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Raffles can be forced in this way whenever the two dice in the funnel are paired. RONDEAU. This game is played on a pocket billiard table. The banker asks for bets on the _=inside=_ and _=outside=_, and the amounts staked on each side must balance. So long as they do not balance, the banker must ask for what he wants: β€œGive me fourteen dollars on the outside to make the game,” etc. As soon as the amounts balance, and no more bets are offered, he says: β€œRoll. The game is made.” A round stick, about a foot long, is placed behind nine small ivory balls. Any person may roll. He takes his stand at one corner of the table and rolls the balls across the table to the pocket diagonally opposite him.

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Cards with a star over them add nothing to the value of the hand, and may be discarded. The figures on the right are the odds against such a hand being dealt to any individual player. Five cards of various suits; not in sequence, and without a pair. [Illustration: πŸ‚‘* πŸƒ˜* πŸ‚Ά* πŸ‚΄* πŸ‚’*] Even _=One Pair.=_ Two cards of one kind and three useless cards. [Illustration: πŸ‚¨ πŸƒ˜ πŸƒž* πŸ‚­* πŸ‚΄*] 34 to 25 _=Two Pairs.=_ Two of one kind; two of another kind; and one useless card. [Illustration: πŸ‚« πŸƒ‹ πŸ‚£ πŸƒ“ πŸ‚Ή*] 20 to 1 _=Threes.=_ Three of one kind, and two useless cards. [Illustration: πŸƒ‰ πŸ‚Ή πŸƒ™ πŸ‚­* πŸ‚’*] 46 to 1 _=Straight.

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When there are more than two players or two sets of partners, the revoking player or side must pay the two or more adversaries as if each had won the game. In some places the individual is made to pay, not the side. This should be understood before play begins. If seven are playing, and one is detected in a revoke, his loss is equal to six games. Any player having none of the suit led may either trump or discard. The dealer should take up the trump card when it is his turn to play to his first trick; after which it must not be named, although a player may be informed what the trump suit is. If all follow suit, the highest card played of the suit led wins the trick, trumps win all other suits. The winner of the trick may lead any card he chooses for the next; and so on, until all the cards have been played. It is not necessary to keep the tricks separate, as at Whist; but one player should gather for his side. When two or three play, the hands must be played in the order in which they were dealt.

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Clement Day custom (Poole s _Staffordshire Customs, &c._, p. 36) and the northern Hallowe en custom (Brockett s _North-Country Words_) probably indicate the origin of this game from an ancient rite. Boggle about the Stacks A favourite play among young people in the villages, in which one hunts several others (Brockett s _North-Country Words_). The game is alluded to in one of the songs given by Ritson (ii. 3), and Jamieson describes it as a Scottish game. See Barley-break. Boggle-bush The child s play of finding the hidden person in the company.--Robinson s _Whitby Glossary_. See Hide and Seek.

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Mend it up with pins and needles. Pins and needles they will break. Mend it up with bricks and mortar, Bricks and mortar, that will do. [After these verses have been sung--] What has this great prisoner done, Prisoner done, prisoner done, What has this great prisoner done? My fair lady. Stole a watch and lost the key, Lost the key, lost the key, Stole a watch and lost the key, My fair lady. Off to prison you must go, You must go, you must go, Off to prison you must go, My fair lady. --Hurstmonceux, Sussex (Miss Chase). V. Over London Bridge we go, Over London Bridge we go, Over London Bridge we go, Gay ladies, gay! London Bridge is broken down, London Bridge is broken down, London Bridge is broken down, Gay ladies, gay! Build it up with lime and sand, Build it up with lime and sand, Build it up with lime and sand, Gay ladies, gay! [Then follow verses sung in the same manner and with the same refrain, beginning with--] Lime and sand will wash away. Build it up with penny loaves.

30. The dealer’s partner must collect the cards for the ensuing deal, and has the first right to shuffle that pack. 31. Each player after shuffling must place the cards properly collected, and face downwards, to the left of the player about to deal. 32. The dealer has always the right to shuffle last; but should a card or cards be seen during his shuffling, or whilst giving the pack to be cut, he may be compelled to reshuffle. THE DEAL. 33. Each player deals in his turn; the right of dealing goes to the left. 34.

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Any player having none of the suit led may either trump, or throw away a card of another suit. The highest card played, if of the suit led, wins the trick, trumps winning against all other suits, and a higher trump winning a lower. The winner of the trick may lead any card he pleases for the next trick, and so on, until all five tricks have been played. If the dealer takes the trump into his hand, any player naming it is liable to have his highest or lowest trump called; but a player may ask and must be informed what the trump suit is. _=Cards Played in Error.=_ All cards led out of turn, played in error, or two or more played to a trick, or dropped face upward on the table, are called _=exposed cards=_, and must be left face up on the table. These must be played when called by the adversaries, unless compliance with the demand would make the player revoke; but the fact of their being exposed does not prevent their being got rid of in the course of play if the opportunity offers. Some persons imagine that the adversaries can prevent an exposed card from being played; but such is not the case in Euchre. A person playing a lone hand is not liable to any penalty for exposing his cards, nor for leading out of turn, for he has no partner to derive any benefit from the information conveyed. _=Leading Out of Turn.

_=Revoking Players=_ cannot win the game that hand, no matter what they score; but they may play the hand out, and score all points they make to within one point of game. Any player may ask the others to _=draw cards=_ in any trick, provided he does so before they are touched for the purpose of gathering them. In answer to this demand, each player should indicate which of the cards on the table he played. In the English game, any player may look at the last trick turned and quitted; in the American he may not. _=Taking Tricks.=_ As the tricks are taken, they should be neatly laid one upon the other in such a manner that any player at the table can count them at a glance. There are several methods of stacking tricks; the first shown being probably the best. [Illustration] When six have been taken by one side they are usually gathered together to form a _=book=_; any subsequently taken being laid apart, as they are the only ones that count. It is customary for the partner of the player winning the first trick on each side to gather the tricks for that deal. In some places it is the custom for the partner of the winner of each trick to gather it, so that at the end of the hand each player has tricks in front of him.

All that is necessary is to drive the King to the edge of the board, which may be done by holding him below a certain parallel with the Q or R, and then getting your own King in front of him; a check will then drive him one line further back, and when he arrives at the edge of the board, and can no longer go back, he is mated. K and Q against K and R. Freeborough has devoted an entire volume to this ending, which may be very much prolonged by a skilful player. The object is to drive the King to the edge of the board, and then to get the Rook in such a position that it must be sacrificed to save the mate, or that the mate can be accomplished with the Rook on the board. The player with the Queen must be on his guard against stale-mate in this ending. K and Q against K and B, K and Kt, or K and P. This is easy enough for the Queen if the player is careful to avoid stale-mate. K and two R’s against K and R. This can be won easily by forcing an exchange of Rooks. K and two B’s against K.

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On page 15, line 12, _for_ Eggatt _read_ Hats in Holes. On pp. 24, 49, 64, 112, _for_ _Folk-lore Journal_, vol. vi. _read_ vol. vii. On page 62, last line, _insert_ vol. xix. _after_ _Journ. Anthrop.