When two play, the one cutting the lowest card has the choice of seats and cards, (if there are two packs). When three play, the lowest deals, and chooses his seat and cards. The next lowest has the next choice of seats. When four play, partners are cut for; the two lowest pairing against the two highest; the lowest of the four is the dealer, and has the choice of seats and cards. When five play, each for himself, the lowest cut deals, and has the first choice of seats and cards. The next lowest has the next choice of seats, and so on. When six play, they cut for partners, the two lowest pairing together; the two highest together; and the two intermediates together. The player cutting the lowest card of the six has the choice of seats and cards, and deals the first hand. If the six play, three on a side, the three lowest play against the three highest; the lowest cut of the six taking the deal, and choice of seats and cards. When seven play, each for himself, the lowest deals, and has the choice of seats and cards; the others choosing their seats in the order of their cuts.

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| -- | -- | -- | +---+----------------------+----------------------+----------------------+ +---+----------------------+----------------------+ |No.| Forest of Dean. | Wakefield. | +---+----------------------+----------------------+ | 1.| -- | -- | | 2.|Round the green |Around the green | | |gravel. |gravill. | | 3.| -- | -- | | 4.| -- | -- | | 5.

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After the table is formed, no one can join the game without the consent of all those already in, and then only after a _=round=_; that is, after each player at the table has had an equal number of deals. Should any player cut into a table during the progress of a game, he must take his seat at the right of the player who dealt the first hand. When six persons offer for play, it is much better to form two tables, but some persons object to playing continuously, and like the rest given to the dealer when more than three play. There are always three active players in Skat. The one who makes the trump is called _=the player=_, or Spieler; the two opposed to him are called the _=adversaries=_, or Gegners; while those who hold no cards are called _=im Skat=_, or Theilnehmer. Of the three active players, the one who leads for the first trick is called _=Vorhand=_; the second player is called _=Mittelhand=_, and the third _=Hinterhand=_. The person sitting on the dealer’s right, to whom the cards are presented to be cut, is called the _=pone=_. No person is allowed to withdraw from the game without giving notice in advance, and he can retire only at the end of a round of deals. It is usual to give notice at the beginning of a round, by saying: “This is my last.” _=CUTTING.

K and Q against K and R. Freeborough has devoted an entire volume to this ending, which may be very much prolonged by a skilful player. The object is to drive the King to the edge of the board, and then to get the Rook in such a position that it must be sacrificed to save the mate, or that the mate can be accomplished with the Rook on the board. The player with the Queen must be on his guard against stale-mate in this ending. K and Q against K and B, K and Kt, or K and P. This is easy enough for the Queen if the player is careful to avoid stale-mate. K and two R’s against K and R. This can be won easily by forcing an exchange of Rooks. K and two B’s against K. In this position the King must be ruled off into a corner by getting the Bishops together, protected by their King.

Hurling A game played with a ball. The players are divided into two equal parties, each of which tries to secure and keep the ball in their possession. The prize is a ball made of cork, covered with silver.--Courtney s _West Cornwall Glossary_. In Taylor s _Antiquitates Curiosæ_, p. 144, it is stated:-- The game of hurling consisted in throwing or hurling a ball of wood about three inches in diameter, and covered with plated silver, sometimes gilt. On the ball was frequently a Cornish motto allusive to the game, and signifying that fair play was best. Success depended on catching the ball dexterously when dealt, and conveying it away through all the opposition of the adverse party, or, if that was impossible, to throw it into the hands of a partner, who, in his turn, was to exert his utmost efforts to convey it to his own goal, which was often three or four miles distant from that of his adversaries. T. Durfey s _Collin s Walk through London_, 1690, p.

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=_ When Polignac is played by four persons, a Piquet pack is used, and eight cards are dealt to each player, 3-2-3 at a time. When five play, the two black Sevens are deleted, and six cards are given to each player. When six play, each receives five cards. When seven play, the dealer takes no cards. In France, the cards usually rank as in Écarté; K Q J A 10 9 8 7; but in England and America it is more usual to preserve the order in Piquet, A K Q J 10 9 8 7. There is no trump suit. All the preliminaries are settled as at Hearts or Slobberhannes. _=Counters.=_ Each player is provided with ten or twenty counters, as may be agreed upon, and the player first losing his counters loses the game, and pays to each of the others any stake that may have been previously agreed upon, usually a counter for each point they have still to go when he is decavé. _=Objects of the Game.

If he succeeds in doing this, the one then left out becomes the Miller. At Leicester the odd child, or miller, stands _outside_ the wheel or ring, instead of being in the centre, and it is the outside children who change places. Mr. Addy, in the Sheffield version, says, The young men stand in the outer ring, and the young women in the inner. A man stands within the inner circle, quite near to it. The men try and grasp the arm of the girl in front of them, and the man in the centre also tries to grasp one; the man he displaces taking his place as Miller. Then the three last lines are sung. [Illustration: Fig. 1.] [Illustration: Fig.

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363, has some verses of a similar import, but not those of the game. W. Allingham seems to have used this rhyme as the commencement of one of his ballads, Up the airy mountain. (_d_) The game is clearly a marriage game. It introduces two important details in the betrothal ceremony, inasmuch as the huddling and cuddling is typical of the rude customs at marriage ceremonies once prevalent in Yorkshire, the northern counties, and Wales, while the making of the pudding by the bride and the subsequent eating together, are clearly analogies to the bridal-cake ceremony. In Wales, the custom known as bundling allowed the betrothing parties to go to bed in their clothes (Brand, ii. 98). In Yorkshire, the bridal cake was always made by the bride. The rudeness of the dialogue seems to be remarkably noticeable in this game. See Mary mixed a Pudding up, Oliver, Oliver, follow the King.