Generally speaking, they are the tactics of defence. _=SECOND HAND PLAY.=_ The player who is second to play on any trick is called the Second Hand. It is his duty to protect himself and his partner, as far as possible, in the adversaries’ strong suits. The chief point for the beginner to observe in Second Hand play, is the difference between the circumstances requiring him to play high cards, and those in which he should play low ones. _=High Cards Led.=_ When a card higher than a Ten is led on the first round of a suit, the Second Hand has usually nothing to do but to play his lowest card, and make what inference he can as to the probable distribution of the suit. But if he holds the Ace, or cards in sequence with it, such A K, he should cover any card higher than a Ten. If he holds K Q he should cover a J, 10, or 9 led; but it is useless for him to cover an honour with a single honour, unless it is the Ace. _=Low Cards Led.
326. Butler, in his _Hudibras_ (p. ii. canto iii. l. 302), makes it one of the important qualifications of his conjurer to tell-- What figur d slates are best to make On wat ry surface _duck_ or _drake_. The following description of this sport is given by Minucius Felix, ed. 1712, p. 28, which evinces its high antiquity: Pueros videmus certatim gestientes, testarum in mare jaculationibus ludere. Is lusus est, testam teretem, jactatione fluctuum lævigatam, legere de litore: eam testam plano situ digitis comprehensam, inclinem ipsum atque humilem, quantum potest, super undas irrorare: ut illud jaculum vel dorsum maris raderet, vel enataret, dum leni impetu labitur; vel summis fluctibus tonsis emicaret, emergeret, dum assiduo saltu sublevatur.
Lincoln). XI. How many miles to Burslem? Three score and ten. Can we get there by candle-light? Yes, and back again. Open the gates so wide, so wide, And let King George aside, aside; The night is so dark we cannot see, Thread the needle and go through. --Isle of Man (A. W. Moore). XII. How many miles to Banbury Cross? Three score and ten.
The pairs at the second table should begin scoring with hands Nos. 5, 13 and 21 respectively; as they will presently receive from the first table the series beginning 1, 9 and 17 respectively. Eight hands complete a match, and the result must be tabulated in the same manner as for teams of four, ties being decided by the majority of tricks won. We give an example. [Illustration: +-------+----+----+----+----++---------+--------+ | Pairs | a | b | c | d || Matches | Tricks | +-------+----+----+----+----++---------+--------+ | a | \ | +3 | -2 | +5 || 2 | +6 | | |----+----+----+----++---------+--------+ | b | -3 | \ | +4 | -1 || 1 | 0 | | |----+----+----+----++---------+--------+ | c | +2 | -4 | \ | -2 || 1 | -4 | | |----+----+----+----++---------+--------+ | d | -5 | +1 | +2 | \ || 2 | -2 | +-------+----+----+----+----++---------+--------+ ] The _=a=_ pair wins the tie with _=d=_, being 6 tricks plus. _=Six Pairs.=_ This is a very awkward number to handle, and should be avoided if possible. The whole could be played at three tables simultaneously; but such a course would necessitate their changing places ten times, following a very complicated schedule in so doing. The simplest way to handle six pairs is to arrange them at three tables, two of which are constantly in play, the third only half the time. This is the first position:-- b d f a 1 a c 2 c e 3 e b d f Tables 1 and 2 deal and play two hands each, and then exchange trays with each other.
227, gives the game of Drop Glove, in which a glove is used. For the use of handkerchiefs as love-tokens see Brand, ii. 92. See Drop Handkerchief, French Jackie. Kit-Cat A game played by boys. Three small holes are made in the ground, triangularly about twenty feet apart, to mark the position of as many boys, each of whom holds a small stick, about two feet long. Three other boys of the adverse side pitch successively a piece of stick, a little bigger than one s thumb, called Cat, to be struck by those holding the sticks. On its being struck, the boys run from hole to hole, dipping the ends of their sticks in as they pass, and counting one, two, three, &c., as they do so, up to thirty-one, which is game. Or the greater number of holes gained in the innings may indicate the winners, as at cricket.
| | |26.|Get a man to watch all| -- | -- | | |night. | | | |27.|Perhaps that man might| -- | -- | | |fall asleep. | | | |28.| -- | -- | -- | |29.| -- | -- |What has this poor | | | | |prisoner done? | |30.| -- | -- |Stole my watch and | | | | |lost my key. | |31.| -- | -- | -- | |32.
In Taylor s _Antiquitates Curiosæ_, p. 144, it is stated:-- The game of hurling consisted in throwing or hurling a ball of wood about three inches in diameter, and covered with plated silver, sometimes gilt. On the ball was frequently a Cornish motto allusive to the game, and signifying that fair play was best. Success depended on catching the ball dexterously when dealt, and conveying it away through all the opposition of the adverse party, or, if that was impossible, to throw it into the hands of a partner, who, in his turn, was to exert his utmost efforts to convey it to his own goal, which was often three or four miles distant from that of his adversaries. T. Durfey s _Collin s Walk through London_, 1690, p. 192, says: Hurling is an ancient sport us d to this day in the countys of Cornwall and Devon, when once a year the hardy young fellows of each county meet; and a cork ball thinly plated with silver being thrown up between em, they run, bustle, and fight for it, to the witty dislocating of many a shrew d neck, or for the sport of telling how bravely their arms or legs came to be broke, when they got home. It is fully described by Carew in his _Survey of Cornwall_, 1602, p. 73. It is also a very ancient Irish game, and Mr.
” Altogether we can trace nineteen games which are clearly derived from whist. Duplicate, Drive, and Progressive whist are simply changes in the arrangement of the players and in the methods of scoring. Prussian whist introduces the cutting of the trump from the still pack. Dummy and Double-dummy are simply whist with a limited number of players, necessitating the exposure of one or more hands upon the table. The French game of Mort is dummy with a better system of scoring introduced. Favourite Whist simply changes the value of the tricks in scoring, according to the trump suit. Cayenne and Bridge introduce the first changes of importance. In Cayenne, the dealer and his partner have the privilege of changing the trump from the suit turned up; in Bridge they name the trump suit without any turn-up, and play the hands as at dummy. In Boston, and Boston de Fontainebleau, in addition to making the trump suit instead of turning it up, further departures are introduced by naming the number of tricks to be played for, allowing the player to take all or none without any trump suit, and by ‘spreading’ certain hands, without allowing the adversaries to call the exposed cards. French and Russian Boston are simply varieties of Boston.
136), and another version given by Halliwell, p. 229. If these rhymes belong to this game it would have probably been played by each child singing a verse descriptive of her own qualifications, and I have some recollection, although not perfect, of having played a game like this in London, where each child stated her ability to either brew, bake, or churn. It is worth noting that the Forest of Dean and Berkshire versions have absorbed one of the selection verses of the love-games. Mr. Halliwell, in recording the _Nursery Rhymes_, Nos. cccxliii. and cccxliv., as quoted above, says, They are fragments of a game called The Lady of the Land, a complete version of which has not fallen in my way. Mr.
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Trays 4, 5, 6, we lay aside. Trays 7, 8, 9, are to be played and overplayed by tables 2 and 7; while 10, 11, 12, are laid aside, and so on until we get to tables 5 and 10, which play and overplay trays 25, 26, 27. The easiest way to manage this is to give tray No. 2 to table 6, while tray 1 is at table 1, and then to let table 1 take tray 2, while table 6 plays tray 3. Then table 1 will get tray 3, while table 6 overplays tray 1. This will make all the trays come in numerical order to table 1, and will act as a check. The play of the first round, three deals, finished, the E & W players all move one table, 2 going to 1, 3 to 2, etc. The umpire now brings into play the trays that were idle, giving trays 4, 5, 6, to tables 1 and 6; trays 10, 11, 12, to tables 2 and 7, and so on down the line, all the trays that were used in the first round lying idle. Again the players move, and now table 1 gets the 7, 8, 9, set of trays to overplay with table 6, and so on; so that all the sets move up a table after each intervening round, and table 1 will get all the trays from 1 to 30 in order. _=SCORING.
Players should be careful not to fall into this trap in the end-game; and it is generally right to hold up the Ace if the circumstances are at all suspicious. _=Tenace Positions.=_ Many expert players will not lead away from a suit in which they hold tenace. Having two suits, one containing a tenace, and the other without it, they will select the latter, although it may be much weaker. It is noteworthy that players who disregard the value of holding a tenace in the opening lead, are well aware of its importance toward the end of the hand. When one player holds tenace over another, the end game often becomes a struggle to place the lead; and players frequently refuse to win tricks in order to avoid leading away from tenaces, or to compel another player to lead up to them. _=Underplay=_ is often resorted to by the Fourth Hand in suits in which the Third Hand has shown weakness. For instance: A small card is led; Third Hand playing the Ten, and Fourth Hand holding A Q J x. It is a common artifice to win with the Queen, and return the small card. When the original leader is underplayed in his own suit, he should invariably put up his best card.
But Peno had known me from my days on the Crap Patrol, and wasn t much impressed that I d reached the thirty-third degree. He d gotten the Senior United States senator from Nevada to put heat on the Lodge. When Maragon first visored me on it, I simply refused to discuss it and switched off. That was the big mistake. I had an obligation to the Lodge for my TK training, and there was no honorable way I could turn my back on it. The Grand Master is a patient, if deadly, old goat, and he came after me in person. I d just walked out of surgery, and was still in mask and gown. The surgeon who had done the cutting while I had put TK clamps on the inaccessible arteries was at my side, breathing a sigh of relief that the patient hadn t died on the table. He d still die, I figured, but not on the table. I d felt the fluttery rasp of his heart muscle as it had strained against my lift.
| | 36.| -- | -- | -- | | 37.| -- | -- |We ll all clap hands | | | | |together. | | 38.| -- | -- | -- | | 39.| -- | -- | -- | | 40.| -- | -- | -- | | 41.| -- | -- | -- | | 42.| -- | -- | -- | | 43.|Naughty miss, she |Naughty old maid, she | -- | | |won t come out.
_=Scoring.=_ A game consists of fifty-one points; fourteen of which must be made on every deal, as follows:-- 1 for _=High=_, or the Ace of trumps. 1 for _=Low=_, or the Deuce of trumps. 1 for the _=Jack=_ of trumps. 1 for _=Game=_, or the Ten of trumps. 5 for _=Right Pedro=_, or the Five of trumps. 5 for _=Left Pedro=_, or Five of the same colour as the trump suit. All points count to the side winning them. Any trumps found among the discards at the end of the hand count for the side that made the trump. At the end of the hand, the number of points won by each side is added up, and the lower deducted from the higher, the difference being scored by the winners of the majority.
_=PIVOT BRIDGE.=_ This is simply a movement of the players, very popular in social games, which requires that the four originally seated at a table shall remain at that table until the game is ended, and shall not cut for partners after the first rubber, but change in regular order. The usual way is for the first dealer to sit still all the time, the three other players moving round her in a circle at the end of each rubber. This will compel the player on her left to pass behind her and take the seat on her right. At the end of three rubbers, each will have had each of the others for a partner. When there are a number of tables in play, it will be necessary to have a prize for each, giving the first choice to the player who has the highest score in the room. When this method is adopted, it is not necessary to deduct the lower score from the higher at the end of each rubber, so that each player can keep what she gets, the comparative result being the same if the players remain at the same table. This method is open to the objection that if two strong players are opposed to weak ones all the time, it is a great advantage. It is also liable to abuse, if four players agree to double everything, so that some one at the table shall be high score. _=PROGRESSIVE BRIDGE.
If the demander has not five, and the acceptor has three, the demander pays. If the proposer has five, and the acceptor has not three, the acceptor pays; but they both win if they have eight tricks between them, no matter in what proportion. If neither has taken his proper share, they must both pay. When they are successful, they divide the pool. _=SLAMS.=_ If a player has demanded, and not been accepted, and has been forced to play alone for five tricks, but wins eight, it is called a slam. But as he did not wish to play alone, his only payment, besides the pool, is 24 counters from each player if he played in petite; 48 if in belle; double those amounts if the deal was one of the last eight in the game. If two partners make a slam, thirteen tricks, they take the pool, and receive from each adversary 24 counters if they played in petite; 48 if in belle; double if in one of the last eight hands in the game. _=EXPOSED CARDS.=_ The laws governing these are almost identical with those in Boston, with the additional rule that a player allowing a card to fall upon the table face up before play begins, can be forced to play independence in that suit.