=_ If any card is exposed during the deal, either in the pack or in giving it to a player, it is a misdeal; but the distribution of the cards is continued until each player has received three cards, the exposed card being given out in its regular order. If any player can show triplets, he receives one white counter from each of the other players, and the hands are then abandoned. If more than one triplet is shown, the inferior does not pay the higher. If no triplet is shown, the cards are redealt. A misdeal does not lose the deal. The deal passes to the right; but should the player whose turn it is to deal have lost everything on the previous deal, and have just purchased another stake, the deal passes to the player beyond him. If a player withdraws from the table when it is his turn to deal, the deal passes any newcomer who may take his place. _=Betting.=_ The cards dealt, each player in turn, beginning with the one to the right of the dealer, or to the right of the last straddler, if any, can do one of three things: Equal the amount of the ante; increase it as much as he pleases within the limits of his cave; or pass, retaining his cards but betting nothing. If any player _=opens=_ the game by making a bet, the player on his right may equal or raise it; but he cannot pass after the game is opened, unless he withdraws from the pool.
Encaisser, F., to hand the stakes to the banker. Entamer, F., to lead. Established Suits, a suit is established when you or your partner can take every trick in it, no matter who leads it. Étaler, F., to expose a card. Exposed Cards, cards played in error, or dropped face upward on the table, or held so that the partner can see them. Face Cards, K, Q and J. Faire les Cartes, F.
If the dealer plays alone, he has two discards; the first in exchange for his partner’s best card, and then another, in exchange for the trump card, after seeing what his partner can give him. In this second discard he may get rid of the card passed to him by his partner. If the dealer’s partner plays alone, the dealer may pass him the turn-up trump, or any better card he may have in his hand. Any person having announced to play alone, either of his adversaries may play alone against him; discarding and taking partner’s best card in the same manner. Should the lone player who makes the trump be euchred by the lone player opposing him, the euchre counts four points. It is considered imperative for a player holding the Joker, or the right bower guarded, to play alone against the lone hand, taking his partner’s best; for as it is evident that the lone hand cannot succeed, there is a better chance to euchre it with all the strength in one hand than divided. If any player, in his proper turn, announces to play alone, and asks for his partner’s best, the partner cannot refuse; neither can he propose to play alone instead. _=Scoring.=_ With the exception of the four points for euchreing a lone hand, the scoring is exactly the same as in the ordinary four-handed game; but there are one or two variations which are sometimes agreed upon beforehand in order to make points still more rapidly. _=Laps.
C. C. Bell). II. He was a jolly, jolly sailor boy, Who had lately come ashore; He spent his time in drinking wine As he had done before. Then we will have a jolly, jolly whirl, Then we will have a jolly, jolly whirl, And he who wants a pretty little girl Must kiss her on the shore. --Forest of Dean, Gloucestershire (Miss Matthews). III. Here comes one jolly sailor, Just arrived from shore, We ll spend our money like jolly, jolly joes, And then we ll work for more. We ll all around, around and around, And if we meet a pretty little girl We ll call her to the shore.
King William was King David s son, And all the royal race is run; Choose from the east, choose from the west, Choose the one you love the best. Down on this carpet you shall kneel While the grass grows in yonder field; Salute your bride and kiss her sweet, Rise again upon your feet. --Hanging Heaton, Yorks. (H. Hardy). II. King William was King David s son, All the royal race is run; Choose from the east, choose from the west, Choose the one that you love best; If she s not here to take her part, Choose another with all your heart. --Sheffield (S. O. Addy).
Fippeny Morrell Twice three stones, set in a crossed square, where he wins the game that can set his three along in a row, and that is fippeny morrell I trow. --_Apollo Shroving_, 1626. See Nine Men s Morice, Noughts and Crosses. Fire, Air, and Water The players seat themselves in a circle. One of the players has a ball, to which a string is fastened. He holds the string that he may easily draw the ball back again after it is thrown. The possessor of the ball then throws it to one in the circle, calling out the name of either of the elements he pleases. This player must, before ten can be counted, give the name of an inhabitant of that element. When Fire is called, strict silence must be observed or a forfeit paid.--Cork, Ireland (Miss Keane).
| -- | -- | -- | |12.|One go rush and the | -- | -- | | |other go hush. | | | |13.| -- |Give a gold ring and a|A guinea gold ring and| | | |silver watch. |a silver pin. | |14.|Pretty young lady, bop|Pray, young lady, pop |Pray, young lady, pop | | |under my bush. |under. |under. | |15.
1). At the last line the two that have been answering hold their hands up to form a bridge, and all the others thread through, still holding hands (the bridge advancing slowly) (fig. 2). The Louth version is also sometimes played as Oranges and Lemons. This is also the case with the Belfast, South Shields, Ellesmere, and Dublin versions. Miss Burne also gives a second method of playing this game at Ellesmere: she says, The whole number of players stand in two rows facing each other, each player joining hands with the one opposite. The pair at the lower end parley with the pair at the top, and then run under the extended arms of the others, receiving thumps on the back as they go, till they reach the upper end, and become the top couple in their turn. The Hanbury version is played in a similar way. Two lines stand close together holding handkerchiefs across. The questions are asked and answered by the top and bottom players.
The maximum is 20. HEAD PIN AND FOUR BACK. [Illustration: O O O O . . . . . O ] The pins are set up as above. Three balls (not exceeding 6 inches in size) are allowed in each inning. If the four back pins are bowled down and the head pin is left standing, the score is 2.
I still don t know what happened, she said. I shrugged. Smoke screen, Pheola. Every time there s a run of luck on a crap table, somebody yells TK! And I suppose there s a number of TK s who aren t in the Lodge, and who figure to make a killing here and a killing there by tipping the dice. But any decent TK, even a Fowler Smythe, can spot them. There was TK in this, but not tipping dice. Smythe is a skunk. He s no Twenty-fifth, or he wouldn t have any need to go crooked. He saw a chance to make a killing. He suggested it to Rose, who fell for it and went along.
To win 5 of the 13 tricks, against the three other players combined. This is called a _=Solo=_. 3rd. To take no tricks, there being no trump suit, and the three other players being opposed. This is called _=Misère=_, or Nullo. 4th. To win 9 of the 13 tricks against the three other players combined; the single player to name the trump suit. This is called _=Abundance=_. 5th. To win 9 of the 13 tricks against the three other players combined, with the trump suit that is turned up.
It is even better to use a new card. _=Foster’s System=_ of playing two pairs at one table, which was used at all the matches for the Utica Trophy, in which one pair from a club challenged the pair that held the trophy for another club, consisted in having an umpire to transpose the suits between the original and the overplay of the deals. The trays containing the hands were sent in to the umpire’s room, and he had an extra pack of cards, from which he duplicated each hand of thirteen cards as he took it out of the pocket to which it belonged, but changed the suits, making clubs trumps instead of hearts, etc. This system was found to do away with the memory part of the game, it being very difficult to recognize a hand unless it had some startling feature. Coupled with the present practice of throwing out all hands in which there is found to be a suit of more than six cards, and dealing it over again, Foster’s system for two pairs is the best so far suggested. _=Eight Individuals.=_ This form of contest is seldom used, because players dislike the continual changing of position, and the delay in arriving at the results of the score. It would require seven sets to exhaust the combinations; and at each table two hands should be dealt, played, and exchanged with the other table in the set, before the players change positions. This would require 28 hands to complete the match. _=Safford’s System=_ for arranging the players is to have indicator cards on the tables:-- [Illustration: N N +---------+ +---------+ | 4 | | 3 | W|8 7|E W|1 5|E | 6 | | 2 | +---------+ +---------+ S S ] The players take their seats in any order for the first set; after which they go to the next higher number; 8 keeping his seat, and 7 going to 1.
Hood. Hoodle-cum-blind. Hoodman Blind. Hooper s Hide. Hop-crease. Hop-frog. Hop-score. Hop-scotch. Hop, Step, and Jump. Hornie.
If he could pass this trick, he must lie tenace; but as he has to win it with the King, he gives tenace to his adversary, who evidently has J and another. When the dealer is four, the player may stand on much weaker hands. It is usually best to lead from guarded suits, in preference to single cards. Lead the best of a suit if you have it. If the third trick is the first you win, and you have a trump and another card, lead the trump; but if you have won two tricks, lead the plain suit. _=THE DEALER.=_ When the player asks for cards, the dealer knows that his adversary probably does not hold a jeux de règle. The dealer must not be too sure of this, however, for proposals are sometimes made on very strong hands in order to try for the vole, or to make two points on the refusal. The dealer should assume that he is opposed by the best play until he finds the contrary to be the case, and it is safest to play on the assumption that a player who proposes has not a jeux de règle. For all practical purposes it may be said that the dealer can refuse to give cards with hands a trifle less strong than those on which the player would stand.
41. A player may not cut, shuffle, or deal for his partner if either adversary object. THE DECLARATION. 42. The dealer, having examined his hand, must declare to win at least one odd trick,[8] either with a specified suit, or at no trump. 43. After the dealer has declared, each player in turn, beginning on the dealer’s left, must pass, make a higher declaration, double the last declaration, or redouble a declaration which has been doubled, subject to the provisions of Law 54. 44. A declaration of a greater number of tricks in a suit of lower value, which equals the last declaration in value of points, is a higher declaration; _e.g.
=_ Three of one kind, and two useless cards. [Illustration: 🃉 🂹 🃙 🂭* 🂢*] 46 to 1 _=Straight.=_ All five cards in sequence, but of various suits. [Illustration: 🃉 🂸 🃗 🃆 🂥] 254 to 1 _=Flush.=_ All five cards of one suit, but not in sequence. [Illustration: 🂡 🂮 🂨 🂥 🂣] 508 to 1 _=Full Hand.=_ Three of one kind, and two of another kind; no useless cards. [Illustration: 🃅 🂥 🃕 🂽 🂭] 693 to 1 _=Fours.=_ Four cards of one kind, and one useless card. [Illustration: 🃆 🂦 🃖 🂶 🂾*] 4164 to 1 _=Straight flush.
If all pass until it comes to the dealer, he is bound to bid at least one trick, and either play or pay. The hands are never abandoned except in case of a misdeal. In some places a _=misère=_ bid is allowed, which outranks a bid of three tricks, and is beaten by one of four. There is no trump suit in misère, but the bidder, if successful, must lead for the first trick. Any bid once made can neither be amended nor recalled, and there is no second bid. _=METHOD OF PLAYING.=_ The player bidding the highest number of tricks has the first lead, and the first card he plays must be one of the trump suit. The players must follow suit if able, but need not win the trick unless they choose to do so. The highest card played of the suit led wins the trick, and trumps win all other suits. The winner of the trick leads again for the next trick, and so on, until all five tricks have been played.
=_ The game is fifty-one points, and the side first pegging that number, or getting rid of its fifty-one counters is the winner. Fourteen points are made on every deal, as follows:-- 1 For _=High=_, the ace of trumps. 1 For _=Low=_, the deuce of trumps. 1 For the _=Jack=_ of trumps. 1 For the Ten of trumps, or _=Game=_. 5 For the Five of trumps, or _=Right Pedro=_. 5 For the Five of the same colour, or _=Left Pedro=_. -- 14 points altogether; all in the trump suit. All these points, including Low, count to the player winning them, and not to the players to whom they are dealt. This saves endless disputes.
Bluffing is usually more successful when a player is in a lucky vein than when he has been unfortunate. POKER LAWS. _=1. Formation of Table.=_ A poker table is complete with seven players. If eight play the dealer must take no cards, or a sixty-card pack must be used. If there are more than seven candidates for play, two tables must be formed unless the majority decide against it. _=2. Cutting.=_ The players who shall form the table, and their positions at the beginning of the game may be decided by drawing from an outspread pack, or by throwing round a card to each candidate, face up.
The etymology of this word has been quite overlooked by those who have described the game. The word is from the French, cométe, a comet; but instead of being an equivalent in English, it is simply a phonetic equivalent; Commit, instead of Comet. Tenac informs us that the game was invented during the appearance of Halley’s comet; and the idea of the game is that of a string of cards forming a tail to the one first played, a feature which is common to quite a number of the older games of cards. Commit is played by any number of persons, with a pack of fifty-one cards, the Eight of diamonds having been deleted. The players draw for positions at the table and for the first deal, and make up a pool. The cards have no value except the order of their sequence in the various suits. The ace is not in sequence with the King, but below the 2. The dealer distributes the cards, one at a time to each player in rotation, as far as they will go, leaving any odd cards on the table face downward, to form what are known as _=stops=_. As it is desirable to have a number of these stops, it is usual to give only nine cards to each when there are five players. The eldest hand begins by leading any card he pleases which he lays face upward in the centre of the table.
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One of the boys takes a ball, and from a fixed point, at a few yards distance from the bonnets, tries to throw it into one of the caps (fig. 1). If the ball falls into the cap, all the boys, except the one into whose cap the ball has fallen, run off. The boy into whose cap the ball has been thrown goes up to it, lifts the ball from it, and calls out Stop! The other boys stop. The boy with the ball tries to strike one of the other boys (fig. 2). If he does so, a small stone is put into the cap of the boy struck. If he misses, a stone is put into his own cap. If the boy who is to pitch the ball into the cap misses, a stone is put into his own cap, and he makes another trial. The game goes on till six stones are put into one cap.
The other portion of the game is a dialogue game, evidently having had two lines of players, questions being asked and answers given. It is, in fact, a part of the Three Dukes game. The first part is a kiss-in-the-ring game, a version of Here stands a Young Man, Silly Old Man, and Sally Water. Hewley Puley Take this, What s this? Hewley Puley. Where s my share? About the kite s neck. Where s the kite? Flown to the wood. Where s the wood? The fire has burned it. Where s the fire? The water s quenched it. Where s the water? The ox has drunk it. Where s the ox? The butcher has killed it.