59). In Nairn, Scotland, the game is called Post and Rider. One boy, the Post, takes his stand beside a wall. Another boy stoops down with his head touching the Post s breast. Several other boys stoop down in the same way behind the first boy, all in line. The Rider then leaps on the back of the boy at the end of the row of stooping boys, and from his back to that of the one in front, and so on from back to back till he reaches the boy next the Post. He then holds up so many fingers, and says-- Buck, buck, how many fingers do I hold up? The boy makes a guess. If the number guessed is wrong, the Rider gives the number guessed as well as the correct number, and again holds up so many, saying-- [Four] you say, but [two] it is; Buck, buck, how many fingers do I hold up? This goes on till the correct number is guessed, when the guesser becomes the Rider. The game was called Buck, Buck at Keith. Three players only took part in the game--the Post, the Buck, and the Rider.

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The tune given is that to which I as a child was taught to sing the verses as a song. We did not know it as a game. The Quack, quack! was repeated as another line to the notes of the last bar given, the notes gradually dying away (A. B. Gomme). Duck Friar The game of Leap-frog. --_Apollo Shroving_, 1627, p. 83. Ducks and Drakes A pastime in which flat stones or slates are thrown upon the surface of a piece of water, so that they may dip and emerge several times without sinking (Brockett s _North Country Words_). Neither cross and pile nor ducks and drakes are quite so ancient as hand dandy (Arbuthnot and Pope, quoted in Todd s _Johnson_).

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III. There was a jolly miller, and he lived by himself, As the wheel goes round he makes his wealth; One hand in his hopper, and the other in his bag, As we go round he makes his grab. --Monton, Lancashire (Miss Dendy). IV. There was a jolly miller, and he lived by himself, As the mill went round he gained his wealth; One hand in the hopper, and the other in the bag, As the mill went round he made his grab. Sandy he belongs to the mill, And the mill belongs to Sandy still, And the mill belongs to Sandy. --Addy s _Sheffield Glossary_. V. There was a jolly miller, and he lived by himself, As the wheel went round he made his wealth; One hand in the upper and the other in the bank, As the wheel went round he made his wealth. --Earls Heaton, Yorks.

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* Foster’s Whist Manual, by R.F. Foster. * Foster’s Whist Tactics, by R.F. Foster. x Foster’s Common Sense in Whist, by R.F. Foster. * Foster’s Self-Playing Cards, by R.

Suppose the things should float away? Get a boat and go after them. Suppose the boat should be upset? Then you ll be drowned, Drowned, drowned, Then you ll be drowned, And a good job too. --Enborne, Berks. (Miss M. Kimber). XI. Please, mother, buy me a milk-can, A milk-can, a milk-can, Please, mother, do. Where s the money coming from, Coming from, coming from, What shall I do? Sell father s feather bed, Feather bed, feather bed, Please mother, do. Where shall the father sleep? Sleep in the servants bed. Where shall the servants sleep? Sleep in the pig-sty.

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Mort is not liable to penalty under any circumstances. If any other player revokes, his opponents may take three points from the score of his side; or add three points to their score; or take three of his tricks. The penalty cannot be divided; but if two or more revokes are made by the same side, the penalty for each may be enforced in a different manner. For instance: If the score is 3 to 2 in favor of the adversaries, Vivant may take three points from their score for one revoke, and add three to his own score for the other. It is not permissible to reduce the revoking player’s _=tricks=_ to nothing. At least one must be left in order to prevent slams being made through revoke penalties. _=Cards Played in Error.=_ Vivant is not liable to any penalty for dropping his cards face up on the table; but if he or Mort plays two cards at once to a trick, the adversaries may select which they will allow to be played. The adversaries are subject to the same penalties as in whist for all cards played in error. _=Leading Out of Turn.

There are several varieties of Hearts, but the principal arrangements are the same in all, and the chief differences are in the manner of settling at the end of the hand. _=CARDS.=_ Hearts is played with a full pack of fifty-two cards, which rank A K Q J 10 9 8 7 6 5 4 3 2: the ace is the highest in play, but in cutting it ranks below the deuce. There is no trump suit. When three persons play, the deuce of spades is thrown out of the pack; when five play, both the black deuces are laid aside, and when six play, all four deuces are discarded. It is usual to play with two packs, one being shuffled while the other is dealt. _=COUNTERS.=_ Every deal is a game in itself, and must be settled for in counters immediately. It is usual for each player to begin with fifty counters, which are purchased from some person who is agreed upon to act as banker. When only two play, the game may be scored on a pull-up cribbage board, and settled for at the end.

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--Leicester (Miss Ellis). II. There was a jolly miller, he lived by himself, As the mill went round he made his wealth; One hand in the hopper, another in his bag, As the wheel went round he made his grab. --Liphook, Hants (Miss Fowler). III. There was a jolly miller, and he lived by himself, As the wheel goes round he makes his wealth; One hand in his hopper, and the other in his bag, As we go round he makes his grab. --Monton, Lancashire (Miss Dendy). IV. There was a jolly miller, and he lived by himself, As the mill went round he gained his wealth; One hand in the hopper, and the other in the bag, As the mill went round he made his grab. Sandy he belongs to the mill, And the mill belongs to Sandy still, And the mill belongs to Sandy.

They don t seem to mind it so much if it comes from a piece of white trash that never could be no account. By the time I was twelve or so I had learned to act just a little stupid and corn-fed. * * * * * This, her longest speech, she delivered in quiet, Neutral American, the speech that covers the great prairie states and is as near accentless and pure as American English ever is. It branded her Ozark twang as a lie, and a great many other things about her. But it added something very solid to her claims of prophecy. All this, I said. Because you see the future? Yes, Billy Joe. And this talk about losing your prophecy because of divorce was just that, talk? I insisted. Her mouth worked silently. I talk like trash, and sometimes I start to think like it, she confessed.

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[Illustration: Fig. 2--Battle of Hook s Farm. A Near View of the Blue Army] [Illustration: Fig. 3--Battle of Hook s Farm. Position of both Armies after first move.] (3) The subsequent moves after the putting down are timed. The length of time given for each move is determined by the size of the forces engaged. About a minute should be allowed for moving 30 men and a minute for each gun. Thus for a force of 110 men and 3 guns, moved by one player, seven minutes is an ample allowance. As the battle progresses and the men are killed off, the allowance is reduced as the players may agree.

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| -- | -- | -- | | 22.| -- | -- | -- | | 23.| -- | -- | -- | |[8.]| -- | -- | -- | | 24.|You shall have a nice |You shall have a young|She shall have a nice | | |young man. |man. |young man. | | 25.| -- | -- | -- | | 26.| -- | -- | -- | | 27.

Had I mentioned the rustic _decor_ of the Sky Hi Club? When Las Vegas had deteriorated to the point where it would turn most stomachs, the better clubs migrated up among the tall pines, along the shores of Lake Tahoe. And in place of the dated chromium glitter of Vegas, they had reached way back to the Good old days for styling. The Sky Hi Club was typical. The outside was all hand-hewn logs. The inside had a low, rough-beamed ceiling, and a sure-enough genuine wood floor. The planks were random-width, tree nailed to the joists. Even the help was dressed up like a lot of cow-pokes, whatever cow-pokes were. This ersatz ranch-house was owned by two completely unlovelies. Peno Rose, who had used his political leverage to get me on the job, I had known since he d been a policy number runner on the lower East Side. His partner, Simonetti, was something else, but somehow I wasn t looking forward to meeting him any more than I was to seeing Rose again.

Beginning on his left the dealer distributes the cards face down, and one at a time, until each player has received three. Beginning with the age, [eldest hand,] each player in turn must put up an amount equal to the dealer’s ante, or abandon his hand. He may, if he chooses, raise the ante any further amount within the betting limit. All those following him must meet the total sum put up by any individual player, increase it, or pass out. In this respect Brag is precisely similar to the betting after the draw at Poker. If no one will see the dealer’s ante, he must be paid one white counter by each of the other players, and the deal passes to the left. Should any player bet an amount which no other player will meet, he takes the pool without showing his hand. Should a call be made, all the hands must be shown, and the best brag hand wins. Pairs and triplets are the only combinations of any value, and of course three aces is the best hand; two aces and the club Jack being the next best. If none of the hands shown contains either a natural pair or a bragger, the highest card wins, the ace ranking above the King.

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| I| ------+-------+-------+-------+ C+-------+------+------+-------- A Y B Z | K| A Y B Z ------+-------+-------+-------+--+-------+------+------+-------- 10♠ | Q♠ | 8♠ | _K♠_ | 1| _♣A_ | ♣K | ♣10 | ♣Q ♣J | _♣A_ | ♣4 | ♣K | 2| ♣5 | ♣2 | ♣9 | _♣J_ 6♢ | _A♢_ | J♢ | Q♢ | 3| 10♢ | J♢ | 9♢ | _A♢_ 5♢ | _K♢_ | 10♢ | 9♢ | 4| Q♢ | 8♢ | _K♢_ | 4♢ 4♢ | 3♢ | 2♢ | _8♢_ | 5| 2♠ | J♠ | _A♠_ | 9♠ ♣9 | ♣7 | ♣3 | _♣Q_ | 6| Q♠ | 10♠ | _K♠_ | 8♠ ♣6 | ♣5 | ♣2 | _♣10_ | 7| ♡A | _7♢_ | 3♢ | ♡Q 3♠ | 6♠ | 4♠ | _J♠_ | 8| _♡10_ | ♡4 | ♡3 | ♡5 2♠ | 5♠ | ♡K | 9♠ | 9| ♣4 | ♡K | ♣6 | _♣7_ _♡A_ | ♡Q | ♡10 | ♡5 |10| ♡9 | _7♠_ | ♡J | 5♠ ♡7 | _♡J_ | ♡9 | 7♠ |11| ♡7 | ♡2 | ♣8 | _♡8_ ♡6 | _♡8_ | ♡4 | ♣8 |12| ♡6 | _6♠_ | 6♢ | 4♠ A♠ | ♡2 | _♡3_ | 7♢ |13| ♣3 | _5♢_ | 2♢ | 3♠ ------+-------+-------+-------+--+-------+------+------+-------- A 4 Y 6 B 2 Z 1 A 4 Y 5 B 0 Z 4 Making it a Jack. B wins the Pool. _=No. 1. 2nd Trick.=_ Z sees that with such a hand escape is impossible. As his chief danger is in being loaded with hearts at the end, he clears his hand as rapidly as possible. _=9th Trick.=_ The ♠A being held up, it looks as if A were safe in that suit with A 5 2. If Z now leads the ♡ 5, and A gets into the lead, returning the spade, Z must take every other trick.

A and B pass, but hold their hands. C opens, and D throws down his hand. E sees the opener’s bet, and it then becomes the turn of A and B, who have passed once, to say whether or not they will play, now that the pot is opened. When all those who have declared to stay have deposited an equal amount in the pool, they draw cards to improve their hands, just as in the ordinary pool, the player on the dealer’s left being helped first. All those who draw cards, except the opener, throw their discards into the centre of the table as usual; but the opener is obliged always to place his discard under the chips in the pool. This is in order that he may be able to show what he held originally, in case he should conclude to _=split his openers=_ in order to try for a better hand. For instance: He has opened with a pair of Jacks, but has four of one suit in his hand. Four other players have stayed, perhaps the bet has been raised, and he knows that his Jacks will probably be worthless, even if he gets a third. So he breaks the pair, and draws for a flush. As the opener always places his discard under the chips in the pool, it is not necessary for him to betray his game by telling the whole table that he is drawing to a bobtail.

For instance:--Marriages and sequences belong to the same class. If a sequence has been declared, the player cannot take from it the King and Queen, and score for the marriage; neither can he add a new Queen to the King already used in the sequence, because the higher combination was scored first. The same rule applies to lower and higher béziques. But if the lower combination is first shown and scored--the marriage--the A 10 J may be added afterward, on winning another trick, and the sequence scored. This rule does not apply to cards belonging to combinations in different classes. A Queen used in class A may be used over again in both B and C classes. _=Re-forming Combinations.=_ The chief peculiarity in Rubicon Bézique is that combinations which have been laid on the table and scored may be broken up, re-formed, and scored again indefinitely. For instance: A player has declared royal sequence, and scored 250 points for it. He may play away the Ace, breaking up the sequence, and upon winning the trick lay down another Ace, re-forming the sequence, and scoring 250 points again.

While it is the rule for the player to stand when the odds are two to one in his favour for making the odd trick, and to ask for cards when the odds are less, there are exceptions. The chances of improving by taking in cards must not be forgotten, and it must be remembered that the player who proposes runs no risk of penalty. He has also the advantage of scoring two for the vole if he can get cards enough to win every trick, whereas the dealer gets no more for the vole than for the odd trick if the player does not propose. Some beginners have a bad habit of asking for cards if they are pretty certain of the point. Unless they hold the King this is not wise, for the player cannot discard more than one or two cards, but the dealer may take five, and then stands a fair chance of getting the King, which would not only count a point for him, but would effectually stop the vole for which the player was drawing cards. The most obvious example of a jeux de règle is one trump, a winning sequence of three cards in one suit, and a small card in another. For instance: Hearts trumps-- 1 [Illustration: 🂷 🃛 🃝 🃞 🂧] 44,724 to 21,056. If the dealer does not hold two trumps, it is impossible to prevent the player from winning the point with these cards; because he need only lead his winning sequence until it is trumped, and then trump himself in again. With this hand the player will win 44,724 times out of 65,780. There are about twenty hands which are generally known as jeux de règle, and every écarté player should be familiar with them.

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--Mactaggart s _Gallovidian Encyclopædia_. In Cornwall it is known as Robin s a-light, and is played around the fire. A piece of stick is set on fire and whirled around rapidly in the hand of the first player, who says, Robin s a-light, and if he go out I will saddle your back. It is then passed to the next, who says the same thing, and so on. The person who lets the spark die out has to pay a forfeit.--Scilly (Courtney s West _Cornwall Glossary_). A rhyme at Lostwithiel is known as follows-- Jack s alive, and likely to live; If he die in my hand a pawn (forfeit) I ll give. --(J. W.) Jamieson (_Dictionary_) says, To do Dingle-dousie, a stick is ignited at one end and given as a plaything to a child.

Flèches, the points upon a backgammon board. Fluke, making a count that was not played for. Flush, cards of the same suit. Flux, F., only one suit in the player’s hand; a flush. Force, to compel a player to trump a trick in order to win it. Forced Leads, leads which are not desirable, but which are forced upon the player to avoid those which are still less advantageous. Fordern, G., to lead trumps. Fourchette, the two cards immediately above and below the one led, such as K J in the second hand on a Q led.

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Beginning at his left, the dealer distributes the cards one at a time in rotation until the pack is exhausted. When two packs are used, the dealer’s partner shuffles one while the other is dealt, and the deal passes in regular rotation to the left until the rubber is finished. _=IRREGULARITIES IN THE DEAL.=_ If any card is found faced in the pack, or if the pack is incorrect or imperfect, the dealer must deal again. If any card is found faced in the pack, or is exposed in any manner; or if more than thirteen cards are dealt to any player, or if the last card does not come in its regular order to the dealer, or if the pack has not been cut, there must be a new deal. Attention must be called to a deal out of turn, or with the wrong cards, before the last card is dealt, or the deal stands. There are no misdeals in auction. That is to say, whatever happens the same dealer deals again. Minor irregularities will be found provided for in the laws. The cards being dealt, each player sorts his hand to see that he has the correct number, thirteen; and the player or players keeping the score should announce it at the beginning of each hand.

The shirts won t go in. Wash by the river side. Supposing if I fall in? Good job too! --Hartley Wintney, Winchfield, Hants (H. S. May). XII. Mother, buy the milk-pail, mother, dear mother of mine. Where s the money to come from, children, dear children of mine? Sell father s feather bed, mother, dear mother of mine. Where s your father to sleep in? Father can sleep in the servant s bed. Where s the servant to sleep in? Servant can sleep in the pig-sty.

When three play, the lowest deals, and chooses his seat and cards. The next lowest has the next choice of seats. When four play, partners are cut for; the two lowest pairing against the two highest; the lowest of the four is the dealer, and has the choice of seats and cards. When five play, each for himself, the lowest cut deals, and has the first choice of seats and cards. The next lowest has the next choice of seats, and so on. When six play, they cut for partners, the two lowest pairing together; the two highest together; and the two intermediates together. The player cutting the lowest card of the six has the choice of seats and cards, and deals the first hand. If the six play, three on a side, the three lowest play against the three highest; the lowest cut of the six taking the deal, and choice of seats and cards. When seven play, each for himself, the lowest deals, and has the choice of seats and cards; the others choosing their seats in the order of their cuts. When eight play, they may form two sets of four each, or four sets of two each.

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=_ The Germans call this Wimmeln, or “swarming” the points together in one trick. It is always advisable to get rid of Tens in this way, or Aces of suits in which you hold both Ace and Ten; but it is bad play to fatten with the Ace of a suit of which you have not the Ten, unless the trick wins the game from the player, or saves a very probable schneider. The following _=Illustrative Hands=_ will give the student a very good idea of the manner in which the various forms of the game are played, showing the difference in the play of a Tourné, Solo, and Grand. _=A TOURNÉ.=_ A, Vorhand, has refused ten with the following cards, Hinterhand having passed without a bid:-- [Illustration: 🃛 🂻 🂺 🂾 🃑 🃞 🃁 🃇 🂪 🂩 ] A concludes to play a Tourné, and turns the heart ♡ Q, finding the ♢ King in the Skat. He lays out the ♠ 10 and ♠ 9 in the Skat, and expects to make 12 points; a heart Tourné, with one Matadore. The play is given in the margin. A is the player, and is also Vorhand, with the lead for the first trick. Hearts are trumps. A TOURNÉ +---+-------+-------+-------+-----+ | | A | B | C | A | | | | | |wins.

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In the Epworth version the children range themselves in double rank at one end of the room or playground, and march down to the other end hand in hand. At the bottom they loose hands and divide, the first rank turning right, the second left, and march back in two single files to the other end again, where they re-form as at first, and repeat their man[oe]uvre, singing the verses alternately. The Lincolnshire game is played by the children walking two and two in a circle round one of their companions, singing. The players then stand facing the child in the centre, and place their hands on their partners shoulders. After the lines are sung the centre child cries out, Halt! Shoulder arms! Fire! at which words each child kisses his partner. If the commander sees any one hesitate, or avoid kissing, he runs forward and takes the defaulter s place, leaving him to fill the middle position. Similar versions are played at Earls Heaton (Mr. Hardy), Forest of Dean (Miss Matthews), Ellesmere (Burne, _Shropshire Folk-lore_, p. 574), Derbyshire (_Folk-lore Journal_, i. 386).

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The principal actor often slily says, The king s _not_ come, when, of course the company ought to keep their seats; but from their anxious expectation of the usual summons, they generally start up, which affords a great deal of merriment.--Brand s _Pop. Antiq._, ii. 409. (_b_) Dr. Jamieson says this is a game well-known in Lothian and in the South of Scotland. Sir Walter Scott, in _Rob Roy_, iii. 153, says, Here auld ordering and counter-ordering--but patience! patience!--We may ae day play at _Change seats, the king s coming_. This game is supposed to ridicule the political scramble for places on occasion of a change of government, or in the succession.