It was weak--with those flabby, unused muscles, it had to be. But I could move it, to any normal position. I never done like that before, she breathed. Jest small ailin . You re a healer, all right, I said. And a prophetess, too, from what I saw at the dice table. You know what a Psi personality is? I asked her. Say, what is your name, anyway? Pheola, she said. Yes, I ve heard of them, she said. You re one, I told her.
Some persons play with the full pack, but it spoils the game; as it is then possible to win on a sequence of a single suit. There are no trumps, and the cards have no value as to rank, a sequence of 6 7 J being no better than one of 2 3 4. The Ace is not in sequence with the King. _=Counters.=_ Each player should be supplied with at least ten counters, which may be used in settling at the end of each deal. _=Players.=_ Conquian is played by two persons, one of whom is known as the dealer, and the other as the pone. If there are three at the table, the dealer takes no cards, and has no part in the game for that hand. _=Cutting.=_ Seats and deal are cut for, the lowest cut having the choice, and dealing the first hand.
=_ The object is now to see which player or partnership can get the greatest number of points in going through the pack once, each playing his own solitaire with his individual pack, but keeping level with his opponents in the matter of hands and deals. It is usual for each to cut the starter for the other and then to verify the count of the other’s hands and cribs. If one reaches 91 before the other gets round past 60, it is reckoned as a double game. If neither side reaches 91 before the pack runs out, the player that comes nearer to it wins. When two play against two as partners, each takes an adversary and plays against him individually, the scores being balanced at the end by adding those of the partners together. *** END OF THE PROJECT GUTENBERG EBOOK FOSTER S COMPLETE HOYLE: AN ENCYCLOPEDIA OF GAMES *** Updated editions will replace the previous one—the old editions will be renamed. Creating the works from print editions not protected by U.S. copyright law means that no one owns a United States copyright in these works, so the Foundation (and you!) can copy and distribute it in the United States without permission and without paying copyright royalties. Special rules, set forth in the General Terms of Use part of this license, apply to copying and distributing Project Gutenberg™ electronic works to protect the PROJECT GUTENBERG™ concept and trademark.
This was called kissing, and was not allowed by some players. When one player succeeded in sending the top into the Gully, he took it up and fixed it by its peg into a post, mortar of a wall, or the best place where it could be tolerably steady. Holding it by one hand, he drove the peg of his own top as far as he could into the crown of the victim top. This was called taking a grudge. He then held either his own or the victim top and knocked the other against the wall, the object being to split the victim. He was allowed three grudges. If the top did not give way, the other players tried in turn. If the top did not split, it was returned to its owner, but any boy who succeeded in splitting it through the middle, so that the peg fell out, took possession of the peg. I have seen a top split at the side in such a way as to be quite useless as a top, though no peg was gained. I remember, too, a schoolfellow of mine drawing from his pocket some seven or eight pegs, the trophied memorials of as many tops.
_=No. 1.=_ | | _=No. 2.=_ A bids 8 on hearts. | T | A bids 8 on hearts. The draw: A 2; Y 2; | R | The draw: A 2; Y 3; B 4; Z 5. | I | B 4; Z 4. ---------------------------+ C +--------------------------- A Y B Z | K | A Y B Z ------+------+------+------+---+------+-------+-------+----- ♣Q | ♣3 | _♡8_ | ♣5 | 1 | ♡3 | ♡7 | _♡10_ | ♡8 ♡2 | ♡6 | _♡Q_ | ♡4 | 2 | _♡Q_ | ♡2 | ♡4 | ♡9 ♡10 | _♡J_ | ♣J | ♡9 | 3 | ♡6 | _♡J_ | A♢ | ♣4 _♡K_ | 5♢ | 2♠ | 4♠ | 4 | ♣2 | _7♠_ | K♢ | 6♠ _♡A_ | ♡7 | 6♠ | ♣9 | 5 | ♡K | _♡A_ | ♣3 | ♣6 ♡3 | _♡5_ | 10♠ | K♢ | 6 | _♡5_ | 5♢ | 2♢ | ♣10 ------+------+------+------+---+------+-------+-------+----- _=No. 1.
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The name Billy Blind denoted the person who was blindfolded in the game, as may be seen by an old poem by Lyndsay, quoted by Jamieson: War I ane King I sould richt sone mak reformatioun Farlyeand thairof your grace sould richt sone finde That Preistis sall leid yow lyke are bellye blinde. And also in Clerk s _Advice to Luvaris_: Sum festnit is and ma not flé, Sum led is lyk the belly blynd With luve, war bettir lat it be. [Illustration] It is probable, says Jamieson, that the term is the same as Billy Blynde, said to be the name of a familiar spirit or good genius somewhat similar to the brownie. Professor Child identifies it with Odin, the blind deity. Another name in Scotland is also Blind Harie, which is not the common Christian name Harry, because this was not a name familiar in Scotland. Blind Harie may therefore, Jamieson thinks, arise from the rough or hairy attire worn by the principal actor. Auld Harie is one of the names given to the devil, and also to the spirit Brownie, who is represented as a hairy being. Under Coolin, a curious Highland custom is described by Jamieson, which is singularly like the game of Belly Blind, and assists in the conclusion that the game has descended from a rite where animal gods were represented. Sporting with animals before sacrificing them was a general feature at these rites. It is known that the Church opposed the people imitating beasts, and in this connection it is curious to note that in South Germany the game is called _blind bock_, i.
=_ With such a suit as A K Q 2, no one need be told not to begin with the deuce. Whenever a player holds two or more of the best cards of a suit he should play one of them. If he holds both second and third best, playing one of them will force the best out of his way, leaving him with the commanding card. The cards which are recognised by bridge players as high, are the A K Q J 10, and if we separate the various combinations from which a player should lead each of them, a study of the groups so formed will greatly facilitate our recollection of them. In the first group are those containing two or more of the best cards. In this and all following notation, the exact size of any card below a Ten is immaterial. [Illustration: 🂡 🂮 🂭 🂫 | 🂱 🂾 🂻 🂷 🃁 🃎 🃍 🃆 | 🃑 🃞 🃔 🃓 ] So far as trick-taking is concerned, it is of no importance which of the winning cards is first led; but good players lead the _=King=_ from all these combinations in order that the partner may be informed, by its winning, that the leader holds the Ace also. In the second group are those containing both the second and third best, but not the best. [Illustration: 🂮 🂭 🂫 🂪 | 🂾 🂽 🂺 🂸 🃎 🃍 🃋 🃄 | 🃞 🃝 🃗 🃖 ] The _=King=_ is the proper lead from these combinations. If it wins, the partner should have the Ace; if it loses, partner should know the leader holds at least the Queen.
Suppose five play, and A has the age. B antes two counters, and C puts up seven, the ante and a raise of five. If D and E come in, they must put up seven counters also; and the age, A, must put up six to make his ante good. It now comes to B, who must either lose the two he has already put up, or add five more to them. Let us suppose that D puts up the seven, and that E, the dealer, puts up twelve. This will force the age to put up eleven; B to put up ten; and C to put up five more. This will make each player’s ante an equal amount, twelve counters, and they will then be ready to draw cards. No one can now raise the ante any further, because it is no one’s turn to “say.” It will thus be seen that every player in his turn can do one of three things, which are sometimes called the _=a b c=_ of Poker: He can _=Abdicate=_; by throwing down his hand, and abandoning whatever money he has already placed in the pool. He can _=Better=_; by putting up more money than any player before him, which is sometimes called “going better.
A card of re-entry in plain suits is one which is pretty sure to win a trick, such as an Ace, or a guarded King. The following are examples of hands from which trumps should be led originally by a beginner;-- Hearts are trumps in every case. ♡ J 8 6 4 2; ♣ K 3 2; ♢ 10 9 2; ♠ 7 5. ♡ Q 10 2; ♣ A K 5; ♢ K Q 10 9; ♠ A Q 3. ♡ K J 8 3; ♣ A K Q 10 7 3; ♢ 3; ♠ A 7. The following are examples of hands from which trumps should not be led:-- ♡ A K Q; ♣ J 8 7 5 3; ♢ Q 4; ♠ K 4 2. ♡ Q J 10 2; ♣ 5 2; ♢ A K Q 2; ♠ 6 4 3. ♡ A Q 5 4; ♣ K Q J 6 3; ♢ A 9 2; ♠ K. If at any later stage of the hand, a player finds himself with an established suit and a card of re-entry, he should lead trumps if he has four. For instance: The player with the last example should lead trumps if the first round of Clubs either forced the Ace out of his way, or found it with his partner.
=_ When two or more players have come in for an equal amount, the others having abandoned their hands, each of them in turn, beginning with the one on the dealer’s left, may discard any or all of the cards originally dealt him, and draw others in their place. The number discarded and drawn, if any, must be distinctly announced by each player, including the dealer; and the fresh cards must be given face down from the top of the pack, without any further shuffling or cutting. Each player must receive the entire number he asks for before the next player is helped. No player shall receive from the dealer more or fewer than he discards; so that if he is playing with a short hand, such as four cards only, he will still have four cards after the draw; and if his hand was originally foul, it will so remain. _=23. Exposed Cards.=_ In dealing for the draw, should any card be found faced in the pack, or should any card be exposed by the dealer in giving out the cards, or be blown over by the wind before the player has touched it, such cards must be placed on the table with the discards. The player whose card has been exposed does not receive another in its place until all the other players, including the dealer, have been helped. _=24. Incorrect Draws.
When the last words are sung, the children flop down upon the ground. The tune sung is, Miss Thoyts says, that of Nuts in May. Lend Me your Key Please will you lend us your key? What for? Please, our hats are in the garden. Yes, if you won t steal any beans. Please, we ve brought the key back; will you lend us your frying-pan? What to do with? To fry some beans. Where have you got them? Out of your garden. --Earls Heaton (H. Hardy). One child represents an old woman, and the other players carry on the dialogue with her. At the end of the dialogue the children are chased by the old woman.
87). IX. I have a pigeon in my pocket, If I have not lost it; Peeps in, peeps out, By the way I ve lost it; Drip, drop, By the way I ve lost it. --Earls Heaton (H. Hardy). X. I have a pigeon in my pocket, It peeps out and in, And every time that I go round I give it a drop of gin. Drip it, drop it, drip it, drop it. --Settle, Yorkshire (Rev W. S.
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Revoke, failure to follow suit when able to do so, as distinguished from a renounce or renege. Ring In, to exchange any unfair for fair gambling implements during the progress of the game. See Cold Deck. Robbing, exchanging a card in the hand for the turn-up trump, or discarding several for the trumps remaining in the pack. See Cinch and Spoil Five. Rooking, hustling, inveigling a person into a game for the purpose of cheating him. Round, a round is complete when each player has had equal advantages with regard to deal, dummy, etc. Round Games, those which do not admit of partnerships. Rubber, winning two out of three games. F.
If at the end of the hand they have taken in eight tricks, or thirty-two cards, they score 14 points toward game, in addition to any score they may have made by winning honours in trumps, or catching the Ten. If five play, beginning with seven cards each, and at the end of the hand one player has taken in fifteen, and another ten; they score 8 and 3 respectively, for cards. _=SCORING.=_ At the end of each hand, each player or side should claim all honours won, and cards taken in. One player should keep the score, and announce it distinctly, in order that it may be known how many points each player or side requires to win the game. In the case of ties, the Ten counts out first; then cards; then A K Q of trumps in their order, and the Jack last. A revoke, if detected and claimed before the cards are cut for the next deal, immediately ends the game. _=METHODS OF CHEATING.=_ When only one pack is used, the greek can often succeed in dealing himself the Jack of trumps, and usually loses no time in marking the Ten, so that he can at least distinguish the player to whom it is dealt. A player should be carefully watched who keeps his eyes on the pack while shuffling, or who rivets his attention on the backs of the cards as he deals.
342, and by Donne. Tis ten a clock and past; all whom the mues, _Baloun_, tennis, diet, or the stews Had all the morning held. --Donne s _Poems_, p. 133. Toone (_Etymological Dict._) says it is a game rather for exercise than contention; it was well known and practised in England in the fourteenth century, and is mentioned as one of the sports of Prince Henry, son of James I., in 1610. Strutt (_Sports and Pastimes_, p. 96) gives two illustrations of what he considers to be baloon ball play, from fourteenth century MSS. Bandy-ball A game played with sticks called bandies, bent and round at one end, and a small wooden ball, which each party endeavours to drive to opposite fixed points.
The defender may open fire forthwith; he need not wait until after the second move of the first player, as the second player has to do. COMPOSITION OF FORCES Except in the above cases, or when otherwise agreed upon, the forces engaged shall be equal in number and similar in composition. The methods of handicapping are obvious. A slight inequality (chances of war) may be arranged between equal players by leaving out 12 men on each side and tossing with a pair of dice to see how many each player shall take of these. The best arrangement and proportion of the forces is in small bodies of about 20 to 25 infantry-men and 12 to 15 cavalry to a gun. Such a force can maneuver comfortably on a front of 4 or 5 feet. Most of our games have been played with about 80 infantry, 50 cavalry, 3 or 4 naval guns, and a field gun on either side, or with smaller proportional forces. We have played excellent games on an eighteen-foot battlefield with over two hundred men and six guns a side. A player may, of course, rearrange his forces to suit his own convenience; brigade all or most of his cavalry into a powerful striking force, or what not. But more guns proportionally lead to their being put out of action too early for want of men; a larger proportion of infantry makes the game sluggish, and more cavalry--because of the difficulty of keeping large bodies of this force under cover--leads simply to early heavy losses by gunfire and violent and disastrous charging.
This version shows the game to be cumulative, each player having to go through an additional antic for each verse sung. This idea only needs to be carried a little further to cause the players to be ridiculous in their appearance. This version would be more difficult to perform, and they would be exhausted by the process, and the constant motion of every member of the body. Attention, too, might be drawn to the word Hinkumbooby occurring in Chambers s version. Newell (_Games_, p. 131) mentions that some sixty years ago the game was danced deliberately and decorously, as old fashion was, with slow rhythmical movement. Lug and a Bite A boy flings an apple to some distance. All present race for it. The winner bites as fast as he can, his compeers _lugging_ at his ears in the meantime, who bears it as well as he can, and then he throws down the apple, when the sport is resumed (Halliwell s _Dictionary_). Brogden s _Lincolnshire Provincial Words_ says Luggery-bite is a game boys play with fruit.
|And dance along with |And walk along with |And dance along with | | |us. |us. |us. | | 8.|For we are going a- | -- |For we are lads a | | |roving. | |roving. | | 9.|We ll take this maid | -- |We ll take this pretty| | |by the hand. | | fair maid by the | | | | |hand. | | 10.
Checkstone Easther s _Almondbury Glossary_ thus describes this game. A set of checks consists of five cubes, each about half an inch at the edge, and a ball the size of a moderate bagatelle ball: all made of pot. They are called checkstones, and the game is played thus. You throw down the cubes all at once, then toss the ball, and during its being in the air gather up one stone in your right hand and catch the descending ball in the same. Put down the stone and repeat the operation, gathering two stones, then three, then four, till at last you have summed up all the five at once, and have succeeded in catching the ball. In case of failure you have to begin all over again. (_b_) In Nashe s _Lenten Stuff_ (1599) occurs the following: Yet towards cock-crowing she caught a little slumber, and then she dreamed that Leander and she were playing at checkstone with pearls in the bottom of the sea. A game played by children with round small pebbles (Halliwell s _Dictionary_). It is also mentioned in the early play of _Apollo Shroving_, 1627, p. 49.
No matter how good a player one may be, good luck alone will bring success. In a four-handed game it is possible for one player to take in only 58 hearts in 60 deals, and still to be 46 counters behind; while another player may take in 500 hearts in 60 deals and be 46 counters ahead. It may be claimed that the player who has 46 counters ahead at the end was the better player, because he won; but most persons will agree that a player who takes in only 58 hearts in 60 deals is a much better player than one who has taken in 500 hearts in the same time. It was to remedy this defect, and to give skill its proper percentage of value, that Mr. E. C. Howell of Boston proposed the manner of contributing to and dividing the pools which is now known as Howell’s Settling. Each player begins with an equal number of counters, usually 100. At the end of the hand, after the hearts have been counted and announced, each player pays into the pool, for every heart he holds, as many counters as there are players besides himself. For instance: A, B, C and D play.
A person who may be useful to you. _=R.=_ He will not prove of much account. Ten. A pleasant surprise. Nine. Reconciliation. Eight. Children. Seven.
--Redhill, Surrey (Miss G. Hope); Lancashire (Mrs. Harley). VII. Green meadows, green meadows, your grass is so green, The fairest young damsel that ever was seen; O Mary, O Mary, your sweetheart is dead; We ve sent you a letter to turn back your head. _Or_, Green gravel, green gravel, the grass is so green, and following on as above. --Sporle, Norfolk (Miss Matthews). VIII. Green grover, green grover, your grass is so green, The prettiest young lady that ever was seen. O ----, O ----, your true love is dead; I send you this letter, so turn round your head.
Each player’s score is kept individually, and when one of the three has won two games, the scores are added up and balanced, after giving the winner 100 rubber points. Each then pays the difference to the others. Suppose the winner to be A, with 320; B having 80 and C 64. A wins 240 from B and 256 from C; while B wins 16 from C. _=BRIDGE FOR TWO.=_ Sometimes called “_=Chinese Bridge=_.” The dealer gives his adversary four cards face down, and then deals four to himself, also face down. He then distributes the remainder of the pack by dealing to his adversary and himself alternately, one card at a time, keeping them separate from the first four. Without lifting or looking at any of these twenty-two cards, each player places eleven of them in two rows, face down, and then the other eleven on the top of the first, but face up. This gives each player eleven cards face up on the table, covering eleven face down under them, and a separate hand of four cards.
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