The other children choose any instrument they like. Holy Gabriel pretends to play the fiddle, and all the other children play their own instruments until Holy Gabriel changes his to one of theirs, when that one must immediately begin to play the fiddle, and continue until Holy Gabriel takes another instrument or returns to the fiddle. This is done in vigorous pantomime. In the Luton variant the children sit in a semicircle, the Drummer faces them. He plays the drum; all the other children play on any other instrument they like. If the other players do not at once change their instrument, or neglect to sing the lines, a forfeit is demanded. (_c_) Mr. Hardy says some sing this game, Follow my game an holy man. Mr. Hardy once thought it was the remnant of a goblin story of a hoary man of the gable or house-roof, who presided over the destinies of poor cottagers, and he had begun to make out the folk tale.
--Jamieson. Genteel Lady A player begins thus:-- I, a genteel lady (or gentleman) came from that genteel lady (or gentleman) to say that she (or he) owned a tree. The other players repeat the words in turn, and then the leader goes over them again, adding, with bronze bark. The sentence goes round once more, and on the next repetition the leader continues, with golden branches. He afterwards adds, and silver leaves, and purple fruit, and on the top a milk-white dove, and, finally, mourning for the loss of his lady-love. If a player should fail in repeating the rigmarole, there is a fine to pay. A pipe-lighter is stuck in her hair, and she must say one-horned lady instead of genteel lady. When a second horn is added, of course she says two-horned, and so forth. Some players wear half-a-dozen before the conclusion of the game. The game is called The Wonderful Tree.
For this purpose the whist notation is used, A being the leader, and Z the dealer. [Illustration: Y +---+ ORIGINAL LEADER, A| |B +---+ Z ] _=DEALING.=_ When two packs are used, the still pack should be shuffled by the non-dealer, and placed on the left of the player or dummy whose turn it will be to deal next. The general rules with regard to irregularities in the deal are the same as in whist. The cards being dealt, it is usual to sort the dummy hands first, running the suits down in rows, with the turn-up trump across, and to the right of the others. _=STAKES.=_ The remarks already made on this subject in connection with whist and dummy, apply equally to double dummy, except that there is no double payment; but each player wins from or loses to his living adversary the unit agreed upon. _=METHOD OF PLAYING.=_ This so closely resembles dummy as to need no further description. Neither dummy can revoke, and there are no such things as exposed cards, or cards played in error.
386). The game is played in the usual manner of Fox and Goose games. One is chosen to be the Hen, and one to be the Fox. The rest are the Chickens. The Chickens take hold of each other s waists, the first one holding the Hen s waist. At the end of the dialogue the Fox tries to get hold of one of the chickens. If he succeeds in catching them, they all with the Fox try to dodge the Hen, who makes an effort to regain them. It is known at Winterton under the name of Pins and Needles. The players stand in a row, one behind another, with one of the party as their Leader. Another player, called Outsider, pretends to scratch the ground.
--Shipley, Horsham (_Notes and Queries_, 8th series, i. 210, Miss Busk). V. There stands a lady on a mountain, Who she is I do not know; All she wants is gold and silver, All she wants is a nice young man. Now she s married I wish her joy, First a girl and then a boy; Seven years after son and daughter, Pray young couple kiss together. Kiss her once, kiss her twice, Kiss her three times three. --Wrotham, Kent (Miss D. Kimball). VI. There stands a lady on the ocean [mountain], Who she is I do not know her; All she wants is gold or silver, All she wants is a nice young man.
[The object of this rule is to prevent a dealer from altering the run of the cards in the draw.] Should a player ask for an incorrect number of cards and they be given him, he must take them if the next player has been helped. If too many, he must discard before seeing them. If too few, he must play them. If he has taken them up and has too many, his hand is foul, and shuts him out of that pool. If the dealer gives himself more cards than he needs he is compelled to take them. For instance: He draws three cards to a pair; but on taking up his hand he finds he had triplets, and really wanted only two cards. He cannot change his draw, and must take the three cards he has dealt off. There is a penalty for not following the strict rule of the game, which is for each player, including the dealer, to discard before he draws. Should the dealer give any player more cards than he asked for, and the player discover the error before taking them up or looking at any of them, the dealer must withdraw the surplus card, and place it on the top of the pack.
All being seated, they cut for the deal, and play is resumed until the next bell tap. _=Ties.=_ In case of ties in points at any table when the bell taps, those having won the most tricks on the next hand are declared the winners. If that is also a tie, the ladies cut to decide it, the lowest cut going up. In cutting, the ace is low, and the jack ranks below the Queen. _=Prizes.=_ Six prizes are usually provided for large companies. The lady and gentleman having the largest number of gold stars taking the first prizes; the largest number of red stars winning the second prizes; and the largest number of green stars the booby prizes. One player cannot win two prizes. In case of ties for the gold stars, the accompanying red stars decide it; if that is also a tie, the player with the fewest number of green stars wins; and if that is still a tie, the players must cut for it.
GO-BANG. This is played on a board of 361 squares. Each player has his own coloured counters, and they draw for the first move. Each places a man in turn, and the first to get five men in a row, horizontally, vertically, or diagonally, wins the game. MORELLES, OR NINE MEN’S MORRIS. This game, sometimes called _=The Mill=_, is played on a board ruled off into compartments, as follows: [Illustration: +----------+----------+ | | | | +------+------+ | | | | | | | | +--+--+ | | | | | | | | +---+---+ +---+---+ | | | | | | | | +--+--+ | | | | | | | | +------+------+ | | | | +----------+----------+ ] Each player has nine men, of distinguishable colours. They draw for first move, and each in turn places a man on any one of the corners or intersections of the lines. As soon as either player gets three men in line, he can remove from the board any one of his adversaries’ pieces that he pleases, provided the piece is not one of three that are already in a line. If there are no other men on the board, he can remove one of a line. After entering all nine of his men, the player can shift them about, one at a time, but no man can be moved farther than to the adjoining corner or intersection, and that must be vacant.
After the hand is played, those who have taken in any cards of the suit announced to be avoided, pay one counter to the pool for each of them. If any one player gets clear, each of the others having at least one of the tabooed suit, he takes the entire pool. If two get clear, they divide the pool, leaving any odd counter to form the basis of a Jack, as at Sweepstakes. If one player takes all thirteen, it is a Jack; but instead of the next choice being sold to the highest bidder, the one who named the suit on the hand that made the pool a Jack has the choice of suits again for the next deal, and he must select some suit without paying anything further for it, until some player wins what he paid for the choice in the first place. That is, the pool must be won before the choice can be sold again. The general principle of the game is for the players to combine against the successful bidder, and to spare no effort to prevent him from winning the pool. _=SPOT HEARTS.=_ In this variation, when the hearts are announced at the end of the hand, the spots on them are the units of value, the Jack being worth 11, the Queen 12, the King 13, and the Ace 14. This adds nothing to the interest or skill of the game; but rather tends to create confusion and delay, owing to the numerous disputes as to the correctness of the count. The total to be accounted for in each deal is 104.
The trump is generally turned down, and a _=Grand=_ is played, without any trump suit. This is sometimes called a _=Misère Partout=_, or “all-round poverty”; and the object of each player is to take as few tricks as possible. _=METHOD OF PLAYING.=_ No matter who is the successful bidder, the eldest hand always leads for the first trick, and the others must follow suit if they can, the play proceeding exactly as at Whist. The tricks should be carefully stacked, so that they can be readily counted by any player without calling attention to them. The laws provide a severe penalty for drawing attention to the score in this manner. Suppose a player has called eight tricks. An adversary hesitates in his play, and another reaches over and counts the tricks in front of the caller, finding he has seven. This is tantamount to saying to the player who hesitates: “If you don’t win that trick, the call succeed.” In such a case, the single player may at once demand the play of the highest or lowest of the suit; or that the adversaries trump or refrain from trumping the trick.
14. There must be a new deal by the same dealer:-- I. If any card except the last is faced in the pack. II. If, during the deal or during the play of the hand, the pack is proved incorrect or imperfect; but any prior score made with that pack shall stand. 15. If, during the deal, a card is exposed, the side not in fault may demand a new deal, provided neither of that side has touched a card. If a new deal does not take place, the exposed card is not liable to be called. 16. Any one dealing out of turn, or with his adversaries’ pack, may be stopped before the trump card is turned, after which the deal is valid, and the packs, if changed, so remain.
Working with the cashier, who hadn t even taken time to shave after getting his orders from the Federal Reserve Bank, I went over their stock of thousand dollar bills, as Pheola had PC d I would, and marked down the edges of the stacks with grease pencil. Mostly I did it to make my grip firmer. When the time came, I could make that money jump. Pheola let me get her a cocktail dress in one of the women s shops. The right dress helped, but more steaks would have helped even more. I ll bet I put five pounds on her that day. She was one hungry cropper. Hungry and sniffly. We idled away the afternoon and waited until nearly midnight to go back to the Sky Hi Club. Action is about at its peak then, and if the cross-roader had been tipping dice again, as they suspected, they would have had time to notice which table wasn t making its vigorish.
=_ Players cutting cards of equal value cut again, but the new cut decides nothing but the tie. _=6.=_ _=Cutting Out.=_ At the end of a rubber the players cut to decide which shall give way to those awaiting their turn to play. After the second rubber, those who have played the greatest number of consecutive games give way; ties being decided by cutting. _=7.=_ _=Cutting.=_ In cutting, the ace is low, the other cards ranking, K Q J 10 9 8 7, the King being the highest. A player exposing more than one card, or cutting the Joker, must cut again. _=8.
I canna come now, for I m fast asleep. If you don t come now they ll all be gone. What s in my way? A bottle of hay. Am I over it? --Shrewsbury (Burne s _Shropshire Folk-lore_, p. 525). II. How many fingers do I hold up? Four, three, &c. [at random in reply]. How many horses has your father? Three [fixed reply]. What colour? White, red, and grey.
Now, metal buttons being rare, it is played with pieces of brass or copper of any shape. The expression, I haven t a cot, is sometimes used to signify that a person is without money.--Easther s _Almondbury and Huddersfield Glossary_. See Banger, Buttons. Course o Park The game of Course of the Park has not been described, but is referred to in the following verse:-- Buff s a fine sport, And so s Course o Park. --_The Slighted Maid_, 1663, p. 50. Crab-sowl, Crab-sow A game played with a bung or ball struck with sticks (Brogden s _Provincial Words, Lincolnshire_). This is played on Barnes Common, and is apparently a form of Hockey (A. B.
Technical Terms. G. stands for German; F. for French. Abnehmen or Abheben, G., to cut. Abwerfen, G., to discard. À cheval, across the line; betting on both sides at once. Adversary, (G.
I saw this game played on Barnes Green, Surrey, on 25th August 1892. The boys, instead of using their hats, had pieces of leather tied to a string, with which they struck the Bear on the back. They could only begin when the Keeper cried, My Bear is free. If they struck at any other time, the striker became the Bear. It is called Baste the Bear. --A. B. Gomme. Chambers (_Popular Rhymes_, p. 128) describes this game under the title of The Craw.
4. No player should, after having led a winning card, draw a card from his hand for another lead until his partner has played to the current trick. 5. No player should play a card in any manner so as to call particular attention to it, nor should he demand that the cards be placed in order to attract the attention of his partner. 6. No player should purposely incur a penalty because he is willing to pay it, nor should he make a second revoke in order to conceal one previously made. 7. No player should take advantage of information imparted by his partner through a breach of etiquette. 8. No player should object to referring a disputed question of fact to a bystander who professes himself uninterested in the result of the game, and able to decide the question.
For this reason Baccara is a very slow game when there is not much money in the bank. After all the players have made what bets they wish, outsiders may place bets on the result if they choose to do so. Either the players or the gallery may bet on either side of the table, which is divided down the middle by a line dividing it into two parts, right and left; hence the name, Baccara a deux tableaux. A person wishing to bet on both sides at once places his money _=à cheval=_; that is, across the line. If one side wins and the other loses, a bet placed in this manner is a stand-off; if both sides lose, the bet is lost, and if both win the bet is won. A common form of dishonesty at Baccara, and one for which a distinguished Englishman was recently tried, is to place a stake very close to the line, and if it is seen that the side on which it is placed has probably lost, to push the stake onto the line, so that it may be saved if the other side wins. The Englishman in question worked this little game on the Prince of Wales for some time before he was detected. When the banker loses, he pays the players in their order, right and left alternately, beginning with those who hold cards, until his capital is exhausted. Any further bets are disregarded. If any player bets on the opposite side of the table to that on which he is seated, his bet is not paid until all five of the players on that side have been settled with, because such a bet is regarded as that of an outsider, not belonging to that side of the table.
1) the game is:--Throw stone into No. 1. Hop from No. 1 to No. 5 and back. Then pick it up. So on successively. After having thrown it into No. 5, begin to reverse by throwing stone into No. 1 while standing at No.
The table you watch is the one that gets hit? I asked Smythe. He blushed, clear to the top of his bald head. A subtle, nasty operator, he said gruffly. And he s had the gall to stick it in me pretty badly, Wally. What Sime says is true. Well, this we wouldn t stand for. I didn t give a care if every gambling house in Nevada went broke. But Smythe was in the Lodge. And it finally made sense that the Lodge had sent me to bail him out. I gave old Maragon my mental apology.
The so-called percentage of “splits” at Faro is a mere sham, and any candid dealer will admit that they do not pay for the gas. Roulette, Rouge et Noir, Keno, and Chuck Luck are all percentage games, although the banker in the latter is seldom satisfied with his legitimate gains. The peculiarity about all percentage banking games is that no system, as a system, will beat them. The mathematical expectation of loss is so nicely adjusted to the probabilities of gain that the player must always get just a little the worst of it if he will only play long enough. Take any system of martingales, and suppose for the sake of illustration that in 1000 coups you will win 180 counters. The mathematical expectation of the game is such that just about once in a thousand coups your martingale will carry you to a point in which you will lose 200 counters, leaving you just 20 behind on every 1000 if you keep on playing. Every system has been carefully investigated, and enormous labour has been expended on the compilation of tables recording for a long series of time every number rolled at Roulette, and every coup raked in at Rouge et Noir, and the result of all systems is found to be the same, the bank succeeds in building up its percentage like a coral island, while the player’s money disappears like water in the sand. VINGT-ET-UN. Any number of persons may play Vingt-et-un, and a full pack of fifty-two cards is used. The _=cards=_ have no rank, but a counting value is attached to each, the ace being reckoned as 11 or 1, at the option of the holder, all court cards as 10 each, and the others at their face value.
Hardy). I. I sent a letter to my love, And on the way I dropped it; And one of you have picked it up And put it in your pocket. --Dorsetshire (_Folk-lore Journal_, vii. 213); Penzance (Mrs. Mabbott). II. I wrote a letter to my love, and on the way I lost it. Some one has picked it up. Not you, not you (&c.
The highest bidder becomes the single player, opposed to the two others. _=Frog.=_ In this, hearts must be trumps. The single player turns the widow face up to show what it contained, and then takes the three cards into his hand. He must then discard to reduce his playing hand to eleven cards again. Any points in the cards he lays away will count for him at the end of the play. The player on the dealer’s left always leads for the first trick, any card he pleases. The others must follow suit if they can, but they are not obliged to head the trick. If a player cannot follow suit, he must trump, and if the third player cannot follow suit either, he must play a trump, but he is not obliged to over-trump unless he likes. The eleven tricks played, each side turns over the cards taken in and counts the points.
The usual formula is for the Vorhand to say, “How many?” or, “I am Vorhand,” thereupon the Mittelhand bids or passes. If Vorhand has as good a game as offered him he says, “Yes,” and Mittelhand must bid higher or pass. If Vorhand has not as good a game he may either pass, or bluff the bidder into going higher by saying, “Yes.” As soon as one passes, the other turns to the Hinterhand, who must either make a higher bid than the last, or pass. The survivor of the first two must either say, “Yes,” to the offers made by Hinterhand, or pass. The final survivor then announces his game. It is usual for the last one to pass to signify that he is done by pushing the skat cards toward the survivor, indicating that they are his, and that he is the player. If a player is offered a game equal to his own he may still say, “Yes;” but if he is offered a better game, and still says, “Yes,” he runs the risk of being compelled to play. The old German way of bidding, adopted at the Skat Congresses in Altenburg, Leipzig and Dresden, was to bid in suits; a bid of club Solo outranking one of spade Solo, no matter what it was worth. This has long been obsolete, the objection to it being that a player might get the play on a game of much inferior value.
If the dummy, by touching a card or otherwise, suggest the play of one of his cards, either adversary may require the declarer to play or not to play such card. 62_a_. If the dummy call to the attention of the declarer that he is about to lead from the wrong hand, either adversary may require that the lead be made from that hand. 63. Dummy is not subject to the revoke penalty; if he revoke and the error be not discovered until the trick be turned and quitted, whether by the rightful winners or not, the trick must stand. 64. A card from the declarer’s hand is not played until actually quitted, but should he name or touch a card in the dummy, such card is played unless he say, “I arrange,” or words to that effect. If he simultaneously touch two or more such cards, he may elect which to play. CARDS EXPOSED BEFORE PLAY. 65.
If two players cut intermediate cards of equal value, they cut again; the lower of the new cut plays with the original lowest. 4. If three players cut cards of equal value, they cut again. If the fourth has cut the highest card, the two lowest of the new cut are partners, and the lowest deals. If the fourth has cut the lowest card, he deals, and the two highest of the new cut are partners. 5. At the end of a game, if there are more than four belonging to the table, a sufficient number of the players retire to admit those awaiting their turn to play. In determining which players remain in, those who have played a less number of consecutive games have the preference over all who have played a greater number; between two or more who have played an equal number, the preference is determined by cutting, a lower cut giving the preference over all cutting higher. In _=Boston=_, _=Cayenne=_, and _=Solo Whist=_, at the end of a game a new table must be formed, those already in having no preference over fresh candidates. 6.
393). Father s Fiddle This is a boys game. One boy says to another, Divv (do) ye ken (know) aboot my father s fiddle? On replying that he does not, the questioner takes hold of the other s right hand with his left, and stretches out the arm. With his right hand he touches the arm gently above the elbow, and says, My father had a fiddle, an he brook (broke) it here, an he brook it here (touching it below the elbow), an he brook it throw the middle, and comes down with a sharp stroke on the elbow-joint.--Keith, Fochabers (Rev. W. Gregor). This is probably the same game as that printed by Halliwell, No. cccxxxv., to which the following rhyme applied:-- My father was a Frenchman, He bought for me a fiddle; He cut me here, he cut me here, He cut me right in the middle.
Maybe it was one more of those tied-in hysterical Psi weaknesses. What are you doing out here? I asked her. Resting, she said wearily. I just hit town today. And tired already? I was broke, she said. Worked in a hotel laundry till dinner time to get eatin money. Hot work. But I swiped a nice dress to wear when I went looking for you, Billy Joe. Yeah, I said, hiding my snicker over the dress. Say, I wanted to thank you for handling my chips.
The result was ( ). Mollish s Land Cornish name for Tom Tiddler s Ground. --_Folk-lore Journal_, v. 57. Monday, Tuesday A game played with a ball. There are seven players, who each take a name from one of the days of the week. One (Sunday) begins by throwing the ball against a wall, calling out at the same time the name of one of the days, who has to run and catch it before it falls. If this one fails to catch the ball, the first player picks up the ball and tries to hit one of the six with it, who all endeavour to escape being hit. If the player succeeds, he again throws the ball against the wall, calling out another day of the week to catch it. If a player gets hit three times, he is out.