In every case in which a player loses his game, he loses what he would have won if he had been successful, regardless of the amount he may have bid; but, 61. If the player fails to win a game equal to the amount he has bid, he loses the value of the next higher game which would have made his bid good; because in no case can a player lose less than he bid, and in every case must he lose some multiple of the game which he declared to play. FROG. This is a very popular game in Mexico, and seems to be an elementary form of Skat, which it resembles in many ways. Even the name may be a corruption of the simple game in Skat, which is called “frage.” The chief differences are that there are four cards added to the pack for frog, and that the players win or lose according to the number of points they get above or below 61, instead of computing the value of the game by matadores. _=Players.=_ Three, four, or five can play; but only three are active in each deal. If four play, the dealer takes no cards. If five play, he gives cards to the two on his left and one on his right.
If any player lead out of turn, and the three others have followed him, the trick is complete, and the error cannot be rectified; but if only the second, or the second and third, have played to the false lead, their cards, on discovery of the mistake, are taken back; there is no penalty against any one, excepting the original offender, whose card may be called, or he, or his partner, when either of them has next the lead, may be compelled to play any suit demanded by the adversaries. 64. In no case can a player be compelled to play a card which would oblige him to revoke. 65. The call of a card may be repeated until such card has been played. 66. If a player called on to lead a suit have none of it, the penalty is paid. CARDS PLAYED IN ERROR, OR NOT PLAYED TO A TRICK. 67. If the third hand play before the second, the fourth hand may play before his partner.
In Rubicon, if you held trump sequence and double bézique, it would be better to declare the sequence first, and to lead the card you drew. One of the trump sequence on the table would then be free to regain the lead and declare the double bézique; but if the bézique was declared first, the sequence might have to be broken into to regain the lead. With a plain-suit sequence and four Aces, declare the Aces first. They will then be free to win tricks for the purpose of making other declarations. It is seldom right to show the bézique cards in other combinations, and four Jacks is a very bad meld, because it shows your adversary that he cannot hope for double bézique. By holding up bézique cards, even if you know they are of no use to you, you may lead your adversary to break up his hand, hoping to draw the card or cards you hold. _=Trumps.=_ Small trumps may be used to advantage in winning brisques, but you should keep at least one small trump to get the lead at critical periods of the hand, or to make an important declaration. It is bad policy to trump in to make minor declarations, unless your time is short. It is seldom right to lead the trump Ace, except at the end of the hand, or when you have duplicates, but leading high trumps to prevent an adversary from declaring further is a common stratagem, if you know from the cards in your hand, and those played, that your adversary may get the cards to meld something of importance.
| -- | -- | -- | | 30.|If this young man | -- |Suppose this young man| | |should chance to die. | |was to die. | | 31.| -- |If this young man | -- | | | |should wealthy grow. | | | 32.| -- | -- | -- | | 33.|And leave the girl a | -- |And leave the girl a | | |widow. | |widow. | | 34.
Will you surrender, will you surrender The Tower of Barbaree? We won t surrender, we won t surrender The Tower of Barbaree. We will go and tell the Queen, Go and tell the Queen of Barbaree. Don t care for the Queen, don t care for the Queen, The Queen of Barbaree. Good morning, young Queen, good morning, young Queen, I have a complaint to thee. Pray what is your complaint to me? They won t surrender, they won t surrender The Tower of Barbaree. Take one of my brave soldiers. --Lady Camilla Gurdon s _Suffolk County Folk-lore_, p. 63. IV. You must surrend me, you must surrend me To the Queen of Barbaloo.
” The team making the higher score wins the match. H. _Pair Contests._ The score of a pair is compared only with other pairs who have played the same hands. A pair obtains a plus score for the contest when its net total is more than the average; a minus score for the contest when its net total is less than the average. NOTE.--Some players in America are adopting the English rule, which allows the dealer to pass, without making any declaration. The usual expression is, “No bid.” Each player to the left may then pass in turn, and if no bid is made the deal passes to the left. The lowest declaration is one club, as spades have a constant value of nine and are always “royals.
If the Jack was the starter, the combination would be worth 30 to the dealer, but his heels would have to be counted before a card was played. _=Flushes.=_ In addition to the foregoing combinations, if all four cards in the hand are of the same suit the player can peg four points for the flush; if the starter is also the same suit, five points. A flush does not count in the crib unless the starter is the same suit, and then it counts five points. Flushes are never made in play. _=Laying Out for the Crib.=_ With this knowledge of the objects of game, and the various counting combinations, it will be seen that each player should keep the cards which count the most for him, or which are most likely to form good combinations with different starters. Suppose the non-dealer holds these cards:-- [Illustration: 🃖 🂧 🂨 🂸 🂩 🃚 ] If he puts the two Eights in his adversary’s crib, he not only gives him two very good cards, which go to form a great many valuable combinations, but he leaves himself absolutely nothing but 2 points for a single fifteen, formed by the 9 and 6. It would be a little better, but still very bad play, for him to discard the 8 and 6, leaving himself a sequence of four cards and a fifteen, 6 points altogether. He might do a little better by discarding the 10 and 8, leaving himself a run of four, and two fifteens, 8 points altogether.
X. I come to see poor Jenny Joe, Jenny Joe, Jenny Joe, I come to see poor Jenny Joe, And how is she now? She s washing, she s washing, And you can t see her now. Very well, ladies, ladies, ladies, Very well, ladies, and gentlemen too. I come to see poor Jenny Joe, Jenny Joe, Jenny Joe, I come to see poor Jenny Joe, And how is she now? She s folding, she s folding, And you can t see her now. Very well, ladies, ladies, ladies, Very well, ladies, and gentlemen too. I come to see poor Jenny Joe, Jenny Joe, Jenny Joe, I come to see poor Jenny Joe, And how is she now? She s ironing, she s ironing, And you can t see her now. Very well, ladies, ladies, ladies, Very well, ladies, and gentlemen too. [Then follow alternate questions and answers in the same manner for-- (1) dying, (2) dead. Then--] I come in my white dress, white dress, white dress, I come in my white dress, and how will that do? White is for wedding, wedding, wedding, White is for wedding, and that won t do. Very well, ladies, ladies, ladies, Very well, ladies, and gentlemen too.
When the 3 is face up, but covered by the 4 face down, it counts _=one=_. When the 4 is face up, covered by the 3 face down, it counts _=two=_. When the 4 is face down, covered by the 3 face up, it counts _=three=_. When the 3 is face down, covered by the 4 face up, it counts _=four=_. [Illustration: [🃓 covered by [🃔 covered by [🃓 covering a [🃔 covering a facedown card] facedown card] facedown card] facedown card] ONE. TWO. THREE. FOUR. ] The number of pips exposed on the card which is face up is immaterial; the relative position of the two cards will always determine the score. Rubber or game scores must be kept on a whist marker, or on a sheet of paper.
But our latest development has been in the direction of killing hand to hand or taking prisoners. We found it necessary to distinguish between an isolated force and a force that was merely a projecting part of a larger force. We made a definition of isolation. After a considerable amount of trials we decided that a man or a detachment shall be considered to be isolated when there is less than half its number of its own side within a move of it. Now, in actual civilised warfare small detached bodies do not sell their lives dearly; a considerably larger force is able to make them prisoners without difficulty. Accordingly we decided that if a blue force, for example, has one or more men isolated, and a red force of at least double the strength of this isolated detachment moves up to contact with it, the blue men will be considered to be prisoners. That seemed fair; but so desperate is the courage and devotion of lead soldiers, that it came to this, that any small force that got or seemed likely to get isolated and caught by a superior force instead of waiting to be taken prisoners, dashed at its possible captors and slew them man for man. It was manifestly unreasonable to permit this. And in considering how best to prevent such inhuman heroisms, we were reminded of another frequent incident in our battles that also erred towards the incredible and vitiated our strategy. That was the charging of one or two isolated horse-men at a gun in order to disable it.
If any of the three, A, B or D can beat C they divide the pool, B getting his third, although he did not contribute to the call. This game is a pure gamble; except that a bold player may occasionally bluff the field off. _=METHODS OF CHEATING.=_ Poker and its congeners have received more attention from the greeks than any other family of card games. In fact it is generally believed that the term greek, as applied to a card sharper, had its origin in the Adam of the poker family, which was a gambling game introduced by the Greeks in Italy. So numerous and so varied are the methods of cheating at Poker that it is an axiom among gamblers that if a pigeon will not stand one thing he will another. The best informed make it a rule never to play Poker with strangers, because they realize that it is impossible for any but a professional gambler to know half the tricks employed by the poker sharp. It is a notorious fact that even the shrewdest gamblers are continually being taken in by others more expert than themselves. What chance then has the honest card player? There are black sheep in all flocks, and it may be well to give a few hints to those who are in the habit of playing in mixed companies. Never play with a man who looks attentively at the faces of the cards as he gathers them for his deal; or who stands the pack on edge, with the faces of the cards towards him, and evens up the bunch by picking out certain cards, apparently because they are sticking up.
See Wolf. Giddy Giddy, giddy, gander, Who stands yonder? Little Bessy Baker, Pick her up and shake her; Give her a bit of bread and cheese, And throw her over the water. --Warwickshire. _(b)_ A girl being blindfolded, her companions join hands and form a ring round her. At the word Yonder the blindfolded girl points in any direction she pleases, and at line three names one of the girls. If the one pointed at and the one named be the same, she is the next to be blinded; but, curiously enough, if they be not the same, the one named is the one. Meanwhile, at line four, she is not picked up, but is shaken by the shoulders by the still blindfolded girl; and at line five she is given by the same bread and cheese, _i.e._, the buds or young leaves of what later is called May (_Cratægus oxyacantha_); and at line six she is taken up under the blinded girl s arm and swung round.--Warwickshire (_Notes and Queries_, 6th Ser.
NINE UP AND NINE DOWN. THE PINS ARE SET UP THE SAME AS FOR THE GAME OF AMERICAN TEN PINS. Three balls (not exceeding 6 inches in size) are bowled in each inning. The player must knock down a single pin, which counts 1; then with two remaining balls he endeavors to leave one pin standing, which counts 1. Failure to do either, the inning goes for nothing. No penalties are attached. Dead wood must be removed. Any pins knocked down through the dead wood remaining on the alley cannot be placed to the credit of the player. Ten innings constitute a game. The maximum is 20.
In Mort it is very unusual for one person to take dummy continuously. If there are four players, the one cutting the highest card of the four sits out, and takes no part in the first game. It is customary for him to take Mort’s seat, and to make himself useful in sorting dummy’s cards for him. He plays in the three following games, taking Mort in the fourth, or last. Four games complete the tournée for four players. _=POSITION OF THE PLAYERS.=_ The players or hands are distinguished by the letters, M, V, L, and R; which stand respectively for Mort, Vivant, Left, and Right. The Mort is the dead hand, which is turned face up on the table. The Vivant is his partner, who sits opposite him, and plays his cards for him. The Left and Right are the adversaries who sit on the left and right of _=Mort=_.
Nacks A game in which pegs of wood play a similar part to the well-known object Aunt Sally. --Robinson s _Mid Yorkshire Glossary_. Namers and Guessers Any number of players can play this game. Two are chosen, the one to be Namer, and the other Guesser or Witch. The rest of the players range themselves in a row. The Guesser retires out of sight or to a distance. The Namer then gives each player a secret name. When names have been given to all the players, the Namer calls on the Guesser to come, by saying-- Witchie, witchie, yer bannocks are burnin , An ready for turnin . Whereupon he approaches, and the Namer says-- Come, chois me out, come, chois me in, to ---- (naming one by the assumed name). The players all shout, Tack me, tack me, repeatedly.
See Conquerors. Cock One boy is chosen Cock. The players arrange themselves in a line along one side of the playground. The Cock takes his stand in front of the players. When everything is ready, a rush across the playground is made by the players. The Cock tries to catch and croon --_i.e._, put his hand upon the head of--as many of the players as he can when running from one side of the playground to the other. Those caught help the Cock in the rush back. The rush from side to side goes on till all are captured.
This is simply impossible. Laws are made for gentlemen, and when it is obvious that a player does not belong to that class the remedy is not to appeal to the laws of the game for protection, but to decline to play with him. _=Etiquette.=_ It should be quite unnecessary to legislate against acts which annoy or do injustice to individuals, but there should be some provision in the laws of every game which will secure to each individual equal rights with others in the enjoyment of the game. Some games are especially selfish; Boston, for instance, in which the four players originally forming the table may monopolise the game for the entire evening, without offering newcomers any chance to cut in. All such games should be limited to a certain number of tournées, at the conclusion of which fresh candidates should be allowed to cut into the table. Technical Terms. G. stands for German; F. for French.
Pairs Royal, any three cards of the same denomination. Partie, F., a game which requires a number of deals to decide it. Pass, to decline any undertaking in a game. Passe, F., the numbers from 19 to 36 at Roulette. Pat Hands, those which are played without discarding or exchanging any of the cards originally dealt. Pausirenden, G., one who shares in the fortunes of the game, although not actually playing, as the dealer in four-handed Skat. Paying in Cards.