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The Captain then calls to the child who is out, Tom Fool, Tom Fool, come home from school, and pick me out a blackbird, cuckoo, or other bird. If Tom Fool is wrong in his guessing after three trials, he is condemned to run the gauntlet, being pelted with gloves or handkerchiefs not too mercifully.--Bitterne, Hants (Miss Byford). In Sussex there is the same action with the following words, but there is no chasing or hitting-- Of all the birds in the air, Of all the fishes in the sea, You can pick me out [   ] If the children fail to do so, they say-- Poor fool, been to school, Learn more in a week; Been there seven years And hasn t learnt a bit. --Hurstmonceux, Sussex (Miss Chase). The same game is played indoors in Cornwall, the reply being-- Fool, fool, go back to school And learn your letters better. --Cornwall (_Folk-lore Journal_, v. 99-80). See Namers and Guessers. Foot and Over One boy out of a number stoops in the position for Leap-frog at an agreed fixed line.

Feed the Dove An undescribed game mentioned in an old poem called _Christmas_ (i. 285), quoted in Ellis s Brand, i. 517: Young men and maidens now at Feed the Dove (with laurel leaf in mouth) play. Find the Ring O the grand old Duke of York He had ten thousand men, He marched them up the hill ago And he marched them down again. And when they were up they were up, And when they were down they were down, And when they were half-way up the hill They were neither up nor down. --Sheffield (S. O. Addy). A ring of chairs is formed, and the players sit on them. A piece of string long enough to go round the inner circumference of the chairs is procured.

The second player in any trick is not obliged to follow suit, even in trumps; but may renounce or trump at pleasure until the players cease to draw from the stock. If the second player follows suit, the higher card wins the trick. Trumps win all other suits. _=Drawing.=_ The winner of the trick takes in the cards, turning them face down; but before he leads for the next trick he draws a card from the top of the stock, and places it in his hand without showing or naming it. His adversary then draws the next card, so that each restores the number of cards in his hand to six. _=The Trump.=_ If either player holds or draws the Nine of trumps, he may exchange it for the turn-up at any time, provided he has already won a trick. This need not be the trick immediately before exchanging, and he need not wait to get the lead before making the exchange. For instance: A player holding the Nine, and having to play to his adversary’s lead, may win the trick with the turn-up card, leaving the Nine in its place, provided he has won some previous trick.

265), Peacock (_Mauley and Corringham Glossary_). Addy (_Sheffield Glossary_) gives this game with the following addition: If a duck falls short of the Duckstone, and the one whose duck is on the stone sees that he can _wand_ or _span_ with his hand the distance between the duck thus thrown and the Duckstone, he shouts out Wands, and if he can wand or span the distance he takes his duck off, and the duck thus thrown is put on. Holland (_Cheshire Glossary_), Darlington (South Cheshire), Baker (_Northants Glossary_), and Brogden (_Provincial Words, Lincolnshire_), also give this game. Elworthy (_West Somerset Words_) calls it Duck, and Ducks off and Cobbs off in Dorsetshire. In London the boy repeats the words, Gully, gully, all round the hole, one duck on, while he is playing (_Strand Magazine_, November 1891). Newell (_Games_, p. 188) calls it Duck on a Rock. Duffan Ring Name for Cat and Mouse in Cornwall.--_Folk-lore Journal_, v. 57.

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I thought I felt you tipping when you first came to the layout, he said, waving them around. I nodded confirmation. But it was smooth work, and I could hardly be sure. Most of these maverick TK s strong-arm the dice, and they skid across the layout with their spots up. You re way ahead of that--you don t touch them till the final few tumbles. And then, you were losing, and I couldn t see that the table was being hit. I thought it was the smart move. I explained. I was still controlling the dice, and if there d been a cross-roader working, I should have felt him skidding them. Smythe nodded.

Six persons is the largest number that can play at one table. The player cutting the lowest card has the deal. 2. In cutting, the Ace is low. Players cutting cards of equal value, cut again. All must cut from the same pack, and any person exposing more than one card must cut again. Drawing cards from an outspread pack is equivalent to cutting. 3. A complete Heart pack consists of fifty-two cards, which rank in the following order:--A K Q J 10 9 8 7 6 5 4 3 2, the Ace being highest in play. In Three-Handed Hearts, the spade deuce is thrown out.

This is all put down on the score-sheet:-- A-B | 0 | 2 | 4 | 4 | 0 | 0 | 0 | = 10 Score: | | | | | | | | Y-Z | 2 | 0 | 0 | 0 | 3 | 4 | 4 | 8 4 = 25 Both scores being added up, the value of the rubber won by Y-Z is found to be 15, after deducting the 10 points made by A-B. _=CUTTING IN.=_ If there are more than four persons belonging to the table, those waiting cut in, as at Whist. _=METHODS OF CHEATING.=_ In all games in which the cards are dealt in bulk, four or six at a time, there is more or less temptation for the greek to gather desirable cards in the pack, leaving them undisturbed in the shuffle. If he can pick up two tricks of the previous deal with eight good cards of the same suit in them, by placing any two tricks of other cards between them, and dealing six at a time, he can tell exactly how many of the eight located cards are in his partner’s hand. For this reason a player who does not thoroughly shuffle the cards should be carefully watched; and an immediate protest should be made against any disarrangement of the tricks as they are taken in during the play, such as placing the last trick taken under the first. If the player doing this is to be the next dealer, any one observing the movement should insist upon his right to shuffle the cards thoroughly; if not to leave the game. We are strongly opposed to dealing the cards in bulk at Cayenne, and see no reason why the methods that prevail in the very similar game of Bridge should not be adopted. _=SUGGESTIONS FOR GOOD PLAY.

Watch the movements carefully, so that you will know them the next time you see them in a fashionable house, which you imagine to be “dead square.” If you see a dealer with a shuffling board as thick as his dealing box, don’t play against that game. If you see a dealer take up the cards already taken from the box, slipping them one under the other, as if to straighten them up, the sooner you cash your chips the better, for you are up against a brace game, no matter where it is dealt. The proprietors of some fashionable “clubs,” especially at watering places, pretend to be above all such things as cheating at faro, and get indignant at the suggestion of the possibility of there being anything crooked in their establishments. The author has but one reply to all such. If it is true that there is nothing unfair in your game, let me put a type-writer girl in the dealer’s place to shuffle and pull out the cards, and let your men just see to paying and taking bets. The boast of all these fashionable gambling houses is that they never won a man’s money except in a square game. Strange to say, this is generally true, and the explanation is very simple. If you are losing there is no necessity to cheat you, so you lose your money in a square game. If you are winning, it is the bank’s money, and not yours, that they would win if they started to cheat you; and as the dealer is paid to “protect the money of the house,” as they call it, he is perfectly justified in throwing the harpoon into you for a few deals, just to get his own money back; but he is very careful not to cheat you out of any of your own money.

9--Battle of Hook s Farm. Complete Victory of the Blue Army.] Blue then pounds Red s right with his gun to the right of the farm and kills three men. He extends his other gun to the left of the farm, right out among the trees, so as to get an effective fire next time upon the tail of Red s gun. He also moves up sufficient men to take possession of Red s lost gun. On the right Blue s gun engages Red s and kills one man. All this the reader will see clearly in figure 9, and he will also note a second batch of Red prisoners--this time they are infantry, going rearward. Figure 9 is the last picture that is needed to tell the story of the battle. Red s position is altogether hopeless. He has four men left alive by his rightmost gun, and their only chance is to attempt to save that by retreating with it.

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[5] I have identified this with a version played at Westminster and another taught to my children by a Hanwell girl.--A. B. G. Long-duck A number of children take hold of each other s hands and form a half-circle. The two children at one end of the line lift up their arms, so as to form an arch, and call Bid, bid, bid, the usual cry for calling ducks. Then the children at the other end pass in order through the arch. This process is repeated, and they go circling round the field.--Addy s _Sheffield Glossary_. See Duck Dance.

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If the Pedro was not with Z the small trump is still the best lead, for it puts the lead on A’s left. B gets rid of cards which might get him into the lead to his partner’s disadvantage. Unfortunately, Z is unable to take the lead away from Y at trick 4. As Y is still in the lead, there is no necessity for A to save his Pedro, for Y cannot possibly catch it, and A must catch Y’s, no matter how Y plays. A-B score 10 points; Low, Game, and both Pedroes, 12, from which they deduct the 2 points made by Y-Z. _=No. 3.=_ | | _=No. 4.=_ A bids 12 on hearts.