| |11.|Fixing of wedding day.| |12.| -- | |13.| -- | |14.| -- | |15.| -- | |16.|Applause for bride. | +---+----------------------+ It appears by the analysis that all the incidents of the Hants version of this game occur in one or other of the versions, and these incidents therefore may probably be typical of the game. This view would exclude the important incidents of bride capture in the Earls Heaton version; the bride having a baby in the Belfast version, and the two minor incidents in the Deptford version (Nos.
To Mr W. was broached the idea: I believe that if one set up a few obstacles on the floor, volumes of the British Encyclopedia and so forth, to make a Country, and moved these soldiers and guns about, one could have rather a good game, a kind of kriegspiel. ... Primitive attempts to realise the dream were interrupted by a great rustle and chattering of lady visitors. They regarded the objects upon the floor with the empty disdain of their sex for all imaginative things. But the writer had in those days a very dear friend, a man too ill for long excursions or vigorous sports (he has been dead now these six years), of a very sweet companionable disposition, a hearty jester and full of the spirit of play. To him the idea was broached more fruitfully. We got two forces of toy soldiers, set out a lumpish Encyclopaedic land upon the carpet, and began to play.
Yes, certainly, if you ll bring it back directly. You shall have it in half-an-hour. While the tinder-box is being looked for she runs off with Tuesday. Then the pot boils over, and the same dialogue is repeated. The Mother comes and finds Tuesday gone. This is repeated for all the seven children in turn, different articles, gridiron, poker, &c, being borrowed each time. Finally, the eldest daughter is taken off too. There is no one now to watch the pot, so it boils over, and makes so much noise that the Mother hears it and comes to see why it is. Finding her eldest daughter gone too, she goes after her children to the Witch s house. A dialogue ensues between the Witch and the Mother.
I took her to the sign of the ( ), and treated her to ( ). The result was ( ). Mollish s Land Cornish name for Tom Tiddler s Ground. --_Folk-lore Journal_, v. 57. Monday, Tuesday A game played with a ball. There are seven players, who each take a name from one of the days of the week. One (Sunday) begins by throwing the ball against a wall, calling out at the same time the name of one of the days, who has to run and catch it before it falls. If this one fails to catch the ball, the first player picks up the ball and tries to hit one of the six with it, who all endeavour to escape being hit. If the player succeeds, he again throws the ball against the wall, calling out another day of the week to catch it.
The single 0 also counts as “odd,” and as below 19; while the double 0 is “even,” and above 18. Bets on odd or even, above and below, are not paid, however, but must remain on the table until the next roll, when the player either gets back twice his money or loses it all. At Monte Carlo there is only one zero, which is green, and takes everything but bets on itself. The numbers on the wheel are arranged as follows at Monte Carlo, the heavy type being the black:-- [Illustration] The pockets on the edge of the wheel are at the bottom of a sort of circular valley, the centre of which is formed by the revolving wheel, and the outer slope by a stationary but rising margin or border, at the top of which is an overhanging edge, under which the banker spins a small ivory ball, always in the direction opposite to that in which the wheel is turning. As the ball loses its momentum it strikes some little brass ridges, which cause it to jump onto the wheel, and then to run into one of the pockets. The number, the colour, odd or even, and whether above or below, is immediately announced by the banker, and all bets are taken and paid accordingly. _=The Layout.=_ The wheel is sunk in the middle of a long table, on each end of which is a layout, and on these layouts all bets are placed. The divisions are as follows:-- The heavy faced type indicates the black numbers: [Illustration: +------+ | 0 | +--------+------+------+------+--------+ | | 1 | =2= | 3 | | | +------+------+------+ | | | =4= | 5 | =6= | | | Passe +------+------+------+ Manque | | | 7 | =8= | 9 | | | +------+------+------+ | | | =10= | =11= | 12 | | +--------+------+------+------+--------+ | | =13= | 14 | =15= | | | +------+------+------+ | | | 16 | =17= | 18 | | | Pair +------+------+------+ Impair | | | 19 | =20= | 21 | | | +------+------+------+ | | | =22= | 23 | =24= | | +--------+------+------+------+--------+ | | 25 | =26= | 27 | | | +------+------+------+ | | | =28= | =29= | 30 | | | Noir +------+------+------+ Rouge | | | =31= | 32 | =33= | | | +------+------+------+ | | | 34 | =35= | 36 | | +--+--+--+------+------+------+--+--+--+ | P| M| D| | | | P| M| D| |12|12|12| | | |12|12|12| +--+--+--+------+------+------+--+--+--+ ] Bets may be made on the following chances: 1. _=En plein.
In the four-handed game, partners may take in one another’s builds, or may make builds which can be won by the card declared in the partner’s hand. For instance; One player builds an 8, and his partner holds Little Cassino. If there is a 6 on the table, the Cassino can be built on it, and “two Eights,” called, although the player has no 8 in his own hand; the 8 already built by his partner is sufficient. If a player has built a 9 which has been taken in by an adversary, he still holding the 9 he built for, his partner may build for the declared 9 in the same way. _=Sweeping.=_ If at any time a player is able to win everything on the table with one card, it is a sweep, and counts a point. For instance: He holds an 8, and there are upon the table four cards only:--5 3 6 and 2. By combining the 6 and 2, and the 5 and 3, two Eights will be formed, and the sweep is made. Sweeps are usually marked by leaving the cards with which they are made face upward at the bottom of the tricks taken in by the player. Sweeps made by opposite sides are sometimes turned down to cancel one another.
They march and sing the first four lines, then the fifth line, when they stand and begin again as before. (_c_) Miss Burne suggests a connection with the old pack-horses. Mr. Addy (_Sheffield Glossary_) gives the first two lines as a game. He says, The first horse in a team conveying lead to be smelted wore bells, and was called the bell-horse. I remember when a child the two first lines being used to start children a race (A. B. G.). Chambers (_Pop.
With A Q 9, partner having K and others, it is best to play A on J led. If the dealer has Ace and several others of a suit led, Dummy having only two small cards, a force may be certainly secured by passing the first round. If Dummy has the Ace, and passes second hand, the dealer failing to win the trick, the adversaries will of course see that the play is made in order to force the dealer on the third round. If Dummy is weak in trumps, and has only one card of a suit in which the dealer has Ace and others, the Ace should be played, and Dummy forced, unless there is a better game. It is a disadvantage to play in second hand from suits in which each has a guarded honour. If the dealer has Q x x, and Dummy has J x, they must make a trick in that suit if they play a small card second hand, and avoid leading the suit. The same is true of the adversaries; but they must play on the chance that the partner has the honour, whereas the dealer knows it. _=Finessing.=_ This is a very important part of the strategy of the game for the dealer. The adversaries of the dealer never finesse in bridge; but the dealer himself relies upon finessing for any extra tricks he may want.
When all five tricks are taken by one side, but not by an individual playing a lone hand, it is simply a march, and counts two points, no matter how many are playing. When two or three are playing, a march must of course be a lone hand, as there are no partnerships. As we shall see later, there are some varieties of Euchre in which a lone hand may play against a lone hand, but this is not permitted in the ordinary game. No one but the individual player who makes the trump can play alone. Except in five and seven-handed Euchre, the player or side first reaching five points wins the game. If three are playing, and two of them reach five points simultaneously by euchreing the third, they both win a game. If they are playing for stakes, they divide the pool. _=TAKING UP THE TRUMP.=_ After the trump is turned up, each player in turn examines his cards, and if he does not care whether the trump suit remains unchanged or not, he says: “_=I pass=_.” If all pass, the dealer must decide.
=_ Small trumps may be used to advantage in winning brisques, but you should keep at least one small trump to get the lead at critical periods of the hand, or to make an important declaration. It is bad policy to trump in to make minor declarations, unless your time is short. It is seldom right to lead the trump Ace, except at the end of the hand, or when you have duplicates, but leading high trumps to prevent an adversary from declaring further is a common stratagem, if you know from the cards in your hand, and those played, that your adversary may get the cards to meld something of importance. _=The Last Tricks.=_ Before you play to the last trick, give yourself time to note the cards your adversary has on the table, and compare them with your own, so that you may play the last tricks to advantage. If you wait until after playing to the last trick, he may gather up his cards so quickly that you will be unable to remember them. At Rubicon it is not always advisable to win the last trick. If your adversary is rubiconed in any case, you may add 100 points to your own score by giving him the 50 for the last trick, which may put him across the line into another hundred. TEXT BOOKS. Foster’s Complete Pinocle.
_=The Eldest Hand=_ should not order up the trump unless he has such cards that he is reasonably certain of three tricks without any assistance from his partner, and cannot be sure of two tricks if the trump is turned down. When he holds one or two bowers, especially if he has cards of the next suit; that is, the suit of the same colour as the turn-up, he should always pass; because if the dealer takes it up he will probably be euchred, and if he turns it down, the eldest hand will have the first say, and can make it next. It is seldom right to order up a bower, because the dealer will rarely turn down such a card. There are exceptional cases in which the eldest hand may order up with little or nothing. One of the most common is when the adversaries of the dealer are at the _=bridge=_; that is, when their score is 4, and the dealer’s side has only 1 or 2 marked. It is obvious that if the dealer or his partner plays alone, he will win the game; but if the trump is ordered up the most he can score is 2 points for a euchre, and the player who orders up will then have a chance to go out on his own deal. For this reason it has come to be regarded as imperative for the eldest hand to order up at the bridge, unless he holds the right bower, or the left bower guarded, or the ace twice guarded, any one of which combinations is certain to win a trick against a lone hand if the eldest hand does not lead trumps himself. Another case is when the score is 4 to 4, and the eldest hand has average trump strength, good side cards, but nothing in the next suit. It is better to order it up, and risk the game on such a hand than to take the chance of the dealer’s turning it down. _=The Pone=_, who is the partner of the eldest hand, orders up at the bridge on exactly opposite principles.
Penny loaves will wash away. Mend it up with pins and needles. Pins and needles they will break. Mend it up with bricks and mortar, Bricks and mortar, that will do. [After these verses have been sung--] What has this great prisoner done, Prisoner done, prisoner done, What has this great prisoner done? My fair lady. Stole a watch and lost the key, Lost the key, lost the key, Stole a watch and lost the key, My fair lady. Off to prison you must go, You must go, you must go, Off to prison you must go, My fair lady. --Hurstmonceux, Sussex (Miss Chase). V. Over London Bridge we go, Over London Bridge we go, Over London Bridge we go, Gay ladies, gay! London Bridge is broken down, London Bridge is broken down, London Bridge is broken down, Gay ladies, gay! Build it up with lime and sand, Build it up with lime and sand, Build it up with lime and sand, Gay ladies, gay! [Then follow verses sung in the same manner and with the same refrain, beginning with--] Lime and sand will wash away.