) We ve come to see poor Jenny Jones, poor Jenny Jones, poor Jenny Jones, We ve come to see poor Jenny Jones, how is she to-day? Poor Jenny is dead, dead, dead, Poor Jenny is dead, you can t see her to-day. What colour will you have for the funeral for poor Jenny Jones? Red? Red is for the soldiers, soldiers, soldiers, Red is for the soldiers, and that won t do. Blue? Blue is for the sailors, sailors, sailors, Blue is for the sailors, and that won t do. Pink? Pink is for the babies, babies, babies, Pink is for the babies, and that won t do. White? White is for a wedding, a wedding, a wedding, White is for a wedding, and that won t do. Black? Black is for the mourners, mourners, mourners, Black is for the mourners, and that will do. Poor Jenny Jones is dead, dead, dead, Poor Jenny Jones is dead, and lies in her grave. --Southampton (from nursemaid of Mrs. W. R.
King and Queen o Cantilon evidently must be King and Queen of Caledon, but slightly changed by time. Then Babylon in the rhyme, the way they had to wander and hazard being caught by the infidels, all speak as to the foundation of the game (Mactaggart s _Gallovidian Encyclopædia_). In the _Gentleman s Magazine_ for December 1849, in a review of the _Life of Shirley_, it is stated that in many parts of England the old game of Thread the Needle is played to the following words, which refer to the gate of the city of Hebron, known as the needle s eye. How many miles to Hebron? Three score and ten. Shall I be there by midnight? Yes, and back again. Then thread the needle, &c. The game is also described in _Notes and Queries_, iv. 141, as played in the same way as above, and the writer adds there are subsequent evolutions by which each couple becomes in succession the eye of the needle. Howly A street game played by boys in a town, one of them hiding behind a wall or house-end, and crying Howly to the seekers.--Atkinson s _Cleveland Glossary_.
Blackburne, the English chess champion, regards the game as a dangerous intellectual vice which is spreading to rather an alarming extent. Discussing the matter, after his game with Mr. Bardeleben, he said: “I know a lot of people who hold the view that chess is an excellent means of training the mind in logic and shrewd calculation, provision and caution. But I don’t find these qualities reflected in the lives of chess-players. They are just as fallible and foolish as other folks who don’t know a rook from a pawn. But even if it were a form of mental discipline, which I doubt, I should still object to it on the ground of its fatal fascination. Chess is a kind of mental alcohol. It inebriates the man who plays it constantly. He lives in a chess atmosphere, and his dreams are of gambits and the end of games. I have known many an able man ruined by chess.
O. Addy) a ring is formed of young men and women, a young man being in the centre. He chooses a young woman at the singing of the fifth line, and then joins the ring, the girl remaining in the centre. (_c_) The tunes of all versions are very similar. The tune of the Newbury game (Miss Kimber) is the same as the _first_ part of the Ogbourne tune printed (Mr. H. S. May); that from Nottingham (Miss Youngman) is the same as the first part of the London version. This is also the case with the Hanbury, Staffs. (Miss E.
In such cases it is useless for you to finesse. If you have any sequence superior to the card led, cover with the lowest. There should be no false-carding in this, because your partner is the only one that can be deceived. With A K and others, play the King, whatever Dummy leads. With A Q and others, Dummy having nothing higher than the 9, play the Ace. With K Q 10, play the Queen on a small card led, unless Dummy has the Jack. With A J 10 x, play Ace if Dummy has no honour in the suit. But if Dummy leads the 9, cover with the 10; if it loses, you lie tenace over the declarer. With A J x, play the Jack on a 9 led. This prevents the finesse of the 9, and retains command of the suit.
A player having been cut out of one table should not seek admission in another unless willing to cut for the privilege of entry. 12. A player should not look at any of his cards until the end of the deal. THE LAWS OF THREE HAND AUCTION. The Laws of Auction govern the three-hand game except as follows: (1) Three players take part in a game and four constitute a complete table. Each plays for himself; there are no partners, except as provided in Law 7. (2) The player who cuts lowest selects his seat and the cards with which he deals first. The player who cuts next lowest sits on the dealer’s left. (3) The cards are dealt in four packets, one for each of the three players and one for the dummy.[23] The dummy hand is not touched until after the final declaration has been made.