=_ In addition to the counters won or lost on each hand, a pool is formed by each dealer in his turn placing five counters in a small tray provided for the purpose. This pool may be increased by penalties, etc., and the whole amount may be won under certain conditions, as at Boston. There is no limit to the amount of a single pool. _=PLAYERS.=_ The number of players, methods of _=Cutting=_, _Dealing_, etc., are the same as those already described in connection with Boston, except that no trump is turned for first preference, the suits always having a determined rank; diamonds being first, hearts next, then clubs, and last spades. No-trump, or “grand,” outranks diamonds. Twelve deals is a game; after which the players cut out if there are more than four belonging to the table, or if other candidates are waiting to play. _=PENALTIES=_, for playing with more or less than the proper number of cards, etc.
8. The winners gain-- I. A treble, or game of three points, when their adversaries have not scored. II. A double, or game of two points, when their adversaries have scored less than three. III. A single, or game of one point, when their adversaries have scored three or four. 9. The winners of the rubber gain two points (commonly called the rubber points), in addition to the value of their games. 10.
As originally played, the dealer held the cards in his left hand, and any bets once put down could not again be taken up until they were decided. In addition to splits, the dealer took hockelty. As now played, Faro requires extensive and costly apparatus, the engraved counters used being often worth more than their playing value. A full pack of fifty-two cards is shuffled and cut by the dealer, and then placed face upward in a dealing box, the top of which is open. The cards are drawn from this box in couples, by pushing them one at a time through a slit in the side. As the cards are withdrawn in this manner a spring pushes the remainder of the pack upward. The first card in sight at the beginning of each deal is called _=soda=_, and the last card left in the box is _=in hoc=_. The first card withdrawn is placed about six inches from the box, and the second is laid close to the box itself. [Illustration] Every two cards withdrawn in this manner are called a _=turn=_, and there are twenty-five turns in each deal, Soda and Hoc being dead cards. In making the first turn, the Soda begins the pile farther from the box, and the next card taken out is called a _=loser=_, which is placed close to the box.
An adversary of the declarer may call his partner’s attention to the fact that he is about to play or lead out of turn; but if, during the play, he make any unauthorized reference to any incident of the play, the declarer may call a suit from the adversary whose next turn it is to lead. 94. In all cases where a penalty has been incurred, the offender is bound to give reasonable time for the decision of his adversaries. NEW CARDS. 95. Unless a pack be imperfect, no player has the right to call for one new pack. When fresh cards are demanded, two packs must be furnished. When they are produced during a rubber, the adversaries of the player demanding them have the choice of the new cards. If it be the beginning of a new rubber, the dealer, whether he or one of his adversaries call for the new cards, has the choice. New cards cannot be substituted after the pack has been cut for a new deal.