What s your will, my dilcy dulcy officer? What s your will, my dilcy dulcy dee? My will is to marry, my dilcy dulcy officer; My will is to marry, my dilcy dulcy dee. Come marry one of us, my dilcy dulcy officer; Come marry one of us, my dilcy dulcy dee. You re all too old and ugly, my dilcy dulcy officer; You re all too old and ugly, my dilcy dulcy dee. Thrice too good for you, sir, my dilcy dulcy officer; Thrice too good for you, sir, my dilcy dulcy dee. This couple got married, we wish them good joy, Every year a girl and a boy, And if that does not do, a hundred and two, We hope the couple will kiss together. --Annaverna, co. Louth (Miss R. Stephen). (_b_) One child stands in the middle, the others dance round singing. The one in the middle chooses another before the four last lines are sung.
Let s join hands, it is too late, Tis too late, tis too late, Let s join hands, it is too late, My fair lady. --Tong, Shropshire (Miss R. Harley). V. Hark at the robbers going through, Through, through, through; through, through, through; Hark at the robbers going through, My fair lady. What have the robbers done to you, You, you, you; you, you, you? What have the robbers done to you, My fair lady? Stole my gold watch and chain, Chain, chain, chain; chain, chain, chain; Stole my gold watch and chain, My fair lady. How many pounds will set us free, Free, free, free; free, free, free? How many pounds will set us free, My fair lady? A hundred pounds will set you free, Free, free, free; free, free, free; A hundred pounds will set you free, My fair lady. We have not a hundred pounds, Pounds, pounds, pounds; pounds, pounds, pounds; We have not a hundred pounds, My fair lady. Then to prison you must go, Go, go, go; go, go, go; Then to prison you must go, My fair lady. To prison we will not go, Go, go, go; go, go, go; To prison we will not go, My fair lady.
For instance: The pone has 2 reds and 4 whites up; the dealer has 1 red and 5 whites. The pone scores two whites, reaching six, and advancing his score to 3 reds, which are sometimes called impérials. The dealer must take down his white counters, losing that count altogether, and leaving himself 1 red. The only exception to this is that at the beginning of the hand if both have impérials combinations in hand, neither side takes down its white counters. In _=Counting out=_ the following order of precedence must be observed: The turn-up trump, (if it is an honour). The Point. Impérial in hand, sequences first. Impérial de retourne. Impérial tombée. Honours in tricks.
As soon as the player on the left of the declarer leads, the declarer’s partner places his cards face upward on the table, and the declarer plays the cards from that hand. 60. The partner of the declarer has all the rights of a player (including the right to call attention to a lead from the wrong hand), until his cards are placed face upward on the table.[13] He then becomes the dummy, and takes no part whatever in the play, except that he has the right: (_a_) To call the declarer’s attention to the fact that too many or too few cards have been played to a trick; (_b_) to correct an improper claim of either adversary; (_c_) to call attention to a trick erroneously taken by either side; (_d_) to participate in the discussion of any disputed question of fact after it has arisen between the declarer and either adversary; (_e_) to correct any erroneous score; (_f_) to consult with and advise the declarer as to which penalty to exact for a revoke; (_g_) to ask the declarer whether he have any of a suit he has renounced. The dummy, if he have not intentionally looked at any card in the hand of a player, has also the following additional rights: (_h_) To call the attention of the declarer to an established adverse revoke; (_i_) to call the attention of the declarer to a card exposed by an adversary or to an adverse lead out of turn. 61. Should the dummy call attention to any other incident in the play in consequence of which any penalty might have been exacted, the declarer may not exact such penalty. Should the dummy avail himself of rights (_h_) or (_i_), after intentionally looking at a card in the hand of a player, the declarer may not exact any penalty for the offence in question. 62. If the dummy, by touching a card or otherwise, suggest the play of one of his cards, either adversary may require the declarer to play or not to play such card.
Particular attention should be paid to the player who robs, because he must have at least the ace and the turn-up in trumps, and is more likely to need spoiling than any other player. When a player wins a trick, some judgment will be necessary to decide whether he is trying for the pool himself, or simply spoiling it for some one else. When he wins two tricks, every other player at the table must combine against him. With only one small or medium trump, it is better to use it at the first opportunity. Unless the player has some hopes of winning the pool himself, he should trump all doubtful cards; that is, cards that may win the trick if not trumped. With two good trumps, it is better to wait for developments; even if you cannot win the last three tricks yourself, you may effectually spoil any other player. Do anything you can to prevent the possibility of a third trick being won by a player who has already won two. FORTY-FIVE, OR FIVE AND TEN. These names are given to Spoil Five when it is played by two persons only, or by four or six divided into two equal partnerships. There is no pool, as one side or the other must win three tricks every deal.
The London “Field” has had a card column since December 6, 1862. Proctor’s work first appeared in “Knowledge.” The “Westminster Papers” devoted a great deal of space to whist games and “jottings” every month for eleven years, beginning in April, 1868. “Whist,” a monthly journal devoted exclusively to the game, began publication in Milwaukee in 1891; but gave it up when bridge supplanted whist in popular favor. Whist rapidly became a “newspaper game.” The New York Sunday Sun devoted two columns every Sunday to the discussion and illustration of moot points in whist tactics, and the analysis of hands played in important matches. In a series of articles begun February 23, 1896, this paper gave to the world the first systematic statement of the theory and practice of the short suit game. In 1898 there were at least forty whist columns published in the United States. Two magazines devoted to whist and bridge are now published, one in Boston and the other in New York. While the parent game has been pursuing this prosperous course, many variations have been introduced.
If some have more than others it does not matter. The eldest hand begins by playing any card he pleases, and the next player on his left must either play the card next above it, or put one counter in the pool. Only one card is played at a time, and after the sequence has arrived at the King it must be continued with the ace, and go on until the suit is exhausted. The person who plays the thirteenth card of any suit must start another sequence, in any suit and with any card he pleases. The player who first gets rid of all his cards takes the pool. The great trick in this game is to provide for the last suit to be played, and in order to have the selection of the second suit it is usual for the eldest hand to begin with the higher of two cards next in value to each other, which will make him the last player in that suit. Each suit is turned face down as it is exhausted. SOLITAIRE. All games of Solitaire are played with the full pack of fifty-two cards. The games may be roughly divided into two classes; those in which the result is entirely dependent on chance, and cannot be changed by the player after the cards have been shuffled and cut; and those which present opportunities for judgment and skill, the choice of several ways to the same end being offered to the player at various stages of the game.