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He says, I once heard this sung three times, followed by Ha! ha! he! to the tune of the last bar. Mr. W. R. Emslie says the game is known at Beddgelert as Horses, Wild Horses, he believes, but is not quite certain. Northall (_Rhymes_, p. 401) describes a game very similar to this under Buck, in which the rhyme and method of play is the same as in that game. He continues, This is closely allied to a game called in Warwickshire Jack upon the Mopstick. But in this there is no guessing. The leaping party must maintain their position whilst their leader says-- Jack upon the mopstick, One, two, three, four, five, six, seven, eight, nine, ten, Count em off again.

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_=The Force Shot.=_ The beginner at billiards should strike his ball always exactly in the centre, until he learns the angles. With moderate strength the effect of the stroke is to cause the ball to roll naturally along the cloth until it reaches the object ball, after which it will be deflected from its original course according to the angle at which the object ball is struck. If the cue ball is struck very hard, however, and very slightly below the centre, it will slide for a certain distance before beginning to roll, and if it reaches the object ball before this sliding motion ceases it will simply come to a stop, or go off at a right angle if the object ball is not struck exactly in the centre. This method of forcing a ball to go off at a right angle is called “screwing” in England. [Illustration] _=The Follow Shot.=_ If the cue ball is struck above the centre, the rolling motion is set up at once, no matter how hard the ball is struck, and the effect of contact with the object ball is simply to check the motion for a moment, after which the cue ball rolls forward again, deflected only by the angle at which the object ball was struck. The great art in making follow shots is to let the cue follow the ball, the tip passing at least three inches beyond where the ball stood, as shown by the dotted lines in the diagram. When the balls are very close together the cue must be lifted, and the ball struck very much on one side, the cue being behind the centre, as shown in the third position in the diagram of pinch shots. [Illustration] _=The Draw Shot.

With A J x, play the Jack on a 9 led. This prevents the finesse of the 9, and retains command of the suit. If Dummy has both K and Q, play your Ace. It is useless to play the Bath coup, for the declarer knows your cards, and your partner only is deceived. With K x x, if Dummy has not the Ace, do not play the King, no matter what is led. With Q x x, unless Dummy has both A and K, do not play the Queen. If your partner has the Jack guarded, one of you must make a trick. If Dummy has A J, and leads J, put on the Queen; it may make the 9 or 10 good in your partner’s hand. With A x x, Dummy leading Jack, play the Ace. With any fourchette, cover the card led.

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=_ Before playing, the successful bidder may call for a partner if he chooses to do so. The player accepting him undertakes that the two together shall win three tricks more than the number bid. For instance: A has successfully bid seven in diamonds, and asks for a partner. If Y accepts him they make no change in their positions at the table, but play into each other’s hands, just as at Solo Whist, B and Z being partners against them. A and Y together must win ten tricks, with diamonds for trumps. If no one makes a proposal of any sort, _=Misère Partout=_ is played; there being no trump suit. The player or players taking the least number of tricks win or divide the pool. There are no other losses or gains in Misère Partout. _=HONOURS.=_ In any call in which there is a trump suit, the A K Q and J of trumps are honours, and may be counted by the successful bidder if he carries out his proposal.

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If a bystander make any remark which calls the attention of a player or players to an oversight affecting the score, he is liable to be called on, by the players only, to pay the stakes and all bets on that game or rubber. 89. A bystander, by agreement among the players, may decide any question. 90. A card or cards torn or marked must be either replaced by agreement, or new cards called at the expense of the table. 91. Any player may demand to see the last trick turned, and no more. Under no circumstances can more than eight cards be seen during the play of the hand, _viz._: the four cards on the table which have not been turned and quitted, and the last trick turned. ETIQUETTE OF WHIST.

, all of which may be learnt from books, or gathered from more experienced players. 2nd. _=Strategy=_; or the advantageous use of the information given by the conventional plays. This is largely dependent on personal ability to judge the situation correctly, and to select the methods of play best adapted to it. _=CONVENTIONAL PLAYS.=_ These may be divided into two parts: those used by the partners who attack, either with their strong suits, or by leading out trumps; and those employed by their adversaries, who are defending themselves against such suits, or wishing to prevent their trumps being drawn. We shall first consider the conventionalities used in attack. _=Leading.=_ The player with the original lead should have a double object in view; to secure the best results for his own hand, and to indicate to his partner where he is in need of assistance. The first matter for his consideration will be whether to begin with a trump or with a plain suit.

Allicomgreenzie A little amusing game played by young girls at country schools. The same as Drop Handkerchief, except that the penalty for not following exactly the course of the child pursued is to stand in the circle, face out, all the game afterwards; if she succeed in catching the one, the one caught must so stand, and the other take up the cap and go round as before (Mactaggart s _Gallovidian Encyclopædia_). No explanation is given of the name of this game. See Drop Handkerchief. Alligoshee I. Betsy Blue came all in black, Silver buttons down her back. Every button cost a crown, Every lady turn around. Alligoshi, alligoshee, Turn the bridle over my knee. --Middleton (Burne s _Shropshire Folk-lore_, p. 523).

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Branks A game formerly common at fairs, called also Hit my Legs and miss my Pegs. --Dickinson s _Cumberland Glossary_. Bridgeboard [Illustration] A game at marbles. The boys have a board a foot long, four inches in depth, and an inch (or so) thick, with squares as in the diagram; any number of holes at the ground edge, numbered irregularly. The board is placed firmly on the ground, and each player bowls at it. He wins the number of marbles denoted by the figure above the opening through which his marble passes. If he misses a hole, his marble is lost to the owner of the Bridgeboard.--Earls Heaton (Herbert Hardy). [The owner or keeper of the Bridgeboard presumably pays those boys who succeed in winning marbles.] See Nine Holes.

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Having once made a bid, he must play it unless he is over-called. _=METHOD OF BIDDING.=_ The eldest hand has the first say, and after examining his hand, and deciding on the bid most appropriate to it, if any, he makes his announcement. If his proposal is to win a certain number of tricks with a certain suit for trumps, he must name the suit, saying, “Eight Spades,” or “Seven Diamonds,” as the case may be. If he proposes to play without any trump suit, he announces, “Seven Grand,” or whatever the number may be. Such a bid over-calls one of the same number in diamonds. If the eldest hand has no proposal to make, he says, “I pass,” and the others in turn have an opportunity to bid. The bids outrank one another according to their order in the foregoing table, and the rank of the suits in which they are made. The players bid against one another, until all but one declare to pass, he then becomes the single player against the three others. A player having once passed cannot come into the bidding again, even to call a misère.

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Here we dance lubin, lubin, lubin, Here we dance lubin light, Here we dance lubin, lubin, lubin, On a Saturday night. Put all yourselves in, Take all yourselves out, Shake all yourselves together, And turn yourselves about. --Oxford and Wakefield (Miss Fowler). II. Now we dance looby, looby, looby, Now we dance looby, looby, light; Shake your right hand a little, And turn you round about. Now we dance looby, looby, looby; Shake your right hand a little, Shake your left hand a little, And turn you round about. Now we dance looby, looby, looby; Shake your right hand a little, Shake your left hand a little, Shake your right foot a little, And turn you round about. Now we dance looby, looby, looby; Shake your right hand a little, Shake your left hand a little, Shake your right foot a little, Shake your left foot a little, And turn you round about. Now we dance looby, looby, looby; Shake your right hand a little, Shake your left hand a little, Shake your right foot a little, Shake your left foot a little, Shake your head a little, And turn you round about. --Halliwell (_Popular Rhymes_, p.

Others play the last hand out, and count all the tricks made; so that if two partners were at the score of 6 in a 7-point game, and made five by cards, they would win a game of 11 points. When this is done, it is usual to deduct the score of the losers from the total, and to call the remainder the value of the game. In the American Whist League, the rule is to stop at seven points, and to determine the value of the game by deducting the loser’s score from seven. When long sittings occur without change of partners or adversaries, it is a common practice to count the tricks continuously, and on the conclusion of the play, to deduct the lower score from the higher, the winners being credited with the difference. _=CUTTING OUT.=_ If rubbers are played, there is no change of partners, or of rotation in the deal, until one side has won two games, which ends the rubber. If the first two games are won by the same partners, the third is not played. If more than four players belong to the table, those who have just played cut to decide which shall give place to those waiting; those cutting the highest cards going out. If six belong to the table, there will be no further cutting out; as those who are out for one rubber re-enter for the next, taking the places of those who have played two consecutive rubbers. If five belong to the table, the three who remained in for the second rubber must cut to allow the fifth player to re-enter.

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[Spoken] What can your children do? [Sung] One can bake, one can brew, And one can bake a lily-white cake. One can sit in the parlour and sing, And this one can do everything. --Tong, Shropshire (Miss R. Harley). IV. Here comes a poor woman from Baby-land With three small children in her hand. One can brew, the other can bake, The other can make a pretty round cake. One can sit in the garden and spin, Another can make a fine bed for the king; Pray, ma am, will you take one in? --Halliwell s _Nursery Rhymes_, p. 72. V.