(_b_) In the Deptford version two girls join hands, holding them up as an arch for the other players to tramp through. The first two verses are sung first by one and then by the other of the two girls. At the finish of these the girl then going through the arch is stopped, and the third, fourth, and fifth verses are sung by the two girls alternately. Then finally both girls sing the last verse, and the child is sent as prisoner behind one or other of the two girls. The verses are then begun again, and repeated afresh for each of the troop marching through the arch until all of them are placed behind one or other of the two girls. The two sides thus formed then proceed to tug against each other, and the strongest side wins the game. The Belfast version is practically the same, except that the verses are not sung as a dialogue, but by all the players together, and the prisoner, when caught, has the choice of sides, by being asked, Which will you have, a golden apple or golden pear? and according to the answer given is sent behind one of the leaders. The Norfolk and Shropshire games are different. Miss Matthews thus describes the Norfolk game: Two girls take hold of hands, and another, the prisoner, stands between them. The rest form themselves into a line opposite, and advance and retreat while singing the first verse, the gaolers singing the next verse, and so on alternately.
&c.; it is you. The handkerchief is then dropped at some one s back, the one at whose back the handkerchief was dropped chasing the other. Or they say: I lost my supper last night, I lost it the night before, And if I lose it again to-night, I ll knock at somebody s door. It isn t you, it isn t you, &c. &c.; it s you. --Miss Winfield. At Winterton and Lincoln the children form a circle, standing arms-length apart. A child holding a handkerchief occupies the centre of the ring and sings: Wiskit-a-waskit, A green leather basket; I wrote a letter to my love, And on the way I lost it; Some of you have picked it up, And put it in your pocket.
This is done separately to the other three, bringing all four stones into the hand. The marble is again bounced, and all four stones thrown down and the marble caught. Two stones are then picked up together, then the other two, then one, then three together, then all four together, the marble being tossed and caught with each throw. An arch is then formed by placing the left hand on the ground, and the four stones are again thrown down, the marble tossed, and the four stones put separately into the arch, the marble being caught after it has rebounded each time; or the four stones are separately put between the fingers of the left hand in as straight a row as possible. Then the left hand is taken away, and the four stones caught up in one sweep of the hand. Then all four stones are thrown down, and one is picked up before the marble is caught. This is retained in the hand, and when the second stone is picked up the first one is laid down before the marble is caught; the third is picked up and the second laid down, the fourth picked up and the third laid down, then the fourth laid down, the marble being tossed and caught again each time. The stones have different names or marks (which follow in rotation), and in picking them up they must be taken in their proper order, or it is counted as a mistake. The game is played throughout by the right hand, the left hand only being used when arches is made. The marble should be thrown up about the same height each toss, and there should be little or no interval between the different figures.
=_ Should the adversaries detect and claim a revoke before the cards are cut for the following deal, they have the option of three penalties: 1st. To take three tricks from the revoking player, adding them to their own. 2nd. To deduct three points from his game score. 3rd. To add three points to their own game score. The penalty cannot be divided. A revoke may be corrected by the player making it before the trick in which it occurs has been turned and quitted. The card played in error must be left face up on the table, and must be played when demanded by the adversaries, unless it can be got rid of previously, in the course of play. In America, the revoke penalty is two tricks.
Get your hands off my chips, I said, annoyed by bad gambling manners. Her face was all resignation and sadness. Well, not quite all. A lot of it was thin, red nose and buck teeth. You ll lose, darlin Billy, she said. Pull those chips back! I said. Her eyebrows shrugged, but she did as I told her. I came out, and tipped the dice to eleven. I kept the dice, but lost my chips, which is what I wanted. Throwing six more down on the Don t Pass side, I rattled the ivories in my left hand.
Talon, the same as Stock. Team Playing, requiring every member of a team to play with every other an equal number of times, at Whist. Tenace. The major tenace is the best and third best cards remaining, or unplayed, in any suit, such as A Q. The minor tenace is the second and fourth best, such as K J. Têtes, Kings, Queens and Jacks. Three-card Monte. A game in which three cards are dexterously thrown on the table by a gambler, and the victim is induced to bet that he can pick out one which has been previously named and shown. Three-echo, an echo on a trump lead when holding three only. Three-on-a-side, a system of playing Faro, in which cards are bet to win or lose an odd number of times.
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pearl. | | 17.| -- | -- |..... anything. | | 18.|I ll show you a |You shall see a | -- | | |blackbird.
Musician: He must, &c. And so she lays down the cushion before a man, who, kneeling upon it, salutes her, she singing-- Welcom, John Sanderson, &c. Then, he taking up the cushion, they take hands and dance round, singing as before. And thus they do till the whole company are taken into the ring. And then the cushion is laid before the first man, the woman singing, This dance, &c. (as before), only instead of come to, they sing go fro, and instead of Welcom, John Sanderson, &c., they sing Farewel, John Sanderson, farewel, farewel; and so they go out one by one as they came in. _Note_, that the woman is kiss d by all the men in the ring at her coming in and going out, and the like of the man by the woman.--_The Dancing Master_: London, printed by J. P.
3.] A number of boys agree to play at this game, and sides are picked. Five, for example, play on each side. A square is chalked out on a footpath by the side of a road, which is called the Den; five of the boys remain by the side of the Den, one of whom is called the Tenter; the Tenter has charge of the Den, and he must always stand with one foot in the Den and the other upon the road; the remaining five boys go out to field, it being agreed beforehand that they shall only be allowed to run within a prescribed area, or in certain roads or streets (fig. 1). As soon as the boys who have gone out to field have reached a certain distance--there is no limit prescribed--they shout Relievo, and upon this signal the four boys standing by the side of the Den pursue them, leaving the Tenter in charge of the Den (fig. 2). When a boy is caught he is taken to the Den, where he is obliged to remain, unless the Tenter puts both his feet into the Den, or takes out the one foot which he ought always to keep in the Den. If the Tenter is thus caught tripping, the prisoner can escape from the Den. If during the progress of the game one of the boys out at field runs through the Den shouting Relievo without being caught by the Tenter, the prisoner is allowed to escape, and join his comrades at field.
The children run away in affected terror, calling out, The Ghost! Whoever she catches becomes Jenny Jones in the next game. This incident is also played in the Barnes, Northants, Annaverna, co. Louth, Enborne and Liphook versions. (_c_) This game is played very generally throughout the country, and I have other versions collected from Earls Heaton (Mr. H. Hardy), Barnes (A. B. Gomme), Cambridge (Mrs. Haddon), Hampshire (Miss Mendham), Frodingham (Miss Peacock), Cowes, Isle of Wight (Miss E. Smith), Sulhampstead, Berks (Miss Thoyts), and Platt, Kent (Miss Burne).
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338). In _Chronicles of London Bridge_, pp. 152, 153, the author says he obtained the following note from a Bristol correspondent:-- About forty years ago, one moonlight night in the streets of Bristol, my attention was attracted by a dance and chorus of boys and girls, to which the words of this ballad gave measure. The breaking down of the Bridge was announced as the dancers moved round in a circle hand in hand, and the question, How shall we build it up again? was chanted by the leader while the rest stood still. This correspondent also sent the tune the children sang, which is printed in the _Chronicles of London Bridge_. This was evidently the same game, but it would appear that the verses have also been used as a song, and it would be interesting to find out which is the more ancient of the two--the song or the game; and to do this it is necessary that we should know something of the history of the song. A correspondent of _Notes and Queries_ (ii. 338) speaks of it as a lullaby song well known in the southern part of Kent and in Lincolnshire. In the _Gentleman s Magazine_ (1823, Part II. p.
Three cards are given to each player the first round, then two are laid off for a widow, then four to each player, and then three to each. Beginning on the dealer’s left, each player in turn may name the trump if he thinks he can take at least six of the ten tricks to be played for. Bids outrank one another in the order of the suits, hearts being preference always. The number of tricks is not mentioned. In case there are no bids, each in turn has a second chance to bid for the widow. These bids are made in counters, to be put into the pool. The highest bidder takes the widow, lays out two cards, and then names the trump suit. The players agree upon a value for the tricks won, and payments are made from the pool accordingly. These payments may vary according to the rank of the trump suit. ODD GAMES.
Vorhand should be careful not to lead until the player has laid out or discarded for the Skat in a Gucki or a Tourné. Players must follow suit if they can, but are not obliged to win the trick. Having none of the suit led, they may trump or discard at pleasure. The highest card played, if of the suit led, wins the trick, and trumps win all other suits. The winner of the first trick leads for the next, and so on, until all the cards have been played, or the game is acknowledged as won or lost, and abandoned. In a Grand, if a Jack is led, players must follow suit with the other Jacks, they being trumps. _=Abandoned Hands.=_ If the single player finds he has overbid himself, or sees that he cannot make as good a game as bid, he may abandon his hand to save himself from being made schneider or schwarz, provided he does so before he plays to the second trick. A Solo cannot be abandoned in this manner, as the rule is made only to allow a player to get off cheaply who has been unlucky in finding nothing in the Skat to suit his hand. For instance: A player has risked a Tourné with a missing suit, and turns up that suit.