Owing to this rule, a player with good plain suit cards will usually attempt to exhaust the trumps as rapidly as possible. The _=counting cards=_ are the same as in Sixty-six, and the winner of the last trick counts 10. As there is no stock, there is no closing; and as marriages are not counted in America, the 66 points must be made on cards alone. The scores for _=schneider=_ and _=schwartz=_ are the same as in Sixty-six, and seven points is game. There are 130 points made in every deal, so if one side gets more than 66 and less than 100, their adversaries must be out of schneider, and the winners count one. More than 100, but less than 130 is schneider, and counts two. If the winners take every trick, making 130 points, they score three. Sometimes an extra point is scored for winning the Ten of trumps: but such a count is quite foreign to the game. NATIONAL GAMES. There are certain games of cards which do not seem to belong to any particular family, but stand apart from other games, and have been played since their first invention with only trifling variations, giving rise to no offshoots bearing other names.

Keeping Tab, keeping a record of the cards that win and lose as they are dealt at Faro. King Card, the best card remaining unplayed of the suit. King Row, the four squares on the checker board which are farthest from the player’s own side. Kitty, the percentage taken out of a pool to pay for refreshments, or for the expenses of the table. Knight Player, one who can give the odds of a Knight to weak players, at Chess. Last Trick, an expression used to distinguish the last trick when all the cards are played from the last when all the cards are not played, especially in Bézique and Sixty-six. Last Turn, the three cards left in the box at the end of the deal at Faro, the order of which may be bet upon. Lead, to play the first card in any trick. Levée, F., a trick.

This exhausts the pool. There are no Jacks in this way of settling. Matters may be facilitated by having counters of different colours, the white being the unit, and the red representing the number which it will be necessary to pay for one heart. Practice will make the players so familiar with the amount of the various profits or losses that they simply pay or take what is due to them. The first time this is played it looks like a pretty severe game for a player who takes in a large number of hearts on one deal; but it will be found that he rapidly recovers. During a sitting of any length the player who takes in the smallest number of hearts must be the winner. In the case mentioned in connection with Sweepstake Hearts, in which one player lost 46 counters while another won 46, in 60 deals, the result at Howell’s Settling would have been that the player who took in only 58 hearts would be 548 counters ahead instead of losing 46; while the one who took in 500 hearts would lose 1220 counters, instead of winning 46. _=METHODS OF CHEATING.=_ Under the rule for dealing the cards one at a time, the greek must be very skilful to secure any advantage at Hearts. But when it is the practice to deal the cards three at a time, and four on the last round, it is an easy matter to get four small hearts together on the bottom of the pack.

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--Dickinson s _Cumberland Glossary, Supplement_. Hirtschin Hairy The players (boy or girl) cower down on their haunches, sit doon curriehunkers, and hop round and round the floor like a frog, clapping the hands first in front and then behind, and crying out, Hirtschin Hairy. It is sometimes called Hairy Hirtschin. In Lothian the players try to knock each other over by hustling against one another.--Rev. W. Gregor. Same game as Harie Hutcheon. See Curcuddie, Cutch-a-cutchoo, Hop-frog. Hiry-hag A boys game, in which several, joining hands, endeavour to catch another, who, when caught, is beaten with caps, the captors crying out-- Hiry-hiry-hag, Put him in a bag, &c.

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At the last line the two that have been answering hold their hands up to form a bridge, and all the others thread through, still holding hands (the bridge advancing slowly) (fig. 2). The Louth version is also sometimes played as Oranges and Lemons. This is also the case with the Belfast, South Shields, Ellesmere, and Dublin versions. Miss Burne also gives a second method of playing this game at Ellesmere: she says, The whole number of players stand in two rows facing each other, each player joining hands with the one opposite. The pair at the lower end parley with the pair at the top, and then run under the extended arms of the others, receiving thumps on the back as they go, till they reach the upper end, and become the top couple in their turn. The Hanbury version is played in a similar way. Two lines stand close together holding handkerchiefs across. The questions are asked and answered by the top and bottom players. Then two children run under the line of handkerchiefs.

The Wolstanton version shows us that the game is breaking up from its earlier form, while the Norfolk and Shropshire versions show a fresh development into the mere game for children, apart from its original significance. The action of the game confirms this view. The Norfolk action seems to be the most nearly perfect in its dramatic significance, and the Shropshire action comes next. The action of the other games seems to have been grafted on to the superior form of Oranges and Lemons. It is probable that this fact has preserved the words more completely than in the other cases, where the force of the robber action would become less and less as actual experience of robbers and robbery died out. Altogether, this game supplies a very good example of the change produced in games by changes in the actual life which gave rise to them. It is singular that the verses of this game also enter into the composition of London Bridge is broken down. It is probable, therefore, that it may be an altered form of the game of London Bridge. The refrain, My fair lady, occurs in both games. See London Bridge.

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--Ross and Stead s _Holderness Glossary_. Cobble A name for See-saw. --Jamieson. Cobbler s Hornpipe This was danced by a boy stooping till he was nearly in a sitting posture on the ground, drawing one leg under him until its toe rested on the ground, and steadying himself by thrusting forward the other leg so that the heel rested on the ground; the arms and head being thrown forwards as far as possible in order to maintain a balance. The thrust-out leg was drawn back and the drawn-in leg was shot out at the same time. This movement was repeated, each bringing down to the ground of the toe and heel causing a noise like that of hammering on a lapstone. The arms were moved backwards and forwards at the same time to imitate the cobbler s sewing.--London (J. P. Emslie).

NUTS AND MAY: On a bright and sunny morning (Mr. C. C. Bell); On a cold and frosty morning, Forest of Dean (Miss Matthews); Every night and morning, Gainford, Durham (Miss Edleston); We ve picked [Sally Gray] for nuts in May, All on a summer s morning, Sheffield (Mr. S. O. Addy). A version by Miss Kimber (Newbury, Berks, and Marlborough, Wilts) ends each verse, Nuts and May. In other respects these variants are practically the same. Printed versions not given above are Hersham, Surrey (_Folk-lore Record_, v.

Harley). IV. Here comes a poor woman from Baby-land With three small children in her hand. One can brew, the other can bake, The other can make a pretty round cake. One can sit in the garden and spin, Another can make a fine bed for the king; Pray, ma am, will you take one in? --Halliwell s _Nursery Rhymes_, p. 72. V. Here is a poor widow from Sandy Row, With all her children behind her. One can knit and one can sew, And one can make the winder go. Please take one in.

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O . . . ] The pins are set as shown in the diagram. Three balls (not exceeding 6 inches in size) are bowled in each inning. Should a left-handed bowler be bowling, the second quarter pin can be set up on the left quarter spot. Strikes and spares count five each. No penalties are attached. Dead wood must be removed. Any pins knocked down through dead wood remaining on the alley cannot be placed to the credit of the player.