(_b_) Two children stand apart; one, who personates the Mother, stands still and holds out her skirts with both hands; the other personates Jenny Jones, and kneels or stoops down in a crouching position behind her companion s outstretched skirts. The other players form a line by joining hands. They sing the first, third, and every alternate verse, advancing and retiring in line while doing so. The Mother sings the answers to their questions, standing still and hiding Jenny Jones all the time from view. When the verses are finished, Jenny Jones lies down as if she were dead, and the Mother stands aside. Two of the other players then take up Jenny Jones, one by the shoulders and the other by the feet, and carry her a little distance off, where they lay her on the ground. All the players follow, generally two by two, with their handkerchiefs at their eyes and heads lowered, pretending to grieve. This is the more general way of playing the game. In those versions where the reply, Very well, ladies, occurs, this is sung by the line of children just before they sing, We ve come to see Jenny Jones. Sometimes, as in the Berrington and Chirbury game, two lines of children facing each other advance and retire, singing the verses.
_=With a Trump.=_ When third hand makes no attempt to win the trick, either because his partner’s or Dummy’s card is better than any he need play, he plays the higher of two cards only, the lowest of three or more. This is called playing _=down and out=_. Suppose third hand holds 7 and 2 only, and the lead is a King. The 7 is played. The leader goes on with the Ace, denying the Queen, and the third hand plays the deuce. If the Queen is not in the Dummy, the declarer must have it. In any case, the leader knows that if he goes on, his partner, the third hand, can trump that suit. With three cards, the lowest falling to the first round, followed by a higher card, will show the leader that the third hand still has another of that suit. It is not necessary to play down and out with an honour, because the leader can read the situation without it.
Its peculiarity consists in the arrangement and progression of a large number of players originally divided into sets of four, and playing, at separate tables, the ordinary four-handed game. _=Apparatus.=_ A sufficient number of tables to accommodate the assembled players are arranged in order, and numbered consecutively; No. 1 being called _=the head table=_, and the lowest of the series _=the booby table=_. Each player is provided with a blank card, to which the various coloured stars may be attached as they accrue in the course of play. These stars are usually of three colours; red, green, and gold. The head table is provided with a bell, and each table is supplied with one pack of cards only. It is usual to sort out the thirty-two cards used in play, and the four small cards for markers, before the arrival of the guests. _=Drawing for Positions.=_ Two packs of differently coloured cards are used, and from the two black suits in each a sequence of cards is sorted out, equal in length to the number of tables in play.
2 may play with any ball on the table--red or white. After the first stroke has been played, the players, in their order, may play with or at any ball upon the board. Unless the player has played on some ball upon the board before knocking down a pin, the stroke under all circumstances goes for nothing, and the pin or pins must be replaced and the player’s ball put upon the white-ball spot at the foot of the table or if that be occupied, on the nearest unoccupied spot thereto. But should two balls be in contact the player can play with either of them, direct at the pins, and any count so made is good. If a player, with one stroke, knocks down the four outside pins and leaves the black one standing on its spot, it is called a Natural, or _=Ranche=_, and under any and all circumstances it wins the game. When a player gets more than 31, he is _=burst=_, and he may either play again immediately with the same ball he has in the pool rack, starting at nothing of course, or he may take a new ball. If he takes a new ball he may either keep it or keep his old one, but he cannot play again until it comes to his turn. THE LITTLE CORPORAL. This game is the regular Three-Ball Carrom Game with a small pin added, like those used in Pin Pool, which is set up in the centre of the table. The carroms and forfeits count as in the regular Three-Ball Game, but the knocking down of the pin scores five points for the striker, who plays until he fails to effect a carrom or knock down the pin.
Humbug Whist is a variety of double-dummy, in which the players may exchange their hands for those dealt to the dummies, and the dealer may sometimes make the trump to suit himself. German Whist is played by two persons, and introduces the element of replenishing the hand after each trick by drawing cards from the remainder of the pack until the stock is exhausted. Chinese Whist is double-dummy for two, three, or four persons, only half of each player’s cards being exposed, the others being turned up as the exposed cards are got rid of in the course of play. All these varieties have been entirely supplanted and overshadowed by bridge. When they play whist at all, the English think there is nothing better than the original whist, counting honours, and playing to the score. The Americans think Duplicate superior to all other forms, especially when two tables are engaged, and four players are opposed by four others for a specified number of deals. We are inclined to agree with Clay that the French game of Mort is “charming and highly scientific.” He says English dummy is a “very slow game.” Whether it is because the game has been found ‘slow,’ or because its more attractive forms are little known, it is certainly true that writers on whist pay little or no attention to dummy. The English authors mention it only in connection with laws and decisions.
Each player must receive the entire number he asks for before the next player is helped. No player shall receive from the dealer more or fewer than he discards; so that if he is playing with a short hand, such as four cards only, he will still have four cards after the draw; and if his hand was originally foul, it will so remain. _=23. Exposed Cards.=_ In dealing for the draw, should any card be found faced in the pack, or should any card be exposed by the dealer in giving out the cards, or be blown over by the wind before the player has touched it, such cards must be placed on the table with the discards. The player whose card has been exposed does not receive another in its place until all the other players, including the dealer, have been helped. _=24. Incorrect Draws.=_ Should any player ask for an incorrect number of cards, he must take them; unless he discovers the error before the next player has been helped. If too many have been asked for, he must discard before seeing them.
She was such a little little girl. Her giggle was high and childish. She looked like the last person in the world one would expect to find in the rough, sharp dueling of pinlighting. Underhill had been amused one time when he found one of the most sluggish of the Partners coming away happy from contact with the mind of the girl named West. Usually the Partners didn t care much about the human minds with which they were paired for the journey. The Partners seemed to take the attitude that human minds were complex and fouled up beyond belief, anyhow. No Partner ever questioned the superiority of the human mind, though very few of the Partners were much impressed by that superiority. The Partners liked people. They were willing to fight with them. They were even willing to die for them.
SNOOKER POOL. 1. The game of Snooker’s Pool is played by two or more players, either all against all or in partnership, with fifteen red balls, six pool balls, and one white ball as hereafter described. Any rest may be used. 2. To decide the order of play, as many pool balls as there are players or sides shall be put into a basket, shaken, and given out to the players by the marker. The players play in the order in which the colors appear on the pool marking board. A player pocketing a ball scores its value as against each of the other players, and when penalized, pays the penalty to each of them. In a game where sides are formed a player either scores for his own side, or is penalized to the opposing side or sides. 3.
Player No. 1 must play with the remaining white ball from any point within the string-line at the head of the table at either the red or white ball, or place his own on the string spot. Player No. 2 may play with any ball on the table--red or white. After the first stroke has been played, the players, in their order, may play with or at any ball upon the board. Unless the player has played on some ball upon the board before knocking down a pin, the stroke under all circumstances goes for nothing, and the pin or pins must be replaced and the player’s ball put upon the white-ball spot at the foot of the table or if that be occupied, on the nearest unoccupied spot thereto. But should two balls be in contact the player can play with either of them, direct at the pins, and any count so made is good. If a player, with one stroke, knocks down the four outside pins and leaves the black one standing on its spot, it is called a Natural, or _=Ranche=_, and under any and all circumstances it wins the game. When a player gets more than 31, he is _=burst=_, and he may either play again immediately with the same ball he has in the pool rack, starting at nothing of course, or he may take a new ball. If he takes a new ball he may either keep it or keep his old one, but he cannot play again until it comes to his turn.
Robin-a-Ree occurs in an old song.--Mactaggart s _Gallovidian Encyclopædia_. In Cornwall it is known as Robin s a-light, and is played around the fire. A piece of stick is set on fire and whirled around rapidly in the hand of the first player, who says, Robin s a-light, and if he go out I will saddle your back. It is then passed to the next, who says the same thing, and so on. The person who lets the spark die out has to pay a forfeit.--Scilly (Courtney s West _Cornwall Glossary_). A rhyme at Lostwithiel is known as follows-- Jack s alive, and likely to live; If he die in my hand a pawn (forfeit) I ll give. --(J. W.
It is a misdeal: If the dealer fails to present the pack to the pone; or if any card is found faced in the pack; or if the pack is found imperfect; or if the dealer gives six or more cards to more than one player; or if he deals more or fewer hands than there are players; or if he omits a player in dealing; or if he deals a card incorrectly, and fails to correct the error before dealing another. _=14. Irregularities in the Hands.=_ Should the dealer, or the wind, turn over any card, the player to whom it is dealt must take it; but the same player cannot be compelled to take two exposed cards. Should such a combination occur there must be a new deal. If the player exposes cards himself, he has no remedy. _=15.=_ Should any player receive more or less than his proper number of cards, and discover the error before he looks at any card in his hand, or lifts it from the table, he may demand a new deal if no bet has been made; or he may ask the dealer to give him another card from the pack if he has too few, or to draw a card if he has too many. Cards so drawn must not be exposed, but should be placed on the top of the pack. If a bet has been made, there must be a new deal.
If the dealer gives himself too many he must keep them all. The last card in the pack must not be dealt. If there are not enough cards to supply the players, the discards must be gathered up, shuffled together, and cut. _=Naturals.=_ The cards all dealt, the dealer first examines his hand. If he has exactly 21, an Ace and a tenth card, which is called a natural, he shows it at once, and the players must pay him twice the amount they have staked in front of them, unless they also have a natural, when it is a stand-off. If the dealer has not a natural, each player in turn, beginning with the eldest hand, examines his two cards to see how nearly their total value approaches 21. If he has a natural, he exposes it immediately, and the dealer must pay him double the amount staked. It is sometimes the rule for the holder of a natural, the dealer having none, to take the stakes of all the other players; but this variation is not in favour. _=Drawing.
_=Dealing.=_ At the beginning of a rubber, dummy’s partner presents the pack to his _=left-hand=_ adversary to be cut, and deals from right to left, beginning with the player on his right, and turning up the last card for dummy’s trump. When two packs are used, there is no rule as to which player shall collect and shuffle the still pack. On this point the French rules are very explicit. The general rules with regard to irregularities in the deal are the same as at whist. The cards having been dealt, it is usual for dummy’s partner to take up and sort the dummy first. There are several ways of laying out dummy’s hand; the most common being to run the suits down in rows, with the turn-up across and to the right of the other trumps, if any. [Illustration: 🂡 🃊 🃞 🂽 🂪 🃉 🃝 🂺 🂥 🃄 🃖 🂸 🃃 Trump. METHOD OF SPREADING DUMMY’S CARDS. ] _=Stakes.
| | 3.|Thus, and thus, and |This, and that, and | -- | | |thus. |thus. | | | 4.| -- | -- |Dusty, dusty day. | | 5.| -- | -- | -- | | 6.|Please may we have a |Come all ye fair |Come all ye pretty | | |pretty lass. |maids. |maids.
But any decent TK, even a Fowler Smythe, can spot them. There was TK in this, but not tipping dice. Smythe is a skunk. He s no Twenty-fifth, or he wouldn t have any need to go crooked. He saw a chance to make a killing. He suggested it to Rose, who fell for it and went along. Rose decided to steal Simonetti s half of the business from his partner with Smythe s help. It was no more complicated than smuggling thousand dollar bills off the table in false bottoms of trays that drinks were being served on. Smythe was using TK to lift the bills into those false bottoms, well screened by the trays from the TV monitors. Barney was in on it, of course.
So have I. You see, I told her. I m a doctor. Not much of a one, I admitted, pointing to my weak right arm. I can t heal myself. Oh, yore pore arm, she said. Show me, I said, turning on her. Heal me! I m to have a sign! she wailed. Well, she got one. I took her to my room, pointed at the dresser.
The white King’s Knight will then have a black base, and the black King’s Knight will have a white base, and they can be easily identified at any period of the game. _=GERMAN NOTATION.=_ Many of our standard chess books, and some of the best edited chess columns, are in German, and the student should be familiar with the German notation, which is much simpler than the English. The white men are always considered as the side nearer the player; the vertical columns are designated from left to right by the letters a b c d e f g h; and the horizontal rows by the numbers 1 2 3 4 5 6 7 8, beginning at the bottom, or white side. The pieces are designated by one capital letter only, as follows:-- K for König, or King. D for Dame, or Queen. T for Thurm, or Rook. L for Läufer, or Bishop. S for Springer, or Knight. The Pawn is called a Bauer, but when it is moved no initial is given, simply the square it comes from.
There stands a lady on the ocean [mountain], Who she is I do not know her; All she wants is gold or silver, All she wants is a nice young man. Choose once, choose twice, Choose three times over. Now you re married I wish you joy, First a girl and then a boy; Seven years old a son and daughter, Play and cuddle and kiss together. Kiss her once, kiss her twice, Kiss her three times over. --Deptford (Miss Chase). VII. There stands a lady on the mountain, Who she is I do not know: Oh! she wants such gold and silver! Oh! she wants such a nice young man! Now you re married I wish you joy, First a girl and then a boy; Seven years after a son and a daughter, Kiss your bride and come out of the ring. --Berkshire (Miss Thoyts, _Antiquary_; xxvii. 254). (_b_) A ring is formed, one child in the centre.
[Illustration: Nothing. One. Two. Three. Four.] In the seven point game, the score is continued by placing one counter above, and to the right or left of the other three, to indicate five points; and above and between them to indicate six. [Illustration: Five. Or this. Six.] When counters are not used, one of the standard forms of whist-marker is employed, the most legible and convenient being the “Foster Whist Marker,” in which the counting keys are always level with the surface and can be seen equally well from any position at the table.
Kimber). I. London Bridge is broken down, Grant said the little bee,[4] London Bridge is broken down, Where I d be. Stones and lime will build it up, Grant said the little bee, Stones and lime will build it up, Where I d be. Get a man to watch all night, Grant said the little bee, Get a man to watch all night, Where I d be. Perhaps that man might fall asleep, Grant said the little bee, Perhaps that man might fall asleep, Where I d be. Get a dog to watch all night, Grant said the little bee, Get a dog to watch all night, Where I d be. If that dog should run away, Grant said the little bee, If that dog should run away, Where I d be. Give that dog a bone to pick, Grant said the little bee, Give that dog a bone to pick, Where I d be. --Belfast, Ireland (W.
12, for instance, the English notation for the first two moves made by white would be:--P-K 4, and K Kt-B 3, or, Kt-K B 3. The German notation would be:--e 2-e 4; and S g 1-f 3. The move of the Knight, it will be observed, gives the initial of the piece and the square upon which it stands, and then the square to which it is moved. A capture is indicated by the letter “n” taking the place of the dash. If the white Knight took the black King’s Pawn in Diagram No. 12, for instance, the move would be recorded: S f 3 n e 5, that is, the Springer at f 3 “nimmt” whatever it found at e 5. A check is indicated by a plus sign, +, following the move. In Diagram No. 11, for instance, the last move of the white Queen would be: D e 8-c 6 +; and Black’s reply would be: D b 8-b 7. _=THE OPENINGS.
Work. * _Whist à Trois_, by Ch. Lahure. [Dummy.] x Whist, and its Masters, by R.F. Foster. * Whist, A monthly journal; pub. Milwaukee, Wis., U.
A witness, whose conduct was impugned as light and unbecoming, is desired to inform the court, in which an action for breach of promise was tried, the meaning of mounting cockeldy-bread; and she explains it as a play among children, in which one lies down on the floor on her back, rolling backwards and forwards, and repeating the following lines:-- Cockeldy bread, mistley cake, When you do that for our sake. While one of the party so laid down, the rest sat around; and they laid down and rolled in this manner by turns. These lines are still retained in the modern nursery-rhyme books, but their connection with the game of Cockeldy-bread is by no means generally understood. There was formerly some kind of bread called cockle-bread, and _cocille-mele_ is mentioned in a very early MS. quoted in Halliwell s _Dictionary_. In Peele s play of the _Old Wives Tale_, a voice thus speaks from the bottom of a well:-- Gently dip, but not too deep, For fear you make the golden beard to weep. Fair maiden, white and red, Stroke me smooth and comb my head, And thou shalt have some _cockell-bread_. Cockly-jock A game among boys. Stones are loosely placed one upon another, at which other stones are thrown to knock the pile down.--Dickinson s _Cumberland Glossary_.
39. If, prior to the cut for the following deal, a pack be proved incorrect, the deal is void, but all prior scores stand.[7] The pack is not incorrect when a missing card or cards are found in the other pack, among the quitted tricks, below the table, or in any other place which makes it possible that such card or cards were part of the pack during the deal. 40. Should three players have their proper number of cards, the fourth, less, the missing card or cards, if found, belong to him, and he, unless dummy, is answerable for any established revoke or revokes he may have made just as if the missing card or cards had been continuously in his hand. When a card is missing, any player may search the other pack, the quitted tricks, or elsewhere for it. If before, during or at the conclusion of play, one player hold more than the proper number of cards, and another less, the deal is void. 41. A player may not cut, shuffle, or deal for his partner if either adversary object. THE DECLARATION.
Garden Gate. Gegg. Genteel Lady. Ghost at the Well. Giants. Giddy. Gilty-galty. Gipsy. Gled-wylie. Glim-glam.
It is not very marvellous for an abundance player to make twelve or thirteen tricks; but to announce thirteen tricks before a card is played is something phenomenal. All the adversaries can do against such a call is to show each other, by their discards, in which of the suits they have a possible trick. It is very annoying to have a player succeed in making a slam just because two of his adversaries keep the same suit. SOLO WHIST FOR THREE PLAYERS. The best arrangement is to play with a pack of forty cards, deleting the 2, 3, and 4 of each suit. The last card is turned up to determine the trump, but it is not used in play. There is no proposal and acceptance, solo being the lowest call. If all three players pass, the trump card is turned down, and each player in turn has the option of calling a six-trick abundance, naming his own trump suit. In some places it is the custom to allow the players to over-call each other, after the trump is turned down, each increasing the number of tricks he proposes to take. A misère over-calls eight tricks.
=_ Any player coming into the pool has the privilege of raising the original opener any amount within the betting limit, and he may in turn be raised again, just as in the ordinary pools. Should the opener decline to meet such a raise, he must show his entire hand before abandoning it. If he declines to do so, he must pay the antes for all the other players for another jack. It is not enough to show openers before the draw, the whole hand must be shown. _=43. Drawing Cards.=_ Each player in turn who has come in, beginning on the left of the dealer, may discard and draw, to improve his hand. The opener is allowed to split his openers, provided it is the rule of the game that the opener shall _always_ put his discard under the chips in the pool, whether he is going to split or not. The opener’s discard must never be gathered in with other discards when the pack runs short for the draw. _=44.
Yellow s for jealousy, jealousy, jealousy, Yellow s for jealousy, so _that_ won t do. You can come in green, in green, in green, You can come in green, that s how you can dress. Green s forsaken, forsaken, forsaken, Green s forsaken, so _that_ won t do. You can come in white, in white, in white, You can come in white, that s how you can dress. White s for weddings, weddings, weddings, White s for weddings, so _that_ won t do. You can come in black, in black, in black, You can come in black, that s how you can dress. Black is for funerals, funerals, funerals, Black is for funerals, so black will do. --Colchester (from Miss G. M. Frances, Colchester, through Miss Morris).
[Then follow the alternate question and answer; the questions in the same words as the first verse, and the answers in the same form as the second verse, stating that Jenny is (1) folding, (2) starching, (3) ironing, (4) ill, (5) dying, (6) dead; then the verses proceed with--] May we come to the funeral? Yes. May we come in red? Red is for soldiers, you can t come in red. May we come in blue? Blue is for sailors, you can t come in blue. May we come in white? White is for weddings, you can t come in white. May we come in black? Black is for funerals, so you can come in that. --Bocking, Essex (_Folk-lore Record_, iii. 471). X. I come to see poor Jenny Joe, Jenny Joe, Jenny Joe, I come to see poor Jenny Joe, And how is she now? She s washing, she s washing, And you can t see her now. Very well, ladies, ladies, ladies, Very well, ladies, and gentlemen too.