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Hop-crease. Hop-frog. Hop-score. Hop-scotch. Hop, Step, and Jump. Hornie. Hornie Holes. Horns. Hot Cockles. How many Miles to Babylon.
Once in the smaller room I began artificial respiration with my mouth. The sawbones was there in three minutes. I guided the tip of his hypodermic into a vein in her right arm, the one that still had blood coursing through it. He depressed the piston, pumping the antidote into her bloodstream. Little by little I let up on the clamp on her wounded left arm, dribbling the poisoned blood into her system, so that the antidote could react with it gradually. She stayed unconscious. Then I felt it. Her heart muscle tugged back at my lift. It was struggling to beat on its own. I matched my lifts to its ragged impulses, feeling it steady to a normal seventy-two as the antidote took effect.
After the Chow is struck off by one party, the aim of the other is to strike it back, that it may not reach the limit or goal on their side, because in this case they lose the game, and as soon as it crosses the line the other party cry Hail! or say that it is hail, as denoting that they have gained the victory. In the beginning of each game they are allowed to raise the ball a little above the level of the ground, that they may have the advantage of a surer stroke. This is called the deil-chap, perhaps as a contraction of devil, in reference to the force expended on the stroke. It may, however, be dule-chap, the blow given at the dule or goal.--Jamieson. See Hockey. Chuck-farthing Strutt says this game was played by boys at the commencement of the last century, and probably bore some analogy to Pitch and Hustle. He saw the game thus denominated played with halfpence, every one of the competitors having a like number, either two or four; a hole being made in the ground, with a mark at a given distance for the players to stand, they pitch their halfpence singly in succession towards the hole, and he whose halfpenny lies the nearest to it has the privilege of coming first to a second mark much nearer than the former, and all the halfpence are given to him; these he pitches in a mass toward the hole, and as many of them as remain therein are his due; if any fall short or jump out of it, the second player--that is, he whose halfpenny in pitching lay nearest to the first goer s--takes them and performs in like manner; he is followed by the others as long as any of the halfpence remain (_Sports_, pp. 386, 387). There is a letter in the _Spectator_, supposed to be from the father of a romp, who, among other complaints of her conduct, says, I have catched her once at eleven years old at Chuck-farthing among the boys.
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The Bridge Blue Book, by P.F. Mottelay, 1906. Good Bridge, by C.S. Street, 1907. Practical Bridge, by J.B. Elwell, 1908. Auction Bridge Up to Date, by W.
=_ Take from the pack the four aces, and lay them face upward on the table in a row. These are to be built upon in ascending sequences, following suit. Shuffle and cut the remaining forty-eight cards, and deal off four starters in a row, below the aces. These cards are to be built down on, in descending sequence, regardless of suit. The remainder of the pack is then taken in the left hand, and the cards turned up one by one from the top. Any card which can be used to build up on the ace row, or down on the second row, is placed on its proper pile at once. If the card is unavailable for either purpose, it must be placed in a separate and ninth pile, known as the talon, or deadwood. The ascending sequences may be built up from any of the three sources; cards from the top of the pack, those on the top of the various descending sequences, or those on the top of the deadwood. The top card in any descending sequence may be moved from one pile to another, or a card may be taken from an ascending sequence and placed on a descending, always provided that such a card continues the sequence in the pile to which it is removed. If any of the piles occupied by the descending sequences are exhausted, new cards may be placed there at any time the player thinks fit.
There shall be as many deals in each round as there are players at the table, and no person shall be allowed to withdraw from the game during a round unless the others consent to a substitute and such substitute be found. 8. Newcomers can enter the table only after the conclusion of a round and with the consent of the other players. The new candidate for play must take his seat so that he shall have the deal. 9. If seats are drawn for, the lowest skat card shall have the first choice. The next lowest shall sit on his left, and so on. In cutting, the cards and suits rank as in play. The one drawing the lowest card shall deal the first hand, and the score shall be kept by the player on his right. 10.
--Anderby, Lincolnshire, and Nottinghamshire near the Trent (Miss Peacock). XIII. One we go rush, Two we go push; Lady come under the corner bush. --Shepscombe, Gloucestershire (Miss Mendham). XIV. Sift the lady s oaten meal, sift it into flour, Put it in a chest of drawers and let it lie an hour. One of my rush, Two of my rush, Please, young lady, come under my bush. My bush is too high, my bush is too low, Please, young lady, come under my bow. Stir up the dumpling, stir up the dumpling. --Belfast (W.
No count shall be made on a foul ball, and any pins which are knocked down or displaced thereby shall be at once respotted. A foul ball shall count as a ball rolled against the player. Pins which are knocked down or displaced by a ball which leaves the alley before reaching the pins, or from a ball rebounding from the rear cushions, do not count, and they shall be immediately respotted. Every ball delivered, unless it be declared a dead ball by the umpire, shall be counted against the player. Pins which are knocked down by another pin rebounding in the play from the side partition or rear cushion are counted as pins down. Pins which are knocked down or displaced from any cause except by a fairly delivered ball shall in all cases be respotted. Should a player by mistake roll on the wrong alley, or out of his turn, or be interfered with in his play by another bowler or spectator, or should any of the pins at which he is playing be displaced or knocked down in any manner before his delivered ball reaches the pins, or should his ball come in contact with any foreign obstacle on the alleys, then the ball so delivered by him shall be immediately declared a dead ball by the umpire, and such ball shall not count, and shall be immediately re-rolled by the player after the cause for declaring such ball dead has been removed. Pins which are knocked down by a fair ball, and which remain lying on the alley or in the gutters, are termed dead wood, and shall be removed before the next ball is rolled. Should a standing pin fall by removing dead wood, such pin or pins shall be at once respotted. Should a pin be broken or otherwise badly damaged during the game, it shall be at once replaced by another as nearly uniform with the set in use as possible.
♡ J 8 6 4 2; ♣ K 3 2; ♢ 10 9 2; ♠ 7 5. ♡ Q 10 2; ♣ A K 5; ♢ K Q 10 9; ♠ A Q 3. ♡ K J 8 3; ♣ A K Q 10 7 3; ♢ 3; ♠ A 7. The following are examples of hands from which trumps should not be led:-- ♡ A K Q; ♣ J 8 7 5 3; ♢ Q 4; ♠ K 4 2. ♡ Q J 10 2; ♣ 5 2; ♢ A K Q 2; ♠ 6 4 3. ♡ A Q 5 4; ♣ K Q J 6 3; ♢ A 9 2; ♠ K. If at any later stage of the hand, a player finds himself with an established suit and a card of re-entry, he should lead trumps if he has four. For instance: The player with the last example should lead trumps if the first round of Clubs either forced the Ace out of his way, or found it with his partner. _=Rules for Leading Plain Suits.=_ It is safest for the beginner to select his longest suit for the original lead; unless he has a four-card suit which is much stronger.
Bull in the Park One child places himself in the centre of a circle of others. He then asks each of the circle in turn, Where s the key of the park? and is answered by every one, except the last, Ask the next-door neighbour. The last one answers, Get out the way you came in. The centre one then makes a dash at the hands of some of the circle, and continues to do so until he breaks through, when all the others chase him. Whoever catches him is then Bull.--Liphook, Hants (Miss Fowler). The Bull in the Barn is apparently the same game. The players form a ring; one player in the middle called the Bull, one outside called the King. Bull: Where is the key of the barn-door? Chorus: Go to the next-door neighbour. King: She left the key in the church-door.
| | 31.| -- | -- | -- | | 32.|Ye shall get another. | -- |Ye sall get anither. | | 33.| -- | -- | -- | | 34.| -- | -- | -- | | 35.|Bells will ring and | -- |The bells will ring, | | |birds sing. | |birds will sing. | | 36.
[Illustration: Five. Six. Seven. Eight. Nine.] When proper markers are not obtainable, many persons cut eight slits in a visiting card, and turn up the points. [Illustration: Visiting-Card Marker.] Whatever the apparatus employed, it should be such that every player at the table can distinctly see the state of the score without drawing attention to it. _=METHODS OF CHEATING.=_ Whist offers very few opportunities to the card-sharper.
| | 8.|[See below.] | -- | -- | | 9.|Give your hand to me. |Give your hand to me. |Take one, take the | | | | |fairest you can see. | | 10.| -- | -- |Pretty [ ] come to | | | | |me. | | 11.| -- | -- | -- | | 12.