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If no bid is made, the banker may place on the table any amount he thinks proper, and that amount, or what remains of it after each coup, is the betting limit. When the banker loses all he has, the bank is sold to the next highest bidder, or offered to the next player on the list. If the banker wishes at any time to retire, the person taking his place should begin with an amount equal to that then in the bank. _=Counters.=_ Each of the players should be provided with a certain number of counters, all of which must be sold and redeemed by the banker or his assistant. _=Cards.=_ Three packs of fifty-two cards each are shuffled together and used as one. The players shuffle as much as they please, the banker last, and the banker then presents them to any player he pleases to have them cut. The banker may burn one or two cards if he pleases; that is, turn them face upward on the bottom of the pack. _=Object of the Game.

When _=four=_ play, the partners sit opposite each other. When _=five=_ or _=seven=_ play, the maker of the trump in each deal selects his partners, and they play against the others without any change in their positions at the table. When _=six=_ play, three are partners against the other three, and the opposing players sit alternately round the table. _=STAKES.=_ If there is any stake upon the game, its amount must be settled before play begins. When _=rubbers=_ are played, it is usual to make the stake so much a rubber point. If the winners of the game are five points to their adversaries’ nothing, they win a _=treble=_, and count three rubber points. If the losers have scored one or two points only, the winners mark two points for a _=double=_. If the losers have reached three or four, the winners mark one for a _=single=_. The side winning the rubber adds two points to its score for so doing; so that the largest rubber possible is one of eight points;--two triples to nothing, and two added for the rubber.

What colour? White, red, and grey. Turn you about three times; Catch whom you may! --Deptford (Miss Chase). III. How many horses has your father got in his stables? Three. What colour are they? Red, white, and grey. Then turn about, and twist about, and catch whom you may. --Cornwall (_Folk-lore Journal_, v. 57, 58). IV. Antony Blindman kens ta me Sen I bought butter and cheese o thee? I ga tha my pot, I ga tha my pan, I ga tha a I hed but a rap ho penny I gave a poor oald man.

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See Jack, Jack, the Bread s a-burning. Mother, Mother, the Pot Boils over A number of girls choose one of their number to represent a witch, and another to be a mother. The Witch stands near the corner of a wall, so that she can peep round. Then the Mother counts the children by the seven days of the week, Monday, Tuesday, &c., and appoints another girl to act as guardian over them. She then pretends to go out washing, removing to a short distance so as to be within ear-shot of the other children. As soon as the Mother has gone, the old Witch comes and says, Please, can I light my pipe? Then the children say, Yes, if you won t spit on t hearth. She pretends to light her pipe, but spits on the hearth, and runs away with the girl called Sunday. Then the Guardian, among the confusion, pretends to rush down stairs, and, failing to find Sunday, calls out, Mother, mother, t pot boils over. The Mother replies, Put your head in; the Guardian says, It s all over hairs; the Mother says, Put the dish-clout in; the Guardian says, It s greasy; the Mother says, Get a fork; the Guardian says, It s rusty; the Mother says, I ll come mysen.

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Under such circumstances it is usual to declare both combinations, scoring the more valuable, and repeating the one left over until an opportunity arises to score it. In this case the player would say: “Forty for bézique, and twenty to score.” If he lost the next trick he would continue to repeat at every trick: “Twenty to score,” until he won a trick. A player having a score in abeyance in this manner is not obliged to score it if he has anything else to announce. A player with twenty to score might pick up the sequence in trumps before he won another trick, and he would be very foolish to lose the chance to score 250 for the sake of the 20 already announced. If he had time, he would probably declare: “Royal Marriage, forty, and twenty to score.” On winning another trick he would add the A 10 J of trumps, and announce, “Two-fifty in trumps, and twenty to score,” still carrying on the small score for a future opportunity. A player may lay down and score eighty Kings, and afterward sixty Queens, the remaining Kings forming marriages. In such a case he would score the sixty points first, and declare the two or three marriages remaining. In the same manner he may have announced four Kings, and after playing away two of them, leaving two Kings of spades, he may declare double bézique, and claim the two marriages “to score.

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