Click. Click, Clock, Cluck. Clowt-clowt. Clubby. Coal under Candlestick. Cob. Cobbin-match. Cobble. Cobbler s Hornpipe. Cob-nut.

With King and another or Queen and another, it is usually best to put up the honour second hand, on a small card led. _=Trumping.=_ It is seldom right to trump partner’s winning cards, unless he has ordered up the trump, and you think you can lead through the dealer to advantage. In playing against a lone hand, it is sometimes good play to trump your partner’s ace with an unguarded left bower or ace of trumps, as it may prevent the dealer from getting into the lead with a small trump, and may save a King or Queen of trumps in your partner’s hand. If you don’t trump, the dealer will probably get in and swing the right bower, and your trump will be lost. If your partner has ordered, made, or taken up the trump, and you have only one trump, even a bower, trump with it at the first opportunity. Trump everything second hand, unless it takes the right bower for a doubtful trick, or breaks into the major tenace in trumps. _=Discarding.=_ It is best to throw away singletons, unless they are aces. If you have two cards of equal value, but of different colours, one of which must be discarded, it is usual to keep the one of the same colour as the turn-up when playing against the dealer.

He takes his stand at one corner of the table and rolls the balls across the table to the pocket diagonally opposite him. At least one ball must go into the pocket and one must be left out, or they must be rolled over again. The number of balls left outside the pocket, odd or even, decides whether the inside or the outside bets win; and after the banker has deducted his ten per cent, the players who have backed the winning side get their money. MONTE BANK. The money staked by the banker is piled upon the table, so that all players may see what is to be won. The banker takes a Spanish pack of forty cards, shuffles them, and offers them to the players to be cut. Holding the pack face down, the banker draws two cards from the bottom and places them on the table, face up, for the “bottom layout.” He then draws two cards from the top of the pack for the “top layout.” The players can bet on either layout, and after all the bets are placed the pack is turned face up. The card that shows is called the “gate.

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--Barnes, Surrey (A. B. Gomme). II. Rise up, rise up, Betsy Brown, To see your father go through the town. I won t rise up upon my feet, To see my father go through the street. Rise up, rise up, Betsy Brown, To see your mother go through the town. I won t rise up upon my feet, To see my mother go through the street. [Then follow verses for sister, brother, and lover. When this last is sung, she says--] I will rise up upon my feet, To see my lover go through the street.

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Don t you think [_boy s name_] Is a handsome young man? Don t you think Miss [_child who has been choosing_] Is as handsome as he? Then off with the glove And on with the ring; You shall be married When you can agree. Take hold of my little finger, Maycanameecan, Pray tell me the name Of your young man. --Hurstmonceux, Sussex (Miss Chase). XI. Here we come up the green grass, Green grass, green grass, Here we come up the green grass, Dusty, dusty, day. Fair maid, pretty maid, Give your hand to me, I ll show you a blackbird, A blackbird on the tree. We ll all go roving, Roving side by side, I ll take my fairest ----, I ll take her for my bride. Will you come? No! Naughty miss, she won t come out, Won t come out, won t come out, Naughty miss, she won t come out, To help us with our dancing. Will you come? Yes! Now we ve got our bonny lass, Bonny lass, bonny lass, Now we ve got our bonny lass, To help us with our dancing. --London (A.

4). All the soldiers try to do this, one after the other; finally the King comes, who breaks down the guard. The whole troop of soldiers then burst through the parted arms (fig. 5). [Illustration: Fig. 1.] [Illustration: Fig. 2.] [Illustration: Fig. 3.

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You have x x; your partner leads Q and declarer wins with Ace; Dummy holding 10 x x. Your partner must have J 9 and others, and the declarer has the King. There are several cases in which you should not allow Dummy to win the trick. If you have only one card of a suit in which your partner leads Ace then Queen, and Dummy has the King twice guarded, trump at once, if you can to prevent Dummy from getting into the lead. Your partner leads Queen; you holding A 10 x, and Dummy having K x x. Let the King make on the first round. If your partner leads a small card up to strength in Dummy’s hand, he is either inviting a force, or trying to establish a long suit. Under such circumstances, if you have the Ace, play it, and lead a second round of the suit immediately, which will settle the question. If you have Q J 10 of a suit in which partner leads King, play the Jack, so that he will count you for Q or no more, and will not go on with the Ace. _=IN GENERAL.

|So we ll all clap | -- |Come clap your hands | | |hands together. | |together. | | 38.| -- | -- | -- | | 39.| -- |Don t you think [   ] | -- | | | |a nice young man? | | | 40.| -- |Don t you think [   ] | -- | | | |as handsome as he? | | | 41.| -- |Then off with the | -- | | | |glove, on with the | | | | |ring. | | | 42.| -- |You shall be married | -- | | | |when you can agree. | | | 43.

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He held them, dealerwise, in the palm of his hand, with his fingertips down, so that they were a column surrounded by a fence of fingers. How many? he asked. I shrugged. The whole stack, Smythe, I told him. His eyebrows went halfway up his tall, tall forehead. But he put them all down on the bar top, about twenty-five silver dollars. Show me, I said. He ran his fingertips down the side of the stack of silver. Another tactile. Well, he certainly wasn t much of a perceptive, or he would have been able to handle the Blackout himself.

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A mate may take place in the middle of the board, as shown in Diagram No. 9. [Illustration: _No. 9._ +---+---+---+---+---+---+---+---+ | | ♛ | ♚ | | | | | | +---+---+---+---+---+---+---+---+ | | | | | | ♕ | | | +---+---+---+---+---+---+---+---+ | | | | | ♔ | | | | +---+---+---+---+---+---+---+---+ | | ♜ | | | | | | | ] If the black Queen moves diagonally four squares, placing herself in front of the white King, and on the same horizontal file as the black Rook, it will be check-mate, because the white King cannot get out of one check into another by taking the Queen, which is protected by the Rook. For the same reason he cannot move, as the only squares open to him would leave him in check from the Queen, or move him into check from the black King. _=Stalemate.=_ If the King is not in check, but cannot move without going into check, and there is no other piece for the player to move, it is called a stale-mate, and the game is drawn. In Diagram No. 10, for instance, [Illustration: _No.

He says, Originally in Gauchsberg the bird himself may very well have been meant in a mystic sense which has fallen dark to us now (_Teut. Myth._, ii. 681). We know, too, the old belief that the cuckoo tells children how many years they have to live. These lines are also sometimes said, in addition to those given above-- Elder belder, limber lock, Three wives in a clock; Sit and sing, and call a spring, O-u-t spells out. The boy who bends down is supposed to be undergoing a great penalty. Strutt (_Sports_, p. 394) describes this game, and gives an illustration which is here reproduced from the original MSS. in the Bodleian.

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--Aubrey s _Remains_, pp. 43, 44. To make Barley bread (in other districts, Cockley bread ) this rhyme is used in West Cornwall:-- Mother has called, mother has said, Make haste home, and make barley bread. Up with your heels, down with your head, That is the way to make barley bread. --_Folk-lore Journal_, v. 58. The Westmoreland version is given by Ellis in his edition of Brand as follows:-- My grandy s seeke, And like to dee, And I ll make her Some cockelty bread, cockelty bread, And I ll make her Some cockelty bread. The term Cockelty is still heard among our children at play. One of them squats on its haunches with the hands joined beneath the thighs, and being lifted by a couple of others who have hold by the bowed arms, it is swung backwards and forwards and bumped on the ground or against the wall, while continuing the words, This is the way we make cockelty bread. --Robinson s _Whitby Glossary_, p.

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The first player to get rid of his twelve counters wins the game. AUCTION EUCHRE. This form of the game is sometimes erroneously called _=French Euchre=_. The French know nothing about Euchre in any form. Auction Euchre is exactly the same as the ordinary four or six-handed game, except that the trump is not turned up, the players bidding in turn for the privilege of naming the trump suit. The bidder names the number of tricks he proposes to take. There is no second bid, and the player who has made the highest bid names the trump suit. No matter who is the successful bidder, the eldest hand leads for the first trick. The number of points won or lost on the deal are the number of points bid, even if the bidder accomplishes more. If a player has bid 3, and he and his partner take 4 or 5 tricks, they count 3 only.

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At the bottom they loose hands and divide, the first rank turning right, the second left, and march back in two single files to the other end again, where they re-form as at first, and repeat their man[oe]uvre, singing the verses alternately. The Lincolnshire game is played by the children walking two and two in a circle round one of their companions, singing. The players then stand facing the child in the centre, and place their hands on their partners shoulders. After the lines are sung the centre child cries out, Halt! Shoulder arms! Fire! at which words each child kisses his partner. If the commander sees any one hesitate, or avoid kissing, he runs forward and takes the defaulter s place, leaving him to fill the middle position. Similar versions are played at Earls Heaton (Mr. Hardy), Forest of Dean (Miss Matthews), Ellesmere (Burne, _Shropshire Folk-lore_, p. 574), Derbyshire (_Folk-lore Journal_, i. 386). Hurling A game played with a ball.

In the example just given suppose that A, on being called by D, had shown three fours, and that D had three deuces. A would take the entire pool, including all the antes, and the four blues and one red staked by B after the draw. It might be that B would now discover that he had _=laid down=_ the best hand, having held three sixes. This discovery would be of no benefit to him, for he abandoned his hand when he declined to meet the raises of A and D. If the hands are exactly a tie, the pool must be divided among those who are in at the call. For instance: Two players show aces up, and each finds his opponent’s second pair to be eights. The odd card must decide the pool; and if that card is also a tie the pool must be divided. If no bet is made after the draw, each player in turn throwing down his cards, the antes are won by the last player who holds his hand. This is usually the age, because he has the last say. If the age has not made good his ante, it will be the dealer, and so on to the right.

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If the card led is the best of the suit, he should certainly do so; but if it is not, and there is any uncertainty as to who will win the trick, it is usual for the Second Hand to pass when he has four trumps. With five trumps, there should be some good reason for keeping the trumps together, as a player with so many can usually afford to trump. If he does not trump, his play comes under the rules for discarding. _=FOURTH-HAND PLAY.=_ The Fourth Hand is the last player in any trick. He is the partner of the Second Hand, but has not so many opportunities for the exercise of judgment, his duties being simply to win tricks if he can, and as cheaply as possible. If he cannot win the trick, he should play his lowest card. A bad habit of Fourth-Hand players is holding up the tenace A J when a King or Queen is led originally. This is called the _=Bath Coup=_, and the suit must go round three times for it to succeed in making two tricks. The holder of the tenace should equally make two tricks by playing the Ace at once, provided he does not lead the suit back.

The marble there is called a buck. Pegsy was the name of the No. 5 stage of the Wakefield version, and this varies too, inasmuch as it was the same gob which is picked up and then laid down before catching the buck. Mr. Kinahan says, Jackstones, played with three or four small stones that are thrown up in the air and caught again, seems to have been a very ancient game, as the stones have been found in the _crannogs_ or lake-dwellings in some hole near the fireplaces, similar to where they are found in a cabin at the present day. An old woman, or other player, at the present time puts them in a place near the hob when they stop their game and go to do something else (_Folk-lore Journal_, ii. 266). In the Græco-Roman saloon, British Museum, is a statue originally composed of two boys quarrelling at the game of Tali (see _Townley Gallery_, i. 305; Smith s _Dict. Greek and Roman Antiq.

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If a player cannot propose, he says: “Je passe,” and each of the others in turn from right to left have the opportunity to make a proposal. When any player proposes, any player in turn after him may accept, although such a one may have already passed. If the fourth player proposes, the three others having passed, and no one will accept him he is bound to play solo against three such weak adversaries, and must make five tricks, either in belle or in petite. He is not allowed to play in a plain suit if he has made a simple “demand.” The only solo bids allowed are those for six, eight, or nine tricks, which outrank one another. A player cannot bid seven to over-call six; he must go to eight; and a player cannot _=bid=_ five tricks without a partner, although, as we have just seen, he may be forced to _=play=_ in that manner. When six, eight, or nine tricks are bid, the suits outrank one another for equal numbers of tricks; but as the suit called need not be the bidder’s true intention, nor the same as the card laid on the table, the proposer must be careful that his play will be as good as his bid. For instance: He intends nine tricks in spades, but proposes eight in diamonds. He cannot bid nine in diamonds, for that would be a better bid than he intends to play; but the ruse may succeed in inducing a player not to bid against him, hoping diamonds is the true suit. It is a common artifice to bid the true suit, because few will believe it to be such.