But as its true place as a defensive bid became better understood it soon came into favour. In the nullo there are no honours, and the declarer scores the tricks over the book made by his opponents, which he forces them to take. Many interesting card problems have been built upon the nullo. Toward the end of 1913 still another change seems to have suggested itself to some of the English players who were familiar with the Russian game of vint, and that is to play auction just as it is played up to the point of the lead to the first trick, but that no dummy is exposed, the four players holding up their cards and following suit just as they would at whist. Whether or not this game will ever become as popular as the combination of dealer and dummy, it is difficult to say, but appearances are against it. There seems to be a growing tendency in America to adopt the English rule of cutting out the spade suit at 2 a trick, and making it always a royal spade, worth 9. The dealer is allowed to pass without making a bid, the lowest call being one club. If all pass, the deal goes to the left. BRIDGE. There are two principal varieties of this game; straight bridge, in which the dealer or his partner must make the trump, their opponents having nothing to say about it except to double the value of the tricks.

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, sub voce_) adds: The first part of the word seems to be from neive, the fist being employed in the game. A writer in _Notes and Queries_, iii. 180, says: The neive, though employed in the game, is not the object addressed. It is held out to him who is to guess--the conjuror--_and it is he who is addressed_, and under a conjuring name. In short (to hazard a wide conjecture, it may be) he is invoked in the person of Nic Neville (Neivi Nic), a sorcerer in the days of James VI., who was burnt at St. Andrews in 1569. If I am right, a curious testimony is furnished to his quondam popularity among the common people. It will be remembered that this game is mentioned by Scott in _St. Ronan s Well_-- Na, na, said the boy, he is a queer old cull.

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B. Gomme). In Sporle, a girl clasps her hands under her legs to form a seat, and two others swing her by the arms, saying-- Honey pot, honey pot, over the river; When the old cat dies you shall have the liver. --Miss Matthews. In a version sent by Miss Chase, and told her by a London maidservant, the children sit as in Hunt the Slipper. One steps in a corner out of earshot; the rest are named Gooseberry Tart, Cherry Tart, &c., by another, who recalls the child in the corner with-- Fool, fool, come to school, Pick me out a [cherry tart, as the case may be]. If he chooses the wrong one he is told-- Go back and learn your A, B, C. If rightly-- Take him and bake him, And give me a piece When he s done. The child is then led off in a squatting position.

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If the eldest hand has decided, and the pone bids without waiting for the dealer’s partner, the pone loses his bid, and the dealer may bid before his partner. If the dealer bids without waiting for his partner, both lose their bids; but the pone may overbid the eldest hand. If the dealer’s partner has bid, and the dealer bids without waiting for the pone, the dealer loses his bid. If a player whose partner has not yet bid names the trump suit, his partner loses his bid. If a player bids with more than nine cards in his hand, his bid is lost, and the adversaries must draw the superfluous cards from his hand, face down, placing them about the middle of the undealt portion of the pack. If no bid is made, the dealer may name any trump he pleases, without bidding. If any player exposes any of his cards before the trump suit is named, the adversaries may elect to have a new deal by the same dealer. _=Discarding.=_ The trump named, each player must put out at least three of his cards, and may discard as many more as he pleases. All such discards must be placed on the table face up.

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All the Fishes in the Sea A Suffolk game, not described.--Moor s _Suffolk Glossary_. See Fool, fool, come to School, Little Dog, I call you. All the Soldiers in the Town [Music] All the soldiers in the town, They all bop down. --Sporle, Norfolk (Miss Matthews). The children form into a ring and sing the above words. They bop down at the close of the verse. To bop means in the Suffolk dialect to stoop or bow the head. --Moor. Allicomgreenzie A little amusing game played by young girls at country schools.

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ccclxxvii. (_b_) A number of little girls join hands and form a ring. They all jump round and sing the verses. The game ends by the girls following one of their number in a string, all quacking like ducks.--Northamptonshire. (_c_) Halliwell does not include it among his games, but simply as a nursery paradox. The tune given is that to which I as a child was taught to sing the verses as a song. We did not know it as a game. The Quack, quack! was repeated as another line to the notes of the last bar given, the notes gradually dying away (A. B.

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G. L. Gomme, Mrs. G. L. Gomme, { Mr. J. P. Emslie, Miss Dendy, Mr. London { J.

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|He courted [   ]. | | 5.|Huddles and cuddles, |Kisses and cuddles, |Huggled andguggled, | | |and sits on his knee. |and sits on his knee. |and took on his knee. | | 6.| -- | -- | -- | | 7.|Mutual expressions of |Mutual expressions of | -- | | |love. |love. | | | 8.

If a player has a card of the suit led, and neither follows suit nor plays a trump, it is a _=revoke=_; and, if detected and claimed by the adversaries, neither the player in error nor his partner can score any points that hand; but the hand may be played out to prevent the adversaries from scoring everything. If an adversary of the bidder revokes, the bidder’s side scores all points it makes, regardless of the number bid. For instance: A has bid nine; and Y revokes. A-B make eight only, which they score, Y-Z scoring nothing. When a player renounces, his partner should ask him if he is void of the suit. If any player abandons his hand, the cards in it may be exposed and called by the adversaries. The practice of throwing down the hand as soon as one renounces to trumps, cannot be too strongly condemned. All _=exposed cards=_, such as cards dropped on the table; two or more played at once; cards led out of turn; or cards named by the player holding them, must be left face up on the table, and are liable to be called by the adversaries, unless they can be previously got rid of in the course of play. If the exposed card is a trump, the adversaries may prevent its being played, but the holder of it is not liable for a revoke in such cases. _=SCORING.

If four play, the one sitting out has nothing to do with the stakes; but he may make outside wagers on the result of the game. _=THE METHOD OF PLAYING=_ is practically the same as at whist, with the following exceptions:-- When it is the turn of Mort to play, Vivant selects the card for him. _=The Revoke.=_ The rules governing this are the same as those already given for English Dummy. Mort is not liable to penalty under any circumstances. If any other player revokes, his opponents may take three points from the score of his side; or add three points to their score; or take three of his tricks. The penalty cannot be divided; but if two or more revokes are made by the same side, the penalty for each may be enforced in a different manner. For instance: If the score is 3 to 2 in favor of the adversaries, Vivant may take three points from their score for one revoke, and add three to his own score for the other. It is not permissible to reduce the revoking player’s _=tricks=_ to nothing. At least one must be left in order to prevent slams being made through revoke penalties.

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There are five other numbers that might come up, and the fraction of their probability is ⅚ × ⅚ = 25/36, or 25 to 11 in their favour. Take the case of three dice: As three numbers out of six must come up, it might be supposed that it was an even thing that one would be an ace. But the possible throws with three dice are 6 × 6 × 6 = 216; and those that do not contain an ace are 5 × 5 × 5 = 125; so that the odds against getting an ace in one throw with three dice, or three throws with one die, are 125/216, or 125 to 91 against it. To find the probability of getting a given total on the faces of two or three dice we must find the number of ways that the desired number can come. In the 36 possible throws with two dice there are 6 which will show a total of seven pips. The probability of throwing seven is therefore 6/36, or 5 to 1 against it. A complete list of the combinations with two dice were given in connection with Craps. _=Poker.=_ In calculating the probability of certain conflicting events, both of which cannot occur, but either of which would be favourable, we must make the denominator of our fraction equal in both cases, which will, of course, necessitate a proportionate change in our numerator. Suppose a poker player has three of a kind, and intends to draw one card only, the odds against his getting a full hand are 1/16; against getting four of a kind, 1/48.

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_=LAWS.=_ There are no special laws for Scotch Whist. The whist laws are usually enforced for all such irregularities as exposed cards, leading out of turn, etc. The most important matter is the revoke, and it should be clearly understood before play begins whether the revoke penalty is to be paid by the individual in fault, or by the side to which he belongs. Some players think there should be some regulation for penalties in such cases as that of a player taking up the wrong hand, when two or more are dealt to each player; but as no advantage can be gained by the exchange, it is hard to see what right the adversary would have to impose a penalty. ILLUSTRATIVE SCOTCH WHIST HAND. We give a simple example hand, as an illustration of the manner of playing with four persons; two being partners against the other two. _Z deals and turns heart 8_ +-------+-------+-------+-------+ | A Y B Z | +-------+-------+-------+-------+ 1 | Q♢ | _K♢_ | 8♢ | 9♢ | 2 | _♣A_ | ♣K | ♣J | ♣8 | 3 | ♣7 | _♣9_ | ♣6 | 6♠ | 4 | 8♠ | J♠ | K♠ | _A♠_ | 5 | J♢ | 9♠ | A♢ | _Q♠_ | 6 | 7♢ | _10♠_ | ♣Q | 7♠ | 7 | _♡A_ | 10♢ | 6♢ | ♡Q | 8 | ♡9 | ♡6 | _♡K_ | ♡7 | 9 | ♣10 | ♡10 | _♡J_ | ♡8 | +-------+-------+-------+-------+ _A-B win 30 by honours._ _Y-Z win 2 by cards._ _=Trick 1.