| Halliwell s Version | Crockham Hill. | | | | (No. 2). | | +---+----------------------+----------------------+----------------------+ | 1.| -- | -- |Draw a bucket of | | | | |water. | | 2.|Sift the lady s |Sieve my lady s | -- | | |oatmeal. |oatmeal. | | | 3.|Sift it into flour.

[Illustration: [🃓 covered by [🃔 covered by [🃓 covering a [🃔 covering a facedown card] facedown card] facedown card] facedown card] ONE. TWO. THREE. FOUR. ] The number of pips exposed on the card which is face up is immaterial; the relative position of the two cards will always determine the score. Rubber or game scores must be kept on a whist marker, or on a sheet of paper. _=PLAYERS.=_ Euchre may be played by any number of persons from two to seven; but in the seven-handed game the full pack of fifty-three cards is used. Whatever the number of players, they cut for positions at the table, for partners, and for the deal. _=CUTTING.

Where must our money come from? Sell our father s feather bed. [This goes on for many more verses, articles of furniture being mentioned in each succeeding verse.] --Earls Heaton (Herbert Hardy). IX. Buy me a milking-pail, my dear mother. Where s the money to come from, my dear daughter? Sell father s feather bed. Where could your father sleep? Sleep in the pig-sty. What s the pigs to sleep in? Put them in the washing-tub. What could I wash the clothes in? Wash them in your thimble. Thimble isn t big enough for baby s napkin.

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If, at the beginning of the game, one player makes two or three large throws in succession, while his adversary gets small throws only, the latter will have little chance of winning the game simply by running for home, whereas the former’s best chance will be to follow up his early advantage and get home as fast as possible. The only hope for the man who is behind is that he can pick up some of his opponent’s men, setting them back, and in order to do this he must keep behind his adversary, so as to meet as many of his men as possible. This enables us to formulate the great principle of the American game, which is that when a player is ahead he should go ahead as fast as he can; and when he is behind, he should stay behind as long as he can. In the first place he is playing a forward, and in the second place a backward game. _=The Forward Game.=_ The great point in this game, after having obtained the advantage of several good throws in the opening, is to get home as rapidly as possible without unnecessarily exposing your men by leaving blots. Do not take up your adversary’s men if you can help it, because by so doing you place obstacles in your own path, and assist him by allowing him to stay behind, which is just his game. Get past all his men if possible, especially if he has moved his two men out of your home table. _=The Backward Game.=_ Exactly the opposite tactics are of course the best for the player who is behind.

You can come in green, in green, in green, You can come in green, that s how you can dress. Green s forsaken, forsaken, forsaken, Green s forsaken, so _that_ won t do. You can come in white, in white, in white, You can come in white, that s how you can dress. White s for weddings, weddings, weddings, White s for weddings, so _that_ won t do. You can come in black, in black, in black, You can come in black, that s how you can dress. Black is for funerals, funerals, funerals, Black is for funerals, so black will do. --Colchester (from Miss G. M. Frances, Colchester, through Miss Morris). IX.

_=Markers.=_ The game may be scored by paying and taking in counters, each player being provided with about fifty at the beginning of the game, which are purchased from a banker; but the better way is to keep account of the gains and losses of the single player in each deal, in the manner already described in connection with Skat, balancing the account at the end in the same way. _=Players.=_ Calabrasella is played by three persons, two of whom are partners against the third in each hand. If four play, the dealer takes no cards, but shares the fortunes of those who are opposed to the single player, just as in Skat. The players on the right and left of the dealer are known as the pone and the eldest hand respectively. _=Cutting.=_ The players cut for seats and deal, the lowest card having the first choice and dealing the first hand. A player exposing more than one card must cut again. _=Stakes.

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These bones have upon their faces the permutations of the numbers from six to blank, taken two at a time. Some sets begin at double nine, and others at double twelve; but the standard set is double six, and is composed of twenty-eight pieces. _=The Suits.=_ All the dominoes with the same number upon either end belong to the same suit; the seven bones with a 4 forming the 4 suit; those with a 6 the 6 suit, and so on. The number of pips in each suit may be easily remembered by observing that the ace suit has the same number of pips as the pieces in the set, 28; and that each suit above the ace has seven pips more than the number of pieces in the set, while the blank suit has seven pips less, so that each suit progresses in regular order, seven pips at a time, as shown in the margin. Blank 21 Ace 28 Deuce 35 Trey 42 Four 49 Five 56 Six 63 _=Shuffling and Cutting.=_ Dominoes are provided with a small brass pin in the centre of the face, which enables one to spin them round, push them about on the table, and so to shuffle them thoroughly. There are three methods of determining who shall have the first play, or _=set=_, as it is called: _=1.=_ The player having the higher double; or, failing any double in either hand, the _=heavier=_ domino, that is, one with a greater number of pips on its face than any held by his adversary. _=2.

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B. Gomme). Mr. Addy has collected a similar game called My lady s lost a gold ring, and Mr. Newell (_Games and Songs of American Children_, p. 150) has another, Hold fast my gold ring. Dibbs A game played with the small knuckle-bones taken from legs of mutton; these bones are themselves called dibs (Lowsley s _Glossary of Berkshire Words_). Holloway s _Dictionary_ says five of these bones are used by boys, with which they play a game called Dibs in West Sussex. See Check-stones, Fivestones, Hucklebones. Dinah [Music] No one in the house but Dinah, Dinah, No one in the house I know, I know; No one in the house but Dinah, Dinah, Playing on the old banjo.

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If two simple brelans are shown, the higher wins the pool; but both must be paid by each of the other two players, who did not hold brelans. _=The Point.=_ If no brelan is shown, the hands of all the players are shown, including those who passed out during the betting. This will expose thirteen cards, including the retourne. The pips in each suit are then counted, the ace reckoning for 11, court cards for 10 each, and the 9 and 8 at their face value. Whichever suit has the greatest number of pips is called _=the suit that wins=_, and the player who holds the highest card of it takes the pool; provided, of course, that he was one of those who backed his hand until the last call. If the player who holds the best card of the winning suit has dropped out during the betting, his cards count for the player who has the highest card of the suit among those who backed their hands. For instance: D deals and turns the heart 8. A and B have passed out, but C has made a bet which D has called. Neither has a brelan, so all four players show their cards, and it is found that they lie thus:-- [Illustration: 🂮 🂭 🂨 +-------+ | B | 🂱 🂾 🂹 |C A| 🂡 🂩 🃙 | D | +-------+ 🃑 🃞 🃝 🂸 ] Spades are the winning suit: but neither C nor D has a spade, and as neither A nor B is in the call, the spade suit cannot win anything.

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, are the same as in whist, and the counters are used in the same manner. _=RUBBERS.=_ If the first two games are won by the same player and his dummy, the third is not played. Tournées are not played, and the completion of the rubber breaks up the table. _=CUTTING IN.=_ The table being complete with two, at the end of a rubber a new table must be formed. _=SUGGESTIONS FOR GOOD PLAY.=_ The player should first carefully examine the exposed hands, and by comparing them with his own, suit by suit, should fix in his mind the cards held by his living adversary. This takes time, and in many places it is the custom to expose the four hands upon the table. Players who have better memories than their opponents object to this, for the same reason that they prefer sitting on the right of the living player.

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It takes snakes to give me the green shudders. I hate them. She was getting better at them, I decided. This was the fourth one since breakfast and the roughest-looking of the lot. It was a diamondback rattler, and lay coiled on the rug at my feet. I turned my swivel chair slowly back to my desk and riveted my eyes to the blotter. Snakes are ghastly things. But there was no future in letting them shake me up. I bent over in my swivel chair and swung my left arm like a flail just below this rattler s raised head. He struck at me, but late, and missed.

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They stay usually two or three dayes with theire friends, and then aboute the fifth or sixth day after Martynmasse will they come to theire newe masters; they will depart from theire olde services any day in the weeke, but theire desire (hereaboutes) is to goe to theire newe masters eyther on a Tewsday or on a Thursday; for on a Sunday they will seldome remoove, and as for Monday, they account it ominous, for they say-- Monday flitte, Neaver sitte; but as for the other dayes in the weeke they make no greate matter. I heard a servant asked what hee could doe, whoe made this answeare-- I can sowe, I can mowe, And I can stacke; And I can doe, My master too, When my master turnes his backe. --Best s _Rural Economy of Yorks._, 1641; _Surtees Society_, pp. 135-136. In _Long Ago_, ii. 130, Mr. Scarlett Potter mentions that in South Warwickshire it was customary at harvest-homes to give a kind of dramatic performance. One piece, called The Hiring, represents a farmer engaging a man, in which work done by the man, the terms of service, and food to be supplied, are stated in rhymes similar to the above. See Lammas.

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Professionals call this system of cheating, “raising out.” When the hands are called and shown, the best poker hand wins, their rank being determined by the table of values already given. In the example just given suppose that A, on being called by D, had shown three fours, and that D had three deuces. A would take the entire pool, including all the antes, and the four blues and one red staked by B after the draw. It might be that B would now discover that he had _=laid down=_ the best hand, having held three sixes. This discovery would be of no benefit to him, for he abandoned his hand when he declined to meet the raises of A and D. If the hands are exactly a tie, the pool must be divided among those who are in at the call. For instance: Two players show aces up, and each finds his opponent’s second pair to be eights. The odd card must decide the pool; and if that card is also a tie the pool must be divided. If no bet is made after the draw, each player in turn throwing down his cards, the antes are won by the last player who holds his hand.

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Should a player be found during or at the end of a hand to be a card short, all the others having the right number, and all having played to the first trick, he shall be compelled to take in the last trick. 18. If a player leads or plays two cards to a trick, he must indicate the one intended, and leave the other face up on the table. Any card exposed, except in the proper course of play, or any card named by the player holding it, must be left face up on the table. 19. A player must lead or play any exposed card when called upon to do so by any other player, provided he can do so without revoking. He cannot be prevented from playing an exposed card, and if he can so get rid of it, no penalty remains. 20. If a player leads out of turn, a suit may be called from him when it is next his proper turn to lead. This penalty can be enforced only by the player on his right.

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The peculiarity which gives the game its name is that if a player is euchred he is _=set back=_ two points, his adversaries counting nothing. The revoke penalty is settled in the same way. The game is usually counted with chips, each player starting with ten, and placing in the centre of the table those that he is entitled to score. BLIND EUCHRE. Each player is for himself and a widow of two cards is dealt. The player who takes the widow practically orders up the trump and must play against all the others after discarding two cards. If no one will take the widow, the deal is void. PENALTY EUCHRE. Five players are each provided with twelve counters. An extra hand of five cards is dealt face down, for a widow.

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The Lady Lea evidently refers to the river of that name, the favourite haunt of Isaac Walton, which, after fertilising the counties of Hertford, Essex, and Middlesex, glides into the Thames. London Bridge is broken down, _Dance over the Lady Lea_; London Bridge is broken down, _With a gay lady_ [_la-dee_]. Then we must build it up again. What shall we build it up withal? Build it up with iron and steel, Iron and steel will bend and break. Build it up with wood and stone, Wood and stone will fall away. Build it up with silver and gold, Silver and gold will be stolen away. Then we must set a man to watch, Suppose the man should fall asleep? Then we must put a pipe in his mouth, Suppose the pipe should fall and break? Then we must set a dog to watch, Suppose the dog should run away? Then we must chain him to a post. The two lines in _italic_ are all regularly repeated after each line.--M. Green.

|Give your hand to me. |Give your hand to me. |Take one, take the | | | | |fairest you can see. | | 10.| -- | -- |Pretty [   ] come to | | | | |me. | | 11.| -- | -- | -- | | 12.| -- | -- |You shall have a duck,| | | | |my dear. | | 13.| -- | -- |I will give you pots | | | | |and pans.

-+---+-.-+---+-.-+---+-.-+---+ ] SECOND SYSTEM. [Illustration: No. 9. +---+-.-+---+-.-+---+-.-+---+-.

B. Gomme). Mr. Newell, in writing of this game, says that the lamp-lighter or spill was lighted when placed in the hair of the players who made mistakes. He does not mention forfeits being exacted.--_Games_, p. 139. Ghost at the Well One of the party is chosen for Ghost (if dressed in white so much the better); she hides in a corner; the other children are a mother and daughters. The eldest daughter says:-- Mother, mother, please give me a piece of bread and butter. M.

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III. Dummy being blind and deaf, his partner is not liable to any penalty for an error whence he can gain no advantage. Thus, he may expose some or all of his cards--or may declare that he has the game, or trick, etc., without incurring any penalty; if, however, he lead from Dummy’s hand when he should lead from his own, or _vice versa_, a suit may be called from the hand which ought to have led. DOUBLE DUMMY. Is played by two players, each having a Dummy or exposed hand for his partner. The laws of the game do not differ from Dummy Whist, except in the following special Law: There is no misdeal, as the deal is a disadvantage. THE POKER FAMILY. Properly speaking, Poker is not the founder, but simply the most famous representative of a very ancient and always very popular family of games, all of which can be traced to one source, the old French game of Gilet, which was undoubtedly of Italian origin, perhaps a variety of Primero. Gilet we find changed to Brelan in the time of Charles IX.

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Any number of persons may play, and a full pack of fifty-two cards is used. The cards rank from the A K Q down to the deuce. Any player may shuffle, the dealer last. The pack is then cut, and the reunited parts are placed in the centre of the table. The players then cut it into several packets, none less than four cards, all of which remain on the table face down. Some player then pushes one of the packets toward the dealer, and bets are then made on the others. Any player, except the dealer, can bet what he pleases on any packet. After all the bets are made all the packets, including the dealer’s, are turned face up, exposing the bottom card of each. Any packet disclosing a card lower than the dealer’s loses all bets placed upon it. Any packet showing a card better than the dealer’s wins from him.