It is curious that, in Haynes Bayly s song, the bridegroom s name should be Lovell. There is no mention on the monument of the name of the bereaved husband. The father, Edward Lovell, was fourteen years rector of Bawdrip and fellow of Jesus College, Cambridge, and died in 1675, and so could not have been present at the wedding, as represented in the song. He came from Batcombe, near Castle-Cary; at which latter place the Lovells were seated in very early days.--_Notes and Queries_, 4th Ser., ix. 477. Cope (_Hampshire Glossary_) calls the game I spy I. Lowsley (_Berkshire Glossary_) says, In playing this game, the seeker has to call out I spy! to the one he finds before he may start for home. It is called Hy Spy in Patterson s _Antrim and Down Glossary_; Evans _Leicestershire Glossary_, Hide and Wink; Barnes _Dorset Glossary_, Hidy Buck.
LAURENCE GOMME, ESQ., F.S.A. PRESIDENT OF THE FOLK-LORE SOCIETY, ETC. _PART I._ TRADITIONAL GAMES _BY THE SAME EDITOR._ Small 4to. In Specially Designed Cover. =ENGLISH SINGING GAMES.
The players play alternately. This game was played for the most part at Christmas.--Keith (Rev. W. Gregor). (_b_) Hairry = rob, Bossie = a wooden bowl, commonly used for making the leaven in baking oat-cakes, and for making brose. This is a very general game amongst schoolboys. Half-Hammer The game of Hop-step-and-jump, Norfolk. This game is played in the west of Sussex, but not in the east. It is played thus by two or more boys.
It is very unusual for a player to stifle a hand at Ambigu, as he would at Bouillotte. If a call is made, the players in the call show and compare their cards, and the best hand wins the pool. Only the player who wins the pool can demand payment for combinations held. TEXT-BOOKS ON POKER. Draw Poker, by John W. Keller, 1887. Round Games, by Baxter-Wray, 1891. Complete Poker Player, by John Blackbridge, 1875. Proctor on Draw Poker, 1883. Schenck’s Rules for Draw Poker, 1872.
1.F. 1.F.1. Project Gutenberg volunteers and employees expend considerable effort to identify, do copyright research on, transcribe and proofread works not protected by U.S. copyright law in creating the Project Gutenberg™ collection. Despite these efforts, Project Gutenberg™ electronic works, and the medium on which they may be stored, may contain “Defects,” such as, but not limited to, incomplete, inaccurate or corrupt data, transcription errors, a copyright or other intellectual property infringement, a defective or damaged disk or other medium, a computer virus, or computer codes that damage or cannot be read by your equipment. 1.
pgdp.net *** START OF THE PROJECT GUTENBERG EBOOK VIGORISH *** Produced by Greg Weeks, Bruce Albrecht, Mary Meehan and the Online Distributed Proofreading Team at http://www.pgdp.net VIGORISH By WALTER BUPP Illustrated by Petrizzo [Transcriber s Note: This etext was produced from Astounding Science Fiction June 1960. Extensive research did not uncover any evidence that the U.S. copyright on this publication was renewed.] _If it takes a thief to catch a thief ...
57. If any one play to an imperfect trick the best card on the table, or lead one which is a winning card as against his adversaries, and then lead again, or play several such winning cards, one after the other, without waiting for his partner to play, the latter may be called on to win, if he can, the first or any other of those tricks, and the other cards thus improperly played are exposed cards. 58. If a player, or players, under the impression that the game is lost--or won--or for other reasons--throw his or their cards on the table face upward, such cards are exposed, and liable to be called, each player’s by the adversary; but should one player alone retain his hand, he cannot be forced to abandon it. 59. If all four players throw their cards on the table face upward, the hands are abandoned; and no one can again take up his cards. Should this general exhibition show that the game might have been saved, or won, neither claim can be entertained, unless a revoke be established. The revoking players are then liable to the following penalties: they cannot under any circumstances win the game by the result of that hand, and the adversaries may add three to their score, or deduct three from that of the revoking players. 60. A card detached from the rest of the hand so as to be named is liable to be called; but should the adversary name a wrong card, he is liable to have a suit called when he or his partner have the lead.
E.8. 1.B. “Project Gutenberg” is a registered trademark. It may only be used on or associated in any way with an electronic work by people who agree to be bound by the terms of this agreement. There are a few things that you can do with most Project Gutenberg™ electronic works even without complying with the full terms of this agreement. See paragraph 1.C below. There are a lot of things you can do with Project Gutenberg™ electronic works if you follow the terms of this agreement and help preserve free future access to Project Gutenberg™ electronic works.
Woodley s Partner was the most animal of all the cats on the ship, a low, brutish type with a dull mind. Even telepathy had not refined his character. His ears were half chewed off from the first fights in which he had engaged. He was a serviceable fighter, nothing more. Woodley grunted. Underhill glanced at him oddly. Didn t Woodley ever do anything but grunt? Father Moontree looked at the other three. You might as well get your Partners now. I ll let the Scanner know we re ready to go into the Up-and-Out. THE DEAL Underhill spun the combination lock on the Lady May s cage.
If he got two strikes in succession, and 5 pins on the first ball of the third frame, 4 on the second ball, the first frame would be worth 25, the second frame 19, and the break on the third frame 9; making his total score 53 for the three frames. If the player makes a spare in one inning, all the pins knocked down by the first ball of the next inning count also on the spare. Suppose a spare to be followed by a strike, the frame in which the spare was made would be worth 20. If he made 5 pins only, the spare would be worth 15. Although the player is supposed to have three balls in each inning, and is allowed to count all he makes on three balls if he gets a strike or a spare, he is not allowed to roll three balls on a break. It was formerly the custom to let him roll the third ball on the chance of getting a break of 10. This was afterward changed to giving him 10 pins, without rolling for them, if he got 9 on two balls; but the present rule is to call it a break if he does not get a strike or a spare in two balls, and not to waste time in rolling the third ball. _=Scoring.=_ Instead of putting down the amount made in each inning, the total of the frame is added to the total of the previous score, so that the last figure put down shows the total score up to and including that frame. The following illustration shows the total score of a player for ten innings.
XI. Here we come looping, looping [louping?], Looping all the night; I put my right foot in, I put my right foot out, I shake it a little, a little, And I turn myself about. --Hexham (Miss J. Barker). XII. Christian was a soldier, A soldier, a soldier, Christian was a soldier, and a brave one too. Right hand in, right hand out, Shake it in the middle, and turn yourself about. --Sporle, Norfolk (Miss Matthews). XIII. Friskee, friskee, I was and I was A-drinking of small beer.
1. Long Suits=_; | T| _=No. 3. Short Suits=_; ♡5 turned. | R| ♡Q turned. | I| --------------------------------+ C+-------------------------------- A Y B Z | K| A Y B Z +-------+-------+-------+-------+--+-------+-------+-------+-------+ | _♣K_ | ♣5 | ♣7 | ♣3 | 1| Q♢ | K♢ | _A♢_ | 2♢ | | ♡10 | ♡J | _♡Q_ | ♡5 | 2| 2♠ | _A♠_ | J♠ | 5♠ | | _♣Q_ | ♣J | ♣2 | ♣10 | 3| 4♢ | 10♢ | 3♢ | _J♢_ | | ♡7 | ♡3 | _♡9_ | ♡8 | 4| ♡2 | ♡5 | ♡3 | ♡Q | | _J♠_ | 9♠ | 2♠ | 5♠ | 5| ♡6 | _♡A_ | ♡4 | ♡J | | ♣A | ♡4 | _♡6_ | 5♢ | 6| ♣8 | ♣2 | ♣3 | ♣K | | 4♠ | _♡K_ | A♠ | 6♠ | 7| _♡7_ | 8♢ | 5♢ | 7♢ | | J♢ | 7♢ | 2♢ | _K♢_ | 8| _♡K_ | 4♠ | 6♢ | ♡9 | | _♡2_ | 3♢ | 4♢ | A♢ | 9| _K♠_ | 7♠ | 6♠ | 8♠ | | _♣9_ | 6♢ | 3♠ | 8♢ |10| _Q♠_ | ♣4 | ♣5 | 10♠ | | _♣8_ | 9♢ | 7♠ | 8♠ |11| 9♠ | ♣Q | ♣6 | ♡10 | | _♣6_ | 10♢ | K♠ | 10♠ |12| _♡8_ | 9♢ | ♣7 | ♣J | | _♣4_ | Q♢ | _♡A_ | Q♠ |13| _3♠_ | ♣A | ♣10 | ♣9 | +-------+-------+-------+-------+--+-------+-------+-------+-------+ --------------------------------+ +-------------------------------- _=No. 2. American Game=_; | T| _=No. 4. Play to Score=_; ♡8 turned.
If all the players get into one den, King Cæsar can go into the empty den and say, Crown the base, one, two, three, three times before any of the other players get across to that den. If he succeeds in doing this, he can select a boy to run across from one den to the other, which that boy must do, King Cæsar trying to catch him. Other and bigger boys can help this one to get across, to save him from being captured, either by carrying him or running across with him. The game ends when all have been captured and are in the centre. King Cæsar and the other captured boys can leave the centre if they each successively catch three players.--Barnes (A. B. Gomme). This game is called King-sealing in Dorsetshire. See King of Cantland, Lamploo.
For instance: If a binocle player discards or plays two heart Kings, it is unlikely that he has either of the Queens, and you may reasonably hope for 60 Queens; but it will be impossible for you to make anything out of your Kings but marriages. In Bézique, where Kings may be of the same suit in fours, you will have a slightly better chance for 80 Kings on account of your adversary’s discards, because he certainly has no more, as he would not break up three Kings. _=Declaring.=_ It is often a nice point to decide whether or not you can afford to make minor declarations while holding higher ones in your hand. In Rubicon many players will give up the trump marriage if they have the sequence, especially with a good chance of re-forming it several times with duplicate cards. The number of cards in hand will often be the best guide. In Rubicon, if you held trump sequence and double bézique, it would be better to declare the sequence first, and to lead the card you drew. One of the trump sequence on the table would then be free to regain the lead and declare the double bézique; but if the bézique was declared first, the sequence might have to be broken into to regain the lead. With a plain-suit sequence and four Aces, declare the Aces first. They will then be free to win tricks for the purpose of making other declarations.
The one who is willing to put up the largest amount of money to be played for is usually selected as the banker. He is provided with a large bowlful of beans, counters, buttons, small coins, or some objects of which a large number of similar size and shape can be easily obtained. An oblong card is placed in the centre of the table, and the players stake their money upon its corners or upon its edges. These corners are supposed to be numbered in rotation from 1 to 4, the figure 1 being on the right of the banker. A bet placed on any of the corners takes in the number it is placed upon and the next higher also; so that a bet upon the corner 1 would be upon the numbers 1 and 2; upon 2 it would be upon 2 and 3; and upon 4 it would be upon 4 and 1. [Illustration: +---------------+X |3 2| | | |4 1| +---------------+ ] In the illustration the bet would be upon 2 and 3. If the bet is placed upon the edge of the card, it takes in the next higher number only. [Illustration: +---------------+ |3 2| | |X |4 1| +---------------+ ] In the illustration the bet is upon the number 2, and no other. After all the bets have been placed, the banker takes a large handful of the beans or counters from the bowl, and places them on the table, counting them off rapidly into fours. The number of odd counters remaining decides which number wins; if none remain, 4 wins.
The winner of the trick may lead any card he pleases for the next trick, and so on, until all five tricks have been played. If the dealer takes the trump into his hand, any player naming it is liable to have his highest or lowest trump called; but a player may ask and must be informed what the trump suit is. _=Cards Played in Error.=_ All cards led out of turn, played in error, or two or more played to a trick, or dropped face upward on the table, are called _=exposed cards=_, and must be left face up on the table. These must be played when called by the adversaries, unless compliance with the demand would make the player revoke; but the fact of their being exposed does not prevent their being got rid of in the course of play if the opportunity offers. Some persons imagine that the adversaries can prevent an exposed card from being played; but such is not the case in Euchre. A person playing a lone hand is not liable to any penalty for exposing his cards, nor for leading out of turn, for he has no partner to derive any benefit from the information conveyed. _=Leading Out of Turn.=_ Should any person, not playing alone, lead out of turn, the adversaries may call a suit from the player in error, or from his partner, when it is next the turn of either of them to lead. The demand must be made by the person who will be the last player on the trick in which the suit is called.
_=SCORING.=_ There is some difference of opinion as to the proper value for the nullo, but the general verdict seems to be to put it just below the no-trumper at 10 a trick, no honours. Two no-trumps will outbid two nullos. If the adversaries of a nullo revoke, the declarer can give them three of his tricks, or take 100 in honours as penalty. If he revokes, they take 100 penalty as usual. _=SUGGESTIONS FOR BIDDING.=_ The dealer should never bid a nullo originally, as it gives his partner no information as to the distribution of the suits. When any player has one long suit good for either no trumps or nullos, such as A K Q 6 4 2, he should “shout,” bidding a trick more than necessary. Singletons and missing suits are valuable parts of a nullo hand, as they afford opportunities for discards. It is always dangerous to bid a nullo without the deuce of the longest suit.
[Illustration: _No. 5._ | | | | | | | | | +---+---+---+---+---+---+---+---+ | | | ♘ | | | ♘ | | | +---+---+---+---+---+---+---+---+ | ♙ | ♙ | ♙ | ♙ | ♙ | ♙ | ♙ | ♙ | +---+---+---+---+---+---+---+---+ | ♖ | | ♗ | ♕ | ♔ | ♗ | | ♖ | +---+---+---+---+---+---+---+---+ ] There are one or two peculiar movements which are allowed only under certain conditions. One of these is _=Castling=_. If there are no pieces between the King and the Rook, and neither piece has been moved, the King may be moved two squares toward the Rook, and at the same time the Rook may be brought round to the other side of the King. The movement must be made with both hands, each manipulating a piece. In the position shown in Diagram No. 6, for instance, the King could castle on either side, with the King’s Rook, or with the Queen’s Rook:-- [Illustration: _No. 6._ +---+---+---+---+---+---+---+---+ | ♜ | | | | ♚ | | | ♜ | +---+---+---+---+---+---+---+---+ | ♟ | ♟ | ♟ | | ♛ | ♟ | ♟ | ♟ | +---+---+---+---+---+---+---+---+ | | | ♞ | ♟ | ♝ | ♞ | | | +---+---+---+---+---+---+---+---+ | | | ♝ | | ♟ | | | | +---+---+---+---+---+---+---+---+ | | | ♗ | | ♙ | | | | +---+---+---+---+---+---+---+---+ | | | ♘ | ♙ | ♗ | ♘ | | | +---+---+---+---+---+---+---+---+ | ♙ | ♙ | ♙ | | ♕ | ♙ | ♙ | ♙ | +---+---+---+---+---+---+---+---+ | ♖ | | | | ♔ | | | ♖ | +---+---+---+---+---+---+---+---+ ] If an adverse piece commands the square that would be passed over by the King in castling, the move is not allowed; because a King must not move into check, nor cross a square that is checked by an adverse piece nor castle out of check.
A MISDEAL. 43. A misdeal loses the deal. 44. It is a misdeal-- I. Unless the cards are dealt into four packets, one at a time in regular rotation, beginning with the player to the dealer’s left. II. Should the dealer place the last (_i.e._, the trump) card, face downwards, on his own, or any other pack.
=_ Spoil Five is played with a pool, for which counters are necessary. One player should act as banker, and the others should purchase from him, each beginning with 20 counters. Coins may take the place of counters, shillings being the usual points. _=PLAYERS.=_ Any number from 2 to 10 may play; but 5 or 6 is the usual game. _=CUTTING.=_ This is unknown at Spoil Five. The players take their seats at random, and one of them deals a card face up to each in succession. The first Jack takes the first deal. Some note should be made of the player who gets the first deal, as the rules require that when the game is brought to an end the last deal shall be made by the player on the right of the first dealer.
Do not charge a fee for access to, viewing, displaying, performing, copying or distributing any Project Gutenberg™ works unless you comply with paragraph 1.E.8 or 1.E.9. 1.E.8. You may charge a reasonable fee for copies of or providing access to or distributing Project Gutenberg™ electronic works provided that: • You pay a royalty fee of 20% of the gross profits you derive from the use of Project Gutenberg™ works calculated using the method you already use to calculate your applicable taxes. The fee is owed to the owner of the Project Gutenberg™ trademark, but he has agreed to donate royalties under this paragraph to the Project Gutenberg Literary Archive Foundation.
Arbitri Satiræ_, by Buchler, p. 84 (other readings are _buccæ_ or _bucco_). --_Primitive Culture_, i. 67. Buck i t Neucks A rude game amongst boys.--Dickinson s _Cumberland Glossary_. Buckerels A kind of play used by boys in London streets in Henry VIII. s time, now disused, and I think forgot (Blount s _Glossographia_, p. 95). Hall mentions this game, temp.
Gomme). In Sporle, a girl clasps her hands under her legs to form a seat, and two others swing her by the arms, saying-- Honey pot, honey pot, over the river; When the old cat dies you shall have the liver. --Miss Matthews. In a version sent by Miss Chase, and told her by a London maidservant, the children sit as in Hunt the Slipper. One steps in a corner out of earshot; the rest are named Gooseberry Tart, Cherry Tart, &c., by another, who recalls the child in the corner with-- Fool, fool, come to school, Pick me out a [cherry tart, as the case may be]. If he chooses the wrong one he is told-- Go back and learn your A, B, C. If rightly-- Take him and bake him, And give me a piece When he s done. The child is then led off in a squatting position. Later the one who named them pretends tasting, and says, Very nice, or You must be baked longer, when another squatting walk and wait takes place.
Please check the Project Gutenberg web pages for current donation methods and addresses. Donations are accepted in a number of other ways including checks, online payments and credit card donations. To donate, please visit: www.gutenberg.org/donate. Section 5. General Information About Project Gutenberg™ electronic works Professor Michael S. Hart was the originator of the Project Gutenberg™ concept of a library of electronic works that could be freely shared with anyone. For forty years, he produced and distributed Project Gutenberg™ eBooks with only a loose network of volunteer support. Project Gutenberg™ eBooks are often created from several printed editions, all of which are confirmed as not protected by copyright in the U.
They all pay even money. The limit is 6,000 francs. 9. _=Impair.=_ That the number will be odd. 10. _=Pair.=_ That the number will be even. 11. _=Manque.
_=Simple Inferences=_ from the fall of the cards usually supply the best guide in the matter of changing suits. If the Jack is led from K Q J x x, and wins the trick, partner may be credited with the Ace; and if the original leader has four trumps, and a card of re-entry, he should quit his established suit, and lead trumps to defend it. If the King and Ace have been led from A K x x, partner dropping the Queen on the second round, the suit should be changed, unless the original leader is strong enough to risk weakening his partner by forcing him to trump the third round. Four trumps are generally considered to be sufficiently strong to justify a force in this position. Some players will force, even with a weak hand, if the two cards played by the partner are small, and he has not availed himself of an artifice known as _=calling for trumps=_, which we shall consider presently. If the King and Ten have been led from K Q J 10, and on the second round one adversary has dropped the Eight, the other the Nine; the suit should be changed, as partner must have the Ace, and neither of the adversaries have any more. To lead such a suit again is called _=forcing both adversaries=_; as it allows one to make a small trump and the other to get rid of a losing card. If the Four has been led from J 8 6 4, and the adversaries have won the first trick with the Nine or Ten, A K Q must be against the leader and his partner, and the suit should be abandoned as hopeless, unless it is feasible to force the partner. If at any time there is a strong indication that the adversaries will have a cross-ruff, it is usually best to stop leading plain suits, and attempt to get out the trumps. _=THE LEADER’S PARTNER=_, or the Third Hand, has several conventional plays to remember; the most important of which are the following: _=When Partner Leads High Cards=_, the Third Hand has usually little to do but to play his lowest of the suit.
In partnership games, the sides are equally divided, and any advantage in the deal or lead passes alternately from one to the other. In other games, the single player that may be opposed to two or three others usually takes the responsibility upon himself, and for one deal only, so that any advantage he may have is temporary. In banking games, on the contrary, one player is selected as opposed to all others, and the opposition is continual. If there is any advantage in being the banker, it is supposed to be a permanent one, and if the banker has not been at any special expense in securing the advantages of his position he is obliged to surrender it from time to time and give other players a chance. This is the rule in Vingt-et-un, Baccara, and Blind Hookey. If the banker is not changed occasionally, he retains his position on account of the expense he has been put to to provide the apparatus for the play, as in Faro, Keno, Roulette, and Rouge et Noir. To justify this expenditure he must have some permanent advantage, and if no such advantage or “percentage” is inherent in the principles of the game, any person playing against such a banker is probably being cheated. At Monte Carlo, everything is perfectly fair and straightforward, but no games are played except those in which the percentage in favour of the bank is evident, and is openly acknowledged. In Faro there is no such advantage, and no honest faro bank can live. It is for that reason that the game is not played at Monte Carlo, in spite of the many thousands of Americans who have begged the management to introduce it.