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Foster’s Self-playing Bridge Cards, 1903. The Bridge Book, by A. Dunn, Jr., 1903. Bridge Up to Date, by C.S. Street, 1903. Sixty Bridge Hands, by C.S. Street, 1903.

If any player has put more counters into the pool than the amount of the ante, all the other players must put up a like amount, or throw down their hands. Suppose five play, and A has the age. B antes two counters, and C puts up seven, the ante and a raise of five. If D and E come in, they must put up seven counters also; and the age, A, must put up six to make his ante good. It now comes to B, who must either lose the two he has already put up, or add five more to them. Let us suppose that D puts up the seven, and that E, the dealer, puts up twelve. This will force the age to put up eleven; B to put up ten; and C to put up five more. This will make each player’s ante an equal amount, twelve counters, and they will then be ready to draw cards. No one can now raise the ante any further, because it is no one’s turn to “say.” It will thus be seen that every player in his turn can do one of three things, which are sometimes called the _=a b c=_ of Poker: He can _=Abdicate=_; by throwing down his hand, and abandoning whatever money he has already placed in the pool.

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| -- | -- | -- | | 6.| -- | -- | -- | | 7.| -- | -- | -- | | 8.| -- |Fairest young lady | -- | | | |ever seen. | | | 9.| -- | -- |All pretty fair maids | | | | |are fit to be seen. | |10.|Flowers all faded, | -- | -- | | |none to be seen. | | | |11.| -- | -- | -- | |12.

_=THE MOVES.=_ Each piece has a movement peculiar to itself, and, with the exception of the Pawns, any piece can capture and remove from the board any opposing piece which it finds in its line of movement. The captured piece is not jumped over, but the capturing piece simply occupies the square on which the captured piece stood. The movement of each piece should be studied separately. ♟ _=The Pawns=_ move straight forward, one square at a time, except on the first move, when they have the privilege of moving either one or two squares, at the option of the player. In capturing, the Pawn does not take the piece directly in its path, but the one diagonally in front of it on either side. Such a capture of course takes the Pawn from the file it originally occupied, and it must then continue to advance in a straight line on its new file. In Diagram No. 2, the white Pawns could not capture either of the black Bishops or Rooks, but the Pawn on the left could take either of the black Knights:-- [Illustration: _No. 2.

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If the adversaries make the odd trick, they score above the line, in the honour column, so that no one can go out except on his own deal. After the deal is finished and scored, the players move, so as to bring about a change of partners. The one on the left of the vacant place moves into it, and the player on his right deals. Three of these movements bring about the original position. Each player’s score is kept individually, and when one of the three has won two games, the scores are added up and balanced, after giving the winner 100 rubber points. Each then pays the difference to the others. Suppose the winner to be A, with 320; B having 80 and C 64. A wins 240 from B and 256 from C; while B wins 16 from C. _=BRIDGE FOR TWO.=_ Sometimes called “_=Chinese Bridge=_.

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At the end of the first line of the second verse they all courtesy to her, and she returns the compliment. At the conclusion of this verse she selects a girl from the ring and asks her her sweetheart s name, which is imparted in a whisper. Upon this the child in the centre sings the third verse, the ring dancing round as before. If the ring approves her choice, they sing the fourth verse as in the Biggar version, and if they disapprove, the fifth. Chambers does not say whether another child is selected, if this is the case; but it is probable, as he says, the marriage is finally concluded upon and effected by the ring singing the verses which follow. When singing the first line of the eighth verse all the ring unclasps hands for a moment, and each child performs a pirouette, clapping her hands above her head. (_c_) It seems very clear from both the versions given that this is a ceremonial dance, round or at a place sacred to such ceremonies as betrothal and marriage. The version given by Chambers suggests this the more strongly, as the child in the centre acts as mistress of the ceremonies, or go-between, the person who was the negotiator between the parents on either side in bringing a marriage about. The courtesying and bowing of those in the ring to her may show respect for this office. On the other hand, there is the more important office of priest or priestess of the stones suggested by the action of the game, and the reverence to the centre child may be a relic of this.

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Two dice are used. The players bet a certain amount of money, and the caster covers it, or as much of it as he can. If the caster does not take all the bets offered, players may back him against the other players. The bets made, the caster shoots. If the total of the two dice on the first throw is seven or eleven, it is called a _=nick=_, or _=natural=_, and the caster immediately wins the stakes. If the first throw is two, three or twelve, it is a _=crap=_, and the caster immediately loses. If the caster throws any number, 4, 5, _6_, 8, 9, or 10, that number is his _=point=_, and he must continue throwing until he throws the same number again, in which case he wins; or throws a seven, in which case he loses. Two dice may come up in thirty-six different ways, each of which will produce one or more of eleven possible throws, running from 2 to 12. The most common throw is seven, because there are six ways that the two dice may come that will make seven; 6-1, 5-2, 4-3, 3-4, 2-5 and 1-6. The most uncommon are two and twelve, because there is only one way for each of them to come; double aces or double sixes.

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When two packs are used, the dealer’s partner shuffles one while the other is dealt, and the deal passes in regular rotation to the left until the rubber is finished. _=IRREGULARITIES IN THE DEAL.=_ If any card is found faced in the pack, or if the pack is incorrect or imperfect, the dealer must deal again. If any card is found faced in the pack, or is exposed in any manner; or if more than thirteen cards are dealt to any player, or if the last card does not come in its regular order to the dealer, or if the pack has not been cut, there must be a new deal. Attention must be called to a deal out of turn, or with the wrong cards, before the last card is dealt, or the deal stands. There are no misdeals in auction. That is to say, whatever happens the same dealer deals again. Minor irregularities will be found provided for in the laws. The cards being dealt, each player sorts his hand to see that he has the correct number, thirteen; and the player or players keeping the score should announce it at the beginning of each hand. _=STAKES.

A-B score 10 points; Low, Game, and both Pedroes, 12, from which they deduct the 2 points made by Y-Z. _=No. 3.=_ | | _=No. 4.=_ A bids 12 on hearts. | T | A bids 8 on hearts. The draw: A 3; Y 5; | R | The draw: A 2; Y 4 B 3; Z 2. | I | B 4; Z 4. ------+------+------+------+ C +-------+------+------+----- A Y B Z | K | A Y B Z ------+------+------+------+---+-------+------+------+----- _♡A_ | ♡3 | 5♢ | ♡6 | 1 | _♡A_ | ♡6 | ♡J | ♡3 _♡K_ | ♡4 | ♡8 | ♡10 | 2 | ♡8 | ♡7 | ♡4 | _♡9_ ♡2 | ♡7 | ♡9 | _♡J_ | 3 | ♡Q | ♡2 | 4♢ | _♡K_ ♣Q | _♣K_ | ♣3 | ♣J | 4 | Q♠ | ♣2 | _♣A_ | ♣9 8♠ | _♣A_ | ♣10 | 2♢ | 5 | 5♢ | _♡5_ | ♣J | ♣7 _♡Q_ | Q♠ | K♢ | ♡5 | 6 | _♡10_ | 4♠ | J♢ | 2♢ _=No.

I will rise, I will rise off of my poor feet, To see my dear sweetheart lie dead at my feet. --Barnes, Surrey (A. B. Gomme). IV. Rise daughter, rise daughter, Rise from off your knees, To see your poor father lie Down at yonder trees. I won t rise, I won t rise, From off my knees, To see my poor father lie Down at yonder trees. [The verses are then repeated for mother, sister, brother, and sweetheart. When this is said the girl sings--] I will rise, I will rise, From off my knees, To see my sweetheart lie Down at yonder trees. --Hurstmonceux, Sussex (Miss Chase).

In short (to hazard a wide conjecture, it may be) he is invoked in the person of Nic Neville (Neivi Nic), a sorcerer in the days of James VI., who was burnt at St. Andrews in 1569. If I am right, a curious testimony is furnished to his quondam popularity among the common people. It will be remembered that this game is mentioned by Scott in _St. Ronan s Well_-- Na, na, said the boy, he is a queer old cull. . . . He gave me half-a-crown yince, and forbade me to play it awa at pitch and toss.

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When an ace or Ten is played, the winner of the trick gathers in all the cards that have accumulated, and turns them face down in front of him. These counting cards are called _=brisques=_, and if a player neglects to gather the brisques he wins, his adversary may do so when next he wins a trick, whether the trick he wins contains a brisque or not; the fact that there is a brisque on the table is sufficient. _=Declaring.=_ The winner of any trick, before leading for the next trick, has the privilege of announcing and scoring any one of certain combinations that he may hold in his hand. After, or in the absence of any such announcement, and before leading for the next trick, he draws one card from the top of the stock, and places it in his hand, without showing or naming it. His adversary then draws the next card, so that each restores the number of cards in his hand to nine. This method of playing, announcing, and drawing is continued until the stock is exhausted. If a player who has already announced carte blanche finds that the first card he draws from the stock is not a King, Queen or Jack, he shows it to his adversary, and scores another fifty points for another carte blanche. This may be continued until he draws one of those cards. Carte blanche cannot be scored at all unless held before a card is played; that is, it must be dealt to the player originally.

Fox to thy hole. Holyoke, MDCLXXVII.-- _Empusa_. [Greek: para to heni podizein], quòd uno incedat pede. Hence _empusam agere_ is used for a play, hopping on one leg; with us, Fox to his hole. Id. _Ascoliasmus._ A kind of play that children use when they hop on one leg, called Fox to thy hole. Cambridge Dict. MDCXCIII.

With Q x, and an odd card, Dummy having K x x of the first suit; it is better to play the odd card; but if for any reason this should not be done, lead the Q, hoping to find A 10 with your partner. The state of the score must be a constant guide in all end games. For instance: You hold Q 10 x, Dummy having J 9 x. If you want only one trick, play the Queen; but if you want two, play the small card. _=SECOND HAND PLAY.=_ The easiest position to play as second hand, is, of course, with the Dummy on your left, because Dummy’s cards will show what is best to be done. If a small card is led, you having King, put it on if Dummy has not the Ace; unless you want partner to get the lead. If Dummy has only two cards of the suit, neither of them the Ace, always play your King. When the declarer leads a suit it is often important to count how many he and your partner can possibly hold. For instance: You have four, K x x x; Dummy has four, A J 10 x, and declarer leads the Queen.

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_=OBJECTS OF THE GAME.=_ In Boston, each player has an opportunity to announce that he is willing to undertake to win a certain number of tricks, if allowed the privilege of naming the trump suit; or to lose a certain number, there being no trumps. In either case, he proposes to play single-handed against the three other players. The player proposing the undertaking which is most difficult of accomplishment is said to _=over-call=_ the others, and must be allowed to try. If he is successful, he wins the pool, and is paid a certain number of counters by each of his adversaries. If he fails, he must double the amount in the pool, and pay to each of the other players a certain number of counters. _=ANNOUNCEMENTS.=_ The bids rank in the following order, beginning with the lowest. The full-faced type shows the words used by the players in calling their bids:-- To win five tricks; _=Boston=_. To win _=Six Tricks=_.

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I had told him No. Too busy, _much_ too busy, with TK surgery at Memorial Hospital. It didn t mean a thing to me that some cross-roader with plenty of TK was stealing the Sky Hi Club s casino blind. But Peno had known me from my days on the Crap Patrol, and wasn t much impressed that I d reached the thirty-third degree. He d gotten the Senior United States senator from Nevada to put heat on the Lodge. When Maragon first visored me on it, I simply refused to discuss it and switched off. That was the big mistake. I had an obligation to the Lodge for my TK training, and there was no honorable way I could turn my back on it. The Grand Master is a patient, if deadly, old goat, and he came after me in person. I d just walked out of surgery, and was still in mask and gown.

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If the following player does not correct the announcement, but plays and adds to it, the error cannot be rectified. If any holes are pegged for an erroneous announcement, the adversary may demand that they be taken down again, and may add the number to his own score. _=Miscounting.=_ If a player over-counts his hand, crib, or play, and pegs the points erroneously claimed, his adversary may call attention to the error, demand that the superfluous points be taken down again, and may add them to his own score as penalty. Should a player neglect to peg the full value of his hand, crib, or play, his adversary may add the neglected points to his own score, after pointing out the omission. Should a player be mistaken in exacting either of these penalties, he must not only take down what he pegged, but allow his adversary to peg the same number as penalty. None of these corrections can be claimed until the player in error has pegged and quitted the score; that is, removed his fingers from the front peg. The claim should always be prefaced by the word _=Muggins=_. If the error is one of omission in play, the adversary must play his own card before claiming muggins. If it is in the hand or crib, the adversary must wait until the points claimed are pegged and quitted.

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_=MARKERS=_ are not used, counters taking their place. These are usually of the colours and values, and are distributed among the players as already described in Boston. _=STAKES.=_ As a guide in settling upon the unit value, it may be noted that the largest amount possible to win or lose on a single hand is 2,400 white counters; the smallest amount being 30. The average is about 300. _=THE POOL.=_ In addition to the counters won or lost on each hand, a pool is formed by each dealer in his turn placing five counters in a small tray provided for the purpose. This pool may be increased by penalties, etc., and the whole amount may be won under certain conditions, as at Boston. There is no limit to the amount of a single pool.

I turned my swivel chair slowly back to my desk and riveted my eyes to the blotter. Snakes are ghastly things. But there was no future in letting them shake me up. I bent over in my swivel chair and swung my left arm like a flail just below this rattler s raised head. He struck at me, but late, and missed. The swipe I took at him should have swept him over, but he got his coils around me. When I heaved back up straight before my desk, he was as neatly wrapped around my forearm as a Western Union splice. Enough of his tail was free to make that buzz that means Look out! About a foot of his business end stood up off my arm. His forked tongue flicked out over his horny lip, pink and dainty. Now, vanish! I said to the snake.

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90. A card or cards torn or marked must be either replaced by agreement, or new cards called at the expense of the table. 91. Any player may demand to see the last trick turned, and no more. Under no circumstances can more than eight cards be seen during the play of the hand, _viz._: the four cards on the table which have not been turned and quitted, and the last trick turned. ETIQUETTE OF WHIST. The following rules belong to the established Etiquette of Whist. They are not called laws, as it is difficult--in some cases impossible--to apply any penalty to their infraction, and the only remedy is to cease to play with players who habitually disregard them: Two packs of cards are invariably used at Clubs; if possible, this should be adhered to. Any one, having the lead and several winning cards to play, should not draw a second card out of his hand until his partner has played to the first trick, such act being a distinct intimation that the former has played a winning card.

This is called An Old Woman from the Wood in Dorsetshire. The children form themselves into two ranks. The first rank says: Here comes an old oman from the wood. The second party answers: What cans t thee do? First Party: Do anythin . Second Party: Work away. This the children proceed to do, some by pretending to sew, some to wash, some to dig, some to knit, without any instruments to do it with. If the opposite side guess what they are doing, they change sides. This game, Miss Summers believes, is very old, and has been played by several generations in the village of Hazelbury Bryan.--Dorsetshire (_Folk-lore Journal_, vii. 230).

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It would be a little better, but still very bad play, for him to discard the 8 and 6, leaving himself a sequence of four cards and a fifteen, 6 points altogether. He might do a little better by discarding the 10 and 8, leaving himself a run of four, and two fifteens, 8 points altogether. If he discards either the 10 and 9, or the 10 and 6, he will leave himself a double run of three, a pair, and two fifteens, 12 altogether. Of these two discards, that of the 10 and 6 is better than the 10 and 9, because the 10 and 9 might help to form a sequence in the adversary’s crib, whereas the 10 and 6 are so far apart that they are very unlikely to be of any use. Cards which are likely to form parts of sequences are called _=close cards=_, and those which are too widely separated to do so are called _=wide cards=_. _=METHOD OF PLAYING.=_ The crib laid out and the starter cut, the pone begins by playing any card he pleases. The card he selects he lays face upward on the table on his own side of the cribbage board, and at the same time announces its pip value; two, five, or ten, whatever it may be. It is then the dealer’s turn to play a card from his hand, which is also laid face upward on the table, but on the dealer’s side of the cribbage board. Instead of announcing the pip value of this second card, the dealer calls out the total value of the two cards taken together.