It was big as a squash court, and as high and as square. Every wall was glass. It couldn t have been in greater contrast to the contrived hominess of the casino if they d thought about it for a year. Then, for the last twist, the furnishings were straight out of the old Southwest--Navajo rugs, heavy, Spanish oak desks, and a pair of matching couches or divans of whole steer leather stretched over oak frames. * * * * * Peno Rose came quickly toward me the moment Fowler Smythe showed me into the office, spurs jingling. Hey! There he is! The boy they had to rule off the track! How s a boy, Lefty? Long time no see. He had his hand stuck way out ahead of him. His sharp, dried-out features repelled me twice as much as they had ten years before. That hatchet face of his was gashed with what he thought was a smile. I ve seen sharks with a pleasanter gape.
If a man arrives at the king-row by capturing an adverse piece, that ends the move, and the newly made king cannot move again, even to capture another piece, until his adversary has moved. [See notes to Diagram No. 7.] _=The Object of the Game=_ is to confine your adversary’s pieces so that he cannot move any of them; or to capture all of them, so that he has none to move. You may succeed in confining the whole twelve of your adversary’s men, without capturing any of them, as in Diagram No. 2; or such as are left on the board after a certain number have been captured, as in Diagram No. 3. [Illustration: No. 2. +---+---+---+---+---+---+---+---+ | | | | | | | | | +---+---+---+---+---+---+---+---+ | ⛂ | | ⛂ | | ⛂ | | ⛂ | | +---+---+---+---+---+---+---+---+ | | ⛂ | | ⛂ | | ⛂ | | ⛂ | +---+---+---+---+---+---+---+---+ | ⛂ | | ⛀ | | ⛂ | | ⛂ | | +---+---+---+---+---+---+---+---+ | | ⛀ | | ⛀ | | ⛂ | | ⛀ | +---+---+---+---+---+---+---+---+ | ⛀ | | ⛀ | | ⛀ | | ⛀ | | +---+---+---+---+---+---+---+---+ | | | | ⛀ | | ⛀ | | ⛀ | +---+---+---+---+---+---+---+---+ | | | ⛀ | | | | | | +---+---+---+---+---+---+---+---+ White to Move.
The best card showing then makes the first bet, and each player in turn must meet it, raise it, or pass out of that pool. If no one will call, the player making the bet takes the pool, and the next deal. If a bet is made and called, those in the call do not show their down cards, but are each given another card, face up, and the same betting process is gone through, the best hand showing face up making the first bet in each round. As long as two or more players remain in the pool they are given more cards until they have five. Then the final betting is done, and if a call is made, the down cards are shown, and the best poker hand wins the pool. Straight flushes do not count. WHISKEY POKER. The arrangements for the cards, seats, etc., are the same as in Draw Poker. Each player is provided with an equal number of white counters, which may have a value attached to them, or which may simply represent markers.
Where shall we wash our clothes? Wash our clothes at the sea-side. If our clothes should swim away? Then take a boat and go after them. O what should we do if the boat should sink? O then we should all of us be at an end. --Swaffham, Norfolk (Miss Matthews). XIII. We want to buy a wash-pan, wash-pan, wash-pan, We want to buy a wash-pan, early in the morning. Where will you get the money from, money from, money from? We ll sell my father s feather bed, feather bed, feather bed. Where will your father sleep? Father ll sleep in the boys bed. Where will the boys sleep? Boys will sleep in the girls bed. Where will the girls sleep? Girls will sleep in the pig-sty.
Then we add up to see that the scores balance. +-----+-----+-----+ | A | B | C | +-----+-----+-----+ | -7 | +88 | +19 | +-----+-----+-----+ | -95 | +95 | +26 | | -26 | +69 | -69 | +-----+-----+-----+ |-121 |+164 | -43 | +-----+-----+-----+ The same method may be used when four play; but some prefer to call the lowest score zero, and so make all the others plus. Suppose the final scores were as follows: ------+------+------+------------ A | B | C | D ------+------+------+------------ +186 | +42 | +344 | +116 ------+------+------+------------ +144 | 0 | +302 | +74 = 520 +4 | 4 | 4 | 4 ------+------+------+------------ +576 | 0 |+1208 | +296 -520 | -520 | -520 | -520 ------+------+------+------------ +56 | -520 | +688 | -224 ------+------+------+------------ If B is zero, his points are to be taken from those of each of the others, as B is plus. If the low score is a minus, the points must be added to each of the others. The three totals are added, and found, in this case, to be 520, which is the total of B’s loss. We now multiply the scores by the number of players engaged, in this case four, and from the product we deduct the 520 already found. Then the scores balance. When Skat is played for the League stake, which is one-fourth of a cent a point, the results may be found in a still shorter way by adding up all the scores and taking an average, this average being the sum divided by the number of players. Take the results just given for example:-- ------+------+------+--------------------- A | B | C | D ------+------+------+--------------------- 186 | 42 | 344 | 116 = 688 ÷ 4 = 172 172 | 172 | 172 | 172 ------+------+------+--------------------- +14 | -130 | +172 | -56 ------+------+------+--------------------- The average is simply deducted from each score, and the remainder is the amount won or lost, in cents. _=CHEATING.
_=Drawing.=_ The winner of the trick takes in the cards, turning them face down; but before he leads for the next trick he draws a card from the top of the stock, and places it in his hand without showing or naming it. His adversary then draws the next card, so that each restores the number of cards in his hand to six. _=The Trump.=_ If either player holds or draws the Nine of trumps, he may exchange it for the turn-up at any time, provided he has already won a trick. This need not be the trick immediately before exchanging, and he need not wait to get the lead before making the exchange. For instance: A player holding the Nine, and having to play to his adversary’s lead, may win the trick with the turn-up card, leaving the Nine in its place, provided he has won some previous trick. There is no count for dix, as in Bézique and Binocle, and the player is not obliged to exchange unless he wishes to do so. If the Nine is the last card in the stock, it is, of course, too late to exchange it, and the player drawing it must keep it. _=Marriages.
Green grover, green grover, your grass is so green, The prettiest young lady that ever was seen. O ----, O ----, your true love is dead; I send you this letter, so turn round your head. --Gainford, Durham (Miss Eddleston). IX. Green gravels, green gravels, The grass is so green, And all the pretty maidens Are not to be seen, Except ---- (said twice), And she s not [?] to be seen, So I send you a letter to turn round your head. --Hampshire (Miss E. Mendham). X. Green gravels, green gravels, the grass is so green, Fine pencils, fine pencils, as ever were seen. O Mary! O Mary! your true love is dead, And he s sent you a letter to turn round your head.
B. Gomme), Cambridge (Mrs. Haddon), Hampshire (Miss Mendham), Frodingham (Miss Peacock), Cowes, Isle of Wight (Miss E. Smith), Sulhampstead, Berks (Miss Thoyts), and Platt, Kent (Miss Burne). These versions are so similar to the Hanwell version, with the exception of the Very well, ladies, that it is needless to print them in full; special differences are noted hereafter. In some places the game is said in a sing-song manner. Some of the versions differ from the general type in two ways--first, in the method of playing; secondly, in the wording of the verses. The differences in the method of playing direct attention to the connection of the game with ancient custom. The game is always played by the players taking sides; but one method is for one side to consist of only two children (Mother and Jenny Jones), and the other side to consist of all the other players; while the other method is for the players to be divided into two sides of about equal numbers, each side advancing and retiring in line when singing their part. Jenny Jones in some cases walks with the girls in her line until the funeral, when she is carried to the grave, and in others she stands alone behind the line.
The Queen may be either of the other two, which gives us the numerator, 3 × 2 = 6; and the fraction of probability, 6/72, = 1/12; or 11 to 1 against both Ace and Queen. If we wished to find the probability of his having the Ace, but not the Queen, our denominator would remain the same; but the numerator would be the three possible positions of the Ace, multiplied by the six possible positions of the Queen among the six other unknown cards, in the other hands, giving us the fraction 18/72. The same would be true of the Queen but not the Ace. To prove both these, we must find the probability that he has neither Ace nor Queen. There being six cards apart from his three, the Ace may be any one of them, and the Queen may be any one of the remaining five. This gives us 6 × 5 = 30, and the fraction 30/72. If we now add these four numerators together, we have:--for both cards in partner’s hand, 6; for Ace alone, 18; for Queen alone, 18; and for neither, 30; a total of 72, or unity, proving all the calculations correct. In some of the problems connected with Whist, it is important to know the probability of the suits being distributed in various ways among the four players at the table; or, what is the same thing, the probable distribution of the four suits in any one hand. The author is indebted to Dr. Pole’s “Philosophy of Whist” for these calculations.
Chickidy Hand. Chinnup. Chinny-mumps. Chock or Chock-hole. Chow. Chuck-farthing. Chuck-hole. Chucks. Church and Mice. Click.
In some places it is the practice for each successive dealer to put up for all the players, whether the pool is won or not. This simply makes larger pools. _=DEALING.=_ Any player has the right to shuffle the pack, the dealer last. The cards are then presented to the pone to be cut, and as many cards as there are players must be left in each packet. Beginning on his left, the dealer gives five cards to each player; two on the first round and three on the next, or three and then two. After all are helped, the next card is turned up on the remainder of the pack, and the suit to which it belongs is the trump for that deal. _=MISDEALING.=_ If there is any irregularity in the deal which is not the dealer’s fault, such as any card except the trump found faced in the pack, or the pack found imperfect, the same person deals again. But if the dealer neglects to have the pack cut, or deals too many or too few cards to any player, or exposes a card in dealing, or does not give the same number of cards to each player on the same round, or counts the cards on the table or those remaining in the pack, it is a misdeal, and the deal passes to the next player on the misdealer’s left.
Any player bidding nap, and succeeding in winning all five tricks, receives ten counters from each adversary; but if he fails, he pays only five to each. When penny nap is played, the settlement being in coin, it is usual to make naps win a shilling or lose sixpence, in order to avoid handling so much copper. _=SUGGESTIONS FOR GOOD PLAY.=_ In calculating his chances for success in winning a certain number of tricks, the player will often have to take into consideration the probability of certain cards being out against him. This will vary according to the number of players engaged. For instance: If four are playing, and the bidder holds K Q of a plain suit, the odds against the ace of that suit being out against him are about 2 to 1. As it would be impossible for any person to remember all the jeux de règle for three tricks at Napoleon, each must learn from experience the trick-taking value of certain hands. Trump strength is, of course, the great factor, and the bidder should count on finding at least two trumps in one hand against him. Nap should never be bid on a hand which is not pretty sure of winning two rounds of trumps, with all other cards but one winners. One trick may always be risked in a nap hand, such as A Q of trumps, or a King, or even a Queen or Jack in a plain suit; the odds against the adversaries having a better card being slightly increased by the odds against their knowing enough to keep it for the last trick.
At last they were one again. In a tiny remote corner of his mind, as tiny as the smallest toy he had ever seen in his childhood, he was still aware of the room and the ship, and of Father Moontree picking up a telephone and speaking to a Scanner captain in charge of the ship. His telepathic mind caught the idea long before his ears could frame the words. The actual sound followed the idea the way that thunder on an ocean beach follows the lightning inward from far out over the seas. The Fighting Room is ready. Clear to planoform, sir. THE PLAY Underhill was always a little exasperated the way that Lady May experienced things before he did. He was braced for the quick vinegar thrill of planoforming, but he caught her report of it before his own nerves could register what happened. Earth had fallen so far away that he groped for several milliseconds before he found the Sun in the upper rear right-hand corner of his telepathic mind. That was a good jump, he thought.
| -- |And give his wife a | -- | | | |feather. | | | 35.|Birds shall sing and |Bells shall ring and |Bells ring and we | | |bells ring. |birds sing. |shall sing. | | 36.| -- | -- | -- | | 37.|Clap all your hands |We ll all clap hands |And all clap hands | | |together. |together. |together.
=_ The usual method of cutting for partners, etc., at auction, is to shuffle the cards thoroughly, and “spread” them face downwards on the table; each candidate drawing a card, and turning it face upwards in front of him. The four cutting the lowest cards playing the first game, or rubber. [Illustration: SPREADING THE PACK.] The four having been selected, the cards are again shuffled and spread, and partners are cut for; the two lowest pairing against the two highest; the lowest of the four is the dealer, and has the choice of cards and seats. _=TIES.=_ As between cards of equal value in cutting, the heart is the lowest, diamonds next, then clubs and then spades. _=POSITION OF THE PLAYERS.=_ The four players at the bridge table are indicated by letters; A and B are partners against Y and Z; Z always represents the dealer, who always makes the first bid, A being the second bidder, Y the third and B the fourth. [Illustration: +-----+ | Y | |A B| | Z | +-----+ ] _=DEALING.
Taste, love, taste, love, don t say nay, For next Monday morning is your wedding day. He bought her a gown and a guinea gold ring, And a fine cocked hat to be married in. --West Haddon, Northamptonshire; Long Itchington, Warwickshire (_Northants Notes and Queries_, ii. 105). III. Down in the valley the violets grow. Dear little ----, she blows like a rose. She blows, she blows, she blows so sweet. Come along in. Buy a shawl, buy a new black shawl, A bonnet trimmed with white and a new parasol.
| -- | |16.|Applause for bride. | +---+----------------------+ It appears by the analysis that all the incidents of the Hants version of this game occur in one or other of the versions, and these incidents therefore may probably be typical of the game. This view would exclude the important incidents of bride capture in the Earls Heaton version; the bride having a baby in the Belfast version, and the two minor incidents in the Deptford version (Nos. 13 and 15 in the analysis), which are obviously supplemental. Chambers, in his _Popular Rhymes of Scotland_, pp. 119, 137, gives two versions of a courtship dance which are not unlike the words of this game, though they do not contain the principal incidents. Northall, in his _English Folk Rhymes_, p. 363, has some verses of a similar import, but not those of the game. W.
Chock or Chock-hole. Chow. Chuck-farthing. Chuck-hole. Chucks. Church and Mice. Click. Click, Clock, Cluck. Clowt-clowt. Clubby.
The moment the ceremony was over, without allowing an instant for the people present to recover from their confusion, the word Cabbay (seize quickly) was pronounced, upon which every man laid hold of the first female he met with. Whether old or young, handsome or ugly, good or bad, she was his wife till the next anniversary of this custom (Guthrie s _Scottish Customs_, p. 168). Another old wedding superstition is alluded to by Longfellow:-- While the bride with roguish eyes, Sporting with them, now escapes and cries, Those who catch me, married verily this year will be. See Joggle Along. Jolly Rover [Music] --Derbyshire (Mrs. Harley). Here comes one jolly rover, jolly rover, jolly rover, Here comes one jolly rover, jolly rover, jolly rover, A roving all day. And what do you rove for, rove for, rove for? And what do you rove for? Lily white and shining. I rove for my pleasure, my pleasure, my pleasure, I rove for my pleasure, my pleasure, my pleasure, Lily white and shining.
One or two variations occur in the playing of this game. Sometimes the Tenter, instead of standing with one foot in the Den, stands as far off the prisoner as the prisoner can spit. The choosing of sides is done by tossing. Two boys are selected to toss. One of them throws up his cap, crying, Pot! or Lid! which is equivalent to Heads and Tails. If, when a prisoner is caught, he cries out Kings! or Kings to rest! he is allowed to escape. The game is a very rough one.--Addy s _Sheffield Glossary_. Beds Jamieson gives this as the Scottish name for Hopscotch; also Brockett, _North Country Words_. Bell-horses I.
This B will do with the ♡10 if A leads trumps, and Y does not play either Q or J. If B leads trumps he will lose this advantage. These four methods of winning tricks suggest four systems of play, which are those in common use by experts at the present day: 1st. Playing high cards to the best advantage, so as to secure the best results from such combinations as may be held. This is the basis of all _=systems of leading=_. 2nd. Leading from the longest suit, in order that higher cards may be forced out of the way of smaller ones, leaving the smaller ones “established,” or good for tricks after the adverse trumps are exhausted. This is called the _=long-suit game=_. 3rd. Trumping good cards played by the adversaries.
When there is a choice of several ways of making a shot, the balls being wide apart, it will usually be found that one of them will bring the balls into better position than the others, and for that reason it is called a _=gathering shot=_. The expert tries to get the balls on the rail by a series of these gathering shots, and if any of the three positions shown in the diagram can be arrived at, a large run may be made by the _=rail nurse=_. When the balls are not left in one of these positions they are said to _=break=_, but there are several positions in which they may be recovered by a kiss or a massé shot. In No. 4, the player must be careful to come back on the proper side of the carrom ball, so as to get back to position 2, if possible. [Illustration] [Illustration] [Illustration] When the player reaches the corner, there are three principal positions for accomplishing the turn. In the first shown, the spot white must be touched very lightly on the left side, the cue ball going to the cushion with a strong English on the right side. In the second position, the red ball is barely touched. The third position is a light force shot but would be a half follow if the spot white were further out. BAULK-LINE BILLIARDS.
The Musician answers: I pray you, good sir, why say you so? Man: Because Joan Sanderson will not come to. Musician: She must come to, and she shall come to, And she must come whether she will or no. Then he lays down the cushion before a woman, on which she kneels, and he kisses her, singing-- Welcom, Joan Sanderson, welcom, welcom. Then he rises, takes up the cushion, and both dance, singing-- Prinkum-prankum is a fine dance, And shall we go dance it once again, Once again, and once again, And shall we go dance it once again. Then, making a stop, the wo(man) sings as before-- This dance, &c. Musician: I pray you, madam, &c. Woman: Because John Sanderson, &c. Musician: He must, &c. And so she lays down the cushion before a man, who, kneeling upon it, salutes her, she singing-- Welcom, John Sanderson, &c. Then, he taking up the cushion, they take hands and dance round, singing as before.
Summertown _Midland Garner_, vol. ii. SHROPSHIRE Burne s _Shropshire Folk-lore_. Madeley, Middleton Miss Burne. Tong Miss R. Harley. { Elworthy s _Dialect_, _Somerset and SOMERSETSHIRE { Dorset Notes and Queries_, Holloway s { _Dictionary_. Bath Miss Large. STAFFORDSHIRE-- Hanbury Miss E. Hollis.
There must be a new deal-- (a) If any card except the last is faced or exposed in any way in dealing; (b) If the pack is proved incorrect or imperfect; (c) If either more or less than thirteen cards are dealt to any player; (d) If, after the first trick has been turned and quitted on the original play of a deal, one or more cards are found to have been left in the tray. LAW IV.--THE TRUMP CARD. SEC. 1. The trump card and the number of the deal must be recorded, before the play begins, on a slip provided for that purpose, and must not be elsewhere recorded. Such slip must be shown to an adversary, then turned face down and placed in the tray, if one is used. SEC. 2. The dealer must leave the trump card face up until it is his turn to play to the first trick; he must take the trump card into his hand and turn down the trump slip before the second trick is turned and quitted.
If any player lifts his cards before the dealer has helped all the players, including himself, a misdeal cannot be claimed. _=Objects of the Game.=_ The object in Cassino is to secure certain cards and combinations of cards which count toward game. These are as follows:-- _Points._ The majority of _=Cards=_ taken in. 3 The majority of _=Spades=_ taken in. 1 The Ten of diamonds, _=Big Cassino=_. 2 The deuce of spades, _=Little Cassino=_. 1 The _=Ace=_ of any suit. 1 A _=Sweep=_ of all the cards on the table.
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and S. have moved. Rivers impassable. Next as to Supply in the Field: All troops must be kept supplied with food, ammunition, and forage. The players must give up, every six moves, one packet of food per thirty men; one packet of forage per six horses; one packet of ammunition per thirty infantry which fire for six consecutive moves. These supplies, at the time when they are given up, must be within six feet of the infantry they belong to and eighteen feet of the cavalry. Isolated bodies of less than thirty infantry require no supplies--a body is isolated if it is more than twelve feet off another body. In calculating supplies for infantry the fractions either count as thirty if fifteen or over, or as nothing if less than fifteen. Thus forty-six infantry require two packets of food or ammunition; forty-four infantry require one packet of food. N.