_=BRIDGE FOR TWO.=_ Sometimes called “_=Chinese Bridge=_.” The dealer gives his adversary four cards face down, and then deals four to himself, also face down. He then distributes the remainder of the pack by dealing to his adversary and himself alternately, one card at a time, keeping them separate from the first four. Without lifting or looking at any of these twenty-two cards, each player places eleven of them in two rows, face down, and then the other eleven on the top of the first, but face up. This gives each player eleven cards face up on the table, covering eleven face down under them, and a separate hand of four cards. The dealer looks at his four cards, without showing them to his adversary, and after due consideration of what he sees on the table, declares. His adversary can double if he likes, or he can simply play a card. Tricks and honours count as in the ordinary rubber. The declaration made, the non-dealer leads any card he pleases, from the four in his hand or from the eleven face up on the table, and the dealer must follow suit if he can, either from his hand or from the table.

_=6. Betting Limits.=_ Before play begins limits must be agreed upon for the amount of the blind, the straddle, the ante in jack pots, and for betting or raising. _=7. Shuffling.=_ Before the first deal the pack must be counted to see that it contains the proper number of cards. Should the first dealer neglect this he forfeits five counters to the pool. Before each deal the cards must be shuffled. Any player may shuffle, the dealer last. _=8.

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--Jamieson. This game had in ancient times in England been simply denominated Bars, or, as in an Act of James IV., 1491, edit. 1814, p. 227: That na induellare within burgh . . . play at bar, playing at Bars. See Prisoner s Base. Barbarie, King of the I.

=_ Each player is provided with ten counters, and points are marked by placing these counters in the pool. The player who first loses his ten counters also loses the game. If stakes are played for, counters of a different colour must be provided, and the player losing the game must pay as many counters to each of the others as they have points still in front of them. One player is usually the banker, and sells and redeems all money counters. The others are redistributed at the end of each game. _=Players.=_ Any number from four to seven may play; but the two black Sevens must be deleted if there are more than four players. When seven play, the dealer takes no cards. All the preliminaries of seats, cards and deal are settled as at Hearts. _=Dealing.

Sykes. Sharleston Miss Fowler, Rev. G. T. Royds. Sheffield Mr. S. O. Addy, Miss Lucy Garnett. Wakefield Miss Fowler.

H. _Pair Contests._ The score of a pair is compared only with other pairs who have played the same hands. A pair obtains a plus score for the contest when its net total is more than the average; a minus score for the contest when its net total is less than the average. NOTE.--Some players in America are adopting the English rule, which allows the dealer to pass, without making any declaration. The usual expression is, “No bid.” Each player to the left may then pass in turn, and if no bid is made the deal passes to the left. The lowest declaration is one club, as spades have a constant value of nine and are always “royals.” The English rule is to score 50 for little slam and 100 for grand slam, and some American players have adopted that rule.

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Washing in the rivers and streams was also a thing of frequent occurrence, hot water for the purpose of cleansing clothes not being considered necessary, or in many cases desirable. Chambers gives a version of the game (_Popular Rhymes_, p. 36) and also Newell (_Games_, p. 166). Another version from Buckingham is given by Thomas Baker in the _Midland Garner_, 1st ser., ii. 32, in which the mother desires the daughter to milk in the washing-tub, and the words also appear very curiously tacked on to the Three Dukes a-riding game from Berkshire (_Antiquary_, xxvii. 195), where they are very much out of place. Mineral, Animal, and Vegetable A ball is thrown by one player to any one of the others. The thrower calls out at the same time either mineral, animal, or vegetable, and counts from one to ten rather quickly.

_=CUTTING OUT.=_ If rubbers are played, there is no change of partners, or of rotation in the deal, until one side has won two games, which ends the rubber. If the first two games are won by the same partners, the third is not played. If more than four players belong to the table, those who have just played cut to decide which shall give place to those waiting; those cutting the highest cards going out. If six belong to the table, there will be no further cutting out; as those who are out for one rubber re-enter for the next, taking the places of those who have played two consecutive rubbers. If five belong to the table, the three who remained in for the second rubber must cut to allow the fifth player to re-enter. At the end of the third rubber, the two cut that have not yet been out; and at the end of the fourth rubber, the one who has played every rubber goes out without cutting. After this, it is usual to spread the cards, and to form the table anew. In all the foregoing instances, partners and deal must be cut for, after the cut has decided which are to play. _=MARKING.

Who will you gather for nuts in May? We ll gather ---- for nuts in May. Who will you send to fetch her away? We ll send ---- to fetch her away. --Bocking, Essex (_Folk-lore Record_, iii. 169). V. Here we go gathering nuts away, Nuts away, nuts away, Here we go gathering nuts away, On a cold and frosty morning. [Then follow verses beginning--] Whose nuts shall we gather away? We ll gather [Minnie Brown s] nuts away. Whom shall we send to fetch them away? [And the final verse is--] We ll send [Johnny Cope] to fetch them away, Fetch them away, fetch them away, We ll send [Johnny Cope] to fetch them away, On a cold and frosty morning. --Newbury, Berks (Mrs. S.

The side that first wins two games adds 250 rubber points to its score. _=SCORING.=_ Apart from the game score, which is made entirely by tricks won on successful declarations, there are several additional scores that have no influence in winning or losing the game, although they may materially affect the ultimate value of the rubber. These are all entered under the head of “honour scores,” or “above the line.” _=Honours=_ are the five highest cards in the trump suit, A K Q J 10; when there is no trump, they are the four Aces. The partners holding three, four or five honours between them, or four honours in one hand, or four in one hand and the fifth in the partner’s, or all five in one hand, are entitled to claim and score them, according to the following table. It will be seen that their value varies according to the trump suit; and it must be remembered that this value cannot be increased by doubling. TABLE OF HONOUR VALUES. Royal spades are indicated by “R.” -------------------------------+---+---+---+---+---+------- Declaration | ♠ | ♣ | ♢ | ♡ | R | No | | | | | | trump -------------------------------+---+---+---+---+---+------- Each Trick Above 6 | 2 | 6 | 7 | 8 | 9 | 10 -------------------------------+---+---+---+---+---+------- H { 3 Honours | 4 |12 |14 |16 |18 | 30 O { 4 Honours | 8 |24 |28 |32 |36 | 40 N { 4 Honours (All in 1 hand) |16 |48 |56 |64 |72 |100 O { 5 Honours |10 |30 |35 |40 |45 | U { 5 Honours (4 in 1 hand) |18 |54 |63 |72 |81 | R { 5 Honours (All in 1 hand) |20 |60 |70 |80 |90 | S { Rubber 250, Grand Slam 40, Little Slam 20.

9 14 1- 5 21 17 5- 1 17 13 1- 5 14 17 15-10 B wins _=Second Position.=_ 1- 5 8 11 5- 9 11 15 9-14 15 11 14-18 11 16 18-15 16 20 15-11 20 24 3- 7 24 19 7-10 19 23 10-15 23 27 15-19 27 32 19-24 32 28 24-27 28 32 27-31 32 28 31-27 28 32 27-23 32 28 23-18 28 24 18-14 24 19 6-10 19 23 10-15 23 27 15-19 27 32 19-24 32 28 24-27 28 24 27-32 24 28 32-27 28 32 27-24 32 28 24-19 28 32 19-15 32 28 15-10 28 24 10- 6 24 19 14-10 19 24 10-15 24 28 15-19 28 32 19-24 32 28 11-16 28 19 16-23 12 8 23-18 8 4 18-14 4 8 6- 1 8 11 14- 9 13 6 1-10 11 16 10-15 16 20 15-19 B wins _=Third Position.=_ White to move 18 15 A 6- 1 14 9 24-28 23 19 1- 5 9 6 B 28-32 19 24 5- 1 24 19 W wins ----- Var A. 24-28 23 27 6- 1 14 10 28-32 27 24 1- 5 10 6 W wins ------ Var B. 5- 1 6 10 W wins ------ Black to move 6- 1 18 15 C 1- 6 14 10 6- 9 23 19 24-27 15 18 D 27-32 19 24 9- 5 10 14 32-28 24 27 W wins ------ Var C. 1- 5 14 10 24-28 23 19 28-32 15 18 32-27 10 6 27-32 19 23 5- 1 6 9 W wins ------ Var D. 9- 5 10 6 27-32 19 23 5- 1 6 9 32-28 23 27 W wins _=Fourth Position.=_ Black to play 28-24 32 28 24-20 28 32 22-18 31 27 23-19 27 31 19-24 32 27 24-28 27 32 18-22 31 27 22-26 30 23 28-24 B wins ----- White to play 31 27 23-19 27 31 19-24 32 27 24-20 27 32 22-18 31 27 28-24 27 31 18-23 31 26 Drawn _=Traps.=_ The beginner should be on his guard against being caught, “two for one,” especially in such positions as those shown in Diagrams Nos. 6 and 7.

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Cut Shots, very fine winning hazards. Dealing Off, the same dealer dealing again. Deck-head, an Irish name for the turned trump at Spoil Five. Deadwood, the pins that fall on the alley, in bowling. Décavé, F., frozen out; the entire amount of the original stake being lost. Défausser, se, F., to discard. D’emblée, F., on the first deal; before the draw.

_=44. False Hands.=_ If a false opener does not discover his mistake until after he has drawn cards, his hand is foul, and must be abandoned. As a penalty he must put up an ante for each of the other players at the table for another Jack. _=45. Betting the Hands.=_ The opener makes the first bet; or, if he has withdrawn, the player next on his left. Should the opener decline to bet after the draw, he must show his openers before abandoning his hand. He need not show the cards he has drawn. If no bet is made, the last player holding cards takes the pool without showing his hand.

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A guess is then made. If the guess is correct the guesser gets the objects. If the guess is incorrect the guesser has to make up the difference between the number guessed and the real number. The players play alternately. This game was played for the most part at Christmas.--Keith (Rev. W. Gregor). (_b_) Hairry = rob, Bossie = a wooden bowl, commonly used for making the leaven in baking oat-cakes, and for making brose. This is a very general game amongst schoolboys.

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169). V. Here we go gathering nuts away, Nuts away, nuts away, Here we go gathering nuts away, On a cold and frosty morning. [Then follow verses beginning--] Whose nuts shall we gather away? We ll gather [Minnie Brown s] nuts away. Whom shall we send to fetch them away? [And the final verse is--] We ll send [Johnny Cope] to fetch them away, Fetch them away, fetch them away, We ll send [Johnny Cope] to fetch them away, On a cold and frosty morning. --Newbury, Berks (Mrs. S. Batson). VI. Who will go gathering nuts in May, Nuts in May, nuts in May? Who will go gathering nuts in May, At five o clock in the morning? --N.