deal. If a bet is made and called, those in the call do not show their down cards, but are each given another card, face up, and the same betting process is gone through, the best hand showing face up making the first bet in each round.
If the guess was correct he gained the pin, but if it was incorrect he forfeited one. The players played alternately.--Keith (Rev. W. Gregor). Another version seems to be Headim and Corsim. Pins are hid with fingers in the palms of the hands; the same number is laid alongside them, and either Headim or Corsim called out by those who do so. When the fingers are lifted, if the heads of the pins hid and those beside them be lying one way when the crier cried Headim, then that player wins; but if Corsim, the one who hid the pins wins. This is the king of all the games at the preens.--Mactaggart s _Gallovidian Encyclopædia_.
.The Project Gutenberg eBook of Foster s Complete Hoyle: An Encyclopedia of Games This ebook is for the use of anyone anywhere in the United States and most other parts of the world at no cost and with almost no restrictions whatsoever. You may copy it, give it away or re-use it under the terms of the Project Gutenberg License included with this ebook or online at www.gutenberg.org. If you are not located in the United States, you will have to check the laws of the country where you are located before using this eBook. Title: Foster s Complete Hoyle: An Encyclopedia of Games Author: R. F. Foster Release date: January 3, 2017 [eBook #53881] Most recently updated: October 23, 2024 Language: English Credits: Produced by Marilynda Fraser-Cunliffe, Juliet Sutherland and the Online Distributed Proofreading Team at http://www.pgdp.
_=Cards Played in Error.=_ All cards led out of turn, played in error, or two or more played to a trick, or dropped face upward on the table, are called _=exposed cards=_, and must be left face up on the table. These must be played when called by the adversaries, unless compliance with the demand would make the player revoke; but the fact of their being exposed does not prevent their being got rid of in the course of play if the opportunity offers. Some persons imagine that the adversaries can prevent an exposed card from being played; but such is not the case in Euchre. A person playing a lone hand is not liable to any penalty for exposing his cards, nor for leading out of turn, for he has no partner to derive any benefit from the information conveyed. _=Leading Out of Turn.=_ Should any person, not playing alone, lead out of turn, the adversaries may call a suit from the player in error, or from his partner, when it is next the turn of either of them to lead. The demand must be made by the person who will be the last player on the trick in which the suit is called. If all have played to the lead before discovering the error, it cannot be rectified; but if all have not played, those who have followed the false lead must take back their cards, which are not liable to be called. Any player may ask the others to _=draw cards=_ in any trick, provided he does so before the cards are touched for the purpose of gathering them.
e._ 35 counters. He therefore takes down 105 as his share of the pool, leaving 170 to be decided between C and D. Now, although C has a better point than D, it is one of the principles of the game that the suit that wins cannot lose at the same time; and as D has a card of the winning suit, while C has not, D wins the remainder of the pool. If neither C nor D had a card of the winning suit, C would win from D on account of his better point. If we transposed the club ace and spade ace, spades would be the winning suit, because the elder hand, A, had the best card of it; but C would take the remainder of the pool, because he held a spade, while D did not. As it is, C is decavé, and must purchase another stake, or retire from the game. If C had lost this pool with a brelan in his hand, he would not be decavé; because after losing the pool, and all he had staked therein, B, who had passed out, would have to pay him for the brelan, and with this one white counter he would have to call for a sight in the next pool he entered. _=Methods of Cheating.=_ As in all games in which winning depends entirely on the cards held, and not on the manner of playing them, Bouillotte offers many opportunities to the greek.
She was back from the dead. * * * * * In an hour we had returned to the motel. She was as good as new, but badly shaken. I still don t know what happened, she said. I shrugged. Smoke screen, Pheola. Every time there s a run of luck on a crap table, somebody yells TK! And I suppose there s a number of TK s who aren t in the Lodge, and who figure to make a killing here and a killing there by tipping the dice. But any decent TK, even a Fowler Smythe, can spot them. There was TK in this, but not tipping dice. Smythe is a skunk.
Or the greater number of holes gained in the innings may indicate the winners, as at cricket. If the Cat be struck and caught, the striking party is out, and another of his sidesmen takes his place, if the set be strong enough to admit of it. If there be only six players, it may be previously agreed that three _put outs_ shall end the innings. Another mode of putting out is to throw the Cat home, after being struck, and placing or pitching it into an unoccupied hole, while the in-party are running. A certain number of misses (not striking the Cat) may be agreed on to be equivalent to a put out. The game may be played by two, placed as at cricket, or by four, or I believe more.--Moor s _Suffolk Words_; Holloway s _Dict. of Provincialisms_. Brockett (_North Country Words_, p. 115) calls this Kitty-Cat, a puerile game.
_=When the Adversaries Lead Trumps=_, and the Second Hand has a chance either to establish a suit against them or to force his partner, he should stop the trump lead if he can. If his partner has led trumps, the Second Hand should generally play his winning cards on his right hand opponent’s plain-suit leads, to stop them; and continue the trumps. These are about all the conventionalities necessary for the beginner. After at least a year’s practice with them, he will either discover that he has no aptitude for the game, or will be ready to go into further details. A beginner who attempts to handle the weapons of the expert simply plays with edged tools, which will probably cut no one but himself and his partner. * * * * * _=THE SIGNAL GAME.=_ Having become thoroughly familiar with the elementary conventionalities of the game, so that they can be used without the slightest hesitation at the whist table, the player may proceed to acquaint himself with the details of what is commonly known as the Signal Game, which comprises all the various methods of signalling up hands between partners, according to certain arbitrary and pre-arranged systems of play. Many players object to these methods as unfair; but they are now too deeply rooted to yield to protest; and the best thing for a player to do is to familiarise himself with his adversaries’ weapons. _=The Trump Signal.=_ A player anxious to have trumps led, but who has no immediate prospect of the lead, may call on his partner to lead trumps at the first opportunity, by playing any two cards of a suit led, the higher before the lower.
If you are not located in the United States, you will have to check the laws of the country where you are located before using this eBook. Title: The Traditional Games of England, Scotland, and Ireland (Vol 1 of 2) Author: Alice Bertha Gomme Release date: December 29, 2012 [eBook #41727] Language: English Credits: Produced by David Edwards, Harry Lamé, the Music Team (Anne Celnik, monkeyclogs, Sarah Thomson and others) and the Online Distributed Proofreading Team at http://www.pgdp.net (This file was produced from images generously made available by The Internet Archive) *** START OF THE PROJECT GUTENBERG EBOOK THE TRADITIONAL GAMES OF ENGLAND, SCOTLAND, AND IRELAND (VOL 1 OF 2) *** Produced by David Edwards, Harry Lamé, the Music Team (Anne Celnik, monkeyclogs, Sarah Thomson and others) and the Online Distributed Proofreading Team at http://www.pgdp.net (This file was produced from images generously made available by The Internet Archive) +-------------------------------------------------------------------+ | TRANSCRIBER S NOTES: | | | | Text printed in italics in the original work is presented here | | between underscores, as in _text_. Similarly, bold face in the | | original is represented as =text=. | | | | Footnotes have been moved to the end of the description of the | | game. | | | | [Illustration] means that there is an illustration present in the | | text; [Music] means a transcription in musical notation. | | | | [Greek: text] represents a transcription of Greek text.
It is evident that the dealer will have too many cards, but as he has been led into the error by his adversary, he must be allowed to discard to reduce his hand to twelve. If a player takes a card too many from the stock, he may replace it if he has not put it with the other cards in his hand. If he has seen it, he must show it to his adversary. If the superfluous card has been taken into the hand, the player must have too many cards, and can score nothing that deal. This does not prevent the adversary from scoring anything he may have in hand or play, even if it is inferior. If a player is found to have too few cards after the draw, he may still play and count all he can make, but he cannot win a capot, because he has no card for the last trick, which must be won by his adversary. _=The Stock.=_ If a player looks at one of his adversary’s cards in the stock before or during the draw, he can count nothing that hand. If he looks at a card left in the talon after the draw, which he is not entitled to see, his adversary may call a suit from him as many times as he has seen cards. If a card of the talon is accidentally exposed, the player to whom it would naturally belong may demand a fresh deal.
Z keeps ♢9 and ♣Q in order to be sure of getting a lead, as he is the only player who can load A by putting him in on spades at the end making him take in his own hearts. _=8th Trick.=_ B cannot risk playing the high clubs while there is any chance for him to win the pool. He can count A to be safe in diamonds, with two hearts and two spades. _=10th Trick.=_ A clears his hand of the very dangerous spade before leading his tenace in diamonds. _=12th Trick.=_ A will not give up the heart until he is sure that B has not the ♣7. * * * * * _=Text Books.=_ There are at present only two text-books on the game; _Foster on Hearts_, and _Hearts and Heartsette_.
Duplicate Auction is governed by the Laws of Auction, except in so far as they are modified by the following special laws: A. _Scoring._ In Duplicate Auction there are neither games nor rubbers. Each deal is scored just as in Auction, with the addition that whenever a pair makes 30 or more for tricks as the score of one deal, it adds as a premium 125 points in its honour column. B. _Irregularities in the Hands._ If a player have either more or less than his correct number of cards, the course to be pursued is determined by the time of the discovery of the irregularity. (1) When the irregularity is discovered before or during the original play: There must be a new deal. (2) When the irregularity is discovered at the time the cards are taken up for overplay and before such overplay has begun: It must be sent back to the table from which it came, and the error be there rectified. (3) When the irregularity is not discovered until after the overplay has begun: In two-table duplicate there must be a new deal; but in a game in which the same deals are played at more than two tables, the hands must be rectified as is provided above and then passed to the next table without overplay at the table at which the error was discovered; in which case, if a player have less than thirteen cards and his adversary the corresponding surplus, each pair takes the average score for that deal; if, however, his partner have the corresponding surplus, his pair is given the lowest score and his opponents the highest score made at any table for that deal.
Here comes a Lusty Wooer. Here comes One Virgin. Here I sit on a Cold Green Bank. Here stands a Young Man. Here we go around, around. Here s a Soldier. Hewley Puley. Hey Wullie Wine. Hickety, Bickety. Hickety-hackety.
| |31.| -- | -- | -- | |32.|Give him a pipe of | -- | -- | | |tobacco to smoke. | | | |33.|Suppose the pipe | -- | -- | | |should fall and break.| | | |34.|We ll give him a bag | -- | -- | | |of nuts to crack. | | | |35.|Suppose the nuts were | -- | -- | | |rotten and bad. | | | |36.
The _=blind=_ is the amount put up by the age before he sees anything, and should be limited to one white counter, as the blind is the smallest stake in the game. In some places it is permissible for the age to make the blind any amount he pleases within half the betting limit; but such a practice is a direct violation of the principles of the game, which require that the amount of the blind shall bear a fixed proportion to the limit of the betting. The _=straddle=_ is a double blind, sometimes put up by the player to the left of the age, and like the blind, without seeing anything. This allows the player on the left of the straddler to double again, or put up four times the amount of the original blind. This straddling process is usually limited to one-fourth of the betting limit; that is, if the betting limit is fifty counters, the doubling of the blind must cease when a player puts up sixteen, for another double would carry it to thirty-two, which would be more than half the limit for a bet or raise. The _=ante=_ is the amount put up by each player after he has seen his cards, but before he draws to improve his hand. The terms “ante” and “blind” are often confused. The blind is a compulsory stake, and must be put up before the player has seen anything. He does not even know whether or not he will be dealt a foul hand, or whether it will be a misdeal. He has not even seen the cards cut.
See Lammas. Lady on the Mountain [Music] --Barnes, Surrey (A. B. Gomme). I. There stands a lady on the mountain, Who she is I do not know; All she wants is gold and silver, All she wants is a nice young man. Choose one, choose two, choose the fairest one of the two. The fairest one that I can see, Is pretty ----, walk with me. --Barnes, Surrey (A. B.