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[Illustration: No. 13. +---+---+---+---+---+---+---+---+ | | | | | | | | | +---+---+---+---+---+---+---+---+ | | | | | | | | | +---+---+---+---+---+---+---+---+ | | | | | | | | | +---+---+---+---+---+---+---+---+ | | | | | ⛂ | | | | +---+---+---+---+---+---+---+---+ | | | | | | | | | +---+---+---+---+---+---+---+---+ | | | ⛀ | | ⛀ | | ⛀ | | +---+---+---+---+---+---+---+---+ | | | | ⛀ | | | | | +---+---+---+---+---+---+---+---+ | | | | | | | | | +---+---+---+---+---+---+---+---+ ] [Illustration: No. 14. +---+---+---+---+---+---+---+---+ | | | | | | | | | +---+---+---+---+---+---+---+---+ | | | | | | | | | +---+---+---+---+---+---+---+---+ | | | | | | | | | +---+---+---+---+---+---+---+---+ | | | | | | | | | +---+---+---+---+---+---+---+---+ | | | | ⛂ | | ⛀ | | | +---+---+---+---+---+---+---+---+ | | | | | ⛀ | | | | +---+---+---+---+---+---+---+---+ | | ⛀ | | ⛀ | | | | | +---+---+---+---+---+---+---+---+ | | | | | | | | | +---+---+---+---+---+---+---+---+ ] In Diagram No. 13, if White moves 24 19 he loses, because Black goes to 11, and as the tailors advance to head him off, he goes back to 15 and 18, and then gets round by going to 14. White’s proper play is 22 18, after which 26 22 will reform his line. In Diagram No. 14, if White moves 26 22, or 19 15, he loses immediately. In the first case Black will run to 15 and 11, and either get round or double back to 18.

A player dealing out of turn may be stopped before the trump card is turned; but after that, the deal must stand, afterwards passing to the left in regular order. On the completion of the deal, each player should take up and count his cards to see that he has thirteen; if not, it is a misdeal, and unless the pack is found to be imperfect, the deal passes to the player on the misdealer’s left. The dealer loses the deal:--if he neglects to have the pack cut; if he deals a card incorrectly, and fails to remedy the error before dealing another; if he counts the cards on the table, or those remaining in the pack; if he looks at the trump card before the deal is complete; or if he places the trump card face down, on his own or on any other player’s cards. _=STAKES.=_ When stakes are played for, it should be distinctly understood at the beginning whether the unit is for a game, for a rubber, for rubber points, or for tricks. The English game is invariably played for so much a rubber point; sometimes with an extra stake upon the rubber itself. In America, it is usual to play for so much a game; but in some cases the tricks are the unit, deducting the loser’s score from seven, or playing the last hand out and then deducting the loser’s score. A very popular method is to play for a triple stake: so much a trick, playing each hand out; so much a game; and so much a rubber. These three stakes are usually in the proportion of 10, 25, and 50. In clubs it is customary to have a uniform stake for whist, and to fix a limit for all betting on the game beyond the “club stake.

Dummy cannot revoke under any circumstances; but the penalty for any other player is the loss of three tricks for each revoke made, which are taken from the side in error at the end of the hand. In England, the penalty may be exacted in any of three ways; three tricks, or the value of three tricks in points, or the addition of a like amount to opponent’s score. A slam cannot be scored if the tricks necessary to make it were taken for the revoke penalty. The side making a revoke cannot win the game that hand, no matter what they score; but they may play the hand out, and count all they make to within two points of game, or 28. Players cannot score a slam in a hand in which they have revoked. _=Exposed Cards.=_ If the dealer or his partner exposes a card before the declaration has been made, either adversary may claim a new deal. If any player exposes a card before the first card is led, his partner forfeits the right to double or redouble. If the pone exposes a card in this manner, the dealer may call it an exposed card, or he may require the eldest hand not to lead that suit. If, during the play of the hand, either adversary of the dealer exposes a card, by playing two cards at once, dropping one face up on the table, or holding it so that his partner can see any portion of its face, the card so exposed must be left face upward on the table, and is liable to be called.

This ebook is for the use of anyone anywhere in the United States and most other parts of the world at no cost and with almost no restrictions whatsoever. You may copy it, give it away or re-use it under the terms of the Project Gutenberg License included with this ebook or online at www.gutenberg.org. If you are not located in the United States, you will have to check the laws of the country where you are located before using this eBook. Title: Little Wars; a game for boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys games and books. Author: H. G. Wells Release date: January 1, 2003 [eBook #3691] Most recently updated: January 8, 2021 Language: English Credits: Produced by Alan D. Murray, William Jenness, and Andrew Sly.

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Then the final betting is done, and if a call is made, the down cards are shown, and the best poker hand wins the pool. Straight flushes do not count. WHISKEY POKER. The arrangements for the cards, seats, etc., are the same as in Draw Poker. Each player is provided with an equal number of white counters, which may have a value attached to them, or which may simply represent markers. If the counters represent money, each player should have at least twenty; if they are only markers, five is the usual number. If the game is played for money, each player puts one counter in the pool before the cards are dealt. There is no raising or betting of any kind. An extra hand, called _=the widow=_, is dealt face down at Whiskey Poker.

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--Robinson s _Whitby Glossary_, p. 40. The moulding of Cocklety-bread is a sport amongst hoydenish girls not quite extinct. It consists in sitting on the ground, raising the knees and clasping them with the hand, and then using an undulatory motion, as if they were kneading dough. My granny is sick and now is dead, And we ll go mould some cocklety bread; Up with the heels and down with the head, And that is the way to make cocklety bread. --Hunter s MSS.; Addy s _Sheffield Glossary_. (_b_) The _Times_ of 1847 contains a curious notice of this game. A witness, whose conduct was impugned as light and unbecoming, is desired to inform the court, in which an action for breach of promise was tried, the meaning of mounting cockeldy-bread; and she explains it as a play among children, in which one lies down on the floor on her back, rolling backwards and forwards, and repeating the following lines:-- Cockeldy bread, mistley cake, When you do that for our sake. While one of the party so laid down, the rest sat around; and they laid down and rolled in this manner by turns.

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1 For _=Low=_, the deuce of trumps. 1 For the _=Jack=_ of trumps. 1 For the Ten of trumps, or _=Game=_. 5 For the Five of trumps, or _=Right Pedro=_. 5 For the Five of the same colour, or _=Left Pedro=_. -- 14 points altogether; all in the trump suit. All these points, including Low, count to the player winning them, and not to the players to whom they are dealt. This saves endless disputes. _=BIDDING.=_ Beginning with the eldest hand, each player in turn, after examining his nine cards, can make _=one bid=_ for the privilege of naming the trump suit.

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TEXT BOOKS. The Cribbage Player’s Handbook, by Walker. Bézique and Cribbage, by Berkeley. Pocket Guide to Cribbage, by “Cavendish.” Bohn’s Handbook of Games. Cribbage, by Rawdon Crawley. Dick’s Handbook of Cribbage. PIQUET. Piquet is supposed to have been introduced during the reign of Charles VII., and was designed as a motif for a ballet of living cards which was given in the palace of Chinon.

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It is probable that more money has been lost at the wheel than at any other gambling game in the world. In conjunction with Rouge et Noir, it forms the chief attraction at Monte Carlo, and other public gambling casinos. The rage for these games was so great, and the trickery connected with them so common, that they were banished from France by the law of 18 juillet, 1836, and had to take refuge in Baden and Homburg. Before that time the public revenue from the gaming houses amounted to five or six millions a year, all of which was lost by closing them up. The evil was not exterminated, however, for there are to-day hundreds of gambling hells in Europe, which make up for the brevity of their existence by the rapidity with which they fleece their patrons. In America, the wheel has always been popular, but Rouge et Noir is practically unknown, the reason being that in the latter game there is no variety, and therefore no chance for the player to exercise any judgment, or to play any “system” in making his bets, as he can in Faro. _=The Wheel.=_ The roulette wheel is turned by a small cross-bar rising from its axis. The surface of the wheel slopes from the axis to the outer edge, which is divided into small square pockets, coloured alternately red and black, and each having a number just above it, on the surface of the wheel. These numbers may be in any order, according to the fancy of the maker of the wheel, and they may run from 1 to 27, to 30, to 33, or to 36.

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=_ | | _=No. 2.=_ A bids 8 on hearts. | T | A bids 8 on hearts. The draw: A 2; Y 2; | R | The draw: A 2; Y 3; B 4; Z 5. | I | B 4; Z 4. ---------------------------+ C +--------------------------- A Y B Z | K | A Y B Z ------+------+------+------+---+------+-------+-------+----- ♣Q | ♣3 | _♡8_ | ♣5 | 1 | ♡3 | ♡7 | _♡10_ | ♡8 ♡2 | ♡6 | _♡Q_ | ♡4 | 2 | _♡Q_ | ♡2 | ♡4 | ♡9 ♡10 | _♡J_ | ♣J | ♡9 | 3 | ♡6 | _♡J_ | A♢ | ♣4 _♡K_ | 5♢ | 2♠ | 4♠ | 4 | ♣2 | _7♠_ | K♢ | 6♠ _♡A_ | ♡7 | 6♠ | ♣9 | 5 | ♡K | _♡A_ | ♣3 | ♣6 ♡3 | _♡5_ | 10♠ | K♢ | 6 | _♡5_ | 5♢ | 2♢ | ♣10 ------+------+------+------+---+------+-------+-------+----- _=No. 1.=_ Y’s draw shows that he holds at least four trumps, so A must trust his partner to cinch the first trick and return the trump. [See our suggestions for good play.

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He hits the ball away along the sand. Another boy picks it up and asks the striker How many? who replies-- Two a good scat, Try for the bat. The ball is then thrown to the bicken, and if it does not come within the distance named--two bats--the striker again sends the ball away, when the question is again asked-- Three a good scat, Try for the bat. And so on until the boy standing out throws the ball in to the required distance.--Old newspaper cutting without date in my possession (A. B. Gomme). Chacke-Blyndman Scotch name for Blindman s Buff. --Jamieson. Chance Bone In Langley s abridgment of _Polydore Vergile_, f.

In all gambling houses, the invariable rule is to call a short hand foul; although there should be no objection to playing against a man with only four cards, which cannot be increased to five, even by the draw. _=STRADDLING.=_ During the deal, or at any time before he looks at any card in his hand, the player to the left of the age may _=straddle the blind=_ by putting up double the amount put up by the age. The only privilege this secures to the straddler is that of having the last _=say=_ as to whether or nor he will make good his ante and draw cards. Should he refuse to straddle, no other player can do so; but if he straddles, the player on his left can straddle him again by doubling the amount he puts up, which will be four times the amount of the blind. This will open the privilege to the next player on the left again, and so on until the limit of straddling is reached; but if one player refuses to straddle, no other following him can do so. Good players seldom or never straddle, as the only effect of it is to increase the amount of the ante. _=METHOD OF PLAYING.=_ The cards dealt, the players take up and examine their hands. The careful poker player always “spreads” his cards before taking them up, to be sure that he has neither more nor less than five, and he lifts them in such a way that the palm and fingers of his right hand conceal the face of the first card, while the thumb of the left hand separates the others just sufficiently to allow him to read the index or “squeezer” marks on the edges.

Four hands of thirteen cards each are dealt, the dealer beginning on his left. Before declaring, the dealer may discard any number of cards from one to four, laying them on the table at his left, but face up, where they so remain during the play of the hand. In place of this discard, the dealer takes an equal number of cards from the top of the hand on his left. These are not shown to the adversary. Having discarded and drawn, the dealer declares. There is no doubling; but the dealer himself may undertake to win at least eight of the thirteen tricks, and if he announces “eight tricks,” he can score them at double value if he succeeds. If he fails to get the full eight, his adversary scores ten points penalty, the dealer scoring nothing at all. No matter what the trump suit, the penalty of ten points remains the same. After discarding, drawing and declaring, the stock hand is laid aside, still face down, and the non-dealer takes up and sorts the hand on his left, turning it face up on the table, like a Dummy. This hand belongs to the non-dealer, who leads first and plays both hands, so that the dealer is practically opposed to two hands of thirteen cards each.

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| -- | | 35.|Bells shall ring, cats| | |shall sing. | | 36.| -- | | 37.|We ll all clap hands | | |together. | | 38.| -- | | 39.| -- | | 40.| -- | | 41.| -- | | 42.

The final total of the three dice is the player’s score, and the highest wins. In the colonies the ace counts as seven. The game is usually played for a pool. ACE IN THE POT. Any number can play, and two dice are used. The game is for a pool, which is won by the final possessor of a single counter. At the beginning each player has two counters, and each in turn throws the two dice. If he throws an ace he pushes one of his counters into the pot; two aces gets rid of both. If he throws a six on either die, he passes a counter to his left-hand neighbour, who will have the next throw. Two sixes passes both counters if the caster still has so many.

--Parish s _Sussex Dialect_. See Stoolball. Bitty-base Bishop Kennet (in _MS. Lansd._ 1033) gives this name as a term for Prisoner s Base. --Halliwell s _Dictionary_. Black Man s Tig A long rope is tied to a gate or pole, and one of the players holds the end of the rope, and tries to catch another player. When he succeeds in doing so the one captured joins him (by holding hands) and helps to catch the other players. The game is finished when all are caught.--Cork (Miss Keane).

Miss Peacock says that a game called Hop-frog over the Dog is played at Stixwould, Lincolnshire, in the same way as Leap-frog. See Curcuddie, Cutch-a-cutchoo, Harie Hutcheon, Hirtschin Hairy. Hop-score Game of Hop-scotch. --Hunter s _Glossary of Hallamshire_. Hop-scotch A game, the object of which is to eject a stone, slate, or dump out of a form linearly marked on the ground in different directions, by hopping without touching any of the lines.--Halliwell s _Dictionary_. In the plan (fig. 8) the players first lay the stone on the back of the hand, and _walk_ through the plan, stepping into each division, throw it up and catch it. Then the stone is _thrown_ back from No. 7 outside No.

O ----, O ----, your true love s not dead; He sends you a letter To turn back your head. --Lincoln, Winterton, and Wakefield (Miss Fowler and Miss Peacock). VI. Green gravel, green gravel, the grass is so green, The fairest young lady [damsel] that ever was seen. O ----, O ----, your true love is dead; He s sent you a letter to turn round your head. --Redhill, Surrey (Miss G. Hope); Lancashire (Mrs. Harley). VII. Green meadows, green meadows, your grass is so green, The fairest young damsel that ever was seen; O Mary, O Mary, your sweetheart is dead; We ve sent you a letter to turn back your head.

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The girl in the centre points accordingly, and whichever of the others happens to be opposite to her when she says Stop! is caught. If the blindfolded girl can identify her captive they exchange places, and the game goes on as before. The Forest of Dean and the Earls Heaton versions are played the same as the Lancashire. In the West Cornwall version, as seen played in 1884, a ring is formed, into the middle of which goes a child holding a stick; the others with joined hands run round in a circle, singing the verses. When they have finished singing they cease running, whilst the one in the centre, pointing with his stick, asks them in turn to spell Bingo. If they all spell it correctly they again move round singing; but should either of them make a mistake, he or she has to take the place of the middle man (_Folk-lore Journal_, v. 58). In the Hexham version they sing a second verse, which is the same as the first with the name spelt _backwards_. The Berks version is practically the same as the Tean version. The Eckington (Derbyshire) version is played as follows:--A number of young women form a ring.

Lincoln). Ball of Primrose [Music] We ll wear yellow ribbons, yellow ribbons, yellow ribbons, We ll wear yellow ribbons at the Ball of Primrose; We ll all go a-waltzing, a-waltzing, a-waltzing, We ll all go a-waltzing at the Ball of Primrose. --Epworth, Doncaster; and Lossiemouth, Yorkshire (Charles C. Bell). (_b_) The children form a ring, joining hands, and dance round singing the two first lines. Then loosing hands, they waltz in couples, singing as a refrain the last line. The game is continued, different coloured ribbons being named each time. (_c_) This game was played in 1869, so cannot have arisen from the political movement. Baloon A game played with an inflated ball of strong leather, the ball being struck by the arm, which was defended by a bracer of wood.--Brand s _Pop.

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Any player who has been raised in this manner may raise again in his turn; and not until each player holding cards has anted an equal amount will the game proceed. _=20. Winning the Antes.=_ Should any player have put up an amount which no other player will equal, he takes whatever counters are then in the pool, without showing his hand, and the deal passes to the next player on the dealer’s left. Should only one player come in, and the age decline to make good his ante, the player who has come in wins the blind, unless jack pots are played. Should any player have straddled the blind, or raised the ante, there can be no jack pot. _=21. Making Jacks.=_ If no player will come in, it is a Natural Jack, and all the hands must be abandoned, each player putting up for the ensuing deal the amount agreed upon. If no one has straddled the blind, or raised the ante, and only one player has come in, the age may do one of four things: He may forfeit his blind; or he may make the ante good; or he may raise it; or he may demand that the single player who has come in shall take down his ante, the age putting up twice the amount agreed upon for jack pots; once for himself, and once for the player who came in.

Only one declaration can be scored at a time, so that a trick must be won for every announcement made, or the combination cannot be scored. This does not prevent a player from making two or more announcements at the same time, but he can score only one of them. A player cannot make a lower declaration with cards which form part of a higher one already made in the same class. For instance: Marriages and sequences belong to the same class. If the sequence has been declared, a player cannot take from it the King and Queen and score a marriage; neither can he add a new Queen to the King already in the sequence, and announce a marriage; because the higher combination was scored first. But if the marriage is first announced, the A 10 J may be added and the sequence scored, after winning another trick. Cards once used in combination cannot again be used in combinations of equal value of the same class. For instance: Four Kings have been declared, and one of them afterward used in the course of play. The player cannot add a new King to the three remaining, and announce four Kings again. A marriage in spades has been declared, and the King got rid of in play.

, a score which is kept upon the table by means of counters. Martingale, any system which controls the amounts wagered on a series of events. (See chapter on Chance and Probability.) Massé, a shot made with the cue held nearly perpendicular. Master Card, the best card remaining of a suit which has been played. Matsch, G., to win all the tricks, a slam. Mechanic, a dealer who can make the cards come any way he pleases at Faro. Melden, G., to announce, claim, or show any counting combination of cards.

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Dreyfous, Edit. Académie des Jeux, (Fr.), by Van Tenac. Académie des Jeux, (Fr.), by Richard. Short Whist, by Major A. (Écarté Laws in appendix.) POOL ÉCARTÉ. Pool Écarté is played by three persons, each of whom contributes an agreed sum, which is called a _=stake=_, to form a pool. They then cut to decide which shall play the first game, the lowest écarté card going out.