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Eight. Children. Seven. A good marriage. _=R.=_ Fair to middling. _=CLUBS.=_ Ace. Profits from business or gambling. King.

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390). See Mother Mop. Jack upon the Mopstick See Bung the Bucket. Jackysteauns A game among school-girls, played with small pebbles, and sometimes with plum or cherry stones (Dickinson s _Cumberland Glossary_). A children s game, played with five white pebbles called Jackstones, says Mr. Patterson (_Antrim and Down Glossary_). The game is called Jack. See Fivestones, Hucklebones. Jauping Paste-eggs A youthful amusement in Newcastle and the neighbourhood at Easter. One boy, holding an egg in his hand, challenges another to give blow for blow.

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The full pack of fifty-two cards is used. After it has been thoroughly shuffled and properly cut, thirteen cards are counted off, face down, and placed at the player’s left, face up. This is the stock. The fourteenth card is then turned face up and is the foundation for that deal. Let us suppose it is a seven. It is placed by itself, furthest from the player, waiting for the three other sevens to appear to form three other foundations, each in a different suit. Four cards are then dealt off from left to right, face up, for the layout. Holding the remaining thirty-four cards in the left hand, face down, the player counts off three at a time and turns them face up on the table, but so that the top card only is seen. If this card can be used, the card under it is available. If not, the three are left on the table and three more turned up in the same way.

But this is a heavy percentage against you if you are playing with those who do not run such risks, for you give up every chance you might otherwise have in 5 pools out of every 110. When you have a dangerous hand in hearts, but one absolutely safe long suit, it is often good play to begin with your safe suit, retaining any high cards you may have in other suits in order to get the lead as often as possible for the purpose of continuing your safe suit, which will usually result in one or more of the other players getting loaded. When you have at least three of each plain suit it is obvious that you cannot hope for any discards, and that you must take into account the probability of having to win the third round of one or more suits, with the accompanying possibility of getting hearts at the same time. If you have the lead, this probability must be taken into account before any of the other players show their hands, and as it may be set down as about 5⅛ to 1 that you will get a heart, any better chance that the hand affords should be taken advantage of. It will often occur that a player’s attention must be so concentrated on getting clear himself that he has no opportunity to scheme for “loading” the others. But if it unfortunately happens that he is compelled to take in one or more hearts, he should at once turn his attention to taking them all, or to loading the other players, with a view to making a Jack of the pool. Should he succeed in either object, he has another chance for his money. It is usually bad policy to return the suit opened by the original leader. He has picked that out as his safest suit, and although he may be the only one safe in it, by continuing it you are reducing your chances to two players, when you might share them with all three. _=FOLLOWING SUIT.

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If the dealer’s partner has bid, and the dealer bids without waiting for the pone, the dealer loses his right to bid for that deal. If a player whose partner has not yet bid names the trump suit, his partner loses the right to bid. If no bid is made, the dealer may name any suit he pleases, without bidding. If any player exposes a card before the trump suit is named, the adversaries may elect to have a new deal by the same dealer. _=DISCARDING AND DRAWING.=_ The trump suit named, each player discards and leaves _=face upward=_ on the table as many cards as he pleases. He must discard three, to reduce his hand to six cards. If he discards more than three he must draw from the remainder of the pack to restore the number of his cards to six; so that after the discard and draw each player at the table will have exactly six cards, although nine were originally dealt him. The dealer, beginning on his left, gives to each player in turn as many cards from the top of the pack as may be necessary to restore the number in his hand to six. When it comes to the dealer’s turn, instead of taking cards from the top of the pack, he may search the remainder of the pack, and take from it any cards that he pleases.

In determining which course to follow, the individual must be guided by his observation and judgment. Suppose five play, and A observes that B and C constantly draw to small pairs, while D and E never come in on less than tens. If A has the age, B, D, and E having anted, A may be sure that there are at least two good hands against him, and will guide himself accordingly. But if B and C are the only players in, A may safely draw to a small pair. It can be mathematically demonstrated that what is called an _=average go-in hand=_ should be at least a pair of tens; but a player who waits for tens in a liberal game, in which others are drawing to ace high, will ante himself away if there are many jack pots, and will get no calls when he gets a hand. _=BETTING.=_ Good players are guided by the general character of the game in which they take part. Some parties play a very liberal game, and the players bet high on medium hands, and give every one a good fight. It is best to have liberal or lucky players on your right; because if they sit behind you, they will continually raise you, and you will be forced either to overbid your hand on the same liberal scale that they adopt, or lose what you have already put up. If a liberal player sits on your right you will often be able to make large winnings on moderate hands.

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Some players invariably make it next, regardless of their hands, unless they can play alone in the cross suit. Such a habit exposes them to the common artifice of the dealer’s turning it down for a euchre. A dealer holding a bower and three cards of the next suit, will often turn it down, and trust to the eldest hand making it next, which will give the dealer four trumps instead of two. The eldest hand should be on his guard against this when the dealer’s side has 3 scored. The dealer’s partner, on the other hand, should cross the suit almost as invariably as the eldest hand should make it next; for if his partner cannot take up the trump, and the eldest hand cannot make it next, their hands must be weak, and if it is passed to the pone, he will probably turn out to have a lone hand. The best chance is to cross the suit, unless the player has three certain tricks in his own hand by making it next, such as five trumps to the ace, or four trumps and a plain-suit ace. With such cards he should play alone. The pone should never make the trump unless he has three certain tricks, and is willing to play a lone hand. If the dealer turns it down, and both the eldest hand and the dealer’s partner pass a second time, there must be a nigger in the woodpile somewhere. _=LEADING.

Pray what is your complaint to me? They won t surrender, they won t surrender The Tower of Barbaree. Take one of my brave soldiers. --Lady Camilla Gurdon s _Suffolk County Folk-lore_, p. 63. IV. You must surrend me, you must surrend me To the Queen of Barbaloo. No, we ll not surrend you, no, we ll not surrend you To the Queen of Barbaloo. We ll complain, we ll complain, &c. [To the Queen of Barbaloo.] You can complain, you can complain, &c.

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Then all the other pairs hold up their hands as high as they can, and the King and Queen run through the archway and back again, and so on with the next pair, and other pairs in turn. The Isle of Man version is played, Mr. Moore says, the same as other Thread the Needle games. (_c_) The game is evidently dramatic in form, and perhaps is illustrative of some fact of history, such as the toll upon merchandise entering a walled town. The changes in the words of the different versions are not very great, but they show the influence of modern history upon the game. The appearance of King George evidently points to the date when it was frequently played, though the older versions are doubtless those in which his Majesty does not do duty. Mactaggart has the following quaint note which perhaps may supply the origin, though it seems a far cry to the Crusaders:-- This sport has something methinks of antiquity in it; it seemeth to be a pantomime of some scenes played off in the time of the Crusades. King and Queen o Cantilon evidently must be King and Queen of Caledon, but slightly changed by time. Then Babylon in the rhyme, the way they had to wander and hazard being caught by the infidels, all speak as to the foundation of the game (Mactaggart s _Gallovidian Encyclopædia_). In the _Gentleman s Magazine_ for December 1849, in a review of the _Life of Shirley_, it is stated that in many parts of England the old game of Thread the Needle is played to the following words, which refer to the gate of the city of Hebron, known as the needle s eye.

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_=Trumps.=_ If a player in this position is strong in trumps, he should keep quiet about it and let the maker of the trumps develop the suit. False-carding is perfectly legitimate in trumps, and will deceive the declarer more than your partner. _=End Games.=_ There are cases in which it is necessary to play as if partner was known to possess a certain card, for unless he has it the game is lost. For instance: You want one trick, and have Q 10 x x, Dummy having K x x, of an unplayed suit. The Queen is the best play; for if partner has any honour you must get a trick; otherwise it is impossible. You have K x in one suit, a losing card in another, and a winning card. You want all four tricks to save the game. Play the King, and then the small card; for if your partner has not the Ace and another winning card you must lose the game.

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571. V. Have you seen the nutting girl, The nutting girl, the nutting girl? Have you seen the nutting girl, Down in yonder lane O? --Holmfirth (H. Hardy). (_b_) A ring is formed by the players joining hands; one child, who is blindfolded and holds a stick, stands in the centre. The ring dance round, singing the verse. They then stand still, and the centre child holds out the stick and touches one of the ring. This player must take hold of the stick. Then the Muffin Man asks this player any questions he pleases, Is the morn shining? Is ink white? &c. The child who holds the stick answers Yes or No in a disguised voice, and the Muffin Man then guesses who it is.

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Jeux de Cartes, by Jean Boussac. Académie des Jeux, by Van Tenac. Académie des Jeux, by Richard. Règles de tous les Jeux, by Dreyfous. Bohn’s Handbook of Games. Piquet, and Rubicon Piquet, by Berkeley. Laws of Piquet, by “Cavendish.” _Westminster Papers_, Vols. II. to IX.

In some cases there are several ways to play the same throw; double fours, for instance, it is said cannot be played wrong. All possible throws of the dice, from double six to double ace, and the various ways of playing them, are shown in the diagrams. Black men only are moved, and those with white centres have been brought from the points marked with a small cross x. The best throws are those which cover the most points, take possession of your own or your adversary’s five point, make up your own bar point, or make up points in your home table. 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| || | | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| |⛂| | | |⛀| |⛀| | | | |⛂|| |⛂| | | |⛀| |⛀| | | | |⛂|| |⛂|⛂|⛂| |⛀| +-+-+-+-+-+-++-+-+-+-+-+-+ ⚃⚁ +-+-+-+-+-+-++-+-+-+-+-+-+ |⛂| | | | |⛀|| |⛀| | | |⛂| |⛂| | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| | | | | |⛂| | | | | | |⛀|| | | | | |⛂| | || | | x|| x | | | | | | | || | | | | |⛀| | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| | | | | |⛀| |⛀| | |⛂| |⛂|| |⛂| | | |⛀| |⛀| | |⛂| |⛂|| |⛂| | | |⛀| +-+-+-+-+-+-++-+-+-+-+-+-+ ⚃⚀ +-+-+-+-+-+-++-+-+-+-+-+-+ |⛂| | | | |⛀|| |⛀| | | |⛂| |⛂| | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| | | | | |⛂| | | | | | |⛀|| | | | | | | | || x| | x|| | | | | | | | || | | | | |⛀| | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| |⛂| | | |⛀| |⛀| | | | |⛂|| |⛂| | | |⛀| |⛀| | | |⛂|⛂|| |⛂|⛂| | |⛀| +-+-+-+-+-+-++-+-+-+-+-+-+ ⚃⚀ +-+-+-+-+-+-++-+-+-+-+-+-+ |⛂|⛂| | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| | | | | |⛂| | | | | | |⛀|| | | | | | | |x || x| | || | | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| |⛂| | | |⛀| |⛀| | | | |⛂|| |⛂| | | |⛀| |⛀| | | | |⛂|| |⛂|⛂| | |⛀| +-+-+-+-+-+-++-+-+-+-+-+-+ ] [Illustration: ⚂⚂ +-+-+-+-+-+-++-+-+-+-+-+-+ |⛂| | | | |⛀|| |⛀| | | |⛂| |⛂| | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| | | | | |⛂| | | | | | |⛀|| | | | | |⛂| | || | | x|| x | | | | | | | || | | | | |⛀| | | | | | | || | | | | |⛀| | | | | | |⛂|| | | | | |⛀| |⛀| |⛂| |⛂|⛂|| | | | | |⛀| |⛀| |⛂| |⛂|⛂|| |⛂| | | |⛀| +-+-+-+-+-+-++-+-+-+-+-+-+ ⚂⚂ +-+-+-+-+-+-++-+-+-+-+-+-+ | | | |⛂| |⛀|| |⛀| | | |⛂| | | | |⛂| |⛀|| |⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| | | | | |⛂| | | | | | |⛀|| | | | | |⛂| |x || | | || x | | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| | | | | |⛀| |⛀| | | |⛂|⛂|| | | | | |⛀| |⛀| | | |⛂|⛂|| |⛂| | | |⛀| +-+-+-+-+-+-++-+-+-+-+-+-+ ⚂⚂ +-+-+-+-+-+-++-+-+-+-+-+-+ |⛂| | | | |⛀|| |⛀| | | |⛂| |⛂| | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| | | | | | | | | | | | |⛀|| | | | | | | | || x| | || | | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| |⛂| | | |⛀| |⛀| | | | |⛂||⛂|⛂| | | |⛀| |⛀| | | | |⛂||⛂|⛂| | | |⛀| +-+-+-+-+-+-++-+-+-+-+-+-+ ⚂⚁ +-+-+-+-+-+-++-+-+-+-+-+-+ |⛂| | | | |⛀|| |⛀| | | |⛂| |⛂| | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| | | | | | | | | | | | |⛀|| | | | | | | | || x| | || | | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| |⛂| | | |⛀| |⛀| | | | |⛂|| |⛂| | | |⛀| |⛀| | | | |⛂|| |⛂| |⛂|⛂|⛀| +-+-+-+-+-+-++-+-+-+-+-+-+ ⚂⚁ +-+-+-+-+-+-++-+-+-+-+-+-+ |⛂| |⛂| | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| | | | | |⛂| | | | | | |⛀|| | | | | | | |x || x| | || | | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| |⛂| | | |⛀| |⛀| | | | |⛂|| |⛂| | | |⛀| |⛀| | | | |⛂|| |⛂| |⛂| |⛀| +-+-+-+-+-+-++-+-+-+-+-+-+ ⚂⚀ +-+-+-+-+-+-++-+-+-+-+-+-+ |⛂| | | | |⛀|| |⛀| | | |⛂| |⛂| | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| | | | | |⛂| | | | | | |⛀|| | | | | |⛂| | || | | x|| x | | | | | | | || | | | | |⛀| | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| | | | | |⛀| |⛀| | | |⛂|⛂|| |⛂| | | |⛀| |⛀| | | |⛂|⛂|| |⛂| | | |⛀| +-+-+-+-+-+-++-+-+-+-+-+-+ ⚁⚁ +-+-+-+-+-+-++-+-+-+-+-+-+ |⛂| | | | |⛀|| |⛀| | | |⛂| |⛂| | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| | | | | | | | | | | | |⛀|| | | | | | | | || x| | x|| | | | | | | | || | | | | |⛀| | | | | | | || | | | | |⛀| | | | | | |⛂|| |⛂| | | |⛀| |⛀| | |⛂| |⛂|| |⛂| | |⛂|⛀| |⛀| | |⛂| |⛂|| |⛂| | |⛂|⛀| +-+-+-+-+-+-++-+-+-+-+-+-+ ⚁⚁ +-+-+-+-+-+-++-+-+-+-+-+-+ | | |⛂| | |⛀|| |⛀| | | |⛂| | | |⛂| | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| | | | | |⛂| | | | | | |⛀|| | | | | |⛂| |x || | | x|| | | | | | | | || | | | | |⛀| | | | | | | || | | | | |⛀| | | | | | |⛂|| |⛂| | | |⛀| |⛀| | |⛂| |⛂|| |⛂| | | |⛀| |⛀| | |⛂| |⛂|| |⛂| | | |⛀| +-+-+-+-+-+-++-+-+-+-+-+-+ ⚁⚀ +-+-+-+-+-+-++-+-+-+-+-+-+ |⛂| | | | |⛀|| |⛀| | | |⛂| |⛂| | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| | | | | |⛂| | | | | | |⛀|| | | | | | | | || x| | x|| | | | | | | | || | | | | |⛀| | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| |⛂| | | |⛀| |⛀| | | | |⛂|| |⛂| | | |⛀| |⛀| | | |⛂|⛂|| |⛂| | |⛂|⛀| +-+-+-+-+-+-++-+-+-+-+-+-+ ⚁⚀ +-+-+-+-+-+-++-+-+-+-+-+-+ |⛂|⛂| | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| | | | | |⛂| | | | | | |⛀|| | | | | | | |x || x| | || | | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| |⛂| | | |⛀| |⛀| | | | |⛂|| |⛂| | | |⛀| |⛀| | | | |⛂|| |⛂| | |⛂|⛀| +-+-+-+-+-+-++-+-+-+-+-+-+ ⚁⚀ +-+-+-+-+-+-++-+-+-+-+-+-+ |⛂| | | | |⛀|| |⛀| | | |⛂| |⛂| | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| | | | | |⛂| | | | | | |⛀|| | | | | | | | || x| | || | | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| |⛂| | | |⛀| |⛀| | | | |⛂|| |⛂| | | |⛀| |⛀| | | | |⛂|| |⛂| |⛂| |⛀| +-+-+-+-+-+-++-+-+-+-+-+-+ ⚀⚀ +-+-+-+-+-+-++-+-+-+-+-+-+ |⛂| | | | |⛀|| |⛀| | | |⛂| |⛂| | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| | | | | |⛂| | | | | | |⛀|| | | | | |⛂| | || | | x|| x | | | | | | | || | | | | |⛀| | | | | | | || | | | | |⛀| | | | | | |⛂|| | | | | |⛀| |⛀| | | |⛂|⛂||⛂| | | | |⛀| |⛀| | | |⛂|⛂||⛂|⛂| | | |⛀| +-+-+-+-+-+-++-+-+-+-+-+-+ ] Double aces are the best, because they make up two of the most important points at once. A first-class player will sometimes give an adversary the odds of a first throw of double aces. Double sixes is the next best, and five-ace is considered one of the worst. Three of these throws require special mention, all of which would be very bad openings in the American game, for reasons which will presently be explained. These throws are five-ace, four-ace, and deuce-ace, when played as follows:-- [Illustration: ⚄⚀ +-+-+-+-+-+-++-+-+-+-+-+-+ |⛂| | | | |⛀|| |⛀| | | |⛂| |⛂| | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| | | | | |⛂| | | | | | |⛀|| | | | | | | | || x| | x|| | | | | | | | || | | | | |⛀| | | | | | |⛂|| |⛂| | | |⛀| | | | | | |⛂|| |⛂| | | |⛀| |⛀| | | | |⛂|| |⛂| | | |⛀| |⛀| | | |⛂|⛂|| |⛂| | | |⛀| +-+-+-+-+-+-++-+-+-+-+-+-+ ⚃⚀ +-+-+-+-+-+-++-+-+-+-+-+-+ |⛂| | | | |⛀|| |⛀| | | |⛂| |⛂| | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| | | | | |⛂| | | | | | |⛀|| | | | | | | | || x| | x|| | | | | | | | || | | | | |⛀| | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| |⛂| | | |⛀| |⛀| | | | |⛂|| |⛂| | | |⛀| |⛀| | | |⛂|⛂|| |⛂|⛂| | |⛀| +-+-+-+-+-+-++-+-+-+-+-+-+ ⚁⚀ +-+-+-+-+-+-++-+-+-+-+-+-+ |⛂| | | | |⛀|| |⛀| | | |⛂| |⛂| | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| | | | | |⛂| | | | | | |⛀|| | | | | | | | || x| | x|| | | | | | | | || | | | | |⛀| | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| |⛂| | | |⛀| |⛀| | | | |⛂|| |⛂| | | |⛀| |⛀| | | |⛂|⛂|| |⛂| | |⛂|⛀| +-+-+-+-+-+-++-+-+-+-+-+-+ ] These are all unfortunate opening throws, five-ace being especially bad, and the English players think the best, perhaps because the boldest, way to play them is to leave one or two blots, one of which, however, lays the foundation for possession of your five-point on the next throw, always a great advantage if you can secure it. If neither of the blots are hit, the Englishman pushes forward in the hope of gammoning his adversary, and so winning a double game.

Blackthorn! Butter-milk and barley-corn; How many sheep have you to-day? As many as you catch and carry away. --Earls Heaton, Yorkshire (Herbert Hardy). (_b_) One set of children stand against a wall, another set stand opposite, facing them. The first set sing the first line, the others replying with the second line, and so with the third and fourth lines. The two sides then rush over to each other, and the second set are caught. The child who is caught last becomes one of the first set for another game. This is the Earls Heaton version. The Lancashire game, as described by Miss Dendy, is: One child stands opposite a row of children, and the row run over to the opposite side, when the one child tries to catch them. The prisoners made, join the one child, and assist her in the process of catching the others. The rhyme is repeated in each case until all are caught, the last one out becoming Blackthorn for a new game.

in the writer s possession), it is directed that, at the conclusion of the performance, after supper the company dance a round dance. This was dancing the bride to bed. William Chappell (_Notes and Queries_, ii. 442) says, I have a tune called A round dance to dance the bride to bed. It dates from about 1630, or earlier, and resembles that of The Hunt is up. Dancing was considered so essential at weddings (according to Grose) that if in a family the youngest daughter should chance to be married before her elder sisters, they must dance at her wedding without shoes. May not the custom of throwing of old and worn-out shoes after the bride have arisen from the practice of dancing? The danced-out shoes may have been the ones used. It is curious that the cushion is used in the marriage ceremonies of the Brahmins. Mr. Kearns, in his _Marriage Ceremonies of the Hindoos of the South of India_, p.

12. Should the spot allotted to any pool ball be occupied when it becomes necessary to respot it, it shall be placed upon the _nearest unoccupied spot_, and, failing that, as near as possible to its proper spot in the direction of the centre spot. If the middle spot of the baulk line is occupied, the brown ball after being pocketed shall, if possible, be placed on the left-hand spot of the baulk line, and, failing that, the rule as above applies. 13. If the striker’s ball is touching another, such ball not being playable, and he disturb the ball touching his own, the stroke is foul. 14. Should the striker’s ball be so placed that he cannot play direct on the object ball, he is said to be “snookered.” FOUL STROKES AND PENALTIES. 15. Foul strokes are made or penalties incurred by (1) “Pushing” instead of striking the ball, or striking the ball more than once; (2) Playing out of turn; (3) Playing with both feet off the floor; (4) Playing before all the balls have become stationary, when off the table, or wrongly spotted; (5) Playing with the wrong ball; (6) Touching or moving any ball, except in the legitimate manner set forth in these rules; (7) Forcing any ball off the table; (8) Wilfully interfering with an opponent, or the run of the balls, and refusing to obey the referee’s decision; (9) Missing, running a coup, striking the wrong ball, or pocketing the white ball; (10) Playing at or pocketing any ball except in the proper rotation; (11) Striking two balls, other than two red balls, simultaneously; (12) Giving an intentional miss; (13) Pocketing more than one ball--other than red balls--by one stroke.

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Dear Betsey, dear Betsey, your true love is dead, He s sent you a letter to turn back your head. --Summertown, Oxford (A. H. Franklin, _Midland Garner_, vol. ii. p. 32). XV. Round the green gravel the grass grows green, All pretty fair maids are fit to be seen; Wash them in milk, and clothe them in silk, And write down their names with pen and black ink-- Choose one, choose two, choose the fairest daughter. Now, my daughter, married to-day, Like father and mother they should be, To love one another like sister and brother-- I pray you now to kiss one another.

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_=Suggestions for Good Play.=_ Beyond the usual qualifications necessary to succeed with any member of the poker family, Bouillotte requires some study of the probable value of the point, which value will vary with the number of players engaged in the coup. For instance: The first player to say, having only 21 in his hand, should ante; but if two other players had already anted, 31, or even 40 would be a doubtful hand. If a bet had been made and met by another player, such a point should generally be laid down. With good cards it is always better for the eldest hand to pass, especially with a brelan, for he will then have an opportunity to judge of the value of the hands against him, and he can raise the bet to his advantage. Good players will not bet on an ace alone, unless the suit is turned up; nor on a point of 21 with a weak card of the turn-up suit. If three play in a pool the point should be very strong to follow beyond the first raise; and if four players are engaged, it is almost a certainty that brelans will be shown. When a player with a brelan has frightened off his opponents with a big bet, it is usual to _=stifle=_ the brelan, as it is considered more to the player’s advantage to leave his adversaries under the impression that he may have been bluffing than to show the hand for the sake of the one white counter to which it entitles him. With three cards of one suit to the King, it is usual to bet high, in order to drive out anything but a brelan. Any player holding ace and another of the suit will of course abandon his hand, as his point is worth only 21 at the most, and the player with three to the King will get the benefit of his cards when the point is counted.

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--Halliwell s _Dictionary_. Black Man s Tig A long rope is tied to a gate or pole, and one of the players holds the end of the rope, and tries to catch another player. When he succeeds in doing so the one captured joins him (by holding hands) and helps to catch the other players. The game is finished when all are caught.--Cork (Miss Keane). Black Thorn [Music] --Earls Heaton, Yorks. I. Blackthorn! Butter-milk and barley-corn; How many geese have you to-day? As many as you can catch and carry away. --Monton, Lancashire (Miss Dendy). II.