Suppose elder hand to hold the following cards:-- ♡ K Q J 10 9; ♣ A K Q; ♢ A Q 9; ♠ Q. If the quinte to the King is admitted good for the point, it must be good for the sequence also. That is 20. The four Queens must be good, as the adversary cannot have any quatorze. This makes the total 34, and 60 added for repic, 94 altogether, to which he will add one for leading the first card, if it is above a Nine. Suppose the elder hand had the following cards:-- ♡ A K Q J 8; ♣ A K; ♢ A K; ♠ A K 10. If his point is good, that and his four Aces and Kings will make him 33 altogether; but his sequence is not good, because the dealer holds five diamonds to the Queen, which comes in order before the score for quatorze, and so saves the repic. Suppose that with the foregoing cards the elder hand was told that even his point was not good. He would count 29 for the 14 Aces, 14 Kings, and the card led. If the dealer had a sixième in diamonds, and a quinte in clubs, for instance, he would claim a repic, 96 points, in spite of the 29 announced by the elder hand; because point and sequence score before quatorze.

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One way is for the pone to draw a card from the top, the middle, or the bottom of the talon, after the dealer has given each player his six cards. Another way is for the dealer to turn up the seventh card, after dealing the first round of three to each player. Another, and the one generally adopted in America, is for the dealer to turn up the thirteenth card for the trump, after giving six cards to each player. The trump card is left face upward on the table, and is usually placed under the remainder of the pack, which is slightly spread, face down, for the players to draw from. The general rules for irregularities in the deal are the same as in Binocle. A misdeal does not lose the deal. _=Objects of the Game.=_ The object of the game, as its name implies, is to count sixty-six. If a player can get sixty-six before his adversary, he counts one point toward game. If he gets sixty-six before his opponent gets thirty-three, which is called _=schneider=_, he counts two.

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The highest possible point value for a tableau would probably be five hands of four of a kind and five straight flushes, four of which would be royal, like this: [Illustration: 🂱 🃑 🃁 🂡 🃉 🂾 🃞 🃎 🂮 🃈 🂽 🃝 🃍 🂭 🃇 🂻 🃛 🃋 🂫 🃆 🂺 🃚 🃊 🂪 🃅 ] The odds against the cards coming from the stock in such order as to make a tableau like this possible would be enormous, but there are many sets of twenty-five cards that can be rearranged so as to make a much higher count than that actually arrived at in the solitaire. The player’s skill consists in anticipating the possibilities that certain cards will be drawn and in so arranging his table that if the hoped for card comes out, the most advantageous place will be found open for it. _=TWO OR MORE PLAYERS.=_ Any number can play this game, the only limitation being the number of packs available and space enough on the table for each one to lay out his own tableau. One player is selected as the “caller” and he shuffles his pack and presents it to be cut. In the meantime each of the others sorts his individual pack into sequence and suit, so as to be able to pick out any named card without unnecessary delay. _=METHOD OF PLAYING.=_ The caller starts by taking off his top card and placing it face up on the table, at the same time announcing aloud its suit and rank, as “Seven of clubs.” This makes it unnecessary for the others to watch the cards the caller draws. Each player picks out his seven of clubs and places it on the table in front of him, face up, as a starter for his tableau.

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She returns, saying-- Yes! mother! I have seen a ghost. M. Nonsense, child! we will take a candle, and all go together to search for it. The mother picks up a twig for a candle, and they set off. When they come near to the Ghost, she appears from her hiding-place, mother and children rush away in different directions, the Ghost chases them until she has caught one, who in her turn becomes Ghost.--West Cornwall (Miss Courtney, _Folk-lore Journal_, v. 55). This game was Ghost in the Copper in London. It was played in the same way as above. Chairs formed the copper, and the ghost crouched down behind.

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King and Rook against King, Rook and Bishop. The following games can be _=won=_:-- King and Queen, or King and Rook, against a King. King and Queen against King and Rook. King and Queen against King and Bishop. King and Queen against King and Knight. King and Queen against King and Pawn. King and two Rooks against King and Rook. King and two Bishops against a King. King Bishop and Knight against a King. In order to master all these endings, the student should take up Staunton’s Handbook, or the Lehrbuch des Schachspiels, in which they are given very fully.