Wide Balls, those which are near the corner of the table, and are almost sure to be hit by a ball coming from either cushion. Wide Cards, those which are too far apart to be likely to form sequences. See Close Cards. Widow, any extra hand dealt in any game. Wimmeln, G., to bunch the points together; to fatten a trick for the partner. Wimmelfinte, G., leading a card which is calculated to induce the second hand to fatten the trick for his partner. Winning Hazards, pocketing the object ball. Winning Out, a card that wins four times in the same deal at Faro.
Now, first, it is manifest that in Little Wars there is no equivalent for rifle-fire, and that the effect of the gun-fire has no resemblance to the effect of shell. That may be altered very simply. Let the rules as to gun-fire be as they are now, but let a different projectile be used--a projectile that will drop down and stay where it falls. I find that one can buy in ironmongers shops small brass screws of various sizes and weights, but all capable of being put in the muzzle of the 4 7 guns without slipping down the barrel. If, with such a screw in the muzzle, the gun is loaded and fired, the wooden bolt remains in the gun and the screw flies and drops and stays near where it falls--its range being determined by the size and weight of screw selected by the gunner. Let us assume this is a shell, and it is quite easy to make a rule that will give the effect of its explosion. Half, or, in the case of an odd number, one more than half, of the men within three inches of this shell are dead, and if there is a gun completely within the circle of three inches radius from the shell, it is destroyed. If it is not completely within the circle, it is disabled for two moves. A supply waggon is completely destroyed if it falls wholly or partially within the radius. But if there is a wall, house, or entrenchment between any men and the shell, they are uninjured--they do not count in the reckoning of the effect of the shell.
On the layout, sequences are built down, and must change colour each time. Any time that there is a space in the four columns of the layout, the top card of the stock may be used to fill the space, but the stock itself must never be added to. If there are only two cards in any of the four columns of the layout at any time, and the top one can be used on another pile, it may be taken for that purpose. Suppose the nine of hearts were built on down to a black six, the five of diamonds could be removed to that pile to release the six of clubs. After running through the entire pack, three cards at a time, the cards that have not been used in the process, and which are lying on the table face up, are taken up again and turned face down, without shuffling them, and run through again, three at a time. As long as any card can be used it must alter the run of the cards that will turn up in threes after that, and the player may continue to go through the pack in this way until he is stopped by being unable to use any card that shows at the top of the three he turns up. The betting is against the player getting eleven cards in his foundation piles. If the pack is purchased for $52, he gets $5 for every card in his foundations. It is almost impossible to get out the whole fifty-two for $260, but it is done occasionally. I DOUBT IT.
There is no score for winning the last trick. Four deals is a game. At the end of the fourth deal the lower score is deducted from the higher, and the difference is the value of the game in points. If the lesser score is not at least 400 points, the winner doubles the difference in his favour. The only text-book on this game introduces a great many technical terms which have no meaning to the ordinary card-player, and which have therefore been omitted from this description. _=Suggestions for Good Play=_ will be found in Binocle. RUBICON BÉZIQUE. Rubicon Bézique bears the same relation to the ordinary game that Railroad Euchre does to Euchre proper. In fact the game might well be called Railroad Bézique, for its chief peculiarity is the rapid accumulation of large scores. The game seems to have originated in France, but is now very popular wherever Bézique is played.
Hersham _Folk-lore Record_, vol. v. Redhill Miss G. Hope. SUSSEX { Parish s _Dialect_, Holloway s { _Dictionary_, Toone s _Dictionary_. Hurstmonceux Miss Chase. Shipley, Horsham, West { Miss R. H. Busk (_Notes and Grinstead { Queries_). Ninfield Mr.
Grandmother, grandmother grey, May I go out to play? No, no, no, it is a very wet day. Grandmother, grandmother grey, May I go out to play? Yes, yes, yes, if you don t frighten the geese away. Children, I call you. I can t hear you. Where are your manners? In my shoe. Who do you care for? Not for you. --Earls Heaton, Yorks. (H. Hardy). VIII.