If either party be detected in moving the men when it is not their turn to play, or in moving more than one man (except in castling) when it is their turn to play, they shall forfeit the game, unless they can show that the man was moved for the purpose of adjusting or replacing it. V. If either party has, accidentally or otherwise, removed a man from the board, which has not been captured in the course of the game, and made certain moves under the impression that such man was no longer in play, the moves must stand, but the man may be replaced whenever the error is discovered. VI. If either party permit a bystander to take part in the contest, that party shall forfeit the game. * * * * * The foregoing laws differ very slightly from those of the British Chess Association, and it is to be hoped that an international code will be agreed upon before a second edition of this work is issued. CHECKERS, OR DRAUGHTS. _=The Board.=_ Checkers is played upon a board which is not more than sixteen, nor less than fourteen inches square, and is divided into sixty-four smaller squares of equal size. These squares are of different colours, alternately light and dark, and the board must be so placed that each player shall have a light square at his right on the side nearer him.
This is Humbug Whist without the discard. The dealer gives thirteen cards to his adversary and to himself, one at a time, and turns up the next for the trump. The trump card belongs to neither player. The winner of the odd trick scores a point. Five points is game. MORT. WHIST À TROIS; OR FRENCH DUMMY. _=MORT=_ means simply the dead hand; and is the equivalent of the English word Dummy; the partner being known as _=Vivant=_, or the living hand. In these words the English usually sound the _=t=_, as they do in such words as _=piquet=_, and _=valet=_. _=CARDS.
Journ._, xlix. 327-28). I am told that in the iron districts of Staffordshire, the round bits of iron punched out in making rivet holes in boiler plates are the modern representatives of hucklebones.--_Ibid._ In Westminster four stones are held in the right hand, a marble is thrown up, and all four stones thrown down, and the marble allowed to bounce on the hearthstone or pavement, and then caught in the same hand after it has rebounded. The marble is then thrown up again, and one of the four stones picked up, and the marble caught again after it has rebounded. This is done separately to the other three, bringing all four stones into the hand. The marble is again bounced, and all four stones thrown down and the marble caught. Two stones are then picked up together, then the other two, then one, then three together, then all four together, the marble being tossed and caught with each throw.
C was not to risk capture or being put out of action; its exact position was to be determined by Red s rapidity in getting up to the farm, and it was to halt and get to work directly it saw any chance of effective fire. Red had now sighted us. Throughout the affair he showed a remarkably poor stomach for gun-fire, and this was his undoing. Moreover, he was tempted by the poorness of our cover on our right to attempt to outflank and enfilade us there. Accordingly, partly to get cover from our two central guns and partly to outflank us, he sent the whole of his left wing to the left of Firely Church, where, except for the gun, it became almost a negligible quantity. The gun came out between the church and the wood into a position from which it did a considerable amount of mischief to the infantry on our right, and nearly drove our rightmost gun in upon its supports. Meanwhile, Red s two guns on his right came forward to Hook s Farm, rather badly supported by his infantry. Once they got into position there I perceived that we should be done for, and accordingly I rushed every available man forward in a vigorous counter attack, and my own two guns came lumbering up to the farmhouse corners, and got into the wedge of shelter close behind the house before his could open fire. His fire met my advance, littering the gentle grass slope with dead, and then, hot behind the storm of shell, and even as my cavalry gathered to charge his guns, he charged mine. I was amazed beyond measure at that rush, knowing his sabres to be slightly outnumbered by mine.
The greatest number of points that can be made on a game, exclusive of slams and revokes, is 17; and the least number is 6. _=MARKING.=_ The methods of using the counters in scoring the game points have already been described in connection with whist. _=CUTTING OUT.=_ If there are more than four candidates for play at the conclusion of a tournée, the selection of the new table must be made as if no tournée had been played; all having equal rights to cut in. _=CHEATING.=_ Mort offers even less opportunity to the greek than whist, as the deal is a disadvantage, and nothing is gained by turning up an honour, beyond its possession. CAYENNE, OR CAYENNE WHIST. _=CARDS.=_ Cayenne is played with two full packs of fifty-two cards, which rank as at Whist, both for cutting and playing.
=_ The successful bidder determined, the skat cards are pushed towards him, and the manner in which he uses them limits the game he is allowed to play. While the player must win or lose a game worth as many as bid, he may attempt to win as many more as he pleases. If he has got the play on a bid of ten, that does not prevent him from playing a club Solo, with schneider announced. But if he has bid or refused eleven, and plays a tourné in diamonds, he must make schneider or play with or without two Matadores in order to bring his multipliers up to three. It both these fail him he loses 15, the next higher game than his bid possible in a diamond tourné. As Frage is no longer played on account of its small value, if the player takes both the skat cards into his hand at the same time, without showing them, his game must be a Gucki Grand, unless he has previously announced that it is a Gucki Nullo. His game announced, he lays out any two cards he pleases for his skat, so as to play with ten only. If the player turns over either of the skat cards, his game is limited to a tourné. If he turns a Jack, he may change to Grand, but not to Grand Ouvert. Neither schneider nor schwarz can be announced in any game in which the skat cards are used.
| |12.|Wife in carriage, |Wife with domestic |Bride with rings on | | |husband in cart. |utensils. |fingers and bells on | | | | |toes. | |13.| -- |Grief if wife should | -- | | | |die. | | |14.| -- | -- |Bride with a baby. | |15.| -- |Doctor, cat, and | -- | | | |devil.
(_b_) One couple is chosen to lead, and they go off, whither they will, followed by a long train of youths and maidens, all singing the refrain. Sometimes the leaders part company, and branch off to the right or left; the others have to do the same, and not until the leaders meet can they join again. They march arm in arm. (_c_) Mr. R. S. Baker, who records this, says a Wellingborough lady sent him the tune and words, and told him the game was more like a country dance than anything else, being a sort of dancing Follow My Leader. Gully A sink, or, failing that, a particular stone in the pavement was the Gully. Some boy chosen by lot, or one who volunteered in order to start the game, laid his top on the ground at some distance from the Gully. The first player then spun his top, pegging at the recumbent top, so as to draw it towards the Gully.
Should two balls be hit by this stroke, there shall be no count. FIFTEEN-BALL POOL. The most successful pool player is not the one who can make difficult winning hazards with the greatest accuracy, but he who thoroughly understands playing for position. If he is familiar with the principles of the force, the follow, the draw, and the side stroke, he should invariably be able to leave himself in a good position for each succeeding shot; but unless he plans for position in advance, he can never hope to be more than an average player. To attain to proficiency in this there is no better training than playing so many balls or “no count.” There are some shots peculiar to winning hazards which should be understood by every pool player, and they are illustrated in the accompanying diagrams. [Illustration] _=No. 1=_ is the _=stirabout=_, and is a combination of the pinch and push shots. It is used when the cue and object balls are both very close to the pocket, but not in such a position as to allow the player to “cut” the ball in. The cue is held perpendicularly, and as low down on the ball as it will hold without slipping off.