_=MARKERS.=_ Counters of any kind are not used in Skat, as the score is kept on a writing pad, which should be ruled into vertical columns for the number of players engaged. _=PLAYERS.=_ Skat is played by three persons. If there are four at the table the dealer takes no cards, but shares the fortunes of those who are opposed to the single player, winning and losing on each hand whatever they win and lose. If there are five or six at the table, the dealer gives cards to the two on his left, and the one next him on the right. Those holding no cards share the fortunes of the two who are opposed to the single player. After the table is formed, no one can join the game without the consent of all those already in, and then only after a _=round=_; that is, after each player at the table has had an equal number of deals. Should any player cut into a table during the progress of a game, he must take his seat at the right of the player who dealt the first hand. When six persons offer for play, it is much better to form two tables, but some persons object to playing continuously, and like the rest given to the dealer when more than three play.
If a player will not bid, he says: “_=I pass=_.” After a bid has been made in its proper turn, any following player must bid higher or pass. No one is allowed to bid more than fourteen. There are no second bids, and a bid once made cannot be amended or withdrawn. The player who has made the highest bid is called upon to name the trump suit. _=Irregular Bids.=_ If any player bids before the eldest hand has bid or passed, both the player in error and his partner lose their right to make any bid that deal; but the side not in error must bid against each other for the privilege of naming the trump suit. If the eldest hand has decided, and the pone bids without waiting for the dealer’s partner, the pone loses his bid, and the dealer may bid before his partner, without penalty. If the dealer bids before his partner has decided, both he and his partner lose their right to bid that deal; but the pone is still at liberty to overbid the eldest hand for the privilege of naming the trump. If the dealer’s partner has bid, and the dealer bids without waiting for the pone, the dealer loses his right to bid for that deal.
E. D. I will go to the well and wash them. She goes to the corner, the Ghost peeps up, and she rushes back, crying out-- Mother! mother! I have seen a Ghost. M. Nonsense, child! it was only your father s nightshirt I have washed and hung out to dry. Go again. The child goes, and the same thing happens. She returns, saying-- Yes! mother! I have seen a ghost. M.
See Cat and Dog, Cudgel, Kit-cat. Cat after Mouse This game, sometimes called Threading the Needle, is played by children forming a ring, with their arms extended and hands clasped; one--the Mouse--goes outside the circle and gently pulls the dress of one of the players, who thereupon becomes the Cat, and is bound to follow wherever the Mouse chooses to go--either in or out of the ring--until caught, when he or she takes the place formerly occupied in the ring by the Cat, who in turn becomes Mouse, and the game is recommenced.--Dorsetshire (_Folk-lore Journal_, vii. 214). (_b_) Played at Monton, Lancashire (Miss Dendy); Clapham Middle-Class School (Miss Richardson); and many other places. It is practically the same game as Drop Handkerchief, played without words. It is described by Strutt, p. 381, who considers Kiss-in-the-Ring is derived from this Cat and Mouse. Catchers One bicken is required in this game, and at this a lad must stand with a bat and ball in hand. He hits the ball away along the sand.
These are usually of the colours and values, and are distributed among the players as already described in Boston. _=STAKES.=_ As a guide in settling upon the unit value, it may be noted that the largest amount possible to win or lose on a single hand is 2,400 white counters; the smallest amount being 30. The average is about 300. _=THE POOL.=_ In addition to the counters won or lost on each hand, a pool is formed by each dealer in his turn placing five counters in a small tray provided for the purpose. This pool may be increased by penalties, etc., and the whole amount may be won under certain conditions, as at Boston. There is no limit to the amount of a single pool. _=PLAYERS.
=_ The rules governing this are the same as those already given for English Dummy. Mort is not liable to penalty under any circumstances. If any other player revokes, his opponents may take three points from the score of his side; or add three points to their score; or take three of his tricks. The penalty cannot be divided; but if two or more revokes are made by the same side, the penalty for each may be enforced in a different manner. For instance: If the score is 3 to 2 in favor of the adversaries, Vivant may take three points from their score for one revoke, and add three to his own score for the other. It is not permissible to reduce the revoking player’s _=tricks=_ to nothing. At least one must be left in order to prevent slams being made through revoke penalties. _=Cards Played in Error.=_ Vivant is not liable to any penalty for dropping his cards face up on the table; but if he or Mort plays two cards at once to a trick, the adversaries may select which they will allow to be played. The adversaries are subject to the same penalties as in whist for all cards played in error.
Holding any of the regular high-card combinations in trumps, he should lead them in the regular way in answer to a call. _=After a Force.=_ If the player is forced before he can answer the call, he may indicate the number of trumps originally held by playing them in this manner:-- With 3 or less; trumping with the lowest; leading the highest. With 4 exactly; trumping with the 3rd-best; leading the highest. With 5 or more; trumping with the 3rd-best; leading the 4th-best. These methods of taking the force must not be carried to extremes. For instance: A player holding K J 10 2, would hardly be justified in trumping with the 10 to show number. Some experts, holding the best trump with at least four others, will not lead it; preferring to show number first, by leading the fourth-best. Others, holding four, lead the lowest after trumping with the third-best. _=The Echo in Trumps.
Maughan); Epworth, Doncaster (Mr. C. C. Bell); Settle, Yorks. (Rev. W. S. Sykes); Derbyshire (Mrs. Harley); Redhill, Surrey (Miss G. Hope); Ordsall, Nottinghamshire (Miss Matthews); Brigg, Lincolnshire (Miss J.
VI. Here comes three jolly, jolly sailors, Just arrived on shore; We ll spend our money like merry, merry men, And then we ll work for more. Hurrah for the round, round ring, Hurrah for the round, round ring; And he that loves a pretty, pretty girl, Let him call her from the ring. --Shipley, Horsham (_Notes and Queries_, 8th series, i. 210, Miss Busk). (_b_) This game is played at Warwick as follows:--The children form a large ring, clasping hands and standing still. One child walks round inside the ring, singing the verses. This child then chooses another from the ring, bending on one knee and kissing her hand. The lines are then repeated, the two walking arm in arm round the inside of the ring. Another child is chosen out of the ring by the one who was chosen previously.
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So it had no fangs. You ve still got me sold. I ll go to Nevada for you. I d have gone clear to Hell to get away from that hallucinating witch he had working on me. I d gotten used to hallucinations--but who can get used to the doubt that one of those dreadful visions is real? I d had my lesson. * * * * * It served me right, of course. It had begun when Peno Rose had first visored me from Lake Tahoe. I had told him No. Too busy, _much_ too busy, with TK surgery at Memorial Hospital. It didn t mean a thing to me that some cross-roader with plenty of TK was stealing the Sky Hi Club s casino blind.
=_ Should a player announce four of a kind, having only three; as, for instance, laying down three Kings and a Jack, and declaring four Kings, his adversary can compel him not only to take down the score erroneously marked, but to lead or play one of the three Kings. A player may be called upon to lead or play cards from any other erroneous declarations in the same manner; but if the player has the right card or cards in his hand, he is permitted to amend his error, provided he has not drawn a card from the stock in the meantime. _=SCORING.=_ It is better to score all points as soon as they are made. The game is usually 1000 points. Some players do not count the brisques until the last trick has been played, but the practice is not to be recommended. Scores erroneously marked must be taken down, and the adversary may add the points to his own score. _=Suggestions for Good Play=_ will be found in Binocle. FOUR-HANDED BÉZIQUE. In this variation, four persons may play; each for himself or two against two, partners sitting opposite each other.
Gregor). Another version seems to be Headim and Corsim. Pins are hid with fingers in the palms of the hands; the same number is laid alongside them, and either Headim or Corsim called out by those who do so. When the fingers are lifted, if the heads of the pins hid and those beside them be lying one way when the crier cried Headim, then that player wins; but if Corsim, the one who hid the pins wins. This is the king of all the games at the preens.--Mactaggart s _Gallovidian Encyclopædia_. The editors of Jamieson s _Dictionary_ say that the name should be Headum and Corsum. Heads and Tails That plan for deciding matters by the birl o a bawbee. The one side cries Heads (when the piece is whirling in the air) and the other Tails, so whichever is uppermost when the piece alights that gains or settles the matter, heads standing for the King s head and tails for the figure who represents Britannia.--Mactaggart s _Gallovidian Encyclopædia_.
If he bets, he can put up any amount from one white counter to the limit, two blues. It then becomes the turn of the player next on his left who still holds cards to abdicate, better, or call. If he calls, he does so by placing in the pool an amount equal to that staked by the last player, and it then becomes the turn of the next player on the left to say what he will do. But if he goes better, he adds to the amount staked by the player on his right any further sum he sees fit, within the limit of two blues. Each player in turn has the same privilege, the age having the last say. Suppose five play, and that A has the age. B has straddled, and all but the dealer have made good the ante and drawn cards. There are sixteen white counters in the pool, B’s straddle having made the ante four instead of two. Suppose B bets a red counter, and C then throws down his hand. D _=sees=_ B, by putting up a red counter; and he then _=raises=_ him, by putting up two blues, increasing his bet as much as the limit will allow him.
[Illustration: O O O O . . . . . O ] The pins are set up as above. Three balls (not exceeding 6 inches in size) are allowed in each inning. If the four back pins are bowled down and the head pin is left standing, the score is 2. If all the pins are bowled down, the score is 1. There are no penalties.
--Halliwell s _Dict._ Draw a Pail of Water [Music] --Sporle, Norfolk (Miss Matthews). I. Draw a pail of water For my lady s daughter; My father s a king and my mother s a queen, My two little sisters are dressed in green, Stamping grass and parsley, Marigold leaves and daisies. One rush, two rush, Pray thee, fine lady, come under my bush. --Halliwell s _Nursery Rhymes_, Games, cclxxxvii. II. Draw a pail of water, Send a lady a daughter; One o my rush, two o my rush, Please, young lady, creep under the briar bush. --Liphook, Hants (Miss Fowler). III.
Hinch-Pinch The name of an old Christmas game mentioned in _Declaration of Popish Impostures_, 1603. Hinmost o Three A game played on village greens.--Dickinson s _Cumberland Glossary, Supplement_. Hirtschin Hairy The players (boy or girl) cower down on their haunches, sit doon curriehunkers, and hop round and round the floor like a frog, clapping the hands first in front and then behind, and crying out, Hirtschin Hairy. It is sometimes called Hairy Hirtschin. In Lothian the players try to knock each other over by hustling against one another.--Rev. W. Gregor. Same game as Harie Hutcheon.
3. [Illustration: 🃆 🂧 🂸 🂩 🂹] No. 4. [Illustration: 🃖 🂷 🃗 🃈 🃘] No. 1 contains a fifteen in addition to the three runs of three and the pair royal, and is therefore worth 17 altogether. Nos. 2 and 3 each contain three fifteens; but No. 2 is worth 21 points on account of the three runs of three and the pair royal, while No. 3 is worth only 16; a double run of four and a single pair. No.
I figger first you ll have them straighten my teeth, she said. You d like a pretty wife. If it s got to be, I said weakly. That would help. I just wish there was some way to handle that hysterical sniffle of yours, that s all. But I guess that s the price you have to pay for that awful load of Psi power you have. Oh, that, she said. I ought to be over that by tomorrow. I hardly ever get a cold, darlin Billy, and when I do, I throw it off in a few days. Well, I guess it s a cinch I m no PC.
_, the hand removed from that trick after it has been turned face downward on the table, or if either the revoking player or his partner, whether in his right turn or otherwise, lead or play to the following trick. 74. A player may ask his partner whether he has not a card of the suit which he has renounced; should the question be asked before the trick is turned and quitted, subsequent turning and quitting does not establish the revoke, and the error may be corrected, unless the question be answered in the negative, or unless the revoking player or his partner have led or played to the following trick. 75. At the end of the hand, the claimants of a revoke may search all the tricks. 76. If a player discover his mistake in time to save a revoke, the adversaries, whenever they think fit, may call the card thus played in error, or may require him to play his highest or lowest card to that trick in which he has renounced; any player or players who have played after him may withdraw their cards and substitute others: the cards withdrawn are not liable to be called. 77. If a revoke be claimed, and the accused player or his partner mix the cards before they have been sufficiently examined by the adversaries, the revoke is established. The mixing of the cards only renders the proof of a revoke difficult; but does not prevent the claim and possible establishment of the penalty.
35. The fifty-two cards must be dealt face downward. The deal is completed when the last card is dealt. 36. In the event of a misdeal, the same pack must be dealt again by the same player. A NEW DEAL. 37. There _must_ be a new deal: (_a_) If the cards be not dealt, beginning at the dealer’s left into four packets one at a time and in regular rotation. (_b_) If, during a deal, or during the play the pack be proved incorrect. (_c_) If, during a deal, any card be faced in the pack or exposed, on, above, or below the table.
The player with the Queen must be on his guard against stale-mate in this ending. K and Q against K and B, K and Kt, or K and P. This is easy enough for the Queen if the player is careful to avoid stale-mate. K and two R’s against K and R. This can be won easily by forcing an exchange of Rooks. K and two B’s against K. In this position the King must be ruled off into a corner by getting the Bishops together, protected by their King. Start with the men in the following position:-- Black K on his own square. White King on K B 6; white Bishops on K B 4 and K B 5. White to move and win.
Then those in the circle dance round her, singing the next four lines. This is repeated three times, with the refrain, On a cold, &c., after which the dancing and singing cease, and the child is asked, Sugar, sweet, or vinegar, sour? Her answer is always taken in a contrary sense, and sung, as before, three times, whilst the children circle round. The one in the middle then rises to her feet. The boy (or girl) named advances and kisses her, they change places, and the game begins again.--Cornwall (_Folk-lore Journal_, v. 56-57). Here stands a Young Man I. Here stands a young man who wants a sweetheart, With all his merry maids round him; He may choose from east, he may choose from west, He may choose the prettiest girl that he loves best. Now this young couple is married together, We propose they kiss each other.
B. Gomme). In this game the children all follow one who is styled the mother, singing: I ll follow my mother to market, To buy a silver basket. The mother presently turns and catches or pretends to beat them.--Dorsetshire (_Folk-lore Journal_, vii. 231). We ll follow our mother to market, To buy herself a basket; When she comes home she ll break our bones, We ll follow our mother to market. --Hersham, Surrey (_Folk-lore Record_, v. 84). A version familiar to me is the same as above, but ending with For tumbling over cherry stones.
In Tournée, but not in Solo, Grand, or Nullo, the player may, in order to avoid the possibility of being made schneider, abandon his game as lost before playing to the second trick. The adversaries are then bound to score it as a “game” lost, even if they could have made the player schneider. 45. No matter who is the single player, Vorhand shall always lead for the first trick. The winner of one trick leads for the next, and so on, and each player in turn must follow suit if he can. 46. If, during the play of the hand, any player is found to have a wrong number of cards, the others having their right number, only those who have their right number can win the game. If it is the player who has a wrong number, his game is lost. If it is one of his adversaries, the player’s game is won. 47.
One of them is then chosen to represent a servant, who takes a ring, or some other small article as a substitute, between her two palms, which are pressed flat together like those of the rest, and goes round the circle or line placing her hands into the hands of every player, so that she is enabled to let the ring fall wherever she pleases without detection. After this she returns to the first child she touched, and with her hands behind her says the above words. The child who is thus addressed must guess who has the ring, and the servant performs the same ceremony with each of the party. They who guess right escape, but the rest forfeit. Should any one in the ring exclaim I have it! she also forfeits; nor must the servant make known who has the ring until all have guessed under the same penalty. The forfeits are afterwards cried as usual.--Halliwell s _Nursery Rhymes_, p. 223. (_b_) This game was a general favourite at juvenile parties years ago. The hands were held in the posture described by Halliwell, but any child was pitched upon for the first finder, and afterwards the child in whose hands the ring was found had to be finder.
The Dog then comes. The girls have been previously told not to laugh whilst the one who stands out is talking to the Dog. Then the girl says to the Dog-- All the birds in the air, All the fishes in the sea, Come and pick me out (for example) The girl with the golden ball. If the girl who desired the golden ball laughs, the Dog picks her out. If nobody laughs, he guesses who the girl is that has wished for the golden ball. If the Dog guesses correctly, she goes and stands behind him, and if he guesses incorrectly she goes and stands behind the one who has been asking the questions. They continue this until they get to the last girl or girl at the end of the row, who _must_ have desired to be-- A brewer or a baker, Or a candlestick maker, Or a penknife maker. Then the questioner says-- All the birds in the air, All the fishes in the sea, Come pick me out A brewer or a baker, Or a candlestick maker, Or penknife maker. If the Dog guesses the right one, he takes that girl on his side, she standing behind him. Then they draw a line and each side tries to pull the other over it.
Skinner is a little more particular and says, Vox tesseris globulosis ludentium propria: an expression belonging to a game played with little round tesseræ. He also derives it from French and Italian. It is mentioned by Jonson, _Tale of a Tub_, iii. 2:-- Young Justice Bramble has kept _level-coyl_ Here in our quarters, stole away our daughter. Gifford says that, in our old dramatists, it implies riot and disturbance. The same sport is mentioned by Sylvester, _Dubartas_, IV. iv. 2, under the name of _level-sice_:-- By tragick death s device Ambitious hearts do play at _level-sice_. In the margin we have this explanation: A kinde of Christmas play, wherein each hunteth the other from his seat. The name seems derived from the French _levez sus_, in English, arise up.
If a player has drawn a 5, 6 or 7, the banker should draw, even if he has 5 or 6. If the player draws an 8 or 9, the banker should stand at 4 or 5, sometimes even with 3. It must be remembered that the banker should have a sharp eye to the relative amounts staked on each side of the table, which will often decide which player he should try to beat. For example: The banker has 5, and the player on his right has drawn a 10, the one on his left a 7. The banker has an excellent chance to win all the bets on the right, and should have a certainty of standing off with them, and unless those on the left very much exceeded them, the banker would be very foolish to risk losing everything by drawing to 5, simply to beat the player on his left. _=BACCARA CHEMIN DE FER.=_ In this variation, each player in turn on the left becomes the banker, taking the deal as soon as the first banker loses a coup. The banker gives cards only to the player on his right, and to himself. If this player will not go banco, each of the others in order beyond him may do so. If no one goes banco, each player in turn to the right makes what bets he pleases, within the limit of the bank’s capital.