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16. Should a player expose more than one card, the highest is his cut. FORMING TABLES. 17. Those first in the room have the prior right to play. Candidates of equal standing decide their order by cutting; those who cut lowest play first. 18. Six players constitute a complete table. 19. After the table has been formed, the players cut to decide upon partners, the two lower play against the two higher.

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I have heard it stated that this game was introduced by the French refugees that settled at Portarlington.--G. H. Kinahan (_Folk-lore Journal_, ii. 265). Cross and Pile The game now called Heads and Tails (Halliwell s _Dictionary_). See _Nomenclator_, p. 299; Addy s _Sheffield Glossary_. Strutt points out that anciently the English coins were stamped on one side with a cross. See also Harland s _Lancashire Legends_, p.

One packet forage every six horses for every six moves. In the event of supplies failing, horses may take the place of food, but not of course of forage; one horse to equal one packet. In the event of supplies failing, the following consequences ensue:-- Infantry without ammunition cannot fire (guns are supposed to have unlimited ammunition with them). Infantry, cavalry, R.A., and R.E. cannot move without supply--if supplies are not provided within six consecutive moves, they are out of action. A force surrounded must surrender four moves after eating its last horse. Now as to Destructions: To destroy a railway bridge R.

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It is very probable that the bidder has a spade Solo without two, and will defeat a spade Solo announced by Vorhand. If Vorhand has almost as good a game in hearts, he should change, hoping to make schneider, or to find another Matadore in the Skat. If he loses the game, a heart Solo with two costs 30 points; but as Vorhand refused 33, and the next best game he could have made with a heart Solo is 40, that is the amount he loses, although he refused only 33. _=Method of Bidding.=_ The Vorhand always holds the play, and the Mittelhand always makes the first bid, or passes, the Hinterhand saying nothing until the propositions made by the Mittelhand have been finally refused or passed by the Vorhand. The usual formula is for the Vorhand to say, “How many?” or, “I am Vorhand,” thereupon the Mittelhand bids or passes. If Vorhand has as good a game as offered him he says, “Yes,” and Mittelhand must bid higher or pass. If Vorhand has not as good a game he may either pass, or bluff the bidder into going higher by saying, “Yes.” As soon as one passes, the other turns to the Hinterhand, who must either make a higher bid than the last, or pass. The survivor of the first two must either say, “Yes,” to the offers made by Hinterhand, or pass.

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C. Bell). (_b_) The players march two by two, all singing. The first pair let go hands, separate, and skip widely apart, still singing. Gradually, in this manner, two separate lines are formed, until, following each other and singing, the pairs come together again, join hands, and march and sing in couplets linked. The Bath game is played by the children standing in two rows facing each other, and clapping hands and singing the verse. At the same time the two children facing each other at the top of the lines join hands and trip down and up between the lines. Their hands are unclasped, and the two children run down the outside of the lines, one running on each side, and meet at the bottom of the lines, where they stand. The two children now standing at the top proceed in the same way: this is continued until all the children have done the same. A ring is then formed, when the children again clap and sing.

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Harley). VII. Green meadows, green meadows, your grass is so green, The fairest young damsel that ever was seen; O Mary, O Mary, your sweetheart is dead; We ve sent you a letter to turn back your head. _Or_, Green gravel, green gravel, the grass is so green, and following on as above. --Sporle, Norfolk (Miss Matthews). VIII. Green grover, green grover, your grass is so green, The prettiest young lady that ever was seen. O ----, O ----, your true love is dead; I send you this letter, so turn round your head. --Gainford, Durham (Miss Eddleston). IX.

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Whatever they produced would be the final value of his hand. The player is not obliged to throw again, if he is satisfied with his first or second throw; neither is he obliged to leave any pairs or triplets. A player getting two small pairs on the first throw may put either or both of them back in the box again if he chooses. In throwing for drinks or cigars, it is usual to throw _=horse and horse=_; that is, if several persons are in the game the highest man on each round goes out, ties shake it off immediately, one hand each. After it gets down to two men, they shake for the best two out of three hands, and if each wins a hand they are horse and horse, and throw a third to decide it. The last person to throw on each round follows his lead, throwing the first hand on the next round. TEN PINS WITH DICE. Any number can play, and the score sheet is ruled off for ten frames, just as in ten pins. Only two dice are used, and they are rolled from a box. Sixes count nothing, and are “off the alley.

Drayson. Practical Billiards, by W. Dufton. The Spot Stroke, by Joseph Bennet. CHANCE AND PROBABILITY. In calculating the probability of any event, the difficulty is not, as many persons imagine, in the process, but in the statement of the proposition, and the great trouble with many of those who dispute on questions of chance is that they are unable to think clearly. The chance is either for or against the event; the probability is always for it. The chances are expressed by the fraction of this probability, the denominator being the total number of events possible, and the numerator the number of events favourable. For instance: The probability of throwing an ace with one cast of a single die is expressed by the fraction ⅙; because six different numbers may be thrown, and they are all equally probable, but only one of them would be an ace. Odds are found by deducting the favourable events from the total, or the numerator from the denominator.

One of the soldiers then goes to the fortress and endeavours by throwing herself on the clasped hands of the children forming the fortress to break down the guard (fig. 4). All the soldiers try to do this, one after the other; finally the King comes, who breaks down the guard. The whole troop of soldiers then burst through the parted arms (fig. 5). [Illustration: Fig. 1.] [Illustration: Fig. 2.] [Illustration: Fig.

The eldest hand lays upon the table any card he pleases, and each player in turn pairs or matches it, if he can, with another of the same denomination, accompanying the action with a rhyme. Suppose the first card played is a King; the person playing it would say: “There’s as good as King can be.” The first player to lay down another King would say: “There is one as good as he.” The player holding the third King would say: “There’s the best of all the three,” and the holder of the fourth would then triumphantly exclaim: “And there’s the Earl of Coventry.” The fortunate holder of the Earl of Coventry in each round has the privilege of leading a card for the next trick, and the first player to get rid of all his cards wins one counter from the others for every card they hold. The words, “Snip, Snap, Snorem,” may be substituted for the foregoing rhymes if time is short. _=Jig=_ is a variation of Earl of Coventry in which the next higher in sequence and suit must be played, if the player has it, until four cards are shown. The one who lays down the last of the sequence of four cards starts a fresh sequence, and the winner is the one who can first get rid of all the cards originally dealt him. All the others then pay him a counter for each card they have left. COMMIT.

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See Nursing. Geben, G., to deal the cards. Sometimes “Vertheilung der Karten” is used. Gegner, G., the adversary. Grand Coup, trumping a trick already won by partner; or playing a small trump on a trick which he has already trumped. Greek, (grec) a card sharp. Guarded Cards, cards which cannot be caught by higher cards unless they are led through. Hand, the cards dealt to one player; the distribution of the cards in any one deal.

| -- |For a pretty lass. | -- | | 20.|You shall have a |You shall have a |She shall have a | | |drake. |drake. |drake. | | 21.| -- | -- | -- | | 22.| -- | -- | -- | | 23.| -- | -- | -- | |[8.]| -- | -- | -- | | 24.

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Lug and a Bite A boy flings an apple to some distance. All present race for it. The winner bites as fast as he can, his compeers _lugging_ at his ears in the meantime, who bears it as well as he can, and then he throws down the apple, when the sport is resumed (Halliwell s _Dictionary_). Brogden s _Lincolnshire Provincial Words_ says Luggery-bite is a game boys play with fruit. One bites the fruit, and another pulls his hair until he throws the fruit away. The game is also played in Lancashire (_Reliquary_). See Bob-Cherry. Luggie A boys game. In this game the boys lead each other about by the lugs, _i.e.

On the second round, with the first two combinations, the difference between a suit of five or one of six cards may be indicated by following with the Ace if five were held originally; the King, if more than five. Seven cards may be shown with the first combination, by leading the Queen on the second round. The chief difference these leads make in the play of the Third Hand is that he should not trump any court card led, even if weak in trumps. The misunderstanding as to the meaning of the first lead, especially if it is a Queen, often occasions confusion and loss; but this is claimed to be offset by the value of the information given. Some lead 10 from Q J 10; 4th-best from K J 10. To the adversaries these leads are often of value, as they are frequently enabled to place the cards very accurately from the information given by the lead itself, regardless of the fall of the cards from the other hands. For instance: Second Hand holds A J of a suit in which King is led; Third Hand plays the Four; Fourth Hand plays the Nine. The leader remains with Q 3 2; Third Hand still has 8 7 6 5; and if he has also the 10, Fourth Hand has no more. Again: The leader shows a suit of six; Second Hand holding two only. If the suit is led a third time it is a doubtful trick, and with four trumps the Second Hand should pass.

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To illustrate the ancient origin of the game, and its serious import as a local contest rather than a sport, some examples may be given. It is still (1877) keenly contested at Workington on Easter Tuesday on the banks of, and not unfrequently in, the river Derwent (Dickinson s _Cumberland Glossary_). At Derby there was a football contest between the parishes of All Saints and St. Peter s. The ball was thrown into the market-place from the Town Hall. The moment it was thrown the war cries of the rival parishes began, and the contest, nominally that of a football match, was in reality a fight between the two sections of the town; and the victors were announced by the joyful ringing of their parish bells (Dyer s _Popular Customs_, p. 75). At Chester-le-Street the game was played between what were termed up-streeters and down-streeters, one side endeavouring to get the ball to the top of the town, whilst their opponents tried to keep it near the lower or north end. At one o clock the ball was thrown out from near the old commercial hotel, the Queen s Head, in the centre of the town, and it has often been received by over three and four hundred people, so great was the interest taken in this ancient sport. At Asborne the struggle was between the up ards and down ards.