_=Trailing.=_ When a player cannot pair, combine, or build anything, he must play a card. This is called trailing, because he is simply following along waiting for opportunities. In trailing it is usually the best policy to play the smaller cards, except Aces and Little Cassino, because as other players will probably trail small cards also, these may be combined and won with the larger cards kept in the player’s hand. _=Last Cards.=_ In the last round, all the cards remaining on the table are won by the player who takes the last trick, but it does not count as a sweep unless it would have been a sweep under any circumstances. The last trick is usually made by the dealer, who always keeps back a court card if he has one, to pair one already on the table. _=Irregularities in Play.=_ If any person plays out of his proper turn, the card so played is laid aside as exposed, until it comes to his turn, when it is simply placed on the table with the others. The player in error is not allowed to build or combine it, nor to win anything with it.

MONTE BANK. The money staked by the banker is piled upon the table, so that all players may see what is to be won. The banker takes a Spanish pack of forty cards, shuffles them, and offers them to the players to be cut. Holding the pack face down, the banker draws two cards from the bottom and places them on the table, face up, for the “bottom layout.” He then draws two cards from the top of the pack for the “top layout.” The players can bet on either layout, and after all the bets are placed the pack is turned face up. The card that shows is called the “gate.” If it is of the same suit as either of the cards in the top layout, the banker pays all bets on that layout. If there is a card of the same suit as the gate in the bottom layout, the banker pays that also. If there is no card of the same suit as the gate in either of the layouts, the banker wins from that layout; so that he may win or lose from either or both on the same gate.

The child who holds the stick answers Yes or No in a disguised voice, and the Muffin Man then guesses who it is. He is allowed three tries. If he guesses right he joins the ring, and the child who was touched takes his place in the centre. In the Yorkshire versions no questions are asked; the blindfolded child goes to any one he can touch, and tries to guess his or her name. The other version, sent by Mr. Hardy, is played in the same way, and sung to the same tune. In the Congleton version (Miss Twemlow), the blindfolded child tries to catch one of those in the ring, when the verse is sung. The lines, with an additional four from _Shropshire Folk-lore_, are given by Miss Burne among nursery rhymes and riddles. See Buff with a Stick, Dinah. Mulberry Bush [Music] --Miss Harrison.

=_ If a player wishes to go over the first offer made, he must either bid the same number of tricks in a better suit, or he must increase the number of tricks. No player can increase his own bid unless he is overbid in the interval, but there is no limit to the number of times that players may outbid one another. Observe that the dealer may bid or pass, and each player after him in turn may bid or pass. The highest bidder must abide by his announcement both as to the number of tricks and the suit. _=The Play.=_ No matter who dealt the cards, the player to the left of the highest bidder always leads for the first trick. Each player in turn must follow suit if he can, and the highest card played, if of the suit led, wins the trick, trumps winning all other suits. The winner of one trick leads for the next, and so on. There is no Dummy hand as in bridge. _=Scoring.

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There is no proposal and acceptance, solo being the lowest call. If all three players pass, the trump card is turned down, and each player in turn has the option of calling a six-trick abundance, naming his own trump suit. In some places it is the custom to allow the players to over-call each other, after the trump is turned down, each increasing the number of tricks he proposes to take. A misère over-calls eight tricks. _=Kimberly Solo=_ is for four players, without any proposal and acceptance, solo being the lowest call. If all pass, a six-trick solo with a different trump is allowed. TEXT BOOKS. Solo Whist, by R.F. Green.

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9. If such error is not corrected until after the overplay has begun and more than two tables are engaged in play, the players at that table shall take the average score for the deal; if less than three tables are in play there must be a new deal. SEC. 10. Should a player record on the trump slip a different trump from one turned in dealing and the error be discovered at the next table, there must be a new deal. If the deal has been played at one or more tables with the wrong trump, the recorded trump must be taken as correct and the players at the original table take the average score for the deal; if less than three tables are in play, there must be a new deal. SEC. 11. By the unanimous consent of the players in any match, a trump suit may be declared and no trump turned. LAW V.

This is a boys game, and is called Buffet the Bear. It may be taken part in by any number. One boy--the Bear--goes down on all fours, and lowers his head towards his breast as much as possible. Into his hand is placed one end of a piece of cord, and another boy, called the Keeper, takes hold of the other end in one hand, while he has in the other his cap. The other boys stand round, some with their caps in hand, and others with their neckties or pocket-handkerchiefs, and on a given signal they rush on the Bear and pelt him, trying specially to buffet him about the ears and face, whilst the Keeper does his best to protect his charge. If he happens to strike a boy, that boy becomes the Bear, and the former Bear becomes the Keeper, and so on the game goes.--Keith, Banffshire (Rev. W. Gregor). I saw this game played on Barnes Green, Surrey, on 25th August 1892.

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The turned-up trump belongs to the dealer, and cannot be exchanged. In this form of the game the players must not only follow suit, but must win the trick if they can, and must trump and over-trump if possible. A player is even obliged to win his partner’s trick. Owing to this rule, a player with good plain suit cards will usually attempt to exhaust the trumps as rapidly as possible. The _=counting cards=_ are the same as in Sixty-six, and the winner of the last trick counts 10. As there is no stock, there is no closing; and as marriages are not counted in America, the 66 points must be made on cards alone. The scores for _=schneider=_ and _=schwartz=_ are the same as in Sixty-six, and seven points is game. There are 130 points made in every deal, so if one side gets more than 66 and less than 100, their adversaries must be out of schneider, and the winners count one. More than 100, but less than 130 is schneider, and counts two. If the winners take every trick, making 130 points, they score three.

Green Grow the Leaves (1) [Music] --Earls Heaton (Mr. Hardy). I. Green grow the leaves (or grows the ivy) round the old oak tree, Green grow the leaves round the old oak tree, Green grow the leaves round the old oak tree, As we go marching on. Bless my life I hardly knew you, Bless my life I hardly knew you, Bless my life I hardly knew you, As we go marching on. --Lincolnshire and Nottinghamshire (Miss Peacock). II. Green grow the leaves on the old oak tree, I love the boys and the boys love me, As we go marching on. --Sharleston (Miss Fowler). III.

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Even as I carried her from the casino, I lifted the main coronary muscle and started a ragged pumping, maybe forty beats a minute. Once in the smaller room I began artificial respiration with my mouth. The sawbones was there in three minutes. I guided the tip of his hypodermic into a vein in her right arm, the one that still had blood coursing through it. He depressed the piston, pumping the antidote into her bloodstream. Little by little I let up on the clamp on her wounded left arm, dribbling the poisoned blood into her system, so that the antidote could react with it gradually. She stayed unconscious. Then I felt it. Her heart muscle tugged back at my lift. It was struggling to beat on its own.

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If you lead the ♡ 4, the only chance for it to win is that one player has no hearts, and that the 2 and 3 are divided. The odds against this combination of circumstances will vary with the number of hearts you hold with the 4, but may be generally stated on the average as about 50 to 1. It is usually considered a safer lead than a high card of a plain suit, even if you have only three of the suit. If your only heart is the 5, and you propose to lead it, the chances that the 2, 3, and 4 are not each in separate hands are about 19 in 25, or 19 to 6 against it, which is about 3 to 1. If you lead the 5, the odds against your winning the trick decrease as the number of hearts you hold with the 5 increases. If you have four hearts, the 5 being the lowest, the odds against its winning the trick, if you lead it, are about 29 to 11. If you have eight hearts, the 5 being the lowest, it is about an even chance. If your only heart is the 6, it is about an even chance that it will win the trick; but the odds against you increase rapidly with the number of additional hearts that you hold. If you propose to lead the 7, the chances that it will win the trick are 2 to 1 under the most favourable circumstances, which are when it is your only heart. These odds against you increase rapidly with the number of additional hearts that you hold.

... We still found it difficult to introduce any imitation into our game of either retreat or the surrender of men not actually taken prisoners in a melee. Both things were possible by the rules, but nobody did them because there was no inducement to do them. Games were apt to end obstinately with the death or capture of the last man. An inducement was needed. This we contrived by playing not for the game but for points, scoring the result of each game and counting the points towards the decision of a campaign. Our campaign was to our single game what a rubber is to a game of whist. We made the end of a war 200, 300, or 400 or more points up, according to the number of games we wanted to play, and we scored a hundred for each battle won, and in addition 1 for each infantry-man, 1-1/2 for each cavalry-man, 10 for each gun, 1/2 for each man held prisoner by the enemy, and 1/2 for each prisoner held at the end of the game, subtracting what the antagonist scored by the same scale.

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Each player draws seven bones, and the highest double sets, each person afterward playing in turn. If double five is the first set it counts 10. The 5-0 played to this would count 10 for the second player, because one end of the line being 10 and the other 0, the total value of the two ends is still 10. Double blank played to this would count 10 more. If 5-6 is now played on one end, and 0-4 on the other, the count will be 10 again, as shown on the diagram. The figures show the order in which the dominoes were played. [Illustration] The highest possible score is 20 points, made with the 4-4 and 6-6, at different ends. If either player makes a multiple of five without noticing or claiming it, his adversary says, “_=muggins=_,” and scores it himself. If a player makes an erroneous score, it must be taken down, and his adversary marks it as penalty. When a player cannot follow suit, he must draw from the bone-yard until he gets a domino that can be played; but the last two in the stock must never be drawn.

Gomme). [Music] --Dorsetshire (Miss M. Kimber). [Music] --Sporle, Norfolk (Miss Matthews). I. Here we dance lubin, lubin, lubin, Here we dance lubin light, Here we dance lubin, lubin, lubin, On a Saturday night. Put all the right hands in, Take all the right hands out, Shake all the right hands together, And turn yourselves about. Here we dance lubin, lubin, lubin, Here we dance lubin light, Here we dance lubin, lubin, lubin, On a Saturday night. Put all your left hands in, Take all your left hands out, Shake all your left hands together, And turn yourselves about. Here we dance lubin, lubin, lubin, Here we dance lubin light, Here we dance lubin, lubin, lubin, On a Saturday night.

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_=33.=_ _=PLAYING ALONE.=_ No one but the individual maker of the trump can play alone. _=34.=_ The dealer must announce his intention to play alone by passing his discard over to his partner. Any other player intending to play alone must use the expression “alone” in connection with his ordering up or making the trump; as, “I order it, alone;” or “I make it hearts, alone.” _=35.=_ The partner of a player who has announced to play alone must lay his cards on the table, face down. Should he expose any of his cards, the adversaries may prevent the lone hand, and compel him to play with his partner, the exposed card being left on the table and liable to be called. _=36.

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|a bush, three in a | | | | |bush, four in a bush. | |13.| -- | -- | -- | |14.|Please, young lady, |Come, my girls, walk | -- | | |come under my bush. |under the bush. | | |15.|My bush is too high, | -- | -- | | |my bush is too low. | | | |16.|Please, young lady, | -- | -- | | |come under my bow. | | | |17.

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The cards are then presented to the pone to be cut, who must leave at least four in each packet. The cards are dealt from left to right, one at a time to each player in rotation until the pack is exhausted. No trump is turned. In Two-handed Hearts, the dealer stops when each player has received thirteen cards. The deal passes to the left. _=Misdealing.=_ It is a misdeal if the dealer omits to have the pack cut, and the error is discovered before the last card is dealt; if he deals a card incorrectly, and does not remedy the error before dealing another; or if he counts the cards on the table, or those remaining in the pack; or if it is discovered before all have played to the first trick that any player has too many or too few cards. A misdeal loses the deal unless one of the other players has touched the cards, or has in any way interrupted the dealer. If any card is exposed by the dealer, the player to whom it is dealt may demand a new deal, provided he has not touched any of his cards. Any one dealing out of turn, or with the wrong cards, may be stopped before the last card is dealt.

The misdealer must deal again, and with the same pack. The cards dealt, each player sorts and counts his hand to see that he has the correct number of cards, thirteen. If not, he should immediately claim a misdeal; for a player having more or less than his right proportion of cards cannot win anything on that hand, but will have to stand his proportion of all losses incurred by him or his side. _=OBJECTS OF THE GAME.=_ There are seven distinct objects in the Solo Whist, and before play begins each player has an opportunity of declaring to which of these objects he proposes to attain. They are:-- 1st. To win 8 of the 13 tricks, with the assistance of a partner. This is called a _=Proposal=_; the partner’s share is an _=Acceptance=_. 2nd. To win 5 of the 13 tricks, against the three other players combined.

, to trump. Still Pack, the one not in play when two are used. Stock, cards left after the deal is complete, but which are to be used in the following play. Stool Pigeon, a hustler. Straight Whist, playing a hand and immediately shuffling the cards for another deal, as distinguished from Duplicate. Strength in Trumps, enough to justify a player in passing a doubtful trick; usually four or five at least. Strengthening Cards, those which are of no practical trick-taking value to the leader, but which may be useful to the partner; usually restricted to Q J 10 9. String Bets, those that take all the odd or all the even cards to play one way, win or lose, at Faro. Strippers, cards trimmed so that certain ones may be pulled out of the pack at will. Strohman, G.

--Chambers _Popular Rhymes_, p. 139. II. Will ye gang wi me, Curcuddie, Gang wi me o er the lea? I lookit roun , saw naebody; Curcuddie, he left me. --Biggar (William Ballantyne). (_b_) This is a grotesque kind of dance, performed in a shortened posture, sitting on one s hams, with arms akimbo, the dancers forming a circle of independent figures. It always excites a hearty laugh among the senior bystanders; but, ridiculous as it is, it gives occasion for the display of some spirit and agility, as well as skill, there being always an inclination to topple over. Each performer sings the verse (Chambers; Mactaggart s _Gallovidian Encyclopædia_). Mr. Ballantyne says that each one apart tried to dance by throwing out their feet and jumping sideways.

I skidded in the slippery sawdust, scared half to death, but got my back against a wall just as the stick-man who had slugged me lost his orientation completely and fell to his knees in the sawdust. It would be some minutes before his vision started dribbling back. * * * * * The click of the door latch broke the silence. One of the other stick-men eased himself in, holding the door only wide enough to squeeze past the jamb. Don t give the suckers a peek at the seamy side. They might just take their money to the next clip joint down the street. He didn t look like the others, somehow. He was older, for one thing. Perhaps it was his nearly bald scalp, perhaps the thick, bookish glasses in heavy brown frames. What s that? he asked mildly, poking a finger at the dealer kneeling in the sawdust on the floor.

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=_ When two or more players have come in for an equal amount, the others having abandoned their hands, each of them in turn, beginning with the one on the dealer’s left, may discard any or all of the cards originally dealt him, and draw others in their place. The number discarded and drawn, if any, must be distinctly announced by each player, including the dealer; and the fresh cards must be given face down from the top of the pack, without any further shuffling or cutting. Each player must receive the entire number he asks for before the next player is helped. No player shall receive from the dealer more or fewer than he discards; so that if he is playing with a short hand, such as four cards only, he will still have four cards after the draw; and if his hand was originally foul, it will so remain. _=23. Exposed Cards.=_ In dealing for the draw, should any card be found faced in the pack, or should any card be exposed by the dealer in giving out the cards, or be blown over by the wind before the player has touched it, such cards must be placed on the table with the discards. The player whose card has been exposed does not receive another in its place until all the other players, including the dealer, have been helped. _=24. Incorrect Draws.

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I did so! I did so! I had a little dog that said Bow! wow! I had a little cat that said Meow! meow! Shan t bite you--shan t bite you-- Shall bite you. --Cornwall (_Folk-lore Journal_, v. 52). VIII. I sent a letter to my love, I carried water in my glove, I dript it, I dropped it, and by the way I lost it. --Hersham, Surrey (_Folk-lore Record_, v. 87). IX. I have a pigeon in my pocket, If I have not lost it; Peeps in, peeps out, By the way I ve lost it; Drip, drop, By the way I ve lost it. --Earls Heaton (H.