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A courtesy to you, and a courtesy to you, If you please will you let the king s horses through? Through and through shall they go, For the king s sake; But the one that is the hindmost Will meet with a great mistake. --Halliwell s _Popular Rhymes_, p. 217. X. How many miles to Barney Bridge? Three score and ten. Will I be there by Candlemass? Yes, and back again. A curtsey to you, another to you, And pray, fair maids, will you let us through? Thro and thro shall you go for the king s sake, But take care the last man does not meet a mistake. --Dublin (Mrs. Lincoln). XI.

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II. London Bridge is broken down, Dance o er my lady lee, London Bridge is broken down, With a gay lady. How shall we build it up again? Dance o er my lady lee, How shall we build it up again? With a gay lady. Silver and gold will be stole away, Dance o er my lady lee, Silver and gold will be stole away, With a gay lady. Build it up with iron and steel, Dance o er my lady lee, Build it up with iron and steel, With a gay lady. Iron and steel will bend and bow, Dance o er my lady lee, Iron and steel will bend and bow, With a gay lady. Build it up with wood and clay, Dance o er my lady lee, Build it up with wood and clay, With a gay lady. Wood and clay will wash away, Dance o er my lady lee, Wood and clay will wash away, With a gay lady. Build it up with stone so strong, Dance o er my lady lee, Huzza! twill last for ages long, With a gay lady. --[London][5] (Halliwell s _Nursery Rhymes_, clii.

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Nur and Spel. Nuts in May. ERRATA. On page 15, line 12, _for_ Eggatt _read_ Hats in Holes. On pp. 24, 49, 64, 112, _for_ _Folk-lore Journal_, vol. vi. _read_ vol. vii. On page 62, last line, _insert_ vol.

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Sometimes he will sit N, sometimes S, and sometimes E or W, but he always finds his partner opposite him, and at the end of the game he will have had every other pair in the game for an adversary once, and will have played all the hands dealt. A different set of indicator cards is required for every different number of tables in the game. They are the invention of the late E.C. Howell of Washington, D.C., and have been arranged for any number of pairs from four to thirty-four. _=INDIVIDUALS.=_ When four play memory duplicate, one of the four, usually S, retains his seat and keeps the score, the others changing places right and left alternately, each playing with S as a partner for 8 hands. These changes successively bring about the three following positions:-- c | b | a a b | a c | c b S | S | S | | Hands:--1 to 4 | 5 to 8 | 9 to 12 For the overplay, the trays are reversed, the hands originally dealt N & S being placed E & W; but the players continue to change right and left alternately.

_=Leading Through Dummy.=_ The eldest hand, when he does not deem it advisable to go on with his own suit, may be guided in his choice by the strength or weakness of certain suits in Dummy’s hand. The play against Dummy is especially important at no trumps. Suits which it is good policy to lead through are A x x x, K x x x, or any broken sequences of high cards. Suits in which Dummy is long, or holds any of the regular high-card combinations, should be avoided; winning or high sequences being especially dangerous. To lead such suits through Dummy’s strength is an invitation to partner to force you in the suit led. It is not necessary for you to be strong in a suit which you lead through Dummy; and if you are both weak, is often advantageous; especially if it avoids leading one of his strong suits. With A Q 10 x; Dummy having J x x x; play the 10. If partner has the King you make every trick in the suit. With A Q 10 x; Dummy having K x x; play the Q.

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=_ If in playing a shot the cue is not withdrawn from the cue-ball before the cue-ball comes in contact with the object-ball, the shot is foul, the player loses his count, and his hand is out. _=5.=_ If the balls are disturbed accidentally through the medium of any agency other than the player himself, they must be replaced and the player allowed to proceed. _=6.=_ If in the act of playing the player disturbs any ball other than his own, he cannot make a counting stroke, but he may play for safety. Should he disturb a ball after having played successfully, he loses his count on that shot; his hand is out, and the ball so disturbed is placed back as nearly as possible in the position which it formerly occupied on the table, the other balls remaining where they stop. _=7.=_ Should a player touch his own ball with the cue or otherwise previous to playing, it is foul, the player loses one, and cannot play for safety. It sometimes happens that the player after having touched his ball gives a second stroke, then the balls remain where they stop, or are replaced as nearly as possible in their former position at the option of his opponent. _=8.

” There appears to be little or nothing modern in the game of Poker but the increased number of cards dealt to each player, which makes it possible for one to hold double combinations, such as two pairs, triplets with a pair, etc. The old games were all played with three cards only, and the “brelan-carré,” or four of a kind, could be made only by combining the three cards held by the player with the card which was sometimes turned up on the talon, or remainder of the pack. The blind, the straddle, the raise, the bluff, table stakes, and freeze-out, are all to be found in Bouillotte, which flourished in the time of the French Revolution, and the “draw” from the remainder of the pack existed in the old French game of Ambigu. The first mention we have of poker in print is in Green’s Reformed Gambler, which contains a description of a game of poker played on a river steamer in June, 1834. The author undertook a series of investigations with a view to discovering the origin of poker, the results of which were published in the N.Y. Sun, May 22, 1904. It would seem that poker came from Persia to this country by way of New Orleans. The French settlers in Louisiana, recognizing the similarity between the combinations held in the newcomer from the East, _as nas_, and those with which they were already familiar in their own game of poque, called the Persian game poque, instead of _as nas_, and our present word, “poker,” seems to be nothing but a mispronunciation of the French term, dividing it into two syllables, as if it were “po-que.” There is no authoritative code of laws for the game of Poker, simply because the best clubs do not admit the game to their card rooms, and consequently decry the necessity for adopting any laws for its government.

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If two kenos are made on the same number, they divide the pool equally. As an illustration of the profitable nature of the game for the house, it may be remarked that if ten men were to play keno for a dollar a card, and each of them made keno ten times, they would all be “dead broke;” because on each of the hundred kenos at ten dollars each, the bank would have taken out its dollar percentage. CHUCK-LUCK. This game is sometimes called _=Sweat=_, and again, but erroneously, _=Hazard=_. It is played with three dice, which are usually thrown down a funnel in which several cross-bars are placed. The player is offered five different forms of betting, all of which appear on the _=Layout=_, and which cover all the combinations possible with three dice. [Illustration: +-----------------------+ | Single Numbers. | HIGH. +---+---+---+---+---+---+ LOW. | 1 | 2 | 3 | 4 | 5 | 6 | +---+---+---+---+---+---+ +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | 18| 17| 16| 15| 14| 13| 12| 11| 10| 9| 8| 7| 6| 5| 4| 3| +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ |180| 60| 29| 18| 12| 8| 6| 6| 6| 6| 8| 12| 18| 29| 60|180| +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ +-----------------------+ | Raffles.

Straight whist is played; the cards being shuffled and cut afresh for every hand. Each deal is a game in itself. _=Drawing for Partners.=_ If there is an equal number of ladies and gentlemen, and the number is less than fifty-two, a sufficient number of red and black cards should be sorted out, and the ladies asked to draw from the red, the men from the black; those getting the same denominations being partners. For instance: 16 couples present themselves for play. The thirteen Hearts and the A 2 3 of Diamonds should be put into one hat for the ladies; the thirteen Clubs, and A 2 3 of Spades being put into another for the men. Those drawing the same denomination of Hearts and Clubs, or of Spades and Diamonds are partners. Before play begins, the number of hands which it is proposed to play should be announced, or a time set for adjournment. _=Driving.=_ There is no rank attached to the tables, but they should be arranged in such a manner that players may know which table to go to next.

, 1903. Bridge Up to Date, by C.S. Street, 1903. Sixty Bridge Hands, by C.S. Street, 1903. Laws and Principles of Bridge, by “Badsworth,” 1903. Bridge Whist in Brief, by Fisher Ames, 1904. Bridge at a Glance, by W.

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T. Micklethwaite (_Arch. Journ._, xlix. 322), where diagrams of this game are given which have been found cut in several places on the benches of the cloisters at Gloucester, Salisbury, and elsewhere. See Noughts and Crosses. Nip-srat-and-bite A children s game, in which nuts, pence, gingerbread, &c, are squandered.--Addy s _Sheffield Glossary_. Nitch, Notch, No-Notch Children cut a number of slices from an apple, extending from the eye to the tail, broader on the outside than on the inner, which reaches nearly to the core; one piece has a part cut out, making a notch--this is called Notch; another is not cut at all--this is called No-Notch; while a third has an incision made on it, but not cut out--this is called Nitch. The pieces when thus marked are replaced, and the game consists in one child holding the apple, and pointing to one of the pieces, asking another child which he will have, Nitch, Notch, or No-Notch; if he guesses right, he has it and eats it; if wrong, the other eats it.

Why didn t you borrow a pair? Because nobody would lend me a pair. Why didn t you steal a pair? Do you want me to get hung? Then the Mother runs after her, and if she can catch her thrashes her for letting Sunday go. Then the Mother pretends to go out washing again, and the Witch fetches the other days of the week one by one, when the same dialogue is rehearsed.--Dronfield, Derbyshire (S. O. Addy). This game was also played in London. The _dramatis personæ_ were a mother, an eldest daughter, the younger children, a witch, and a pot was represented by another child. The Mother names the children after the days of the week. She tells her eldest daughter that she is going to wash, and that she expects her to take great care of her sisters, and to be sure and not let the old witch take them.

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D’emblée, F., on the first deal; before the draw. Despatchers, dice which are not properly marked, having two faces alike, such as double fives. Devil’s bed posts, the four of clubs. Discarding, getting rid of a card in plain suits when unable to follow suit and unwilling to trump. Donne, (avoir la) to have the deal. Donne, the time occupied in playing the cards distributed during a deal, but “coup” is the term generally used. Double Pairs Royal, four cards of the same denomination. Doubleton, two cards only of a suit. Doubling Up, betting twice the amount of a lost wager.

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Rise daughter, rise daughter, off of your poor feet, To see your poor father lie dead at your feet. I won t rise, I won t rise off of my poor feet, To see my poor father lie dead at my feet. Rise daughter, rise daughter, off of your poor feet, To see your dear sister lie dead at your feet. I won t rise, I won t rise off of my poor feet, To see my poor sister lie dead at my feet. Rise daughter, rise daughter, off of your poor feet, To see your poor brother lie dead at your feet. I won t rise, I won t rise off of my poor feet, To see my poor brother lie dead at my feet. Rise daughter, rise daughter, off of your poor feet, To see your dear sweetheart lie dead at your feet. I will rise, I will rise off of my poor feet, To see my dear sweetheart lie dead at my feet. --Barnes, Surrey (A. B.

A chair is then taken away, and the music and dancing round begins again. There should always be one chair less than the number of players.--A. B. Gomme. In Ellesmere, Miss Burne says, Snap-tongs, called in other circles Magic Music or Musical Chairs, is thus played. Five players take part; four chairs are set in the middle, and one of the players, who holds a pair of tongs, desires the others to dance round them till the clock strikes a certain hour, which is done by snapping the tongs together so many times. While they dance, a chair is taken away, and the player who cannot find a seat has to become the snap-tongs next time.--_Shropshire Folk-lore_, p. 525.

In a smug show of control, I dealt the cartwheels off the top of the stack, one at a time, and fired them hard. Each one snapped away from the hovering stack, like a thrown discus. My perception was of the best. Each coin knifed into the soft cedar of the door, burying itself about halfway. My best sustained lift, I suppose is about two hundred times the weight of a silver dollar. But with the lift split by the need to keep the stack together, about twenty gees was all the shove I gave the cartwheels. Still, you might figure out how fast those cartwheels were traveling after moving twenty feet across the bar at an acceleration of twenty gees. Smythe gasped. I doubted he had ever seen better, even in the controlled conditions of Lodge Meeting. A little something to remember me by, I said, as I opened the silver-studded door.

B loses a very strong Grand, which must have been successful if C had had one club, or if A had led anything but the club Ten. A Grand with three Matadores is worth 4 times 20 or 80 points, which is what B loses, although he may have bid only 10 or 12 to get the play. A GRAND. +---+-------+-------+-------+-----+ | | A | B | C | B | | | | | |wins.| +---+-------+-------+-------+-----+ | 1 | ♣10 | ♣A | _J♢_ | - | | 2 | 8♠ | _A♢_ | 7♢ | 11 | | 3 | ♡A | 9♠ | _10♠_ | - | | 4 | ♣7 | _10♢_ | 9♢ | 10 | | 5 | ♣8 | _♡J_ | Q♢ | 5 | | 6 | ♣9 | _J♠_ | ♡9 | 2 | | 7 | ♡7 | _K♢_ | ♡Q | 7 | | 8 | ♣Q | _♣J_ | ♡K | 9 | | 9 | ♣K | _A♠_ | 7♠ | 15 | |10 | ♡10 | Q♠ | _K♠_ | - | +---+-------+-------+-------+ + | ♢8 and ♡8 in the Scat. | - | +---------------------------+-----+ | B wins 59 | +---------------------------------+ _=Text Books.=_ Foster’s Skat Manual, 1906. Eichhorn’s American Skat, 1898. Lehrbuch des Skatspiels, by K. Buhle.

This occupies that space, and prevents the other player from putting any men in it, or adding to any already there. When all the spaces are thus occupied by one player, the game is won. Should the paper be blown on to a line or _outside_ the plan, the player is out; the other player then begins, and makes as many men in her turn, until she goes on a line or outside. Should the paper go into London, the player is entitled to make a head in every space, or to add another mark to those already there.--Westminster (A. B. Gomme). This game resembles one described by F. H. Low in _Strand Mag.

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This is a very popular boys game. Newell (_Games_, 164) mentions it as prevalent in Pennsylvania. See Tom Tiddler s Ground. King Plaster Palacey The players are a King and his three sons named White Cap, Red Cap, Brown Cap. Red Cap says, Plaster Palacey had a son, whose name was old daddy White Cap. White Cap, in an injured voice, says, Me, sir? The King says, Yes, sir. White Cap answers, You re a liar, sir. The King then says, Who then, sir? White Cap answers, Old daddy Red Cap. --Deptford, Kent (Miss Chase). The game as given above is obviously incomplete, and no description as to how the game was played was sent me.

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She had only seconds to live unless I blocked all circulation to and from her arm. I found the spots in her armpit and lifted the veins and arteries into a complete block. A whiff of garlic told me that Simonetti had reached the table. He d been watching on the TV monitor, of course. He knelt down beside us. A doctor, quick, I said. She s been pinked with nerve poison. She s gone, then, he said huskily. Who done it? Fowler Smythe, I said bitterly. A snake within the Lodge.