Cogging Dice, turning one over with the finger after they have been fairly thrown. Cold Deck, a pack of cards which has been pre-arranged, and is surreptitiously exchanged for the one in play. Colours, a system of playing Faro according to the colour of the first winner or loser in each deal. Command, the best card of a suit, usually applied to suits which the adversary is trying to establish. Couper, F., to cut the cards; also to ruff a suit. Couleur, F., a suit of cards, such as hearts or clubs. Coup, a master stroke or brilliant play; a single roll of the wheel at Roulette, or a deal at Rouge et Noir. Compass Whist, arranging players according to the points of the compass at Duplicate Whist, and always retaining them in their original positions.
Any one who says the wrong letter, or fails to sing the O right, takes the place of the middle one. The Northants version follows the Lancashire version, but if the answers are all made correctly, the last line is sung by the circle, and the game begins again. In the Metheringham version the child in the centre is blindfolded. When the song is over the girls say, Point with your finger as we go round. The girl in the centre points accordingly, and whichever of the others happens to be opposite to her when she says Stop! is caught. If the blindfolded girl can identify her captive they exchange places, and the game goes on as before. The Forest of Dean and the Earls Heaton versions are played the same as the Lancashire. In the West Cornwall version, as seen played in 1884, a ring is formed, into the middle of which goes a child holding a stick; the others with joined hands run round in a circle, singing the verses. When they have finished singing they cease running, whilst the one in the centre, pointing with his stick, asks them in turn to spell Bingo. If they all spell it correctly they again move round singing; but should either of them make a mistake, he or she has to take the place of the middle man (_Folk-lore Journal_, v.
Gomme). This is more usually called Animal, Vegetable, and Mineral. See Air, Fire, and Water. Minister s Cat The first player begins by saying, The minister s cat is an ambitious cat, the next player an artful cat, and so on, until they have all named an adjective beginning with A. The next time of going round the adjectives must begin with B, the next time C, and so on, until the whole of the alphabet has been gone through.--Forest of Dean, Gloucestershire (Miss Matthews); Anderby, Lincolnshire (Miss Peacock). This is apparently the same game as the well-known I love my love with an A because she is amiable. In this game every player has to repeat the same sentence, but using a different adjective, which adjective must begin with the letter A. Various sentences follow. At the next round the adjectives all begin with B; the next C, until a small story has been built up.
Betting the Hands.=_ The opener makes the first bet; or, if he has withdrawn, the player next on his left. Should the opener decline to bet after the draw, he must show his openers before abandoning his hand. He need not show the cards he has drawn. If no bet is made, the last player holding cards takes the pool without showing his hand. If a bet is made, the game proceeds as in the ordinary pools. Should the opener retire during the betting, he must show his openers; if he is in the final call he must show his entire hand, whether it is the best or not. If he or any other player declines to show his hand when a call is made, he must ante for all the other players for another jack. _=46. Shy Bets.
=_ The dealer should never bid a nullo originally, as it gives his partner no information as to the distribution of the suits. When any player has one long suit good for either no trumps or nullos, such as A K Q 6 4 2, he should “shout,” bidding a trick more than necessary. Singletons and missing suits are valuable parts of a nullo hand, as they afford opportunities for discards. It is always dangerous to bid a nullo without the deuce of the longest suit. If the dealer bids a spade, his partner may safely bid one nullo, because the contract is seldom or never obtained for less than two or three, but he should not persist in the nullo if his partner does not assist it. The greater the opposition from a no-trumper, the more probable that the nullo will succeed, but it is a dangerous declaration in any case. The player with aces and kings is sure to win tricks, regardless of his partner’s hand, but deuces and treys are not sure to lose, as the partner may have all high cards, although not the tops. _=SUGGESTIONS FOR THE PLAY.=_ The declarer should count up the tricks he must win, and as a rule win them early, bunching his high cards as much as possible. Suits with two small cards and two high ones must win one trick, but should escape with that.
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512). III. I lost my supper last night, and the night before, And if I lose it this night, I shall never have it no more. --Berrington (_Shropshire Folk-lore_, p. 512). IV. I ve come to borrow the riddle (= sieve), There s a big hole in the middle. I ve come to borrow the hatchet, Come after me and catch it. --Chirbury (_Shropshire Folk-lore_, p. 512).
--Liphook, Hants (Miss Fowler). IV. Where are these great baa-lambs going, Baa-lambs going, baa-lambs going, Where are these great baa-lambs going? My fair lady. We are going to London Bridge, London Bridge, London Bridge, We are going to London Bridge, My fair lady. London Bridge is broken down, Broken down, broken down, London Bridge is broken down, My fair lady. [Then verses follow, sung in the same way and with the same refrain, beginning with--] Mend it up with penny loaves. Penny loaves will wash away. Mend it up with pins and needles. Pins and needles they will break. Mend it up with bricks and mortar, Bricks and mortar, that will do.