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I wanted nothing to dull my PSI powers. A blond bombshell slithered down the bar and ground herself against my leg. Wanna buy me a drink, honey? she gasped. I smuggled a lift and slipped all four of her garters off the tops of her hose. A funny, stricken look replaced the erotic face she had made at me. She headed for dry dock. B-girls usually work in pairs, so I looked down toward the other end of the polished mahogany. Sure enough, there was the brunette, frowning as she tried to figure why the blond bomber had high-tailed it out of there. I shook my head at her and she let it lie. That should have cut out the last distraction.

24. If any player leads out of turn, a suit may be called from him or his partner, the first time it is the turn of either of them to lead. The penalty can be enforced only by the adversary on the right of the player from whom a suit can be lawfully called. If a player, so called on to lead a suit, has none of it, or if all have played to the false lead, no penalty can be enforced. If all have not played to the trick, the cards erroneously played to such false lead are not liable to be called and must be taken back. In _=Boston=_, if the adversary of the bidder leads out of turn, and the bidder has not played to the trick, the latter may call a suit from the player whose proper turn it is to lead; or, if it is the bidder’s own lead, he may call a suit when next the adversaries obtain the lead; or he may claim the card played in error as an exposed card. If the bidder has played to the trick the error cannot be rectified. Should the bidder lead out of turn, and the player on his left follow the erroneous lead, the error cannot be corrected. In Misères, a lead out of turn by the bidder’s adversary immediately loses the game, but there is no penalty for leading out of turn in Misère Partout. PLAYING OUT OF TURN.

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=_ If either adversary leads out of turn, the declarer may call the card exposed, or call a suit when it is the turn of either adversary to lead. If the declarer leads out of turn, from his own hand or dummy’s, there is no penalty, but he may not correct the error unless directed to do so by an adversary. If the second hand plays to the false lead, it must stand. If the declarer plays from his own hand or from dummy to a false lead, the trick stands. In case the dealer calls a suit and the player has none, the penalty is paid. _=Cards Played in Error.=_ If any player but dummy omits to play to a trick, and does not correct the error until he has played to the next trick, the other side may claim a new deal. If the deal stands, the surplus card at the end is supposed to belong to the short trick, but is not a revoke. _=OBJECT OF THE GAME.=_ The object in auction is for the declarer to fulfil his contract, and for the adversaries to defeat it.

In Boston he forfeits a red counter to the pool for his error. THE TRUMP CARD. 18. The dealer must leave the trump card face upward on the table until it is his turn to play to the first trick; if it is left on the table until after the second trick has been turned and quitted, it is liable to be called. After it has been lawfully taken up, it must not be named, and any player naming it is liable to have his highest or his lowest trump called by either adversary. A player may, however, ask what the trump suit is. This law does not apply to Boston, or Cayenne. In _=Boston=_ and in _=Cayenne=_, no trump is turned, but a card is cut from the still pack to determine the rank of the suits. See Law 13. In _=Cayenne=_, the trump suit must be named by the dealer or his partner after they have examined their cards.

If the third hand plays before the second, the fourth hand may also play before the second. SEC. 2. If the third hand has not played and the fourth hand plays before the second, the latter may be called upon by the third hand to play his highest or lowest card of the suit led, and, if he has none of that suit, to trump or not trump the trick; the penalty cannot be inflicted after the third hand has played to the trick. If the player liable to this penalty plays before it has been inflicted, waived or lost, the card so played is liable to be called. LAW X.--THE REVOKE. SEC. 1. A renounce in error may be corrected by the player making it, except in the following cases, in which a revoke is established and the penalty therefore incurred: (a) When the trick in which it occurs has been turned and quitted.

of the “_Westminster Papers_.” VINT. While this game is by some persons thought to be the forerunner of bridge, and might be classed as one of the whist family, it is at present so little known outside of Russia, where it is the national game, that the author has thought it best to group it with other games which are distinctly national in character. Vint has been variously described as bridge without a Dummy and as auction whist. It resembles bridge in the making of the trump, and whist in the manner of the play. _=Cards.=_ Vint is played with the full pack of fifty-two cards, which rank from the A K Q down to the deuce. Two packs are generally used. _=Players.=_ A table is complete with four players, and if there are more than four candidates for play the selection must be made by cutting.

If any of the other suits is the one bid on, B has as good a chance for the pool as any one, at least to divide it. With two men still to bid, a good player would probably make himself safe by shutting out A’s bid, probably offering 26. Let us suppose B then to examine his hand, finding ♡ J 10; ♣ Q 9 8 7; ♢ A 10 9; ♠ 10 9 8 2. Being unsafe in everything, he passes, and practically submits to his fate, his only hope being that the pool will result in a Jack. Z then examines his hand, finding ♡ Q 9 7 5 2; ♣ none; ♢ Q J 6 2; ♠ A K Q J. He sees at once that on spades he would lose everything, and on diamonds he would have a very poor chance. On clubs the result would depend on how often spades were led. In hearts, he has a very good hand, especially as he has a missing suit to discard in. As he is the last bidder he can make sure of the choice for 27, which he bids, and pays into the pool. The result of the play is given in Illustrative Hand No.

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The words, the history books, the ideas, the science--Underhill could sense all that in his own mind, reflected back from Captain Wow s mind, as so much rubbish. Miss West looked at Underhill. I bet you ve put stickum on the stones. I did not! Underhill felt his ears grow red with embarrassment. During his novitiate, he had tried to cheat in the lottery because he got particularly fond of a special Partner, a lovely young mother named Murr. It was so much easier to operate with Murr and she was so affectionate toward him that he forgot pinlighting was hard work and that he was not instructed to have a good time with his Partner. They were both designed and prepared to go into deadly battle together. One cheating had been enough. They had found him out and he had been laughed at for years. Father Moontree picked up the imitation-leather cup and shook the stone dice which assigned them their Partners for the trip.