Yes! You shall have a goose for dinner, You shall have a darling, You shall have a nice young man To take you up the garden. But suppose this young man was to die And leave this girl a widow? The bells would ring, the cats would sing, So we ll all clap together. --Frodingham and Nottinghamshire (Miss M. Peacock). IX. Stepping up the green grass, Thus, and thus, and thus; Will you let one of your fair maids Come and play with us? We will give you pots and pans, We will give you brass, We will give you anything For a pretty lass. No! We won t take your pots and pans, We won t take your brass, We won t take your anything For a pretty lass. Stepping up the green grass, Thus, and thus, and thus; Will you let one of your fair maids Come and play with us? We will give you gold and silver, We will give you pearl, We will give you anything For a pretty girl. Yes! Come, my dearest [Mary], Come and play with us, You shall have a young man Born for your sake. And the bells shall ring And the cats shall sing, And we ll all clap hands together.

A chair is then taken away, and the music and dancing round begins again. There should always be one chair less than the number of players.--A. B. Gomme. In Ellesmere, Miss Burne says, Snap-tongs, called in other circles Magic Music or Musical Chairs, is thus played. Five players take part; four chairs are set in the middle, and one of the players, who holds a pair of tongs, desires the others to dance round them till the clock strikes a certain hour, which is done by snapping the tongs together so many times. While they dance, a chair is taken away, and the player who cannot find a seat has to become the snap-tongs next time.--_Shropshire Folk-lore_, p. 525.

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1712, p. 28, which evinces its high antiquity: Pueros videmus certatim gestientes, testarum in mare jaculationibus ludere. Is lusus est, testam teretem, jactatione fluctuum lævigatam, legere de litore: eam testam plano situ digitis comprehensam, inclinem ipsum atque humilem, quantum potest, super undas irrorare: ut illud jaculum vel dorsum maris raderet, vel enataret, dum leni impetu labitur; vel summis fluctibus tonsis emicaret, emergeret, dum assiduo saltu sublevatur. Is se in pueris victorem ferebat, cujus testa et procurreret longius, et frequentius exsiliret. From this pastime, says Moor, has probably arisen the application of the term to a spendthrift--of whose approaching ruin we should thus speak: Ah, he ave made fine ducks and drakes of a s money, that a have. --_Suffolk Words._ Duckstone A large stone called the Duckstone or Duck-table is placed on the ground, generally with a wall for a background, but this is of little consequence. Several boys take a stone each, and a place pretty near the Duckstone is chosen for home. One of the boys puts his stone on the Duckstone, and he is called the Tenter. He has to guard the home and catch the other boys if he can.

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The first six tricks taken by one side do not count; but each trick above that number counts toward game according to the following table:-- When Spades are trumps, each trick counts 2 points. ” Clubs ” ” ” ” ” 4 ” ” Diamonds ” ” ” ” ” 6 ” ” Hearts ” ” ” ” ” 8 ” ” there is no trump, ” ” ” 12 ” Better to understand the importance of this variation in value, it should be noticed that the game is 30 points; so that if two partners won 3 by cards with no trump, or 4 by cards with hearts for trumps, they would win the game in one deal. On the other hand, if either of the black suits were trumps, they could not lose the game, even if a slam were made against them. It will thus be evident that two considerations influence the player whose privilege it is to make the trump: First, to win as much as possible, if he has the cards to do it. Second, to save himself, if he is weak; or the game, if it is in danger. As a general proposition, it may be said that his decision will be indicated by the colour of the trump he names. If it is red, he is strong, and plays to win; if it is black, he is taking to the woods. A further element may enter into his calculations, the state of the score. If he feels sure of the few points necessary to win the game or the rubber with a black trump, there is no necessity to risk making it red. This is a part of the subject which we shall go into further when we come to the suggestions for good play.

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_=Players.=_ Solo is played by four persons, who throw round the cards for the first club turned up to deal eight cards to each player; 3-2-3 at a time. _=Objects.=_ The object of the game is to secure the privilege of naming the trump suit, and of playing, either alone or with a partner, to make five tricks, _=solo=_, or eight tricks, _=tout=_. If a partner is required, he is selected by the player asking for a certain ace, but the holder of the ace remains unknown until the ace falls, although from the first he must assist the player who has asked for it. If a player asks for an ace while holding it himself, he of course plays without a partner, unknown to the others however, until he plays the ace asked for. _=Bidding.=_ The players bid against one another for the privilege of naming the trump suit, eldest hand having the first say. When no one will bid any higher, the player who has made the best offer names the game he wishes to play, with or without a partner. _=Games.