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The surgeon who had done the cutting while I had put TK clamps on the inaccessible arteries was at my side, breathing a sigh of relief that the patient hadn t died on the table. He d still die, I figured, but not on the table. I d felt the fluttery rasp of his heart muscle as it had strained against my lift. He didn t have too long. Thank God for a dry field, the scalpel surgeon said, politely holding out his left hand to me. I shook it with my left. That s why I hadn t done the cutting, too. There aren t any one-handed surgeons. My right arm looks fine. It just hasn t any strength.

O. Addy. Dronfield, Eckington, Egan Mr. S. O. Addy. DEVONSHIRE Halliwell s _Dictionary_. DORSETSHIRE { Barnes _Glossary_, _Folk-lore { Journal_, vol. vii. DURHAM { Brockett s _North Country Words_, ed.

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=_ When the third hand returns his partner’s suit, he should lead the higher of two cards, and the lowest of three, unless he has a card which will beat anything Dummy may hold in the suit, in which case he should _=always beat Dummy=_. _=PLAYING AGAINST DUMMY.=_ Some of the fine points in bridge arise in situations which require a careful consideration of the Dummy’s cards. There are three great principles in playing against Dummy:-- 1st. Lead through the strong suits, and up to the weak. 2nd. Do not lead through a fourchette. 3rd. Do not lead up to a tenace. These rules must not be blindly followed in every instance.

The player who wins any of these loses one point, and if he wins all three of them, he loses an extra point, or four altogether. The penalty for a revoke is also the loss of a point. _=Method of Playing.=_ The eldest hand begins by leading any card he pleases, and the others must follow suit if they can. The highest card played, if of the suit led, wins the trick, and the winner takes it in and leads for the next trick. The player winning the first trick must pay for it immediately, to avoid disputes. The tricks which are neither the first nor the last have no value, unless they contain the club Queen, which must be paid for as soon as it is taken in. There is a good deal of play in manœuvring to get rid of cards which might win the last trick, or which would take in the club Queen. The Ace and King of clubs are of course dangerous cards, and unless the player holding them has small cards enough to make him safe in that suit, he should be on the alert for opportunities to discard. POLIGNAC.

Royalty payments should be clearly marked as such and sent to the Project Gutenberg Literary Archive Foundation at the address specified in Section 4, “Information about donations to the Project Gutenberg Literary Archive Foundation.” • You provide a full refund of any money paid by a user who notifies you in writing (or by e-mail) within 30 days of receipt that s/he does not agree to the terms of the full Project Gutenberg™ License. You must require such a user to return or destroy all copies of the works possessed in a physical medium and discontinue all use of and all access to other copies of Project Gutenberg™ works. • You provide, in accordance with paragraph 1.F.3, a full refund of any money paid for a work or a replacement copy, if a defect in the electronic work is discovered and reported to you within 90 days of receipt of the work. • You comply with all other terms of this agreement for free distribution of Project Gutenberg™ works. 1.E.9.

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Bath seems to have been the great rallying-point for the whist-players of the last century; but the passion for the game soon spread all over Europe. In 1767 Benjamin Franklin went to Paris, and it is generally believed that he introduced the American variety of the game known as Boston, which became the rage in Paris some time after the war of independence. So popular did whist become in Italy that we find the boxes at the opera in Florence provided with card tables in 1790. The music of the opera was considered of value chiefly as, “increasing the joy of good fortune, and soothing the affliction of bad.” A code of laws was drawn up about 1760 by the frequenters of White’s and Saunders’ in London. These seem to have remained the standard until “Cælebs” published, in 1851, the code in use at the Portland Club. In 1863 John Loraine Baldwin got together a committee at the Arlington, now the Turf Club, and they drew up the code which is still in use all over the world for English whist. In the United States, laws better suited to the American style of play were drawn up by the American Whist League in 1891, and after several revisions were finally adopted, in 1893, as the official code for League clubs. The literature of whist saw its palmiest days at the beginning of this century. 7,000 copies of Bob Short’s “Short Rules for Whist” were sold in less than a year.

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At last the Namer calls out-- Foolie, Foolie, come to your schoolie; Your bannocks are burnin an ready for turnin . Foolie always obeys this call, comes and stations himself beside the Namer. A little chaffing generally goes on against Foolie. The Namer says, Come chise me oot, come chise me in, tae so and so, naming one by the assumed fancy name. Foolie makes choice of one. If the choice falls right, the one so chosen steps from the line and stands beside Foolie. If the choice falls wrong, the one named remains in the line. All the players names are called out in this way. If any stand unchosen by Foolie, the Namer then goes up to each and asks if he wants, _e.g.

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When the highest card of the suit asked for falls in play, the partner is disclosed. As the whole pack is not dealt out, it often happens that the ace, or even both ace and king, of the suit called for are in the talon. Should it turn out that the caller has the highest card of the suit himself, he has no partner. When six play, 32 cards are used, and only one remains unknown. When five play, the sevens are thrown out. When four play, the eights are also discarded. If the maker of the trump does not want a partner, he may either say “alone” or he may ask for a suit of which he holds the ace himself. If the maker of the trump and his partner get three tricks, they score 1 point each. If they win all the tricks, they score 3 points each if there are five or six in the game; 2 points if there are not more than four players. If the partnership is euchred, each of the others at the table scores 2 points.

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After the dealer has taken the trump card into his hand, it cannot be asked for; a player naming it at any time during the play of that hand is liable to have his highest or lowest trump called. 54. If the dealer take the trump card into his hand before it is his turn to play, he may be desired to lay it on the table; should he show a wrong card, this card may be called, as also a second, a third, etc., until the trump card be produced. 55. If the dealer declare himself unable to recollect the trump card, his highest or lowest trump may be called at any time during that hand, and unless it cause him to revoke, must be played; the call may be repeated, but not changed, _i.e._, from highest to lowest, or _vice versa_, until such card is played. CARDS LIABLE TO BE CALLED. 56.

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681). We know, too, the old belief that the cuckoo tells children how many years they have to live. These lines are also sometimes said, in addition to those given above-- Elder belder, limber lock, Three wives in a clock; Sit and sing, and call a spring, O-u-t spells out. The boy who bends down is supposed to be undergoing a great penalty. Strutt (_Sports_, p. 394) describes this game, and gives an illustration which is here reproduced from the original MSS. in the Bodleian. This game may have originated from a custom at funerals of practising spells for the safe and speedy passage of the departing spirit to its destination, or from divination mysteries to foretell who would be the next among the mourners to follow the dead body to the grave. The spirit of prophecy was believed to exist in a dying person. See Handy Croopen.

Newell (_Games_, p. 86), gives this game, and also mentions one in which barberry bush is named. The tune in all versions is the same. See Merry ma-tansa, Nettles. Munshets or Munshits Is played by two boys as follows:--One of the boys remains at home, and the other goes out to a prescribed distance. The boy who remains at home makes a small hole in the ground, and holds in his hand a stick about three feet long to strike with. The boy who is out at field throws a stick in the direction of this hole, at which the other strikes. If he hits it, he has to run to a prescribed mark and back to the hole without being caught or touched with the smaller stick by his playfellow. If he is caught, he is out, and has to go to field. And if the boy at field can throw his stick so near to the hole as to be within the length or measure of that stick, the boy at home has to go out to field.

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|prince. | | 25.| -- | -- | -- | | 26.| -- | -- | -- | | 27.|A young prince for | -- |For your ain sake. | | |your sake. | | | | 28.| -- | -- | -- | | 29.| -- | -- | -- | | 30.|If this young prince | -- |If they all should | | |should die.