When the talon is spread it is comparatively easy to judge how many more tricks remain to be played. The English laws allow a player to count the stock, the French do not. A trick once turned and quitted cannot again be seen, and the players are not allowed to count the number of tricks they have won. The last card of the stock is taken by the player winning the trick, and the turn-up trump goes to his adversary. _=The Last Eight Tricks.=_ When the stock is exhausted, the players take back into their hands all the cards remaining of the combinations which have been laid on the table. The winner of the previous trick then leads any card he pleases, but his adversary must now not only follow suit, but must win the trick if he can, either with a superior card of the same suit, or with a trump. The same rule applies to all the remaining tricks. Brisques still count for the winner of the trick containing them, and should be scored as soon as made. The winner of the last trick of all scores ten points for it immediately, in addition to any brisques that it may contain.
II. How many fingers do I hold up? Four, three, &c. [at random in reply]. How many horses has your father? Three [fixed reply]. What colour? White, red, and grey. Turn you about three times; Catch whom you may! --Deptford (Miss Chase). III. How many horses has your father got in his stables? Three. What colour are they? Red, white, and grey. Then turn about, and twist about, and catch whom you may.
Lead through the strong suits, and up to the weak. 2nd. Do not lead through a fourchette. 3rd. Do not lead up to a tenace. These rules must not be blindly followed in every instance. They are simply general principles, and some of the prettiest _=coups=_ arise from the exceptional cases. _=Leading Through Dummy.=_ The eldest hand, when he does not deem it advisable to go on with his own suit, may be guided in his choice by the strength or weakness of certain suits in Dummy’s hand. The play against Dummy is especially important at no trumps.
| -- | -- | -- | |46.| -- | -- | -- | |47.| -- |Stamp your foot and | -- | | | |let her go. | | |48.| -- | -- | -- | |49.| -- | -- | -- | +---+----------------------+----------------------+----------------------+ +---+----------------------+----------------------+----------------------+ |No.| Enborne. | Cork. | Crockham Hill. | +---+----------------------+----------------------+----------------------+ | 1.
I. They were two jolly fishermen, They were two jolly fishermen, They were two jolly fishermen, And just come from the sea, And just come from the sea. They cast their nets into the sea, And jolly fish caught we, And jolly fish caught we, And jolly fish caught we, They cast their nets into the sea, And jolly fish caught we. --Tean and Cheadle, North Staffs. (Miss Burne). II. There was three jolly fishermen, And they all put out to sea. They cast their nets into the sea, And the [three?] jolly fish caught we. --North Staffs. Potteries (Mrs.
Thirteen tricks taken by one side is called a _=slam=_, and it counts 6 points. Twelve tricks is a _=little slam=_, and it counts 4. Either of these must be made exclusive of revoke penalties. _=RUBBERS.=_ The rubber is won by the side that first wins four games of ten points each; and the winning side adds 8 points to its score. _=SCORING.=_ The game score should be kept on a whist marker, using the four large keys on one side for single points, and the single large key on the opposite side for five points. The three small keys are used to show how many games of the rubber have been won by that side. [Illustration: TWO GAMES WON, AND 2 POINTS SCORED ON THE THIRD.] The method of using counters for scoring 10-point games has already been described in connection with Whist.
A flattish stone is evidently the best for this sport. (_b_) This game is also given by Mr. Addy in his _Sheffield Glossary_, and by Holland (_Cheshire Glossary_), Brogden (_Provincial Words, Lincolnshire_), Lowsley (_Berkshire Glossary_), Nares _Glossary_, and Baker s _Northants Glossary_. Miss Courtenay gives Scutter and Tic Tac Mollard as Cornish names for the game (_West Cornwall Glossary_). See also Halliwell s _Nursery Rhymes_, p. 139, and Strutt s _Sports and Pastimes_, p. 326. Butler, in his _Hudibras_ (p. ii. canto iii.
Hearts are trumps. A TOURNÉ +---+-------+-------+-------+-----+ | | A | B | C | A | | | | | |wins.| +---+-------+-------+-------+-----+ | 1 | _♣J_ | ♡7 | J♢ | 4 | | 2 | ♡Q | _♡A_ | ♡8 | - | | 3 | _K♢_ | 9♢ | Q♢ | 7 | | 4 | ♡J | _J♠_ | A♠ | - | | 5 | _♡10_ | ♡9 | 7♠ | 10 | | 6 | _A♢_ | ♣7 | 8♢ | 11 | | 7 | 7♢ | K♠ | _10♢_ | - | | 8 | ♣K | _♣10_ | ♣9 | - | | 9 | _♡K_ | Q♠ | 8♠ | 7 | |10 | _♣A_ | ♣Q | ♣8 | 14 | +---+-------+-------+-------+ + | ♠10 and ♠9 in the Scat. | 10 | +---------------------------+-----+ | A wins 63 | +---------------------------------+ The manner in which A exhausts the trumps, and makes both his Ace and King of diamonds, should be carefully studied. At trick 8, if he put on the ace of clubs, B might have the 8, and he would lose both his King and the Queen on the Ten, giving him only 60 points. It must be remembered that A knows every card out against him, because he has seen the skat cards. A wins his 12 points; a heart Tourné with one. _=A SOLO.=_ Vorhand has refused a bid of 18, and announces spade Solo with the following cards:-- [Illustration: 🂫 🂡 🂪 🂩 🂨 🂱 🂺 🃑 🃈 🃇 ] A SOLO. +---+-------+-------+-------+-----+ | | A | B | C | A | | | | | |wins.
At the beginning each player has two counters, and each in turn throws the two dice. If he throws an ace he pushes one of his counters into the pot; two aces gets rid of both. If he throws a six on either die, he passes a counter to his left-hand neighbour, who will have the next throw. Two sixes passes both counters if the caster still has so many. The players throw in turn until all the counters but one have been placed in the pot. If a player has no counters, the throw passes him to the next player on his left who has counters in front of him. The last counter of all cannot be put in the pot by throwing an ace; but it must be passed along to the left when a six is thrown. The player with the last counter in front of him must throw both dice three times in succession, and if he succeeds in avoiding a six, he keeps the counter and wins the pool. If he throws a six, the player who gets the counter must throw three times, and so on, until some one throws three times without getting a six. Instead of a pool, it is sometimes agreed that the final holder of the last counter shall pay for the refreshments.
A whiff of garlic told me that Simonetti had reached the table. He d been watching on the TV monitor, of course. He knelt down beside us. A doctor, quick, I said. She s been pinked with nerve poison. She s gone, then, he said huskily. Who done it? Fowler Smythe, I said bitterly. A snake within the Lodge. You might try to stop him. But your partner, Rose, is the real crook.
| Highest in red. ♡ K Q J | 10 9 8 7 6 5 4 3 2 ♢ K Q J | 10 9 8 7 6 5 4 3 2 A | | Lowest in black. ♣ K Q J | A 2 3 4 5 6 7 8 9 10 ♠ K Q J | A 2 3 4 5 6 7 8 9 10 In the trump suit the same order of cards is retained, except that four cards are always the best trumps. These are the Five, Jack, and ace of the suit itself, and the ace of hearts, the latter being always the third best. This gives us the rank of the cards as follows, when the suit is trump:-- No change. | Highest in red. ♡ 5 J ♡ A K Q | 10 9 8 7 6 5 4 3 2 ♢ 5 J ♡ A ♢ A K Q | 10 9 8 7 6 5 4 3 2 | | Lowest in black. ♣ 5 J ♡ A ♣ A K Q | 2 3 4 5 6 7 8 9 10 ♠ 5 J ♡ A ♠ A K Q | 2 3 4 5 6 7 8 9 10 _=COUNTERS.=_ Spoil Five is played with a pool, for which counters are necessary. One player should act as banker, and the others should purchase from him, each beginning with 20 counters.
Smythe was using TK to lift the bills into those false bottoms, well screened by the trays from the TV monitors. Barney was in on it, of course. And after the joint had lost enough dough that way, Rose and Simonetti would have had to sell out. Only the buyer would have been a dummy for Rose and Smythe, using money Smythe had lifted off the tables. The whole TK business was just a smoke screen to keep matters confused, I concluded. How come they dared send for a TK like you? Why weren t they scared you d catch them, just like you did? It took a little more than TK, I reminded her. TK is just a power, one more ability in life. It doesn t make you God. Once in a while it gives you a little more vigorish than the other guy has, that s all. And sometimes it s not enough.
The next player on his left then continues the sequence if he can, or if he cannot, he says, “No six,” also, and it passes to the next player. If no one can continue, the card must be in the stock, which remains on the table face down and unseen. When one sequence _is_ stopped in this manner, the last player has the right to begin another with any card he pleases. The object of the game is twofold; to get rid of all the cards before any other player does so, and to get rid of the cards which appear on the layout. If the duplicate of any of those cards can be played, the holder of the card at once takes all the money staked upon it; but if he fails to get rid of it before some player wins the game by getting rid of all his cards, the player who is found with one of the layout cards in his hand at the end must double the amount staked on that card, to which the next dealer will add the usual contribution. The player who first gets rid of all his cards collects from the other players a counter for every card they hold. These cards must be exposed face up on the table, so that all may see who has to double the various pools. If any of the layout cards are in the stock, the pool simply remains, without doubling. There are a great many variations of Pope Joan. Sometimes a layout very similar to that in Matrimony is used, Pope taking the place of Pair, and Game that of Best.
A shot that rebounds from or glances off any object and touches a man, kills him; it kills him even if it simply rolls to his feet, subject to what has been said in the previous sentence. HAND-TO-HAND FIGHTING AND CAPTURING (1) A man or a body of men which has less than half its own number of men on its own side within a move of it, is said to be isolated. But if there is at least half its number of men of its own side within a move of it, it is not isolated; it is supported. (2) Men may be moved up into virtual contact (one-eighth of an inch or closer) with men of the opposite side. They must then be left until the end of the move. (3) At the end of the move, if there are men of the side that has just moved in contact with any men of the other side, they constitute a melee. All the men in contact, and any other men within six inches of the men in contact, measuring from any point of their persons, weapons, or horses, are supposed to take part in the melee. At the end of the move the two players examine the melee and dispose of the men concerned according to the following rules:-- Either the numbers taking part in the melee on each side are equal or unequal. (a) If they are equal, all the men on both sides are killed. (b) If they are unequal, then the inferior force is either isolated or (measuring from the points of contact) not isolated.
Beginning on his left, the dealer gives six cards to each player, three on the first round, and three more on the second round, turning up the next card for the trump, and leaving it on the remainder of the pack. If this card is a Jack, the dealer counts one point for it immediately; but if any player is found to have an incorrect number of cards, and announces it before he plays to the first trick, the Jack cannot be counted, as it could not have been the proper trump. In _=Pitch, or Blind All Fours=_, no trump is turned. The first card led or “pitched” by the eldest hand is the trump suit for that deal. _=MISDEALING.=_ If any card is found faced in the pack, or the pack is proved to be imperfect, the same dealer deals again. If he deals without having the cards cut, or gives too many or too few cards to any player, it is a misdeal, and the deal passes to the next player on the misdealer’s left. If the dealer exposes a card, the adversaries may elect to have the deal stand, or to have a new deal by the same dealer. In _=Pitch=_, a misdeal does not lose the deal, because the deal is no advantage. _=BEGGING.
A messenger is sent into the room with a letter to the Queen, who reads it, and joins the King in a courteous entreaty that the bearer of the missive will place himself between them. When he has seated himself on the shawl, up jumps the King and Queen, and down goes the messenger on the floor.--Bottesford and Anderly (Lincolnshire), and Nottinghamshire (Miss M. Peacock). (_b_) This is virtually the same game as Ambassador, described by Grose as played by sailors on some inexperienced fellow or landsman. Between the two chairs is placed a pail of water, into which the victim falls. Cashhornie A game played with clubs by two opposite parties of boys, the aim of each party being to drive a ball into a hole belonging to their antagonists, while the latter strain every nerve to prevent this.--Jamieson. Castles A game at marbles. Each boy makes a small pyramid of three as a base, and one on the top.
org. If you are not located in the United States, you will have to check the laws of the country where you are located before using this eBook. 1.E.2. If an individual Project Gutenberg™ electronic work is derived from texts not protected by U.S. copyright law (does not contain a notice indicating that it is posted with permission of the copyright holder), the work can be copied and distributed to anyone in the United States without paying any fees or charges. If you are redistributing or providing access to a work with the phrase “Project Gutenberg” associated with or appearing on the work, you must comply either with the requirements of paragraphs 1.E.
_=Grand independence=_. Grand misère. _=Grand misère=_, or _=misère sans ecart=_. Misère with four aces. _=Misère des quatre as=_. Nine tricks in any suit. _=Neuf=_. Nine tricks in petite. _=Neuf en petite=_. Nine tricks in belle.
--Berrington and Ellesmere (_Shropshire Folk-lore_, p. 521). IV. Draw a bucket o water For a lady s daughter; One and a hush, two and a rush, Please, young lady, come under my bush. --Fochabers (Rev. W. Gregor). V. Draw a bucket of water For a lady s daughter; One in a bush, Two in a bush, Three in a bush, Four in a bush, And out you go. --Crockham Hill, Kent (Miss Chase).
It is very difficult to give exact rules for bidding, the state of the score having much to do with it; but as a general rule it is much better to bid on _=catching cards=_ than on the points themselves. For instance: A K Q of trumps should certainly be good for eight points; some players habitually bid twelve on them, reckoning to catch both Pedroes and one of the minor points. This is risky unless there are one or two small trumps with the A K Q. On the other hand, two Pedroes, with Jack and Low, are not worth bidding more than five on; because it is very unlikely that you will save more than one of the Pedroes, if that. The very fact that you bid five diminishes your chances, for you betray the fact that your only hope is to save a well-guarded Pedro. Long experience with players who bid their hands correctly will give a player a very good idea of what the bidder has in his hand. To the partner this is a great point, for it enables him to judge when to give up points himself, and when to play for his partner to throw them to him. The number of cards asked for by each player should be very carefully noted; for it will frequently happen that the entire trump suit can be located by this means. It is useless to keep anything but trumps, for tricks, as such, have no value, and every card you draw increases your chances of getting another trump. The most important point in the game is to _=cinch=_ every trick in which an adversary plays after you; that is, to play some trump higher than a Pedro, if the Pedroes have not been played, and you do not hold them yourself.
For example: Royal marriage has been melded and scored. The player may _=add=_ to this the Ace, Ten, and Jack of trumps to make the sequence, which is a more valuable combination in the same class. But if the first meld is the sequence, he cannot _=take away=_ from the sequence the card or cards to form a marriage. A new Queen added to the King already in the sequence will not make a marriage; because it is not the Queen that is added to the sequence, but the King that is taken away. The same rule applies to the binocles. If a player has scored double binocle, he can not afterward take away two cards to meld a single binocle; but if the single binocle has been melded and scored first, he may add two more cards, and score the double binocle. He cannot score the second single, and then claim the double, because some new card must be added to form a new meld in the same class. If four Kings are melded and scored, the other four may be added later; but if the eight Kings are first melded, the score for the four Kings is lost. Cards may be taken away from one combination to form less valuable combinations in another class. For instance: Four Jacks have been melded; the diamond Jack may be taken away to form a binocle with the spade Queen.
| -- | -- | -- | | 8.| -- |Fairest young lady | -- | | | |ever seen. | | | 9.| -- | -- |All pretty fair maids | | | | |are fit to be seen. | |10.|Flowers all faded, | -- | -- | | |none to be seen. | | | |11.| -- | -- | -- | |12.| -- | -- | -- | |13.| -- | -- | -- | |14.