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Fives are very bad discards, and so are any cards that form a five or a fifteen. _=The Crib.=_ In laying out for his own crib, the dealer should preserve his own hand as much as possible; but other things being equal, the best cards to lay out are pairs, close cards, and cards that form fives, such as Fours and Aces. If these elements can be combined, so much the better. An Eight and a Seven, for instance, are not only close cards, being only one pip apart, but form a fifteen. The same is true of a trey and deuce. _=Keeping.=_ In selecting the hand to keep, much depends on the score. Early in the game you want a counting hand; near the end, especially if you have only four or five points to go, you want a pegging hand; that is, one with every card different, so that you can pair several cards, or make fifteens with almost anything that the pone may lead. In keeping a counting hand, much depends on whether it is good in itself, or needs a starter.

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28. Should the successful bidder take both the skat cards into his hand together, or pick them up together, he shall be obliged to play a Gucki Grand, unless he has announced to play Nullo. Should he put the first card into his hand without showing it, he shall be obliged to turn up the second card and play Passt-mir-nicht. 29. The player may turn up either of the skat cards; but should he expose both he must play the suit of higher value. 30. Should he turn a jack, he may either play in suit or announce a turned Grand. 31. A player turning up a seven cannot announce a Nullo unless it has been previously agreed to play turned Nullos, which are worth 10 points. 32.

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(_b_) The children form pairs, one pair following the other, with their arms linked behind. While the first four lines are repeated by all, they skip forward, and then skip back again. At the end of the last line they turn themselves about without loosing hands. (_c_) Miss Burne includes this among obscure and archaic games, and Halliwell-Phillips mentions it as a marching game. The three first versions have something of the nature of an incantation, while the fourth and fifth versions may probably belong to another game altogether. It is not clear from the great variation in the verses to which class the game belongs. Almonds and Reasons An old English game undescribed.--_Useful Transactions in Philosophy_, 1709, p. 43. Angel and Devil One child is called the Angel, another child the Devil, and a third child the Minder.

Jiddy-cum-jiddy A northern name for See Saw. Jingle-the-bonnet A game in which two or more put a halfpenny each, or any piece of coin, into a cap or bonnet. After jingling or shaking them together, they are thrown on the ground; and he who has most heads when it is his turn to jingle, gains the stakes which were put into the bonnet.--Jamieson. Halliwell (_Dictionary_) says this is a northern name for the game of Shake Cap, and Brockett (_North Country Words_) speaks of it as a game much practised among the young pitmen and keelmen. Jingo-ring Here we go by jingo-ring, jingo-ring, jingo-ring, Here we go by jingo-ring, and round by merry-ma-tansy. --Sporle, Norfolk (Miss Matthews). Sung to the Mulberry or Ivy bush tune. The children form a ring and dance round singing. At the last word they all fall down.

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Hardy), which is printed _ante_. A version played at Barnes is almost identical with the Southampton version, and another collected by Miss Thoyts in Berkshire (_Antiquary_, vol. xxvii. p. 193) is similar to the Hanbury version. The first lines run--Choose your lover; Open the gates; Go to church, love; Kneel down, love; Say your prayers, love; Put on the ring; Stand up, love; In the ring, love; Kiss together, love. (_d_) The words of all the versions are sufficiently similar to analyse without a special form. The game appears to be purely a love and marriage game, and has probably had its origin in a ballad, and this idea is strengthened by the fact that only one version (London) has the marriage formula sung at the end, and this is probably an arbitrary addition. The lover is represented as lonely and disconsolate, and the remedy suggested is to choose a sweetheart. The marriage ceremony is of the simplest description--the clasping of hands and the kissing within the circle probably implying the betrothal at a spot sacred to such functions, similar to the Standing Stones of Stenness.